原文:
图像滤镜艺术---乐高像素拼图特效滤镜的代码实现
4,有了上述步骤后,我们就完成了一个测试DEMO中,添加ZPhotoEngine.dll的过程,下面我们就可以使用了,其实主要就是两步:添加DLL库+ZPhotoEngineDll.cs。
大家可以看到,就上面这一点代码,就轻松实现了乐高像素拼图特效的滤镜,最后放上效果图对比:
这篇博客承接上一篇http://blog.csdn.net/trent1985/article/details/50195747乐高像素拼图特效的PS实现,主要是一些博友告诉我如何用代码实现这个PS的特效,为此,这里以这个特效为例,来说一下。
这个特效的实现我们将使用ZPhotoEngine库来完成,采用C#编程,步骤如下:
1,打开VS构建工程TestDemo,添加一些基本功能:打开图像,保存图像,这个代码我会给出连接,这个不是重点,大家接着往下看。
2,在工程中导入ZPhotoEngine的dll,放在bin/debug,bin/Release文件夹中,主要包含这几个:pthreadVC2.dll、ZPhotoEngine.dll,ZEffectEngine.dll不添加也没关系,这个特效中没有使用到这个滤镜模块库。
3,根据ZPhotoEngine库的说明文档,或者ZPhotoEngine.h的接口说明,对接口进行封装。
实际上ZPhotoEngine库的DEMO中已经有了大部分的封装,都在ZPhotoEngineDll.cs中,这里只缺少了图层混合模式的接口封装,我们封装之后,所有代码如下,大家只需要把这个文件添加到你的工程中即可:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Runtime.InteropServices; namespace TestDemo { unsafe class ZPhotoEngineDll { #region PS基本变换模块 [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Desaturate(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Threshold(byte* srcData, int width, int height, int stride, int threshold); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_SaturationAdjust(byte* srcData, int width, int height, int stride, int hue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Posterize(byte* srcData, int width, int height, int stride, int clusterNum); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_OverExposure(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_LightnessAdjust(byte* srcData, int width, int height, int stride, int lightness); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Invert(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_HueAndSaturationAdjust(byte* srcData, int width, int height, int stride, int hue, int saturation); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_HistagramEqualize(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_CurveAdjust(byte* srcData, int width, int height, int stride, int DestChannel, int InputLeftLimit, int InputMiddle, int InputRightLimit, int OutputLeftLimit, int OutputRightLimit); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_NLinearBrightContrastAdjust(byte* srcData, int width, int height, int stride, int bright, int contrast, int threshold); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_LinearBrightContrastAdjust(byte* srcData, int width, int height, int stride, int brightness, int contrast, int threshold); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_AutoContrastAdjust(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_AutoColorGradationAdjust(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ChannelMixProcess(byte* srcData, int width, int height, int stride, int channel, int kr, int kg, int kb, int N, bool singleColor, bool constAdjust); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Fragment(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_SurfaceBlur(byte* srcData, int width, int height, int stride, int threshold, int radius); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_RadialBlur(byte* srcData, int width, int height, int stride, int cenX, int cenY, int amount); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ZoomBlur(byte* srcData, int width, int height, int stride, int cenX, int cenY, int sampleRadius, int amount); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Relief(byte* srcData, int width, int height, int stride, int angle, int amount); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Mosaic(byte* srcData, int width, int height, int stride, int size); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ColorBalance(byte* srcData, int width, int height, int stride, int cyan, int magenta, int yellow, int channel, bool preserveLuminosity); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Diffusion(byte* srcData, int width, int height, int stride, int intensity); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_FastGaussFilter(byte* srcData, int width, int height, int stride, byte* dstData, float radius); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_HighPass(byte* srcData, int width, int height, int stride, byte* dstData, float mRadius); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_USM(byte* srcData, int width, int height, int stride, byte* dstData, float radius, int amount, int threshold); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_FindEdges(byte* srcData, int width, int height, int stride, byte* dstData); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ShadowAdjust(byte* srcData, int width, int height, int stride, int intensity, int ratio); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_HighlightAdjust(byte* srcData, int width, int height, int stride, int intensity, int ratio); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ExposureAdjust(byte* srcData, int width, int height, int stride, int intensity); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ColorTemperatureAdjust(byte* srcData, int width, int height, int stride, int intensity); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_CalcWH(int[] inputImgSize, float angle, float scale, int transform_method, int[] outputImgSize, float[] H); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ImageTransformation(byte* pSrc, int[] srcImgSize, byte* pDst, int[] dstImgSize, float[] H, int Interpolation_method, int transform_method); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_MotionBlur(byte* srcData, int width, int height, int stride, int angle, int distance); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Mean(byte* srcData, int width, int height, int stride); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_FastMeanFilter(byte* srcData, int width, int height ,int stride, byte* dstData,int radius); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ColorLevelAdjust(byte* srcData, int width, int height, int stride, int destChannel, byte inputLeftLimit, float inputMiddle, byte inputRightLimit, byte outputLeftLimit, byte outputRightLimit); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_Blackwhite(byte* srcData, int width, int height, int stride, int kRed, int kGreen, int kBlue, int kYellow, int kCyan, int kMagenta); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_GammaCorrect(byte* srcData, int width, int height, int stride, int intensity); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ImageBlendEffect(byte* baseData, int width, int height, int stride, byte* mixData, int blendMode); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern int ZPHOTO_ModeLinearLight(int basePixel, int mixPixel); //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// #endregion #region 颜色空间转换模块 [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToYUV(int Red, int Green, int Blue, ref int Y, ref int U, ref int V); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_YUVToRGB(int Y, int U, int V, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToYCbCr(int R, int G, int B, ref int Y, ref int Cb, ref int Cr); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_YCbCrToRGB(int Y, int Cb, int Cr, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToXYZ(int Red, int Green, int Blue, ref int X, ref int Y, ref int Z); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_XYZToRGB(int X, int Y, int Z, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToHSL(int Red, int Green, int Blue, ref int h, ref int s, ref int l); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_HSLToRGB(int h, int s, int l, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)]/////////////// private static extern void ZPHOTO_RGBToHSV(int Red, int Green, int Blue, ref double h, ref double s, ref double v); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_HSVToRGB(double h, double s, double v, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToYIQ(int Red, int Green, int Blue, ref double Y, ref double I, ref double Q); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_YIQToRGB(double Y, double I, double Q, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToYDbDr(int Red, int Green, int Blue, ref int Y, ref int Db, ref int Dr); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_YDbDrToRGB(int Y, int Db, int Dr, ref int Red, ref int Green, ref int Blue); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_RGBToCMYK(int Red, int Green, int Blue, ref int C, ref int M, ref int Y, ref int K); [DllImport("ZPhotoEngine.dll", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Unicode, ExactSpelling = true)] private static extern void ZPHOTO_CMYKToRGB(int C, int M, int Y, int K, ref int Red, ref int Green, ref int Blue); #endregion public Bitmap GammaCorrectProcess(Bitmap src, int intensity) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_GammaCorrect((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity); dst.UnlockBits(srcData); return dst; } public Bitmap ImageBlendEffectProcess(Bitmap baseBmp,Bitmap mixBmp, int blendEffect) { Bitmap dst = new Bitmap(baseBmp); //Bitmap mix = new Bitmap(mixBmp); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); BitmapData mixData = mixBmp.LockBits(new Rectangle(0, 0, mixBmp.Width, mixBmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb); ZPHOTO_ImageBlendEffect((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, (byte*)mixData.Scan0, blendEffect); dst.UnlockBits(srcData); return dst; } public int ModeLinearLight(int basePixel, int mixPixel) { return ZPHOTO_ModeLinearLight(basePixel, mixPixel); } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap ChannelMixProcess(Bitmap src, int channel, int kr, int kg, int kb, int N, bool singleColor, bool constAdjust) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_ChannelMixProcess((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, channel, kr, kg, kb, N, singleColor, constAdjust); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap MeanProcess(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Mean((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } public Bitmap AutoColorGradationAdjust(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_AutoColorGradationAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap AutoContrastAdjust(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_AutoContrastAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } public Bitmap HistagramEqualize(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_HistagramEqualize((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap MotionBlur(Bitmap src, int angle, int distance) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_MotionBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, angle, distance); dst.UnlockBits(srcData); return dst; } public Bitmap TransformRotation(Bitmap src, float angle, int transform_method, int Interpolation_method) { BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride }; int[] dstImgSize = new int[3]; float[] H = new float[6]; ZPHOTO_CalcWH(srcImgSize, angle, 1.0f, transform_method, dstImgSize, H); Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); dstImgSize[2] = dstData.Stride; ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method); src.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap TransformScale(Bitmap src, float scale, int transform_method, int Interpolation_method) { BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride }; int[] dstImgSize = new int[3]; float[] H = new float[6]; ZPHOTO_CalcWH(srcImgSize, 0, scale, transform_method, dstImgSize, H); Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); dstImgSize[2] = dstData.Stride; ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method); src.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap TransformRotationScale(Bitmap src, float angle, float scale, int transform_method, int Interpolation_method) { BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride }; int[] dstImgSize = new int[3]; float[] H = new float[6]; ZPHOTO_CalcWH(srcImgSize, angle, scale, transform_method, dstImgSize, H); Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); dstImgSize[2] = dstData.Stride; ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method); src.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap TransformAffine(Bitmap src, float[] H, int transform_method, int Interpolation_method) { BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride }; int[] dstImgSize = new int[3]; //float[] H = new float[6]; ZPHOTO_CalcWH(srcImgSize, 0, 1.0f, transform_method, dstImgSize, H); Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); dstImgSize[2] = dstData.Stride; ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method); src.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap Threshold(Bitmap src, int threshold) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Threshold((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, threshold); dst.UnlockBits(srcData); return dst; } public Bitmap TransformMirror(Bitmap srcBitmap, int transform_method) { Bitmap src = new Bitmap(srcBitmap); BitmapData srcData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); int[] srcImgSize = new int[3] { src.Width, src.Height, srcData.Stride }; int[] dstImgSize = new int[3]; float[] H = new float[6]; ZPHOTO_CalcWH(srcImgSize, 0, 1.0f, transform_method, dstImgSize, H); Bitmap dst = new Bitmap(dstImgSize[0], dstImgSize[1]); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); dstImgSize[2] = dstData.Stride; int Interpolation_method = 0; ZPHOTO_ImageTransformation((byte*)srcData.Scan0, srcImgSize, (byte*)dstData.Scan0, dstImgSize, H, Interpolation_method, transform_method); src.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap Fragment(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Fragment((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } public Bitmap HueSaturationAdjust(Bitmap src, int hue, int saturation) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_HueAndSaturationAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, hue, saturation); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap ColorTemperatureProcess(Bitmap src, int intensity) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_ColorTemperatureAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap Posterize(Bitmap src, int clusterNum) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Posterize((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, clusterNum); dst.UnlockBits(srcData); return dst; } public Bitmap Desaturate(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Desaturate((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap OverExposure(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_OverExposure((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap ExposureAdjust(Bitmap src, int intensity) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_ExposureAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity); dst.UnlockBits(srcData); return dst; } public Bitmap LightnessAdjustProcess(Bitmap src, int lightness) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_LightnessAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, lightness); dst.UnlockBits(srcData); return dst; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// public Bitmap ShadowAdjust(Bitmap src, int intensity, int ratio) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_ShadowAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity, ratio); dst.UnlockBits(srcData); return dst; } public Bitmap HighlightAdjust(Bitmap src, int intensity, int ratio) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_HighlightAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, intensity, ratio); dst.UnlockBits(srcData); return dst; } public Bitmap Invert(Bitmap src) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Invert((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride); dst.UnlockBits(srcData); return dst; } public Bitmap SurfaceBlur(Bitmap src, int threshold, int radius) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_SurfaceBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, threshold, radius); dst.UnlockBits(srcData); return dst; } public Bitmap NLinearBrightContrastAdjust(Bitmap src, int bright, int contrast, int threshold) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_NLinearBrightContrastAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, bright, contrast, threshold); dst.UnlockBits(srcData); return dst; } public Bitmap LinearBrightContrastAdjust(Bitmap src, int bright, int contrast, int threshold) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_LinearBrightContrastAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, bright, contrast, threshold); dst.UnlockBits(srcData); return dst; } public Bitmap FindEdgesProcess(Bitmap src) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); Bitmap dst = new Bitmap(src); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_FindEdges((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0); a.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap GaussFilterProcess(Bitmap src, float radius) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); Bitmap dst = new Bitmap(src); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_FastGaussFilter((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius); a.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap MeanFilterProcess(Bitmap src, int radius) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); Bitmap dst = new Bitmap(src); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_FastMeanFilter((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius); a.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap HighPassProcess(Bitmap src, float radius) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); Bitmap dst = new Bitmap(src); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_HighPass((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius); a.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap USMProcess(Bitmap src, float radius, int amount, int threshold) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); Bitmap dst = new Bitmap(src); BitmapData dstData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_USM((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, (byte*)dstData.Scan0, radius, amount, threshold); a.UnlockBits(srcData); dst.UnlockBits(dstData); return dst; } public Bitmap SaturationProcess(Bitmap src, int hue) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_SaturationAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, hue); dst.UnlockBits(srcData); return dst; } public Bitmap ColorBalanceProcess(Bitmap src, int cyan, int magenta, int yellow, int channel, bool preserveLuminosity) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_ColorBalance((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, cyan, magenta, yellow, channel, preserveLuminosity); dst.UnlockBits(srcData); return dst; } public Bitmap Relief(Bitmap src, int angle, int amount) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Relief((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, angle, amount); dst.UnlockBits(srcData); return dst; } public Bitmap DiffusionProcess(Bitmap src, int intensity) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Diffusion((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, intensity); a.UnlockBits(srcData); return a; } public Bitmap MosaicProcess(Bitmap src, int size) { Bitmap a = new Bitmap(src); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Mosaic((byte*)srcData.Scan0, a.Width, a.Height, srcData.Stride, size); a.UnlockBits(srcData); return a; } public Bitmap RadialBlurProcess(Bitmap src, int amount) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_RadialBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, dst.Width / 2, dst.Height / 2, amount); dst.UnlockBits(srcData); return dst; } public Bitmap ZoomBlurProcess(Bitmap src, int radius, int amount) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_ZoomBlur((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, dst.Width / 2, dst.Height / 2, radius, amount); dst.UnlockBits(srcData); return dst; } public Bitmap ColorLevelProcess(Bitmap src, int DestChannel, int InputLeftLimit, float InputMiddle, int InputRightLimit, int OutputLeftLimit, int OutputRightLimit) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); //f_TCurveAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, DestChannel, InputLeftLimit, InputMiddle, InputRightLimit, OutputLeftLimit, OutputRightLimit); ZPHOTO_ColorLevelAdjust((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, DestChannel, (byte)InputLeftLimit, InputMiddle, (byte)InputRightLimit, (byte)OutputLeftLimit, (byte)OutputRightLimit); dst.UnlockBits(srcData); return dst; } public Bitmap BlackwhiteProcess(Bitmap src, int kRed, int kGreen, int kBlue, int kYellow, int kCyan, int kMagenta) { Bitmap dst = new Bitmap(src); BitmapData srcData = dst.LockBits(new Rectangle(0, 0, dst.Width, dst.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); ZPHOTO_Blackwhite((byte*)srcData.Scan0, dst.Width, dst.Height, srcData.Stride, kRed, kGreen, kBlue, kYellow, kCyan, kMagenta); dst.UnlockBits(srcData); return dst; } } }
4,有了上述步骤后,我们就完成了一个测试DEMO中,添加ZPhotoEngine.dll的过程,下面我们就可以使用了,其实主要就是两步:添加DLL库+ZPhotoEngineDll.cs。
5,下面我们按照上一篇博文中PS的实现步骤,写出代码如下:
ZPhotoEngineDll zp = new ZPhotoEngineDll(); int BLEND_MODE_OVERRLAY = 11; public Bitmap LegePixelpuzzleFilter(Bitmap src,Bitmap legemap) { //马赛克处理,参数20 Bitmap mosic = zp.MosaicProcess(src,20); //色调分离,参数4 Bitmap porize = zp.Posterize(mosic, 4); //图层混合模式-叠加 Bitmap overlay = zp.ImageBlendEffectProcess(mosic, porize, BLEND_MODE_OVERRLAY); mosic.Dispose(); porize.Dispose(); Bitmap a = new Bitmap(overlay); int w = a.Width; int h = a.Height; Bitmap map = new Bitmap(legemap); BitmapData srcData = a.LockBits(new Rectangle(0, 0, a.Width, a.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); BitmapData mapData = map.LockBits(new Rectangle(0, 0, map.Width, map.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); byte* p = (byte*)srcData.Scan0; byte* mapP = (byte*)mapData.Scan0; int r = 0, g = 0, b = 0, offset = srcData.Stride - w * 4; int temp = 0; for (int j = 0; j < h; j++) { for (int i = 0; i < w; i++) { b = p[0]; g = p[1]; r = p[2]; ////////////////Process image... //与模板进行线性光图层混合 temp = mapP[(i % map.Width) * 4 + (j % map.Height) * mapData.Stride]; p[0] = (byte)zp.ModeLinearLight(b, temp); temp = mapP[(i % map.Width) * 4 + (j % map.Height) * mapData.Stride + 1]; p[1] = (byte)zp.ModeLinearLight(g, temp); temp = mapP[(i % map.Width) * 4 + (j % map.Height) * mapData.Stride + 2]; p[2] = (byte)zp.ModeLinearLight(r, temp); p[3] = (byte)255; p += 4; } p += offset; } a.UnlockBits(srcData); return a; }
大家可以看到,就上面这一点代码,就轻松实现了乐高像素拼图特效的滤镜,最后放上效果图对比:
原图
PS实现效果图
程序实现效果图
大家可以对比一下,几乎是一模一样的呵呵,以上就是整个过程了,代码我写的都是主要代码,这里给出整个工程的源代码免费下载地址:点击打开链接
最后在给出ZPhotoEngine库的下载地址:点击打开链接