1、先来看看InkCanvas的一般用法:
<InkCanvas>
<InkCanvas.DefaultDrawingAttributes>
<DrawingAttributes StylusTip="Ellipse" Height="8" Width="4" IgnorePressure="False" FitToCurve="True" >
<!--稍微变换一下,就算设备不支持“压感”,效果也是棒棒-->
<DrawingAttributes.StylusTipTransform>
<Matrix M11="1" M12="1.5" M21="2.2" M22="1"/>
</DrawingAttributes.StylusTipTransform>
</DrawingAttributes>
</InkCanvas.DefaultDrawingAttributes>
</InkCanvas>
2、自定义InkCanvas,实现毛笔效果
找到2篇文章,代码基本一致,也不知道哪位是原作者抑或都不是原作者?
使用WPF的自定义InkCanvas实现毛笔效果 【个人觉得该作者为原创?】
wpf inkcanvas customink 毛笔效果 【这位童鞋的话,后面都叛变去搞Unity3D了!】
以上代码缺点:
2-1、卡顿【虽然提到了解决办法,但都没有给出具体代码】
2-2、颜色【毛笔配黑墨才是正途,但世界是多姿多彩的不是?】
2-3、粗细【这个嘛~】
废话不多说,奉上改进后的代码:
1 public class ChinesebrushRenderer : DynamicRenderer 2 { 3 private ImageSource imageSource; 4 private readonly double width = 16; 5 6 protected override void OnDrawingAttributesReplaced() 7 { 8 if (DesignerProperties.GetIsInDesignMode(this.Element)) 9 return; 10 11 base.OnDrawingAttributesReplaced(); 12 13 var dv = new DrawingVisual(); 14 var size = 90; 15 using (var conext = dv.RenderOpen()) 16 { 17 //[关键]OpacityMask了解下?也许有童鞋想到的办法是,各种颜色的图片来一张? 18 conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Images\\pen.png", UriKind.Absolute)))); 19 //用颜色生成画笔画一个矩形 20 conext.DrawRectangle(new SolidColorBrush(this.DrawingAttributes.Color), null, new Rect(0, 0, size, size)); 21 conext.Close(); 22 } 23 var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32); 24 rtb.Render(dv); 25 imageSource = BitmapFrame.Create(rtb); 26 //[重要]此乃解决卡顿问题的关键! 27 imageSource.Freeze(); 28 } 29 30 protected override void OnDraw(DrawingContext drawingContext, StylusPointCollection stylusPoints, Geometry geometry, Brush fillBrush) 31 { 32 var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity); 33 var p2 = new Point(0, 0); 34 var w1 = this.width + 20; 35 36 for (int i = 0; i < stylusPoints.Count; i++) 37 { 38 p2 = (Point)stylusPoints[i]; 39 40 //两点相减得到一个向量[高中数学知识了解下?] 41 var vector = p1 - p2; 42 43 //得到 x、y的变化值 44 var dx = (p2.X - p1.X) / vector.Length; 45 var dy = (p2.Y - p1.Y) / vector.Length; 46 47 var w2 = this.width; 48 if (w1 - vector.Length > this.width) 49 w2 = w1 - vector.Length; 50 51 //为啥又来一个for?图像重叠,实现笔画的连续性,感兴趣的童鞋可以把for取消掉看看效果 52 for (int j = 0; j < vector.Length; j++) 53 { 54 var x = p2.X; 55 var y = p2.Y; 56 57 if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y)) 58 { 59 x = p1.X + dx; 60 y = p1.Y + dy; 61 } 62 63 //画图,没啥可说的 64 drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2)); 65 66 //再把新的坐标赋值给p1,以序后来 67 p1 = new Point(x, y); 68 69 if (double.IsInfinity(vector.Length)) 70 break; 71 72 } 73 } 74 }
1 public class ChinesebrushStroke : Stroke 2 { 3 4 private ImageSource imageSource; 5 private readonly double width = 16; 6 7 public ChinesebrushStroke(StylusPointCollection stylusPointCollection, Color color) : base(stylusPointCollection) 8 { 9 if (DesignerProperties.GetIsInDesignMode(App.Current.MainWindow)) 10 return; 11 var dv = new DrawingVisual(); 12 var size = 90; 13 using (var conext = dv.RenderOpen()) 14 { 15 conext.PushOpacityMask(new ImageBrush(new BitmapImage(new Uri(AppDomain.CurrentDomain.BaseDirectory + "Images\\pen.png", UriKind.Absolute)))); 16 conext.DrawRectangle(new SolidColorBrush(color), null, new Rect(0, 0, size, size)); 17 conext.Close(); 18 } 19 var rtb = new RenderTargetBitmap(size, size, 96d, 96d, PixelFormats.Pbgra32); 20 rtb.Render(dv); 21 imageSource = BitmapFrame.Create(rtb); 22 23 //Freezable 类提供特殊功能,以便在使用修改或复制开销很大的对象时帮助提高应用程序性能 24 //WPF中的Frozen(冻结)与线程及其他相关问题 25 imageSource.Freeze(); 26 } 27 28 //卡顿就是该函数造成,每写完一笔就会调用,当笔画过长,后果可想而知~ 29 protected override void DrawCore(DrawingContext drawingContext, DrawingAttributes drawingAttributes) 30 { 31 if (this.StylusPoints?.Count < 1) 32 return; 33 34 var p1 = new Point(double.NegativeInfinity, double.NegativeInfinity); 35 var w1 = this.width + 20; 36 37 38 for (int i = 0; i < StylusPoints.Count; i++) 39 { 40 var p2 = (Point)this.StylusPoints[i]; 41 42 var vector = p1 - p2; 43 44 var dx = (p2.X - p1.X) / vector.Length; 45 var dy = (p2.Y - p1.Y) / vector.Length; 46 47 var w2 = this.width; 48 if (w1 - vector.Length > this.width) 49 w2 = w1 - vector.Length; 50 51 for (int j = 0; j < vector.Length; j++) 52 { 53 var x = p2.X; 54 var y = p2.Y; 55 56 if (!double.IsInfinity(p1.X) && !double.IsInfinity(p1.Y)) 57 { 58 x = p1.X + dx; 59 y = p1.Y + dy; 60 } 61 62 drawingContext.DrawImage(imageSource, new Rect(x - w2 / 2.0, y - w2 / 2.0, w2, w2)); 63 64 p1 = new Point(x, y); 65 66 if (double.IsInfinity(vector.Length)) 67 break; 68 } 69 } 70 } 71 }
1 public class ChinesebrushCanvas : InkCanvas 2 { 3 public ChinesebrushCanvas() 4 { 5 //当然要换上我们特地搞出来的ChinesebrushRenderer 6 this.DynamicRenderer = new ChinesebrushRenderer(); 7 } 8 9 10 protected override void OnStrokeCollected(InkCanvasStrokeCollectedEventArgs e) 11 { 12 //感兴趣的童鞋,注释这一句看看? 13 this.Strokes.Remove(e.Stroke); 14 15 this.Strokes.Add(new ChinesebrushStroke(e.Stroke.StylusPoints, this.DefaultDrawingAttributes.Color)); 16 } 17 }
笔画原图:
以上代码只是解决了1、2点,第三点嘛~毕竟每个人都有自己的粗细,大家自行体会~
吐槽一下:
本以为本篇文章能有点小小贡献,于是发布到“首页”,结果也就存活十多分钟,而且园内搜索还搜不到!
其实这个需求很久以前做项目就有提了,但那时候刚出来工作没多久【12年毕业,工作以后自学WPF】,还是一个菜鸟萌新,一篇相关文章都搜索不到啊不到!【手动哭泣】
之后也陆陆续续做了好多类似项目,但一直使用文中第一种方案,效果也能被客户接受。
哎,期待有缘人吧!毕竟WPF用的人还是太少!
也是,本篇文章没得个“抄袭”的罪名算好的了,还胆大包天的贴出原文链接!
最后【手动满地打滚撒泼~】