备注:本文关键内容是“OOM(Out Of Memory)异常",跟 “移动时的截图起点规则”内容,其他部分没看也可以看的懂
写此程序背景
看到微信的图片浏览的强大功能,于是自己写了一个。原则上可以无限放大,但是放大部分 像素必须有原图片的1个像素,最小也不能小于1*1像素。
思路:
功能解剖:
缩放:微信的缩放能缩放到用户满意的范围。(放大不会超过max倍,缩小不会超过min)
移动:当图片高与宽小于屏幕时,能移动图片到任意位置。当高或宽大于屏幕时,移动图片则会截取图片某一模块放大满屏显示。
最重要的一点就是图片放大时看不出来图片变模糊
解剖雏形:
假设用系统自带Matrix函数来控制放大缩小。
缩小: 可以缩小很小倍,当不易控制倍数(如1.25倍,但Matrix不会那么精确)
放大:但放大超出屏幕时,Bitmap.createBitmap会在内存中创建一个很大的图(或内存超出系统设定的值或宽高超出屏幕),导致显存或内存不足。
因为上条放大会出现问题所以本方案绝对不行。
解剖过度:
那么要有那么一种缩放方法满足下面条件
一、能几乎精确的缩小到某一个倍数
二、放大时内存不会溢出
基于缩放的截取方法想出以下移动方案
一、当放大时移动时计算某个参考点在图上移动的位置所占比列(x,y),高宽为屏幕高度/倍数
二、当缩小的图在屏幕范围之内,那么移动的效果通过移动ImageView的位置实现
方案:因为缩放的关键是放大,所以可以考虑放大时用截取一段图*n倍不会溢出的图
截图方案: 一、看到截取就想到用画布canvas解决(于是创建了一个MyBitMap类)能截永远不会内存溢出的放大图。并且图像不会模糊(canvas优秀之处)。
补充:OOM(Out Of Memory)异常
1.放大时不模糊的实现:利用canvas获取放大后的图,就能解决安常规放大后模糊的现状。
2.图片不溢出的实现:在canvas放大时限制图片的大小不超出屏幕就行。
溢出的情况
一、图片的高或宽超出了屏幕。所以在canvas放大时限制图片的大小不超出屏幕就行。
二、某一个bitmap超出了系统对单张图片的限制大小5MB(5MB根据系统不同会有差别)。利用canve截图到的图才几十kb。如果利用常规的Matrix在原来的图基础上来放大(放大后的图片大小为原图大小*当前倍数的平方),就会有超限(5MB)溢出。
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
import
android.graphics.Bitmap;
import
android.graphics.Bitmap.Config;
import
android.graphics.Canvas;
import
android.graphics.Paint;
import
android.graphics.Rect;
import
android.widget.ImageView.ScaleType;
/**
*此处函数是得到剪切的图片
* @author ZhangJianLin
*
*/
public
class
MyBitMap {
public
MyBitMap() {
// TODO Auto-generated constructor stub
}
/**
*
* @param unscaledBitmap the bitmap of source
* @param dstWidth what width you want to set
* @param dstHeight What width you want to set
* @param scalingLogic it is ScaleType
* @return the scaled bitmap
*/
public
static
Bitmap createScaledBitmap(Bitmap unscaledBitmap,
int
dstWidth,
int
dstHeight, ScaleType scalingLogic) {
Rect srcRect = calculateSrcRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(), dstWidth, dstHeight, scalingLogic);
Rect dstRect = calculateDstRect(unscaledBitmap.getWidth(), unscaledBitmap.getHeight(), dstWidth, dstHeight, scalingLogic);
Bitmap scaledBitmap = Bitmap.createBitmap(dstRect.width(), dstRect.height(), Config.ARGB_8888);
Canvas canvas =
new
Canvas(scaledBitmap);
canvas.drawBitmap(unscaledBitmap, srcRect, dstRect,
new
Paint(Paint.FILTER_BITMAP_FLAG));
return
scaledBitmap;
}
//根据dstWOrH计算原图应该截取的截图合适的高宽比例图
public
static
Rect calculateSrcRect(
int
srcWidth,
int
srcHeight,
int
dstWidth,
int
dstHeight, ScaleType scalingLogic) {
if
(scalingLogic == ScaleType.CENTER_CROP) {
final
float
srcAspect = (
float
)srcWidth / (
float
)srcHeight;
final
float
dstAspect = (
float
)dstWidth / (
float
)dstHeight;
if
(srcAspect > dstAspect) {
final
int
srcRectWidth = (
int
)(srcHeight * dstAspect);
final
int
srcRectLeft = (srcWidth - srcRectWidth) /
2
;
return
new
Rect(srcRectLeft,
0
, srcRectLeft + srcRectWidth, srcHeight);
}
else
{
final
int
srcRectHeight = (
int
)(srcWidth / dstAspect);
final
int
scrRectTop = (
int
)(srcHeight - srcRectHeight) /
2
;
return
new
Rect(
0
, scrRectTop, srcWidth, scrRectTop + srcRectHeight);
}
}
else
{
return
new
Rect(
0
,
0
, srcWidth, srcHeight);
}
}
//根据dstWOrH计算原图应该截取的期望图合适的高宽比例图
public
static
Rect calculateDstRect(
int
srcWidth,
int
srcHeight,
int
dstWidth,
int
dstHeight, ScaleType scalingLogic) {
if
(scalingLogic == ScaleType.FIT_XY) {
final
float
srcAspect = (
float
)srcWidth / (
float
)srcHeight;
final
float
dstAspect = (
float
)dstWidth / (
float
)dstHeight;
if
(srcAspect > dstAspect) {
return
new
Rect(
0
,
0
, dstWidth, (
int
)(dstWidth / srcAspect));
}
else
{
return
new
Rect(
0
,
0
, (
int
)(dstHeight * srcAspect), dstHeight);
}
}
else
{
return
new
Rect(
0
,
0
, dstWidth, dstHeight);
}
}
/**
*
* @param unscaledBitmap the bitmap of source
* @param scale the scale you want
* @param scalingLogic it is ScaleType
* @return the scaled bitmap
*/
//根据放大倍数获得截取图安scale放大的图
public
static
Bitmap createBMScaleBitmap(Bitmap unscaledBitmap, Double scale, ScaleType scalingLogic){
int
dstWidth = (
int
)(unscaledBitmap.getWidth()* scale);
int
dstHeight = (
int
)(unscaledBitmap.getHeight()*scale);
return
createScaledBitmap(unscaledBitmap, dstWidth, dstHeight, scalingLogic);
}
}
|
移动时的截图起点规则
每缩放一次,就以图的中心为截获图的中心(Ox,Oy),起点为(Ox-needwidth/2,Oy - needhight/2)。
在缩放时,把放大后的图在逻辑上的坐标划分为m份,(1单位为屏幕的宽或高),同时每移动一次,就移动1/4份(即每次移动1/4屏幕)。 (单次移动的宽或高像素为 (bitmapWidth/m*n或bitmapHight/m*n,其中n是缩放的倍数,m为计算缩放后的图片高宽跟屏幕对应的宽高的比例,以此得到的值作为x或y的坐标最大值,坐标单位为一个屏幕,每滑次移动半个屏幕或1/3屏幕
结合安卓的滑动或移动的灵敏度,能完美的模拟出效果图。(亲测,如果移动规则用跟踪手的移动位移来移动图片是行不通的,不知道市面上能作出这样的效果是什么样的一个算法,还有待探究)
核心实现代码及注释如下
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
|
package
com.imageopen;
import
android.app.Activity;
import
android.graphics.Bitmap;
import
android.os.Bundle;
import
android.util.DisplayMetrics;
import
android.util.Log;
import
android.view.Menu;
import
android.view.MotionEvent;
import
android.view.View;
import
android.view.View.OnClickListener;
import
android.view.View.OnTouchListener;
import
android.view.Window;
import
android.widget.Button;
import
android.widget.ImageView;
import
android.widget.ImageView.ScaleType;
public
class
BigzoonImage
extends
Activity {
ImageView myImageView;
Button bigButton;
//放大按钮
Button smallButton;
//缩小按钮
View myButtons;
private
Bitmap myBitmap;
private
double
bigSize =
1.25
;
//每次放大的比列
private
double
smallSize =
0.8
;
//每次缩小的比例
double
size =
1
;
//当前放大的倍数
double
pixel =
30.00
;
//限制图片缩小时的最小像素
int
bmpWidth;
//图片宽度
int
bmpHight;
//图片高度
int
bmpSizeWidth;
//放大后的图片宽度bmpwidth*size
int
bmpSizeHight;
int
x ;
//
int
y ;
//
int
screenWidth;
// 屏幕宽(像素,如:480px)
int
screenHeight;
// 屏幕高(像素,如:800px)
int
dstHeight;
int
dstWidth;
@Override
protected
void
onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
super
.onCreate(savedInstanceState);
setContentView(R.layout.bigzoonimage_main);
init();
}
private
void
init(){
//初始化各参数的值
myImageView = (ImageView)findViewById(R.id.bitmap_image);
bigButton = (Button)findViewById(R.id.button_big);
smallButton = (Button)findViewById(R.id.button_small);
myButtons = (View)findViewById(R.id.bitmap_button);
MyBitmapFactory myBitmapFactory =
new
MyBitmapFactory(
this
);
myBitmap = myBitmapFactory.getDrawBmp(R.drawable.bitmap_test);
//事先加载一张图片
myImageView.setImageBitmap(myBitmap);
myImageView.setOnTouchListener(ImageOpenListener);
bigButton.setOnClickListener(sizeButton);
//添加按钮触发事件
smallButton.setOnClickListener(sizeButton);
//同上
DisplayMetrics dm =
new
DisplayMetrics();
//声明一个屏幕像素的类屏幕像素
dm = getResources().getDisplayMetrics();
//得到屏幕像素
screenWidth = dm.widthPixels;
// 屏幕宽(像素,如:480px)
screenHeight = dm.heightPixels;
// 屏幕高(像素,如:800px)
}
private
void
big(){
//放大时图片的变化
size = bigSize * size;
Bitmap newBitmap = myBitmap;
newBitmap = bigCal(myBitmap);
newBitmap = MyBitMap.createScaledBitmap(newBitmap, dstWidth, dstHeight, ScaleType.FIT_XY);
myImageView.setImageBitmap(newBitmap);
}
private
void
small(){
//缩小时图片的变化
size = smallSize * size;
Bitmap newBitmap = myBitmap;
//得到原图的截取图
newBitmap = bigCal(newBitmap);
newBitmap = MyBitMap.createScaledBitmap(newBitmap, dstWidth, dstHeight, ScaleType.FIT_XY);
myImageView.setImageBitmap(newBitmap);
}
private
OnClickListener sizeButton =
new
OnClickListener() {
//放大缩小的事件
@Override
public
void
onClick(View v) {
// TODO Auto-generated method stub
if
(v == bigButton){
big();
}
else
small();
}
};
//每缩放一次,就以图的中心为截获图的中心(Ox,Oy),起点为(Ox-needwidth/2,Oy - needhight/2),宽高为屏幕宽高的图。
public
Bitmap bigCal(Bitmap bitmap){
//缩放得到原图的截取图
bmpWidth = bitmap.getWidth();
bmpHight = bitmap.getHeight();
//放大的size最小值,16是指限制的截取的图片最小像素,要是缩小的很小,那么一丁点没有意义,这里的16看个人意思
int
sizeMax = Math.min(myBitmap.getWidth()/
16
, myBitmap.getHeight()/
16
);
//限定放大的最大倍数
double
sizeMin = Math.max(pixel/myBitmap.getWidth(), pixel/myBitmap.getHeight());
//限制缩小的size最小倍数
if
(size > sizeMax){
size = sizeMax;
}
if
(size < sizeMin){
size = sizeMin;
}
bmpSizeWidth = (
int
)(bmpWidth*size);
bmpSizeHight = (
int
)(bmpHight*size);
if
(screenWidth > bmpSizeWidth){
x =
0
;
dstWidth = bmpSizeWidth;
}
else
{
x = (
int
)((bmpSizeWidth - screenWidth)/(
2
*size));
bmpWidth = (
int
)(screenWidth / size);
dstWidth = screenWidth;
}
if
(screenHeight > bmpSizeHight){
y =
0
;
dstHeight = bmpSizeHight;
}
else
{
y = (
int
)((bmpSizeHight - screenHeight)/(
2
*size));
//放大时计算以中心的为截取中心的所要截图的左上点坐标(x,y)
bmpHight = (
int
)(screenHeight / size);
dstHeight = screenHeight;
}
bitmap = Bitmap.createBitmap(bitmap, x, y, bmpWidth, bmpHight);
return
bitmap;
}
//计算缩放的倍数跟屏幕的比例,以得到的值作为x或y的坐标最大值,坐标单位为一个屏幕,每滑动次移动半个屏幕或1/3屏幕
public
double
rowOrCowNum(
int
sizeBitmapWH,
int
screenWH){
double
num = (sizeBitmapWH * size)/screenWH;
return
num;
}
public
Bitmap movCal(Bitmap bitmap,
int
dx,
int
dy){
//计算移动后的要截取的图
double
coordinateX = rowOrCowNum(myBitmap.getWidth() , screenWidth);
//缩放后x坐标,
double
coordinateY = rowOrCowNum(myBitmap.getHeight(), screenHeight);
//缩放后y的坐标
if
(coordinateX >
1
){
if
(dx >
0
){
x -= (myBitmap.getWidth()/(coordinateX *
4
));
if
(x <
0
){
x =
0
;
}
}
if
(dx <
0
){
x += (myBitmap.getWidth()/(coordinateX *
4
));
if
(x > (myBitmap.getWidth() - bmpWidth)){
x = myBitmap.getWidth() - bmpWidth;
}
}
}
if
(coordinateY >
1
){
if
(dy >
0
){
y -= (myBitmap.getHeight()/(coordinateY *
4
));
if
(y <
0
){
y =
0
;
}
}
if
(dy <
0
){
y += (myBitmap.getHeight()/(coordinateY *
4
));
if
(y > (myBitmap.getHeight() - bmpHight)){
y = myBitmap.getHeight() - bmpHight;
}
}
}
bitmap = Bitmap.createBitmap(bitmap, x, y, bmpWidth, bmpHight);
bitmap = MyBitMap.createScaledBitmap(bitmap, dstWidth, dstHeight, ScaleType.FIT_XY);
return
bitmap;
}
private
OnTouchListener ImageOpenListener =
new
OnTouchListener() {
//移动监听
int
lastX;
int
lastY;
int
left;
//图片的左边界的坐标
int
right;
//图片右边界坐标
int
top;
//图片上边界的坐标
int
bottom;
//图片下边界的坐标
@Override
public
boolean
onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
switch
(event.getAction()){
case
MotionEvent.ACTION_DOWN:
lastX = (
int
)event.getRawX();
lastY = (
int
)event.getRawY();
break
;
case
MotionEvent.ACTION_MOVE:
int
dx = (
int
)event.getRawX() - lastX;
//dx为在屏幕的x轴上移动的距离
int
dy = (
int
)event.getRawY() - lastY;
//dy为在屏幕的y轴上移动的距离
Bitmap newBitmap;
//计算缩放的图片是否找出屏幕范围,如果是
if
(bmpSizeWidth > screenWidth||bmpSizeHight > screenHeight){
if
(bmpSizeWidth > screenWidth){
left =
0
;
right = screenWidth;
}
else
{
left = v.getLeft() + dx;
right = v.getRight() + dx;
}
if
(bmpSizeHight > screenHeight){
top =
0
;
bottom = screenHeight;
}
else
{
top = v.getTop() + dy;
bottom = v.getBottom() + dy;
}
if
((dx >
3
|| dx < -
3
) && (dy >
3
||dy < -
3
)){
//设置灵敏度,一定要设置
newBitmap = movCal(myBitmap, dx, dy);
myImageView.setImageBitmap(newBitmap);
}
}
else
{
//如果没有超出则移动ImageView
left = v.getLeft() + dx;
top = v.getTop() + dy;
bottom = v.getBottom() + dy;
right = v.getRight() + dx;
}
v.layout(left, top, right, bottom);
lastX = (
int
)event.getRawX();
lastY = (
int
)event.getRawY();
break
;
}
return
true
;
}
};
@Override
protected
void
onPause() {
// TODO Auto-generated method stub
System.exit(
0
);
super
.onPause();
}
@Override
protected
void
onStop() {
// TODO Auto-generated method stub
System.exit(
0
);
super
.onStop();
}
@Override
public
boolean
onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_main, menu);
return
true
;
}
}
|
另外有一个辅助类,就是获取各类渠道图片的封装类
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
import
java.io.ByteArrayOutputStream;
import
java.io.IOException;
import
java.io.InputStream;
import
java.net.HttpURLConnection;
import
java.net.MalformedURLException;
import
java.net.URL;
import
android.content.Context;
import
android.graphics.Bitmap;
import
android.graphics.Bitmap.CompressFormat;
import
android.graphics.Bitmap.Config;
import
android.graphics.BitmapFactory;
import
android.graphics.Canvas;
import
android.graphics.LinearGradient;
import
android.graphics.Matrix;
import
android.graphics.Paint;
import
android.graphics.PorterDuff.Mode;
import
android.graphics.PorterDuffXfermode;
import
android.graphics.Shader.TileMode;
import
android.util.Base64;
/**
* 功能:得到原始的bitmap,就是unscaledbitmap;将得到bitmap字节流
* @author ZhangJianLin
*
*/
public
class
MyBitmapFactory {
Context context;
public
MyBitmapFactory(Context context) {
// TODO Auto-generated constructor stub
this
.context = context;
}
public
Bitmap getFileBmp(
String
path){
//通过路径获得图片
Bitmap bm = BitmapFactory.decodeFile(path);
return
bm;
}
public
Bitmap getDrawBmp(
int
id){
//通过本项目id获得图片
Bitmap bm = BitmapFactory.decodeResource(context.getResources(), id);
return
bm;
}
public
Bitmap getStringBmp(InputStream inputstring){
//从流中获取图片
Bitmap bm = BitmapFactory.decodeStream(inputstring);
return
bm;
}
public
Bitmap getArrayBmp(byte[] data,
int
offset,
int
length){
//从字节转化成图片
Bitmap bm = BitmapFactory.decodeByteArray(data, offset, length);
return
bm;
}
//获得带倒影的图片方法
public
static
Bitmap createReflectionImageWithOrigin(Bitmap bitmap){
final
int
reflectionGap =
4
;
int
width = bitmap.getWidth();
int
height = bitmap.getHeight();
Matrix matrix =
new
Matrix();
matrix.preScale(
1
, -
1
);
Bitmap reflectionImage = Bitmap.createBitmap(bitmap,
0
, height/
2
, width, height/
2
, matrix,
false
);
Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height/
2
),
Config.ARGB_8888);
Canvas canvas =
new
Canvas(bitmapWithReflection);
canvas.drawBitmap(bitmap,
0
,
0
,
null
);
Paint deafalutPaint =
new
Paint();
canvas.drawRect(
0
, height,width,height + reflectionGap,
deafalutPaint);
canvas.drawBitmap(reflectionImage,
0
, height + reflectionGap,
null
);
Paint paint =
new
Paint();
LinearGradient shader =
new
LinearGradient(
0
,
bitmap.getHeight(),
0
, bitmapWithReflection.getHeight()
+ reflectionGap,
0x70ffffff
,
0x00ffffff
, TileMode.CLAMP);
paint.setShader(shader);
// Set the Transfer mode to be porter duff and destination in
paint.setXfermode(
new
PorterDuffXfermode(Mode.DST_IN));
// Draw a rectangle using the paint with our linear gradient
canvas.drawRect(
0
, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return
bitmapWithReflection;
}
public
Bitmap stringtoBitmap(
String
string){
//从string到bitmap
//将字符串转换成Bitmap类型
Bitmap bitmap=
null
;
try
{
byte[]bitmapArray;
bitmapArray=Base64.decode(string, Base64.DEFAULT);
bitmap=BitmapFactory.decodeByteArray(bitmapArray,
0
, bitmapArray.length);
}
catch
(Exception e) {
e.printStackTrace();
}
return
bitmap;
}
public
String
bitmaptoString(Bitmap bitmap){
//将Bitmap转换成字符串
String
string=
null
;
ByteArrayOutputStream bStream=
new
ByteArrayOutputStream();
bitmap.compress(CompressFormat.PNG,
100
,bStream);
byte[]bytes=bStream.toByteArray();
string=Base64.encodeToString(bytes,Base64.DEFAULT);
return
string;
}
public
Bitmap returnBitMap(
String
url) {
//从网络中获得图片
URL myFileUrl =
null
;
Bitmap bitmap =
null
;
try
{
myFileUrl =
new
URL(url);
}
catch
(MalformedURLException e) {
e.printStackTrace();
}
try
{
HttpURLConnection conn = (HttpURLConnection) myFileUrl
.openConnection();
conn.setDoInput(
true
);
conn.connect();
InputStream
is
= conn.getInputStream();
bitmap = BitmapFactory.decodeStream(
is
);
is
.close();
}
catch
(IOException e) {
e.printStackTrace();
}
return
bitmap;
}
}
|
本实验中所用到的布局如下
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
<
RelativeLayout
xmlns:android
=
"http://schemas.android.com/apk/res/android"
xmlns:tools
=
"http://schemas.android.com/tools"
android:layout_width
=
"match_parent"
android:layout_height
=
"match_parent"
tools:context
=
".MainActivity"
>
<
ImageView
android:id
=
"@+id/bitmap_image"
android:layout_width
=
"wrap_content"
android:layout_height
=
"wrap_content"
android:layout_centerHorizontal
=
"true"
android:layout_centerVertical
=
"true"
android:src
=
"@drawable/ic_launcher"
/>
<
LinearLayout
android:id
=
"@+id/bitmap_button"
android:layout_width
=
"80dp"
android:layout_height
=
"40dp"
android:layout_alignParentBottom
=
"true"
android:layout_alignParentLeft
=
"true"
android:layout_marginBottom
=
"16dp"
android:layout_marginLeft
=
"14dp"
android:orientation
=
"horizontal"
>
<
Button
android:id
=
"@+id/button_small"
android:layout_width
=
"40dp"
android:layout_height
=
"40dp"
android:background
=
"@drawable/bitmap_small"
/>
<
Button
android:id
=
"@+id/button_big"
android:layout_width
=
"40dp"
android:layout_height
=
"40dp"
android:background
=
"@drawable/bitmap_big"
/>
</
LinearLayout
>
</
RelativeLayout
>
|
效果如下图
原图:
本实验有如下缺陷:(很容易改进)
1、移动时给用户的体验还不错。有一点点缺陷
2、放大时image边上有空白,这是因为计算截图时的误差
改进思路:
对于一、改进移动时的x,y及每次移动的算法规则;每次移动的距离为屏幕的1/m,提高m值,或用算法动态改变m值
对于二、当放大后的图像的宽高都大于屏幕的宽高,截获放大后的图设为全屏背景。
本文转自lilin9105 51CTO博客,原文链接:http://blog.51cto.com/7071976/1208469,如需转载请自行联系原作者