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由于现在正在进行framebuffer的一个项目开发,所以需要学习framebuffer的内核代码,今天现在这里上传我的相关注释,后面再将我的学习内容和相关framebuffer的操作提交上来.
位置:源代码根目录/include/linux/fb.h
#ifndef _LINUX_FB_H
#define _LINUX_FB_H
#include <linux/types.h>
#include <linux/i2c.h>
struct dentry;
#define FB_MAX 32 /* sufficient for now 对于现在来说足够了 */
#define FBIOGET_VSCREENINFO 0x4600
#define FBIOPUT_VSCREENINFO 0x4601
#define FBIOGET_FSCREENINFO 0x4602
#define FBIOGETCMAP 0x4604
#define FBIOPUTCMAP 0x4605
#define FBIOPAN_DISPLAY 0x4606
#ifdef __KERNEL__
#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor_user)
#else
#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
#endif
#define FBIOGET_CON2FBMAP 0x460F
#define FBIOPUT_CON2FBMAP 0x4610
#define FBIOBLANK 0x4611 /* arg: 0 or vesa level + 1 */
#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
#define FBIO_ALLOC 0x4613
#define FBIO_FREE 0x4614
#define FBIOGET_GLYPH 0x4615
#define FBIOGET_HWCINFO 0x4616
#define FBIOPUT_MODEINFO 0x4617
#define FBIOGET_DISPINFO 0x4618
#define FB_TYPE_PACKED_PIXELS 0 /* Packed Pixels 填充的像素 */
#define FB_TYPE_PLANES 1 /* Non interleaved planes 非交错平面 */
#define FB_TYPE_INTERLEAVED_PLANES 2 /* Interleaved planes 交错的平面 */
#define FB_TYPE_TEXT 3 /* Text/attributes 文本/属性 */
#define FB_TYPE_VGA_PLANES 4 /* EGA/VGA planes EGA/VGA 平面 */
#define FB_AUX_TEXT_MDA 0 /* Monochrome text 单色文本 */
#define FB_AUX_TEXT_CGA 1 /* CGA/EGA/VGA Color text CGA/EGA/VGA色彩文本 */
#define FB_AUX_TEXT_S3_MMIO 2 /* S3 MMIO fasttext */
#define FB_AUX_TEXT_MGA_STEP16 3 /* MGA Millenium I: text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_MGA_STEP8 4 /* other MGAs: text, attr, 6 reserved bytes */
#define FB_AUX_TEXT_SVGA_GROUP 8 /* 8-15: SVGA tileblit compatible modes */
#define FB_AUX_TEXT_SVGA_MASK 7 /* lower three bits says step */
#define FB_AUX_TEXT_SVGA_STEP2 8 /* SVGA text mode: text, attr */
#define FB_AUX_TEXT_SVGA_STEP4 9 /* SVGA text mode: text, attr, 2 reserved bytes */
#define FB_AUX_TEXT_SVGA_STEP8 10 /* SVGA text mode: text, attr, 6 reserved bytes */
#define FB_AUX_TEXT_SVGA_STEP16 11 /* SVGA text mode: text, attr, 14 reserved bytes */
#define FB_AUX_TEXT_SVGA_LAST 15 /* reserved up to 15 */
#define FB_AUX_VGA_PLANES_VGA4 0 /* 16 color planes (EGA/VGA) */
#define FB_AUX_VGA_PLANES_CFB4 1 /* CFB4 in planes (VGA) */
#define FB_AUX_VGA_PLANES_CFB8 2 /* CFB8 in planes (VGA) */
#define FB_VISUAL_MONO01 0 /* Monochr. 1=Black 0=White 1=黑色,2=白色*/
#define FB_VISUAL_MONO10 1 /* Monochr. 1=White 0=Black 1=白色,2=黑色*/
#define FB_VISUAL_TRUECOLOR 2 /* True color 真实的颜色 */
#define FB_VISUAL_PSEUDOCOLOR 3 /* Pseudo color (like atari) 伪颜色*/
#define FB_VISUAL_DIRECTCOLOR 4 /* Direct color 直接颜色 */
#define FB_VISUAL_STATIC_PSEUDOCOLOR 5 /* Pseudo color readonly 只读伪颜色*/
#define FB_ACCEL_NONE 0 /* no hardware accelerator 没有硬件加速 */
#define FB_ACCEL_ATARIBLITT 1 /* Atari Blitter */
#define FB_ACCEL_AMIGABLITT 2 /* Amiga Blitter */
#define FB_ACCEL_S3_TRIO64 3 /* Cybervision64 (S3 Trio64) */
#define FB_ACCEL_NCR_77C32BLT 4 /* RetinaZ3 (NCR 77C32BLT) */
#define FB_ACCEL_S3_VIRGE 5 /* Cybervision64/3D (S3 ViRGE) */
#define FB_ACCEL_ATI_MACH64GX 6 /* ATI Mach 64GX family */
#define FB_ACCEL_DEC_TGA 7 /* DEC 21030 TGA */
#define FB_ACCEL_ATI_MACH64CT 8 /* ATI Mach 64CT family */
#define FB_ACCEL_ATI_MACH64VT 9 /* ATI Mach 64CT family VT class */
#define FB_ACCEL_ATI_MACH64GT 10 /* ATI Mach 64CT family GT class */
#define FB_ACCEL_SUN_CREATOR 11 /* Sun Creator/Creator3D */
#define FB_ACCEL_SUN_CGSIX 12 /* Sun cg6 */
#define FB_ACCEL_SUN_LEO 13 /* Sun leo/zx */
#define FB_ACCEL_IMS_TWINTURBO 14 /* IMS Twin Turbo */
#define FB_ACCEL_3DLABS_PERMEDIA2 15 /* 3Dlabs Permedia 2 */
#define FB_ACCEL_MATROX_MGA2064W 16 /* Matrox MGA2064W (Millenium) */
#define FB_ACCEL_MATROX_MGA1064SG 17 /* Matrox MGA1064SG (Mystique) */
#define FB_ACCEL_MATROX_MGA2164W 18 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
#define FB_ACCEL_MATROX_MGAG100 20 /* Matrox G100 (Productiva G100) */
#define FB_ACCEL_MATROX_MGAG200 21 /* Matrox G200 (Myst, Mill, ...) */
#define FB_ACCEL_SUN_CG14 22 /* Sun cgfourteen */
#define FB_ACCEL_SUN_BWTWO 23 /* Sun bwtwo */
#define FB_ACCEL_SUN_CGTHREE 24 /* Sun cgthree */
#define FB_ACCEL_SUN_TCX 25 /* Sun tcx */
#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
#define FB_ACCEL_NV3 27 /* nVidia RIVA 128 */
#define FB_ACCEL_NV4 28 /* nVidia RIVA TNT */
#define FB_ACCEL_NV5 29 /* nVidia RIVA TNT2 */
#define FB_ACCEL_CT_6555x 30 /* C&T 6555x */
#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
#define FB_ACCEL_ATI_RAGE128 32 /* ATI Rage128 family */
#define FB_ACCEL_IGS_CYBER2000 33 /* CyberPro 2000 */
#define FB_ACCEL_IGS_CYBER2010 34 /* CyberPro 2010 */
#define FB_ACCEL_IGS_CYBER5000 35 /* CyberPro 5000 */
#define FB_ACCEL_SIS_GLAMOUR 36 /* SiS 300/630/540 */
#define FB_ACCEL_3DLABS_PERMEDIA3 37 /* 3Dlabs Permedia 3 */
#define FB_ACCEL_ATI_RADEON 38 /* ATI Radeon family */
#define FB_ACCEL_I810 39 /* Intel 810/815 */
#define FB_ACCEL_SIS_GLAMOUR_2 40 /* SiS 315, 650, 740 */
#define FB_ACCEL_SIS_XABRE 41 /* SiS 330 ("Xabre") */
#define FB_ACCEL_I830 42 /* Intel 830M/845G/85x/865G */
#define FB_ACCEL_NV_10 43 /* nVidia Arch 10 */
#define FB_ACCEL_NV_20 44 /* nVidia Arch 20 */
#define FB_ACCEL_NV_30 45 /* nVidia Arch 30 */
#define FB_ACCEL_NV_40 46 /* nVidia Arch 40 */
#define FB_ACCEL_XGI_VOLARI_V 47 /* XGI Volari V3XT, V5, V8 */
#define FB_ACCEL_XGI_VOLARI_Z 48 /* XGI Volari Z7 */
#define FB_ACCEL_OMAP1610 49 /* TI OMAP16xx */
#define FB_ACCEL_TRIDENT_TGUI 50 /* Trident TGUI */
#define FB_ACCEL_TRIDENT_3DIMAGE 51 /* Trident 3DImage */
#define FB_ACCEL_TRIDENT_BLADE3D 52 /* Trident Blade3D */
#define FB_ACCEL_TRIDENT_BLADEXP 53 /* Trident BladeXP */
#define FB_ACCEL_CIRRUS_ALPINE 53 /* Cirrus Logic 543x/544x/5480 */
#define FB_ACCEL_NEOMAGIC_NM2070 90 /* NeoMagic NM2070 */
#define FB_ACCEL_NEOMAGIC_NM2090 91 /* NeoMagic NM2090 */
#define FB_ACCEL_NEOMAGIC_NM2093 92 /* NeoMagic NM2093 */
#define FB_ACCEL_NEOMAGIC_NM2097 93 /* NeoMagic NM2097 */
#define FB_ACCEL_NEOMAGIC_NM2160 94 /* NeoMagic NM2160 */
#define FB_ACCEL_NEOMAGIC_NM2200 95 /* NeoMagic NM2200 */
#define FB_ACCEL_NEOMAGIC_NM2230 96 /* NeoMagic NM2230 */
#define FB_ACCEL_NEOMAGIC_NM2360 97 /* NeoMagic NM2360 */
#define FB_ACCEL_NEOMAGIC_NM2380 98 /* NeoMagic NM2380 */
#define FB_ACCEL_PXA3XX 99 /* PXA3xx */
#define FB_ACCEL_SAVAGE4 0x80 /* S3 Savage4 */
#define FB_ACCEL_SAVAGE3D 0x81 /* S3 Savage3D */
#define FB_ACCEL_SAVAGE3D_MV 0x82 /* S3 Savage3D-MV */
#define FB_ACCEL_SAVAGE2000 0x83 /* S3 Savage2000 */
#define FB_ACCEL_SAVAGE_MX_MV 0x84 /* S3 Savage/MX-MV */
#define FB_ACCEL_SAVAGE_MX 0x85 /* S3 Savage/MX */
#define FB_ACCEL_SAVAGE_IX_MV 0x86 /* S3 Savage/IX-MV */
#define FB_ACCEL_SAVAGE_IX 0x87 /* S3 Savage/IX */
#define FB_ACCEL_PROSAVAGE_PM 0x88 /* S3 ProSavage PM133 */
#define FB_ACCEL_PROSAVAGE_KM 0x89 /* S3 ProSavage KM133 */
#define FB_ACCEL_S3TWISTER_P 0x8a /* S3 Twister */
#define FB_ACCEL_S3TWISTER_K 0x8b /* S3 TwisterK */
#define FB_ACCEL_SUPERSAVAGE 0x8c /* S3 Supersavage */
#define FB_ACCEL_PROSAVAGE_DDR 0x8d /* S3 ProSavage DDR */
#define FB_ACCEL_PROSAVAGE_DDRK 0x8e /* S3 ProSavage DDR-K */
struct fb_fix_screeninfo {
char id[16];
unsigned long smem_start;
__u32 smem_len;
__u32 type;
__u32 type_aux;
__u32 visual;
__u16 xpanstep;
__u16 ypanstep;
__u16 ywrapstep;
__u32 line_length;
unsigned long mmio_start;
__u32 mmio_len;
__u32 accel;
__u16 reserved[3];
};
struct fb_bitfield {
__u32 offset;
__u32 length;
__u32 msb_right;
};
#define FB_NONSTD_HAM 1 /* Hold-And-Modify (HAM) 保持和修改 */
#define FB_NONSTD_REV_PIX_IN_B 2 /* order of pixels in each byte is reversed 在每一个字节中的像素的顺序被保留下来 */
#define FB_ACTIVATE_NOW 0 /* set values immediately (or vbl) 立即设定颜色 */
#define FB_ACTIVATE_NXTOPEN 1 /* activate on next open 在下一个打开的时候激活 */
#define FB_ACTIVATE_TEST 2 /* don't set, round up impossible 不设置 */
#define FB_ACTIVATE_MASK 15
#define FB_ACTIVATE_VBL 16 /* activate values on next vbl 在下一个vbl的时候激活值 */
#define FB_CHANGE_CMAP_VBL 32 /* change colormap on vbl 在vbl的时候改变色彩映射 */
#define FB_ACTIVATE_ALL 64 /* change all VCs on this fb 在这个fb中改变所有的VC */
#define FB_ACTIVATE_FORCE 128 /* force apply even when no change */
#define FB_ACTIVATE_INV_MODE 256 /* invalidate videomode 即使在没有改变无效视频模式的时候强制应用 */
#define FB_ACCELF_TEXT 1 /* (OBSOLETE) see fb_info.flags and vc_mode 已过时 */
#define FB_SYNC_HOR_HIGH_ACT 1 /* horizontal sync high active 高活性水平同步 */
#define FB_SYNC_VERT_HIGH_ACT 2 /* vertical sync high active 高活性垂直同步 */
#define FB_SYNC_EXT 4 /* external sync 外部同步 */
#define FB_SYNC_COMP_HIGH_ACT 8 /* composite sync high active 高活性复合同步 */
#define FB_SYNC_BROADCAST 16 /* broadcast video timings 广播视频时序 */
#define FB_SYNC_ON_GREEN 32 /* sync on green 在绿色下同步 */
#define FB_VMODE_NONINTERLACED 0 /* non interlaced 非交错模式 */
#define FB_VMODE_INTERLACED 1 /* interlaced 交错模式 */
#define FB_VMODE_DOUBLE 2 /* double scan 双扫描模式 */
#define FB_VMODE_ODD_FLD_FIRST 4 /* interlaced: top line first 交错的:顶行优先 */
#define FB_VMODE_MASK 255
#define FB_VMODE_YWRAP 256 /* ywrap instead of panning ywrap而不是panning */
#define FB_VMODE_SMOOTH_XPAN 512 /* smooth xpan possible (internally used) 平滑的xpan(内部使用) */
#define FB_VMODE_CONUPDATE 512 /* don't update x/yoffset 不要更新 x/yoffset*/
#define FB_ROTATE_UR 0
#define FB_ROTATE_CW 1
#define FB_ROTATE_UD 2
#define FB_ROTATE_CCW 3
#define PICOS2KHZ(a) (1000000000UL/(a))
#define KHZ2PICOS(a) (1000000000UL/(a))
struct fb_var_screeninfo {
__u32 xres;
__u32 yres;
__u32 xres_virtual;
__u32 yres_virtual;
__u32 xoffset;
__u32 yoffset;
__u32 bits_per_pixel;
__u32 grayscale;
struct fb_bitfield red;
struct fb_bitfield green;
struct fb_bitfield blue;
struct fb_bitfield transp;
__u32 nonstd;
__u32 activate;
__u32 height;
__u32 width;
__u32 accel_flags;
__u32 pixclock;
__u32 left_margin;
__u32 right_margin;
__u32 upper_margin;
__u32 lower_margin;
__u32 hsync_len;
__u32 vsync_len;
__u32 sync;
__u32 vmode;
__u32 rotate;
__u32 reserved[5];
};
struct fb_cmap {
__u32 start;
__u32 len;
__u16 *red;
__u16 *green;
__u16 *blue;
__u16 *transp;
};
struct fb_con2fbmap {
__u32 console;
__u32 framebuffer;
};
#define VESA_NO_BLANKING 0
#define VESA_VSYNC_SUSPEND 1
#define VESA_HSYNC_SUSPEND 2
#define VESA_POWERDOWN 3
enum {
FB_BLANK_UNBLANK = VESA_NO_BLANKING,
FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
};
#define FB_VBLANK_VBLANKING 0x001 /* currently in a vertical blank */
#define FB_VBLANK_HBLANKING 0x002 /* currently in a horizontal blank */
#define FB_VBLANK_HAVE_VBLANK 0x004 /* vertical blanks can be detected */
#define FB_VBLANK_HAVE_HBLANK 0x008 /* horizontal blanks can be detected */
#define FB_VBLANK_HAVE_COUNT 0x010 /* global retrace counter is available */
#define FB_VBLANK_HAVE_VCOUNT 0x020 /* the vcount field is valid */
#define FB_VBLANK_HAVE_HCOUNT 0x040 /* the hcount field is valid */
#define FB_VBLANK_VSYNCING 0x080 /* currently in a vsync */
#define FB_VBLANK_HAVE_VSYNC 0x100 /* verical syncs can be detected */
struct fb_vblank {
__u32 flags;
__u32 count;
__u32 vcount;
__u32 hcount;
__u32 reserved[4];
};
#define ROP_COPY 0
#define ROP_XOR 1
struct fb_copyarea {
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
__u32 sx;
__u32 sy;
};
struct fb_fillrect {
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
__u32 color;
__u32 rop;
};
struct fb_image {
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
__u32 fg_color;
__u32 bg_color;
__u8 depth;
const char *data;
struct fb_cmap cmap;
};
#define FB_CUR_SETIMAGE 0x01
#define FB_CUR_SETPOS 0x02
#define FB_CUR_SETHOT 0x04
#define FB_CUR_SETCMAP 0x08
#define FB_CUR_SETSHAPE 0x10
#define FB_CUR_SETSIZE 0x20
#define FB_CUR_SETALL 0xFF
struct fbcurpos {
__u16 x, y;
};
struct fb_cursor {
__u16 set;
__u16 enable;
__u16 rop;
const char *mask;
struct fbcurpos hot;
struct fb_image image;
};
#ifdef CONFIG_FB_BACKLIGHT
#define FB_BACKLIGHT_LEVELS 128
#define FB_BACKLIGHT_MAX 0xFF
#endif
#ifdef __KERNEL__
#include <linux/fs.h>
#include <linux/init.h>
#include <linux/device.h>
#include <linux/workqueue.h>
#include <linux/notifier.h>
#include <linux/list.h>
#include <linux/backlight.h>
#include <asm/io.h>
struct vm_area_struct;
struct fb_info;
struct device;
struct file;
#define FB_DPMS_ACTIVE_OFF 1
#define FB_DPMS_SUSPEND 2
#define FB_DPMS_STANDBY 4
#define FB_DISP_DDI 1
#define FB_DISP_ANA_700_300 2
#define FB_DISP_ANA_714_286 4
#define FB_DISP_ANA_1000_400 8
#define FB_DISP_ANA_700_000 16
#define FB_DISP_MONO 32
#define FB_DISP_RGB 64
#define FB_DISP_MULTI 128
#define FB_DISP_UNKNOWN 256
#define FB_SIGNAL_NONE 0
#define FB_SIGNAL_BLANK_BLANK 1
#define FB_SIGNAL_SEPARATE 2
#define FB_SIGNAL_COMPOSITE 4
#define FB_SIGNAL_SYNC_ON_GREEN 8
#define FB_SIGNAL_SERRATION_ON 16
#define FB_MISC_PRIM_COLOR 1
#define FB_MISC_1ST_DETAIL 2 /* First Detailed Timing is preferred 第一次详细的时间是首选 */
struct fb_chroma {
__u32 redx;
__u32 greenx;
__u32 bluex;
__u32 whitex;
__u32 redy;
__u32 greeny;
__u32 bluey;
__u32 whitey;
};
struct fb_monspecs {
struct fb_chroma chroma;
struct fb_videomode *modedb;
__u8 manufacturer[4];
__u8 monitor[14];
__u8 serial_no[14];
__u8 ascii[14];
__u32 modedb_len;
__u32 model;
__u32 serial;
__u32 year;
__u32 week;
__u32 hfmin;
__u32 hfmax;
__u32 dclkmin;
__u32 dclkmax;
__u16 input;
__u16 dpms;
__u16 signal;
__u16 vfmin;
__u16 vfmax;
__u16 gamma;
__u16 gtf : 1;
__u16 misc;
__u8 version;
__u8 revision;
__u8 max_x;
__u8 max_y;
};
struct fb_cmap_user {
__u32 start;
__u32 len;
__u16 __user *red;
__u16 __user *green;
__u16 __user *blue;
__u16 __user *transp;
};
struct fb_image_user {
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
__u32 fg_color;
__u32 bg_color;
__u8 depth;
const char __user *data;
struct fb_cmap_user cmap;
};
struct fb_cursor_user {
__u16 set;
__u16 enable;
__u16 rop;
const char __user *mask;
struct fbcurpos hot;
struct fb_image_user image;
};
#define FB_EVENT_MODE_CHANGE 0x01
#define FB_EVENT_SUSPEND 0x02
#define FB_EVENT_RESUME 0x03
#define FB_EVENT_MODE_DELETE 0x04
#define FB_EVENT_FB_REGISTERED 0x05
#define FB_EVENT_FB_UNREGISTERED 0x06
#define FB_EVENT_GET_CONSOLE_MAP 0x07
#define FB_EVENT_SET_CONSOLE_MAP 0x08
#define FB_EVENT_BLANK 0x09
#define FB_EVENT_NEW_MODELIST 0x0A
#define FB_EVENT_MODE_CHANGE_ALL 0x0B
#define FB_EVENT_CONBLANK 0x0C
#define FB_EVENT_GET_REQ 0x0D
#define FB_EVENT_FB_UNBIND 0x0E
#define FB_EVENT_REMAP_ALL_CONSOLE 0x0F
struct fb_event {
struct fb_info *info;
void *data;
};
struct fb_blit_caps {
u32 x;
u32 y;
u32 len;
u32 flags;
};
extern int fb_register_client(struct notifier_block *nb);
extern int fb_unregister_client(struct notifier_block *nb);
extern int fb_notifier_call_chain(unsigned long val, void *v);
#define FB_PIXMAP_DEFAULT 1 /* used internally by fbcon 被fvbcon内部使用*/
#define FB_PIXMAP_SYSTEM 2 /* memory is in system RAM 内存在系统RAM中*/
#define FB_PIXMAP_IO 4 /* memory is iomapped 内存被io映射了*/
#define FB_PIXMAP_SYNC 256 /* set if GPU can DMA 如果GPU能够使用DMA的话设置*/
struct fb_pixmap {
u8 *addr;
u32 size;
u32 offset;
u32 buf_align;
u32 scan_align;
u32 access_align;
u32 flags;
u32 blit_x;
u32 blit_y;
void (*writeio)(struct fb_info *info, void __iomem *dst, void *src, unsigned int size);
void (*readio) (struct fb_info *info, void *dst, void __iomem *src, unsigned int size);
};
#ifdef CONFIG_FB_DEFERRED_IO
struct fb_deferred_io {
unsigned long delay;
struct mutex lock;
struct list_head pagelist;
void (*deferred_io)(struct fb_info *info, struct list_head *pagelist);
};
#endif
struct fb_ops {
struct module *owner;
int (*fb_open)(struct fb_info *info, int user);
int (*fb_release)(struct fb_info *info, int user);
ssize_t (*fb_read)(struct fb_info *info, char __user *buf,
size_t count, loff_t *ppos);
ssize_t (*fb_write)(struct fb_info *info, const char __user *buf,
size_t count, loff_t *ppos);
int (*fb_check_var)(struct fb_var_screeninfo *var, struct fb_info *info);
int (*fb_set_par)(struct fb_info *info);
int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green,
unsigned blue, unsigned transp, struct fb_info *info);
int (*fb_setcmap)(struct fb_cmap *cmap, struct fb_info *info);
int (*fb_blank)(int blank, struct fb_info *info);
int (*fb_pan_display)(struct fb_var_screeninfo *var, struct fb_info *info);
void (*fb_fillrect) (struct fb_info *info, const struct fb_fillrect *rect);
void (*fb_copyarea) (struct fb_info *info, const struct fb_copyarea *region);
void (*fb_imageblit) (struct fb_info *info, const struct fb_image *image);
int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);
void (*fb_rotate)(struct fb_info *info, int angle);
int (*fb_sync)(struct fb_info *info);
int (*fb_ioctl)(struct fb_info *info, unsigned int cmd,
unsigned long arg);
int (*fb_compat_ioctl)(struct fb_info *info, unsigned cmd,
unsigned long arg);
int (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);
void (*fb_get_caps)(struct fb_info *info, struct fb_blit_caps *caps,
struct fb_var_screeninfo *var);
void (*fb_destroy)(struct fb_info *info);
};
#ifdef CONFIG_FB_TILEBLITTING
#define FB_TILE_CURSOR_NONE 0
#define FB_TILE_CURSOR_UNDERLINE 1
#define FB_TILE_CURSOR_LOWER_THIRD 2
#define FB_TILE_CURSOR_LOWER_HALF 3
#define FB_TILE_CURSOR_TWO_THIRDS 4
#define FB_TILE_CURSOR_BLOCK 5
struct fb_tilemap {
__u32 width;
__u32 height;
__u32 depth;
__u32 length;
const __u8 *data;
};
struct fb_tilerect {
__u32 sx;
__u32 sy;
__u32 width;
__u32 height;
__u32 index;
__u32 fg;
__u32 bg;
__u32 rop;
};
struct fb_tilearea {
__u32 sx;
__u32 sy;
__u32 dx;
__u32 dy;
__u32 width;
__u32 height;
};
struct fb_tileblit {
__u32 sx;
__u32 sy;
__u32 width;
__u32 height;
__u32 fg;
__u32 bg;
__u32 length;
__u32 *indices;
};
struct fb_tilecursor {
__u32 sx;
__u32 sy;
__u32 mode;
__u32 shape;
__u32 fg;
__u32 bg;
};
struct fb_tile_ops {
void (*fb_settile)(struct fb_info *info, struct fb_tilemap *map);
void (*fb_tilecopy)(struct fb_info *info, struct fb_tilearea *area);
void (*fb_tilefill)(struct fb_info *info, struct fb_tilerect *rect);
void (*fb_tileblit)(struct fb_info *info, struct fb_tileblit *blit);
void (*fb_tilecursor)(struct fb_info *info,
struct fb_tilecursor *cursor);
int (*fb_get_tilemax)(struct fb_info *info);
};
#endif /* CONFIG_FB_TILEBLITTING */
#define FBINFO_MODULE 0x0001 /* Low-level driver is a module 底层驱动是一个模块 */
#define FBINFO_HWACCEL_DISABLED 0x0002
#define FBINFO_VIRTFB 0x0004 /* FB is System RAM, not device. FB是系统RAM,不是设备*/
#define FBINFO_PARTIAL_PAN_OK 0x0040 /* otw use pan only for double-buffering otw使用pan仅仅用于双缓冲 */
#define FBINFO_READS_FAST 0x0080 /* soft-copy faster than rendering 软拷贝快于渲染 */
#define FBINFO_HWACCEL_NONE 0x0000
#define FBINFO_HWACCEL_COPYAREA 0x0100 /* required 需要*/
#define FBINFO_HWACCEL_FILLRECT 0x0200 /* required 需要*/
#define FBINFO_HWACCEL_IMAGEBLIT 0x0400 /* required 需要*/
#define FBINFO_HWACCEL_ROTATE 0x0800 /* optional 可选*/
#define FBINFO_HWACCEL_XPAN 0x1000 /* optional 可选*/
#define FBINFO_HWACCEL_YPAN 0x2000 /* optional */
#define FBINFO_HWACCEL_YWRAP 0x4000 /* optional */
#define FBINFO_MISC_USEREVENT 0x10000 /* event request
from userspace 从用户空间时间需要*/
#define FBINFO_MISC_TILEBLITTING 0x20000 /* use tile blitting 使用tile blitting*/
#define FBINFO_MISC_FIRMWARE 0x40000 /* a replaceable firmware
inited framebuffer 一个可替换的固件初始化的framebuffer*/
#define FBINFO_MISC_ALWAYS_SETPAR 0x40000
#define FBINFO_FOREIGN_ENDIAN 0x100000
#define FBINFO_BE_MATH 0x100000
struct fb_info {
int node;
int flags;
struct mutex lock;
struct mutex mm_lock;
struct fb_var_screeninfo var;
struct fb_fix_screeninfo fix;
struct fb_monspecs monspecs;
struct work_struct queue;
struct fb_pixmap pixmap;
struct fb_pixmap sprite;
struct fb_cmap cmap;
struct list_head modelist;
struct fb_videomode *mode;
#ifdef CONFIG_FB_BACKLIGHT
struct backlight_device *bl_dev;
struct mutex bl_curve_mutex;
u8 bl_curve[FB_BACKLIGHT_LEVELS];
#endif
#ifdef CONFIG_FB_DEFERRED_IO
struct delayed_work deferred_work;
struct fb_deferred_io *fbdefio;
#endif
struct fb_ops *fbops;
struct device *device;
struct device *dev;
int class_flag;
#ifdef CONFIG_FB_TILEBLITTING
struct fb_tile_ops *tileops;
#endif
char __iomem *screen_base;
unsigned long screen_size;
void *pseudo_palette;
#define FBINFO_STATE_RUNNING 0
#define FBINFO_STATE_SUSPENDED 1
u32 state;
void *fbcon_par;
void *par;
resource_size_t aperture_base;
resource_size_t aperture_size;
};
#ifdef MODULE
#define FBINFO_DEFAULT FBINFO_MODULE
#else
#define FBINFO_DEFAULT 0
#endif
#define FBINFO_FLAG_MODULE FBINFO_MODULE
#define FBINFO_FLAG_DEFAULT FBINFO_DEFAULT
#define STUPID_ACCELF_TEXT_SHIT
#if defined(__sparc__)
#define fb_readb sbus_readb
#define fb_readw sbus_readw
#define fb_readl sbus_readl
#define fb_readq sbus_readq
#define fb_writeb sbus_writeb
#define fb_writew sbus_writew
#define fb_writel sbus_writel
#define fb_writeq sbus_writeq
#define fb_memset sbus_memset_io
#elif defined(__i386__) || defined(__alpha__) || defined(__x86_64__) || defined(__hppa__) || defined(__sh__) || defined(__powerpc__) || defined(__avr32__) || defined(__bfin__)
#define fb_readb __raw_readb
#define fb_readw __raw_readw
#define fb_readl __raw_readl
#define fb_readq __raw_readq
#define fb_writeb __raw_writeb
#define fb_writew __raw_writew
#define fb_writel __raw_writel
#define fb_writeq __raw_writeq
#define fb_memset memset_io
#else
#define fb_readb(addr) (*(volatile u8 *) (addr))
#define fb_readw(addr) (*(volatile u16 *) (addr))
#define fb_readl(addr) (*(volatile u32 *) (addr))
#define fb_readq(addr) (*(volatile u64 *) (addr))
#define fb_writeb(b,addr) (*(volatile u8 *) (addr) = (b))
#define fb_writew(b,addr) (*(volatile u16 *) (addr) = (b))
#define fb_writel(b,addr) (*(volatile u32 *) (addr) = (b))
#define fb_writeq(b,addr) (*(volatile u64 *) (addr) = (b))
#define fb_memset memset
#endif
#define FB_LEFT_POS(p, bpp) (fb_be_math(p) ? (32 - (bpp)) : 0)
#define FB_SHIFT_HIGH(p, val, bits) (fb_be_math(p) ? (val) >> (bits) : \
(val) << (bits))
#define FB_SHIFT_LOW(p, val, bits) (fb_be_math(p) ? (val) << (bits) : \
(val) >> (bits))
extern int fb_set_var(struct fb_info *info, struct fb_var_screeninfo *var);
extern int fb_pan_display(struct fb_info *info, struct fb_var_screeninfo *var);
extern int fb_blank(struct fb_info *info, int blank);
extern void cfb_fillrect(struct fb_info *info, const struct fb_fillrect *rect);
extern void cfb_copyarea(struct fb_info *info, const struct fb_copyarea *area);
extern void cfb_imageblit(struct fb_info *info, const struct fb_image *image);
extern void sys_fillrect(struct fb_info *info, const struct fb_fillrect *rect);
extern void sys_copyarea(struct fb_info *info, const struct fb_copyarea *area);
extern void sys_imageblit(struct fb_info *info, const struct fb_image *image);
extern ssize_t fb_sys_read(struct fb_info *info, char __user *buf,
size_t count, loff_t *ppos);
extern ssize_t fb_sys_write(struct fb_info *info, const char __user *buf,
size_t count, loff_t *ppos);
extern int register_framebuffer(struct fb_info *fb_info);
extern int unregister_framebuffer(struct fb_info *fb_info);
extern int fb_prepare_logo(struct fb_info *fb_info, int rotate);
extern int fb_show_logo(struct fb_info *fb_info, int rotate);
extern char* fb_get_buffer_offset(struct fb_info *info, struct fb_pixmap *buf, u32 size);
extern void fb_pad_unaligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 idx,
u32 height, u32 shift_high, u32 shift_low, u32 mod);
extern void fb_pad_aligned_buffer(u8 *dst, u32 d_pitch, u8 *src, u32 s_pitch, u32 height);
extern void fb_set_suspend(struct fb_info *info, int state);
extern int fb_get_color_depth(struct fb_var_screeninfo *var,
struct fb_fix_screeninfo *fix);
extern int fb_get_options(char *name, char **option);
extern int fb_new_modelist(struct fb_info *info);
extern struct fb_info *registered_fb[FB_MAX];
extern int num_registered_fb;
extern struct class *fb_class;
extern int lock_fb_info(struct fb_info *info);
static inline void unlock_fb_info(struct fb_info *info)
{
mutex_unlock(&info->lock);
}
static inline void __fb_pad_aligned_buffer(u8 *dst, u32 d_pitch,
u8 *src, u32 s_pitch, u32 height)
{
int i, j;
d_pitch -= s_pitch;
for (i = height; i--; ) {
for (j = 0; j < s_pitch; j++)
*dst++ = *src++;
dst += d_pitch;
}
}
extern void fb_deferred_io_init(struct fb_info *info);
extern void fb_deferred_io_open(struct fb_info *info,
struct inode *inode,
struct file *file);
extern void fb_deferred_io_cleanup(struct fb_info *info);
extern int fb_deferred_io_fsync(struct file *file, struct dentry *dentry,
int datasync);
static inline bool fb_be_math(struct fb_info *info)
{
#ifdef CONFIG_FB_FOREIGN_ENDIAN
#if defined(CONFIG_FB_BOTH_ENDIAN)
return info->flags & FBINFO_BE_MATH;
#elif defined(CONFIG_FB_BIG_ENDIAN)
return true;
#elif defined(CONFIG_FB_LITTLE_ENDIAN)
return false;
#endif /* CONFIG_FB_BOTH_ENDIAN */
#else
#ifdef __BIG_ENDIAN
return true;
#else
return false;
#endif /* __BIG_ENDIAN */
#endif /* CONFIG_FB_FOREIGN_ENDIAN */
}
extern struct fb_info *framebuffer_alloc(size_t size, struct device *dev);
extern void framebuffer_release(struct fb_info *info);
extern int fb_init_device(struct fb_info *fb_info);
extern void fb_cleanup_device(struct fb_info *head);
extern void fb_bl_default_curve(struct fb_info *fb_info, u8 off, u8 min, u8 max);
#define FB_MAXTIMINGS 0
#define FB_VSYNCTIMINGS 1
#define FB_HSYNCTIMINGS 2
#define FB_DCLKTIMINGS 3
#define FB_IGNOREMON 0x100
#define FB_MODE_IS_UNKNOWN 0
#define FB_MODE_IS_DETAILED 1
#define FB_MODE_IS_STANDARD 2
#define FB_MODE_IS_VESA 4
#define FB_MODE_IS_CALCULATED 8
#define FB_MODE_IS_FIRST 16
#define FB_MODE_IS_FROM_VAR 32
extern int fbmon_dpms(const struct fb_info *fb_info);
extern int fb_get_mode(int flags, u32 val, struct fb_var_screeninfo *var,
struct fb_info *info);
extern int fb_validate_mode(const struct fb_var_screeninfo *var,
struct fb_info *info);
extern int fb_parse_edid(unsigned char *edid, struct fb_var_screeninfo *var);
extern const unsigned char *fb_firmware_edid(struct device *device);
extern void fb_edid_to_monspecs(unsigned char *edid,
struct fb_monspecs *specs);
extern void fb_destroy_modedb(struct fb_videomode *modedb);
extern int fb_find_mode_cvt(struct fb_videomode *mode, int margins, int rb);
extern unsigned char *fb_ddc_read(struct i2c_adapter *adapter);
#define VESA_MODEDB_SIZE 34
extern void fb_var_to_videomode(struct fb_videomode *mode,
const struct fb_var_screeninfo *var);
extern void fb_videomode_to_var(struct fb_var_screeninfo *var,
const struct fb_videomode *mode);
extern int fb_mode_is_equal(const struct fb_videomode *mode1,
const struct fb_videomode *mode2);
extern int fb_add_videomode(const struct fb_videomode *mode,
struct list_head *head);
extern void fb_delete_videomode(const struct fb_videomode *mode,
struct list_head *head);
extern const struct fb_videomode *fb_match_mode(const struct fb_var_screeninfo *var,
struct list_head *head);
extern const struct fb_videomode *fb_find_best_mode(const struct fb_var_screeninfo *var,
struct list_head *head);
extern const struct fb_videomode *fb_find_nearest_mode(const struct fb_videomode *mode,
struct list_head *head);
extern void fb_destroy_modelist(struct list_head *head);
extern void fb_videomode_to_modelist(const struct fb_videomode *modedb, int num,
struct list_head *head);
extern const struct fb_videomode *fb_find_best_display(const struct fb_monspecs *specs,
struct list_head *head);
extern int fb_alloc_cmap(struct fb_cmap *cmap, int len, int transp);
extern void fb_dealloc_cmap(struct fb_cmap *cmap);
extern int fb_copy_cmap(const struct fb_cmap *from, struct fb_cmap *to);
extern int fb_cmap_to_user(const struct fb_cmap *from, struct fb_cmap_user *to);
extern int fb_set_cmap(struct fb_cmap *cmap, struct fb_info *fb_info);
extern int fb_set_user_cmap(struct fb_cmap_user *cmap, struct fb_info *fb_info);
extern const struct fb_cmap *fb_default_cmap(int len);
extern void fb_invert_cmaps(void);
struct fb_videomode {
const char *name;
u32 refresh;
u32 xres;
u32 yres;
u32 pixclock;
u32 left_margin;
u32 right_margin;
u32 upper_margin;
u32 lower_margin;
u32 hsync_len;
u32 vsync_len;
u32 sync;
u32 vmode;
u32 flag;
};
extern const char *fb_mode_option;
extern const struct fb_videomode vesa_modes[];
struct fb_modelist {
struct list_head list;
struct fb_videomode mode;
};
extern int fb_find_mode(struct fb_var_screeninfo *var,
struct fb_info *info, const char *mode_option,
const struct fb_videomode *db,
unsigned int dbsize,
const struct fb_videomode *default_mode,
unsigned int default_bpp);
#endif /* __KERNEL__ */
#endif /* _LINUX_FB_H */