原文:
WPF实现抽屉效果
后台代码:
界面代码(xaml):
<Window x:Class="TransAnimation.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid HorizontalAlignment="Center" Width="90" Height="130" Background="Blue" Margin="209,12,204,170"></Grid>
<Button Content="Button" HorizontalAlignment="Left" Margin="374.409,97,0,0" VerticalAlignment="Top" Width="75" Click="Button_Click_1"/>
<StackPanel Height="265" HorizontalAlignment="Left" Margin="128,24,0,0" Name="Thumb1" VerticalAlignment="Top" Width="49" CanVerticallyScroll="False">
<StackPanel.RenderTransform>
<TranslateTransform x:Name="spt1"></TranslateTransform>
</StackPanel.RenderTransform>
<StackPanel.Clip>
<RectangleGeometry x:Name="spc1"></RectangleGeometry>
</StackPanel.Clip>
<Button Content="Button" Height="65" Name="button1" Width="40" />
<Button Content="Button" Height="65" Name="button2" Width="36" />
</StackPanel>
<Image Name="Thumb" Source="high.png" Width="90" Height="125" Margin="330,138,82,48">
<Image.RenderTransform>
<TranslateTransform x:Name="Translate"></TranslateTransform>
</Image.RenderTransform>
<Image.Clip>
<RectangleGeometry x:Name="ClipRect" Rect="0,0,90,125"></RectangleGeometry>
</Image.Clip>
</Image>
</Grid>
</Window>
后台代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TransAnimation
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
private bool _Expand = true;
public MainWindow()
{
InitializeComponent();
}
private void Button_Click_1(object sender, RoutedEventArgs e)
{
Expand = !_Expand;
}
public bool Expand
{
get { return _Expand; }
set
{
_Expand = value;
Duration duration = new Duration(TimeSpan.FromSeconds(2));
FillBehavior behavior = FillBehavior.HoldEnd;
DoubleAnimation translateAnim = new DoubleAnimation();
translateAnim.Duration = duration;
translateAnim.FillBehavior = behavior;
RectAnimation clipAnim = new RectAnimation();
clipAnim.Duration = duration;
clipAnim.FillBehavior = behavior;
double delta = 40; //收缩的大小
if (_Expand) // Expand
{
translateAnim.From = -delta;
translateAnim.To = 0;
clipAnim.From = new Rect(delta, 0, Thumb1.ActualWidth, Thumb1.ActualHeight);
clipAnim.To = new Rect(0, 0, Thumb1.ActualWidth, Thumb1.ActualHeight);
}
else //Shrink
{
translateAnim.From = 0;
translateAnim.To = -delta;
clipAnim.From = new Rect(0, 0, Thumb1.ActualWidth, Thumb1.ActualHeight);
clipAnim.To = new Rect(delta, 0, Thumb1.ActualWidth, Thumb1.ActualHeight);
}
spt1.BeginAnimation(TranslateTransform.XProperty, translateAnim);
spc1.BeginAnimation(RectangleGeometry.RectProperty, clipAnim);
}
}
}
}