4、KeyFrame.xaml
<UserControl x:Class="Silverlight20.Animation.KeyFrame"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left">
<!--
ColorAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Color 值之间做动画处理
DoubleAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Double 值之间做动画处理
PointAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Point 值之间做动画处理
-->
<!--
LinearColorKeyFrame - 在前一个关键帧的 Color 值及其自己的 Value 之间进行线性内插动画处理
DiscreteColorKeyFrame - 在前一个关键帧的 Color 值及其自己的 Value 之间进行离散内插动画处理
SplineColorKeyFrame - 在前一个关键帧的 Color 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
LinearDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行线性内插动画处理
DiscreteDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行离散内插动画处理
SplineDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
LinearPointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行线性内插动画处理
DiscretePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行离散内插动画处理
SplinePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
-->
<!--
Value - 关键帧的目标值
KeyTime - 到达关键帧目标值的时间
KeySpline - 三次贝塞尔曲线的两个控制点:x1,y1 x2,y2(该三次贝塞尔曲线的起点为0,0,终点为1,1)
-->
<Grid Margin="5" >
<Grid.Resources>
<Storyboard x:Name="caStoryboard">
<ColorAnimationUsingKeyFrames
Storyboard.TargetName="caBrush"
Storyboard.TargetProperty="Color"
Duration="0:0:10"
>
<LinearColorKeyFrame Value="Green" KeyTime="0:0:3" />
<DiscreteColorKeyFrame Value="Blue" KeyTime="0:0:4" />
<SplineColorKeyFrame Value="Red" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Rectangle x:Name="caRectangle" MouseLeftButtonDown="caRectangle_MouseLeftButtonDown" Width="100" Height="50">
<Rectangle.Fill>
<SolidColorBrush x:Name="caBrush" Color="Red" />
</Rectangle.Fill>
</Rectangle>
</Grid>
<Grid Margin="5" >
<Grid.Resources>
<Storyboard x:Name="daStoryboard">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="daTransform"
Storyboard.TargetProperty="X"
Duration="0:0:10"
>
<LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" />
<DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" />
<SplineDoubleKeyFrame Value="0" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Rectangle x:Name="daRectangle" MouseLeftButtonDown="daRectangle_MouseLeftButtonDown" Fill="Red" Width="100" Height="50">
<Rectangle.RenderTransform>
<TranslateTransform x:Name="daTransform" X="0" Y="0" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="5" >
<Grid.Resources>
<Storyboard x:Name="paStoryboard">
<PointAnimationUsingKeyFrames
Storyboard.TargetName="paGeometry"
Storyboard.TargetProperty="Center"
Duration="0:0:10"
>
<LinearPointKeyFrame Value="100,100" KeyTime="0:0:3" />
<DiscretePointKeyFrame Value="200,200" KeyTime="0:0:4" />
<SplinePointKeyFrame Value="50,50" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
</PointAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Path Fill="Red" MouseLeftButtonDown="paPath_MouseLeftButtonDown">
<Path.Data>
<EllipseGeometry x:Name="paGeometry" Center="50,50" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</Grid>
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left">
<!--
ColorAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Color 值之间做动画处理
DoubleAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Double 值之间做动画处理
PointAnimationUsingKeyFrames - 在一组 KeyFrame 中所设置的多个 Point 值之间做动画处理
-->
<!--
LinearColorKeyFrame - 在前一个关键帧的 Color 值及其自己的 Value 之间进行线性内插动画处理
DiscreteColorKeyFrame - 在前一个关键帧的 Color 值及其自己的 Value 之间进行离散内插动画处理
SplineColorKeyFrame - 在前一个关键帧的 Color 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
LinearDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行线性内插动画处理
DiscreteDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间进行离散内插动画处理
SplineDoubleKeyFrame - 在前一个关键帧的 Double 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
LinearPointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行线性内插动画处理
DiscretePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间进行离散内插动画处理
SplinePointKeyFrame - 在前一个关键帧的 Point 值及其自己的 Value 之间按 三次贝塞尔曲线 进行内插动画处理
-->
<!--
Value - 关键帧的目标值
KeyTime - 到达关键帧目标值的时间
KeySpline - 三次贝塞尔曲线的两个控制点:x1,y1 x2,y2(该三次贝塞尔曲线的起点为0,0,终点为1,1)
-->
<Grid Margin="5" >
<Grid.Resources>
<Storyboard x:Name="caStoryboard">
<ColorAnimationUsingKeyFrames
Storyboard.TargetName="caBrush"
Storyboard.TargetProperty="Color"
Duration="0:0:10"
>
<LinearColorKeyFrame Value="Green" KeyTime="0:0:3" />
<DiscreteColorKeyFrame Value="Blue" KeyTime="0:0:4" />
<SplineColorKeyFrame Value="Red" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
</ColorAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Rectangle x:Name="caRectangle" MouseLeftButtonDown="caRectangle_MouseLeftButtonDown" Width="100" Height="50">
<Rectangle.Fill>
<SolidColorBrush x:Name="caBrush" Color="Red" />
</Rectangle.Fill>
</Rectangle>
</Grid>
<Grid Margin="5" >
<Grid.Resources>
<Storyboard x:Name="daStoryboard">
<DoubleAnimationUsingKeyFrames
Storyboard.TargetName="daTransform"
Storyboard.TargetProperty="X"
Duration="0:0:10"
>
<LinearDoubleKeyFrame Value="500" KeyTime="0:0:3" />
<DiscreteDoubleKeyFrame Value="400" KeyTime="0:0:4" />
<SplineDoubleKeyFrame Value="0" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Rectangle x:Name="daRectangle" MouseLeftButtonDown="daRectangle_MouseLeftButtonDown" Fill="Red" Width="100" Height="50">
<Rectangle.RenderTransform>
<TranslateTransform x:Name="daTransform" X="0" Y="0" />
</Rectangle.RenderTransform>
</Rectangle>
</Grid>
<Grid Margin="5" >
<Grid.Resources>
<Storyboard x:Name="paStoryboard">
<PointAnimationUsingKeyFrames
Storyboard.TargetName="paGeometry"
Storyboard.TargetProperty="Center"
Duration="0:0:10"
>
<LinearPointKeyFrame Value="100,100" KeyTime="0:0:3" />
<DiscretePointKeyFrame Value="200,200" KeyTime="0:0:4" />
<SplinePointKeyFrame Value="50,50" KeySpline="0.6,0.0 0.9,0.00" KeyTime="0:0:6" />
</PointAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Path Fill="Red" MouseLeftButtonDown="paPath_MouseLeftButtonDown">
<Path.Data>
<EllipseGeometry x:Name="paGeometry" Center="50,50" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</Grid>
</StackPanel>
</UserControl>
KeyFrame.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Animation
{
public partial class KeyFrame : UserControl
{
public KeyFrame()
{
InitializeComponent();
}
private void caRectangle_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
caStoryboard.Begin();
}
private void daRectangle_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
daStoryboard.Begin();
}
private void paPath_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
paStoryboard.Begin();
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Animation
{
public partial class KeyFrame : UserControl
{
public KeyFrame()
{
InitializeComponent();
}
private void caRectangle_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
caStoryboard.Begin();
}
private void daRectangle_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
daStoryboard.Begin();
}
private void paPath_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
paStoryboard.Begin();
}
}
}
5、Programmatically.xaml
<UserControl x:Class="Silverlight20.Animation.Programmatically"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left">
<!--
MouseLeftButtonDown - 在该Canvas上单击鼠标后所执行的事件
-->
<Canvas x:Name="canvas" Background="Yellow" Width="640" Height="480" MouseLeftButtonDown="Canvas_MouseLeftButtonDown">
<Path Fill="Red">
<Path.Data>
<EllipseGeometry x:Name="ellipseGeometry" Center="200,100" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</Canvas>
<StackPanel.Resources>
<Storyboard x:Name="storyboard">
<PointAnimation
x:Name="pointAnimation"
Storyboard.TargetProperty="Center"
Storyboard.TargetName="ellipseGeometry"
Duration="0:0:2"/>
</Storyboard>
</StackPanel.Resources>
</StackPanel>
</UserControl>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<StackPanel HorizontalAlignment="Left">
<!--
MouseLeftButtonDown - 在该Canvas上单击鼠标后所执行的事件
-->
<Canvas x:Name="canvas" Background="Yellow" Width="640" Height="480" MouseLeftButtonDown="Canvas_MouseLeftButtonDown">
<Path Fill="Red">
<Path.Data>
<EllipseGeometry x:Name="ellipseGeometry" Center="200,100" RadiusX="15" RadiusY="15" />
</Path.Data>
</Path>
</Canvas>
<StackPanel.Resources>
<Storyboard x:Name="storyboard">
<PointAnimation
x:Name="pointAnimation"
Storyboard.TargetProperty="Center"
Storyboard.TargetName="ellipseGeometry"
Duration="0:0:2"/>
</Storyboard>
</StackPanel.Resources>
</StackPanel>
</UserControl>
Programmatically.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Animation
{
public partial class Programmatically : UserControl
{
public Programmatically()
{
InitializeComponent();
}
private void Canvas_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
// 鼠标相对与canvas的坐标
double newX = e.GetPosition(canvas).X;
double newY = e.GetPosition(canvas).Y;
Point myPoint = new Point(newX, newY);
// 将动画的结束值设置为鼠标的当前坐标
pointAnimation.To = myPoint;
// 播放动画
storyboard.Begin();
}
}
}
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
namespace Silverlight20.Animation
{
public partial class Programmatically : UserControl
{
public Programmatically()
{
InitializeComponent();
}
private void Canvas_MouseLeftButtonDown( object sender, MouseButtonEventArgs e)
{
// 鼠标相对与canvas的坐标
double newX = e.GetPosition(canvas).X;
double newY = e.GetPosition(canvas).Y;
Point myPoint = new Point(newX, newY);
// 将动画的结束值设置为鼠标的当前坐标
pointAnimation.To = myPoint;
// 播放动画
storyboard.Begin();
}
}
}
OK
[源码下载]
[源码下载]
本文转自webabcd 51CTO博客,原文链接:
http://blog.51cto.com/webabcd/343037
,如需转载请自行联系原作者