[源码下载]
作者: webabcd
介绍
Silverlight 3.0 图形系统的相关新增功能
稳扎稳打Silverlight(38) - 3.0滤镜之BlurEffect, DropShadowEffect, 自定义滤镜, 3D效果之PlaneProjection, 位图API之WriteableBitmap
作者: webabcd
介绍
Silverlight 3.0 图形系统的相关新增功能
- BlurEffect - 模糊滤镜
- DropShadowEffect - 阴影滤镜
- 自定义滤镜
- PlaneProjection - 将平面的 UIElement 映射到 3D
- WriteableBitmap - 位图 API(Bitmap API)
<navigation:Page x:Class="Silverlight30.Graphic.BlurEffect"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="BlurEffect Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
滤镜效果之 Blur
BlurEffect - 模糊效果
BlurEffect.Radius - 模糊半径。越大越模糊,默认值为 5
-->
<Image Source="/Resource/Logo.jpg">
<Image.Effect>
<BlurEffect x:Name="blurEffect" Radius="5" />
</Image.Effect>
</Image>
<Slider Width="500" Minimum="0" Maximum="10" Value="{Binding Radius, Mode=TwoWay, ElementName=blurEffect}" />
</StackPanel>
</Grid>
</navigation:Page>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="BlurEffect Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
滤镜效果之 Blur
BlurEffect - 模糊效果
BlurEffect.Radius - 模糊半径。越大越模糊,默认值为 5
-->
<Image Source="/Resource/Logo.jpg">
<Image.Effect>
<BlurEffect x:Name="blurEffect" Radius="5" />
</Image.Effect>
</Image>
<Slider Width="500" Minimum="0" Maximum="10" Value="{Binding Radius, Mode=TwoWay, ElementName=blurEffect}" />
</StackPanel>
</Grid>
</navigation:Page>
2、阴影滤镜(DropShadowEffect)的演示
DropShadowEffect.xaml
DropShadowEffect.xaml
<navigation:Page x:Class="Silverlight30.Graphic.DropShadowEffect"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="DropShadowEffect Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
滤镜效果之 DropShadow
DropShadowEffect - 阴影效果
DropShadowEffect.BlurRadius - 阴影的模糊半径。默认值为 5
DropShadowEffect.Color - 阴影的颜色。默认值为 FF000000
DropShadowEffect.Direction - 阴影相对于 UIElement 的方向。以光源从右向左照射为 0 度,度数为逆时针正累加,默认值 315 度(即阴影在 UIElement 的右下角)
DropShadowEffect.Opacity - 阴影的不透明度。默认值为 1
DropShadowEffect.ShadowDepth - 阴影的深度(即阴影与 UIElement 间的偏离量)。默认值为 5,有效值为 0 - 300 之间
-->
<Image Source="/Resource/Logo.jpg">
<Image.Effect>
<DropShadowEffect x:Name="dropShadowEffect"
BlurRadius="5"
Color="Blue"
Direction="315"
Opacity="1"
ShadowDepth="5" />
</Image.Effect>
</Image>
<Slider Width="500" Minimum="0" Maximum="10" Value="{Binding BlurRadius, Mode=TwoWay, ElementName=dropShadowEffect}" />
<Slider Width="500" Minimum="0" Maximum="360" Value="{Binding Direction, Mode=TwoWay, ElementName=dropShadowEffect}" />
<Slider Width="500" Minimum="0" Maximum="1" Value="{Binding Opacity, Mode=TwoWay, ElementName=dropShadowEffect}" />
<Slider Width="500" Minimum="0" Maximum="100" Value="{Binding ShadowDepth, Mode=TwoWay, ElementName=dropShadowEffect}" />
</StackPanel>
</Grid>
</navigation:Page>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="DropShadowEffect Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
滤镜效果之 DropShadow
DropShadowEffect - 阴影效果
DropShadowEffect.BlurRadius - 阴影的模糊半径。默认值为 5
DropShadowEffect.Color - 阴影的颜色。默认值为 FF000000
DropShadowEffect.Direction - 阴影相对于 UIElement 的方向。以光源从右向左照射为 0 度,度数为逆时针正累加,默认值 315 度(即阴影在 UIElement 的右下角)
DropShadowEffect.Opacity - 阴影的不透明度。默认值为 1
DropShadowEffect.ShadowDepth - 阴影的深度(即阴影与 UIElement 间的偏离量)。默认值为 5,有效值为 0 - 300 之间
-->
<Image Source="/Resource/Logo.jpg">
<Image.Effect>
<DropShadowEffect x:Name="dropShadowEffect"
BlurRadius="5"
Color="Blue"
Direction="315"
Opacity="1"
ShadowDepth="5" />
</Image.Effect>
</Image>
<Slider Width="500" Minimum="0" Maximum="10" Value="{Binding BlurRadius, Mode=TwoWay, ElementName=dropShadowEffect}" />
<Slider Width="500" Minimum="0" Maximum="360" Value="{Binding Direction, Mode=TwoWay, ElementName=dropShadowEffect}" />
<Slider Width="500" Minimum="0" Maximum="1" Value="{Binding Opacity, Mode=TwoWay, ElementName=dropShadowEffect}" />
<Slider Width="500" Minimum="0" Maximum="100" Value="{Binding ShadowDepth, Mode=TwoWay, ElementName=dropShadowEffect}" />
</StackPanel>
</Grid>
</navigation:Page>
3、自定义滤镜的实现。滤镜库地址http://www.codeplex.com/wpffx
以下以条纹漩涡滤镜为例演示
BandedSwirlEffect.xaml
以下以条纹漩涡滤镜为例演示
BandedSwirlEffect.xaml
<navigation:Page x:Class="Silverlight30.Graphic.BandedSwirlEffect"
xmlns:effects="clr-namespace:ShaderEffectLibrary"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="SwirlEffect Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
Silverlight 3.0 只有两个内置滤镜:BlurEffect 和 DropShadowEffect
其他更多滤镜可以在 http://www.codeplex.com/wpffx 下载。滤镜的算法本质上来说都是基于像素的渲染器
.fx 为滤镜源文件,编译后为 .ps 文件,.cs 文件可以调用 .ps 文件,从而在 Silverlight 中呈现具体的滤镜效果
以下以一个条纹漩涡滤镜为例演示 http://www.codeplex.com/wpffx 上的滤镜库的应用
-->
<Image Source="/Resource/Logo.jpg">
<Image.Effect>
<effects:BandedSwirlEffect SwirlStrength="10" />
</Image.Effect>
</Image>
</StackPanel>
</Grid>
</navigation:Page>
xmlns:effects="clr-namespace:ShaderEffectLibrary"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="SwirlEffect Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
Silverlight 3.0 只有两个内置滤镜:BlurEffect 和 DropShadowEffect
其他更多滤镜可以在 http://www.codeplex.com/wpffx 下载。滤镜的算法本质上来说都是基于像素的渲染器
.fx 为滤镜源文件,编译后为 .ps 文件,.cs 文件可以调用 .ps 文件,从而在 Silverlight 中呈现具体的滤镜效果
以下以一个条纹漩涡滤镜为例演示 http://www.codeplex.com/wpffx 上的滤镜库的应用
-->
<Image Source="/Resource/Logo.jpg">
<Image.Effect>
<effects:BandedSwirlEffect SwirlStrength="10" />
</Image.Effect>
</Image>
</StackPanel>
</Grid>
</navigation:Page>
4、3D效果的演示
Projection.xaml
Projection.xaml
<navigation:Page x:Class="Silverlight30.Graphic.Projection"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
Title="Projection Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
Projection - 映射
PlaneProjection - 将平面的 UIElement 映射到 3D
RotationX, RotationY, RotationZ - 绕 X轴, Y轴, Z轴 旋转的角度
CenterOfRotationX, CenterOfRotationY, CenterOfRotationZ - X轴, Y轴, Z轴 旋转中心点的相对位置(CenterOfRotationX, CenterOfRotationY 默认值为 0.5 , CenterOfRotationZ 默认值为 0)
GlobalOffsetX, GlobalOffsetY, GlobalOffsetZ - 沿 X轴, Y轴, Z轴 的偏移量,此 3 个方向与屏幕的 3 个方向相同
LocalOffsetX, LocalOffsetY, LocalOffsetZ - 沿 X轴, Y轴, Z轴 的偏移量,此 3 个方向与 相关UIElement 当前的 3 个方向相同
-->
<MediaElement x:Name="mediaElement" Source="/Resource/Demo.mp4" AutoPlay="True" MediaEnded="mediaElement_MediaEnded" Width="320" Height="240">
<MediaElement.Projection>
<PlaneProjection x:Name="projection" />
</MediaElement.Projection>
</MediaElement>
<Slider Minimum="0" Maximum="360" Value="{Binding RotationX, Mode=TwoWay, ElementName=projection}" ToolTipService.ToolTip="RotationX" />
<Slider Minimum="0" Maximum="360" Value="{Binding RotationY, Mode=TwoWay, ElementName=projection}" ToolTipService.ToolTip="RotationY" />
<Slider Minimum="0" Maximum="360" Value="{Binding RotationZ, Mode=TwoWay, ElementName=projection}" ToolTipService.ToolTip="RotationZ" />
</StackPanel>
</Grid>
</navigation:Page>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
Title="Projection Page">
<Grid x:Name="LayoutRoot">
<StackPanel>
<!--
Projection - 映射
PlaneProjection - 将平面的 UIElement 映射到 3D
RotationX, RotationY, RotationZ - 绕 X轴, Y轴, Z轴 旋转的角度
CenterOfRotationX, CenterOfRotationY, CenterOfRotationZ - X轴, Y轴, Z轴 旋转中心点的相对位置(CenterOfRotationX, CenterOfRotationY 默认值为 0.5 , CenterOfRotationZ 默认值为 0)
GlobalOffsetX, GlobalOffsetY, GlobalOffsetZ - 沿 X轴, Y轴, Z轴 的偏移量,此 3 个方向与屏幕的 3 个方向相同
LocalOffsetX, LocalOffsetY, LocalOffsetZ - 沿 X轴, Y轴, Z轴 的偏移量,此 3 个方向与 相关UIElement 当前的 3 个方向相同
-->
<MediaElement x:Name="mediaElement" Source="/Resource/Demo.mp4" AutoPlay="True" MediaEnded="mediaElement_MediaEnded" Width="320" Height="240">
<MediaElement.Projection>
<PlaneProjection x:Name="projection" />
</MediaElement.Projection>
</MediaElement>
<Slider Minimum="0" Maximum="360" Value="{Binding RotationX, Mode=TwoWay, ElementName=projection}" ToolTipService.ToolTip="RotationX" />
<Slider Minimum="0" Maximum="360" Value="{Binding RotationY, Mode=TwoWay, ElementName=projection}" ToolTipService.ToolTip="RotationY" />
<Slider Minimum="0" Maximum="360" Value="{Binding RotationZ, Mode=TwoWay, ElementName=projection}" ToolTipService.ToolTip="RotationZ" />
</StackPanel>
</Grid>
</navigation:Page>
5、应用位图 API(Bitmap API)实现常用功能的演示
WriteableBitmapDemo.xaml
WriteableBitmapDemo.xaml
<navigation:Page x:Class="Silverlight30.Graphic.WriteableBitmapDemo"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="WriteableBitmapDemo Page">
<Grid x:Name="LayoutRoot">
<StackPanel HorizontalAlignment="Left">
<Image x:Name="img" />
<Image x:Name="img2" />
<TextBlock x:Name="lbl" />
<Image x:Name="img3" Source="/Resource/Logo.jpg" MouseMove="img3_MouseMove"/>
<StackPanel Orientation="Horizontal">
<MediaElement x:Name="mediaElement" Source="/Resource/Demo.mp4" MediaEnded="mediaElement_MediaEnded" />
<Button Content="截屏" Click="Button_Click" Width="40" Height="30" VerticalAlignment="Center" />
<Image x:Name="img4" />
</StackPanel>
</StackPanel>
</Grid>
</navigation:Page>
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:navigation="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Navigation"
d:DesignWidth="640" d:DesignHeight="480"
Title="WriteableBitmapDemo Page">
<Grid x:Name="LayoutRoot">
<StackPanel HorizontalAlignment="Left">
<Image x:Name="img" />
<Image x:Name="img2" />
<TextBlock x:Name="lbl" />
<Image x:Name="img3" Source="/Resource/Logo.jpg" MouseMove="img3_MouseMove"/>
<StackPanel Orientation="Horizontal">
<MediaElement x:Name="mediaElement" Source="/Resource/Demo.mp4" MediaEnded="mediaElement_MediaEnded" />
<Button Content="截屏" Click="Button_Click" Width="40" Height="30" VerticalAlignment="Center" />
<Image x:Name="img4" />
</StackPanel>
</StackPanel>
</Grid>
</navigation:Page>
WriteableBitmapDemo.xaml.cs
/*
* WriteableBitmap - 位图 API(Bitmap API)
* WriteableBitmap.Pixels - 一个整型数组,用于描述某像素的颜色(ARGB)
* WriteableBitmap.Render() - 将指定的 UIElement 以位图的方式呈现出来
* WriteableBitmap.Invalidate() - 绘图
* WriteableBitmap.PixelWidth - 宽度。单位:像素
* WriteableBitmap.PixelHeight - 高度。单位:像素
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Navigation;
using System.Windows.Media.Imaging;
namespace Silverlight30.Graphic
{
public partial class WriteableBitmapDemo : Page
{
public WriteableBitmapDemo()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(WriteableBitmapDemo_Loaded);
this.Loaded += new RoutedEventHandler(WriteableBitmapDemo_Loaded2);
}
/// <summary>
/// 以自定义像素点颜色的方式生成位图
/// </summary>
void WriteableBitmapDemo_Loaded( object sender, RoutedEventArgs e)
{
// 初始化一个宽 40 高 20 的 WriteableBitmap 对象
WriteableBitmap bitmap = new WriteableBitmap(40, 30);
for ( int i = 0; i < 40 * 30; i++)
{
unchecked
{
// 每个像素的颜色的描述规范为 ARGB
bitmap.Pixels[i] = ( int)0xFFFF0000;
}
}
bitmap.Invalidate();
img.Source = bitmap;
}
/// <summary>
/// 将指定的 UIElement 以位图的方式做呈现
/// </summary>
void WriteableBitmapDemo_Loaded2( object sender, RoutedEventArgs e)
{
WriteableBitmap bitmap = new WriteableBitmap(320, 240);
var txt = new TextBlock();
txt.Text = "webabcd";
// 将指定的 TextBlock 以位图的方式呈现出来
bitmap.Render(txt, new ScaleTransform() { ScaleX = 320 / txt.ActualWidth, ScaleY = 240 / txt.ActualHeight });
bitmap.Invalidate();
img2.Source = bitmap;
}
/// <summary>
/// 获取指定图片的某像素点的颜色
/// </summary>
private void img3_MouseMove( object sender, MouseEventArgs e)
{
WriteableBitmap bitmap = new WriteableBitmap(img3, null);
int color = bitmap.Pixels[( int)e.GetPosition(img3).Y * ( int)img3.ActualWidth + ( int)e.GetPosition(img3).X];
// 将整型转换为字节数组
byte[] bytes = BitConverter.GetBytes(color);
// 将字节数组转换为颜色(bytes[3] - A, bytes[2] - R, bytes[1] - G, bytes[0] - B)
lbl.Text = Color.FromArgb(bytes[3], bytes[2], bytes[1], bytes[0]).ToString();
}
/// <summary>
/// 用 WriteableBitmap 实现对视频文件的截屏功能
/// </summary>
private void Button_Click( object sender, RoutedEventArgs e)
{
// 将指定的 UIElement 转换为 WriteableBitmap 对象
WriteableBitmap bitmap = new WriteableBitmap(mediaElement, null);
img4.Source = bitmap;
}
private void mediaElement_MediaEnded( object sender, RoutedEventArgs e)
{
mediaElement.Stop();
mediaElement.Play();
}
}
}
* WriteableBitmap - 位图 API(Bitmap API)
* WriteableBitmap.Pixels - 一个整型数组,用于描述某像素的颜色(ARGB)
* WriteableBitmap.Render() - 将指定的 UIElement 以位图的方式呈现出来
* WriteableBitmap.Invalidate() - 绘图
* WriteableBitmap.PixelWidth - 宽度。单位:像素
* WriteableBitmap.PixelHeight - 高度。单位:像素
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Navigation;
using System.Windows.Media.Imaging;
namespace Silverlight30.Graphic
{
public partial class WriteableBitmapDemo : Page
{
public WriteableBitmapDemo()
{
InitializeComponent();
this.Loaded += new RoutedEventHandler(WriteableBitmapDemo_Loaded);
this.Loaded += new RoutedEventHandler(WriteableBitmapDemo_Loaded2);
}
/// <summary>
/// 以自定义像素点颜色的方式生成位图
/// </summary>
void WriteableBitmapDemo_Loaded( object sender, RoutedEventArgs e)
{
// 初始化一个宽 40 高 20 的 WriteableBitmap 对象
WriteableBitmap bitmap = new WriteableBitmap(40, 30);
for ( int i = 0; i < 40 * 30; i++)
{
unchecked
{
// 每个像素的颜色的描述规范为 ARGB
bitmap.Pixels[i] = ( int)0xFFFF0000;
}
}
bitmap.Invalidate();
img.Source = bitmap;
}
/// <summary>
/// 将指定的 UIElement 以位图的方式做呈现
/// </summary>
void WriteableBitmapDemo_Loaded2( object sender, RoutedEventArgs e)
{
WriteableBitmap bitmap = new WriteableBitmap(320, 240);
var txt = new TextBlock();
txt.Text = "webabcd";
// 将指定的 TextBlock 以位图的方式呈现出来
bitmap.Render(txt, new ScaleTransform() { ScaleX = 320 / txt.ActualWidth, ScaleY = 240 / txt.ActualHeight });
bitmap.Invalidate();
img2.Source = bitmap;
}
/// <summary>
/// 获取指定图片的某像素点的颜色
/// </summary>
private void img3_MouseMove( object sender, MouseEventArgs e)
{
WriteableBitmap bitmap = new WriteableBitmap(img3, null);
int color = bitmap.Pixels[( int)e.GetPosition(img3).Y * ( int)img3.ActualWidth + ( int)e.GetPosition(img3).X];
// 将整型转换为字节数组
byte[] bytes = BitConverter.GetBytes(color);
// 将字节数组转换为颜色(bytes[3] - A, bytes[2] - R, bytes[1] - G, bytes[0] - B)
lbl.Text = Color.FromArgb(bytes[3], bytes[2], bytes[1], bytes[0]).ToString();
}
/// <summary>
/// 用 WriteableBitmap 实现对视频文件的截屏功能
/// </summary>
private void Button_Click( object sender, RoutedEventArgs e)
{
// 将指定的 UIElement 转换为 WriteableBitmap 对象
WriteableBitmap bitmap = new WriteableBitmap(mediaElement, null);
img4.Source = bitmap;
}
private void mediaElement_MediaEnded( object sender, RoutedEventArgs e)
{
mediaElement.Stop();
mediaElement.Play();
}
}
}
OK
[源码下载]
[源码下载]
本文转自webabcd 51CTO博客,原文链接:
http://blog.51cto.com/webabcd/342759
,如需转载请自行联系原作者