原文:
WPF- 模拟触发Touch Events
基于API:
[DllImport("User32.dll")]
public static extern bool InitializeTouchInjection(uint maxCount = 256, TouchFeedback feedbackMode = TouchFeedback.DEFAULT);
[DllImport("User32.dll")]
public static extern bool InjectTouchInput(int count, [MarshalAs(UnmanagedType.LPArray), In] PointerTouchInfo[] contacts);
实现效果:点击按钮,自动触发TouchDown事件、获取TouchEventArgs参数得到坐标,创建Line并设置X1、Y1属性,紧接着触发TouchMove、TouchUp事件,得到TouchUp的TouchEventArgs设置Line的X2、Y2属性。
private void MainWindow_TouchUp(object sender, TouchEventArgs e)
{
System.Windows.Input.TouchPoint oPos = e.GetTouchPoint(this);
this.ProxyLine.X2 = oPos.Position.X;
this.ProxyLine.Y2 = oPos.Position.Y;
this.GdRootZm.Children.Add(this.ProxyLine);
Console.WriteLine("TouchID " + e.TouchDevice.Id + " TouchUp "
+ oPos.Position.X + " " + oPos.Position.Y);
}
private void MainWindow_TouchMove(object sender, TouchEventArgs e)
{
System.Windows.Input.TouchPoint oPos = e.GetTouchPoint(this);
Console.WriteLine("TouchID " + e.TouchDevice.Id + " TouchMove "
+ oPos.Position.X + " " + oPos.Position.Y);
}
private Line ProxyLine;
private void MainWindow_TouchDown(object sender, TouchEventArgs e)
{
System.Windows.Input.TouchPoint oPos = e.GetTouchPoint(this);
Line oLine = new Line();
oLine.Stroke = new SolidColorBrush(Colors.Red);
oLine.StrokeThickness = 2;
oLine.X1 = oPos.Position.X;
oLine.Y1 = oPos.Position.Y;
this.ProxyLine = oLine;
Console.WriteLine("TouchID " + e.TouchDevice.Id + " TouchDown "
+ oPos.Position.X + " " + oPos.Position.Y);
}
Console Write Result:
效果图如下:
private void SimulateTouch(int x, int y)
{
// Touch Down Simulate
PointerTouchInfo contact = MakePointerTouchInfo(x, y, 5, 1);
PointerFlags oFlags = PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT;
contact.PointerInfo.PointerFlags = oFlags;
bool bIsSuccess = TouchInjector.InjectTouchInput(1, new[] { contact });
// Touch Move Simulate
int nMoveIntervalX = this.GetRandomSeed().Next(-60, 60);
int nMoveIntervalY = this.GetRandomSeed().Next(-60, 60);
contact.Move(nMoveIntervalX, nMoveIntervalY);
oFlags = PointerFlags.INRANGE | PointerFlags.INCONTACT | PointerFlags.UPDATE;
contact.PointerInfo.PointerFlags = oFlags;
TouchInjector.InjectTouchInput(1, new[] { contact });
// Touch Up Simulate
contact.PointerInfo.PointerFlags = PointerFlags.UP;
TouchInjector.InjectTouchInput(1, new[] { contact });
}
Source Url:https://github.com/DuelCode/TouchSimulate
Multi Touch Also Support Like this:
private void BdrSimulateZm_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
// Touch Down Simulate
int x1 = this.GetRandomSeed().Next(50, 1680 - 100);
int y1 = this.GetRandomSeed().Next(50, 1080 - 100);
PointerTouchInfo oContact1 = MakePointerTouchInfo(x1, y1, 5, 1);
int x2 = this.GetRandomSeed().Next(50, 1680 - 100);
int y2 = this.GetRandomSeed().Next(50, 1080 - 100);
PointerTouchInfo oContact2 = MakePointerTouchInfo(x2, y2, 5, 1);
PointerFlags oFlags = PointerFlags.DOWN | PointerFlags.INRANGE | PointerFlags.INCONTACT;
oContact1.PointerInfo.PointerFlags = oFlags;
oContact2.PointerInfo.PointerFlags = oFlags;
TouchInjector.InjectTouchInput(2, new[] { oContact1, oContact2 });
// Touch Move Simulate
int nMoveIntervalX = this.GetRandomSeed().Next(-60, 60);
int nMoveIntervalY = this.GetRandomSeed().Next(-60, 60);
oContact1.Move(nMoveIntervalX, nMoveIntervalY);
oContact2.Move(nMoveIntervalX, nMoveIntervalY);
oFlags = PointerFlags.INRANGE | PointerFlags.INCONTACT | PointerFlags.UPDATE;
oContact1.PointerInfo.PointerFlags = oFlags;
oContact2.PointerInfo.PointerFlags = oFlags;
TouchInjector.InjectTouchInput(2, new[] { oContact1 , oContact2 });
// Touch Up Simulate
oContact1.PointerInfo.PointerFlags = PointerFlags.UP;
oContact2.PointerInfo.PointerFlags = PointerFlags.UP;
TouchInjector.InjectTouchInput(2, new[] { oContact1, oContact2 });
}