这是大一的时候写的,代码质量不是很高,仅供学习。关于扫雷怎么玩,代码思想,网上很多,要我写也写不出来他们那么好的,所有这方面的百度下

   源码地址http://pan.baidu.com/share/link?shareid=1925887460&uk=2065228996

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#include<windows.h>
#include<stdlib.h>
#include"resource.h"
int  XUNIT = GetSystemMetrics(SM_CXICON);
int  YUNIT = GetSystemMetrics(SM_CYICON);
     int  NUM  = 80;
         int  CXNUM   =       20;
         int  CYNUM   =       20;
         int  Dead = 0 ;
         //只能设置成全局变量
         static   int  minestate[100][100], mineflag[100][100] ;
         HDC      hdc, hdcmem3; /*hdcmem1,hdcmem2, hdcmem4;*/
         int  x,y;
         int  cxmine , cymine;
         static  int       cySource3, cxSource3; // cxSource1,cxSource2,cxSource3,cxSource4,
         //  cySource1,cySource2,cySource3,cySource4;
         int      width = CXNUM*XUNIT;
         int      hight = CYNUM*(YUNIT) + +13+GetSystemMetrics(SM_CYBORDER);
LRESULT  CALLBACK MineProc ( HWND UINT WPARAM LPARAM );
int  WINAPI WinMain( HINSTANCE  hInstance,
                    HINSTANCE  hPrevInstance,
                    PSTR  szCmdLine,
                    int  iCmdShow)
{
     static  TCHAR  szMineName [] = TEXT ( "mineswap" );
     HWND         hwnd;
     MSG     msg;
                                      
                                      
     WNDCLASS        wc;
     wc.cbClsExtra       =   0;
     wc.cbWndExtra       =   0;
     wc.hbrBackground        =   ( HBRUSH )GetStockObject (GRAY_BRUSH);
     wc.hCursor      =   LoadCursor (NULL, IDC_ARROW);
     wc.hIcon        =   LoadIcon (hInstance, MAKEINTRESOURCE(10));
     wc.hInstance        =   hInstance;
     wc.lpfnWndProc      =   MineProc;
     wc.lpszClassName        =   szMineName ;
     wc.lpszMenuName     =   szMineName;
                                      
     wc.style        =   CS_HREDRAW | CS_VREDRAW;
                                      
//  RegisterClass(&wc);
   if  (!RegisterClass (&wc))
      {
           MessageBox (NULL, TEXT ( "Program requires Windows NT!" ),
                       szMineName, MB_ICONERROR) ;
           return  0  ;
      }
                                          
     hwnd =  CreateWindow(szMineName,
         TEXT( "MINESWAP" ),
         WS_OVERLAPPED |
         WS_DLGFRAME | WS_SYSMENU  | WS_MINIMIZEBOX,
         CW_USEDEFAULT,CW_USEDEFAULT,
         width, hight,
         //XUNIT*CXNUM,YUNIT*(CYNUM + 1)+13+GetSystemMetrics(SM_CYBORDER),
         NULL,NULL,hInstance,NULL);
                                          
         ShowWindow(hwnd,iCmdShow);
         UpdateWindow(hwnd);
         while (GetMessage(&msg,NULL,0,0))
         {
             TranslateMessage (&msg);
             DispatchMessage (&msg);
         }
         return  msg.wParam;
}
                                          
int  IsInMineArea( int  row, int  col) //查看有没超出范围
{
     return  (row >= 0 && row < CXNUM && col >= 0 && col < CYNUM);
}
int  GetAroundNum( int  row,  int  col) //得到周围个数,
{
     int  i, j;
     int  around = 0;
     int  minRow = ( row == 0 ) ? 0 : row  - 1;
     int  maxRow = row + 2;
     int  minCol = ( col == 0 ) ? 0 : col - 1 ;
     int  maxCol = col + 2;
     for  (i = minRow; i < maxRow; i++)
     {
         for  (j = minCol; j < maxCol; j++)
         {
             if  (minestate[i][j] == 5) around++;
         }
     }
     return  around;
}
void  ExpandMines( int  row,  int  col) //扫描,如果是已经被按下且雷数为0,显示它周围的八个格,c参见程序一
{
     int  i, j;
     int  minRow = (row == 0) ? 0 : row - 1;
     int  maxRow = row + 2;
     int  minCol = (col ==  0) ? 0 : col - 1;
     int  maxCol = col + 2;
     int  around = GetAroundNum(row, col);
     if  (mineflag[row][col] == 1)    //标志是1才赋值
     {
     minestate[row][col] = 15 - around;
     }
     //对周围一个雷都没有的空白区域
     if  (around == 0)
     {
         for  (i = minRow; i < maxRow; i++)
         {
             for  (j = minCol; j < maxCol; j++)
             { //对于周围可以拓展的区域进行的规拓展 
                                              
                 if  ((!(i == row && j == col) )&& (minestate[i][j] == 0) && mineflag[x][y] == 1)
                 {                
                         if  (!IsInMineArea (i, j) ) continue ;
                     ExpandMines(i, j);
                                                  
                 }
             }
         }
     }
}    
LRESULT  CALLBACK MineProc ( HWND  hwnd,  UINT  message,  WPARAM  wParam,  LPARAM  lParam)
{
         PAINTSTRUCT     ps;
         HINSTANCE    hInstance;
         static  HBITMAP   hBm3;    //hBm1,hBm2,hBm3,hBm4;
         BITMAP  bitmap3; //  bimap1,bitmap2,bitmap3,bitmap4;
         //若设置此函数的全局变量,没个WM_结束后不会值改变,其实是局部变量
         //因为该函数其实就是下面的变形
         /*
         int fun ()
         {
         int a, b , c;
         int num ;
         switch()
           {
                                          
           }
           return NUM ;
         }
         */
             int  j;   
             HMENU    hmenu ;
         static  int  Select = ID_FIRST;
         switch (message)
         {
                                          
         case     WM_CREATE:   
         hInstance       =       ((LPCREATESTRUCT)lParam)->hInstance;
                                          
         //hBm1  =   LoadBitmap (hInstance, MAKEINTRESOURCE(1));
         //hBm2  =   LoadBitmap (hInstance, MAKEINTRESOURCE(2));
         hBm3    =   LoadBitmap (hInstance, MAKEINTRESOURCE(3));
         //hBm4  =   LoadBitmap (hInstance, MAKEINTRESOURCE(4));
                                          
         //GetObject(hBm1,sizeof(BITMAP),&bitmap1);
                                          
         //GetObject(hBm2,sizeof(BITMAP),&bitmap2);
                                          
         GetObject(hBm3, sizeof (BITMAP),&bitmap3);
         cxSource3   =   bitmap3.bmWidth;
         cySource3   =   bitmap3.bmHeight/16;
                                          
                                          
                                          
             for  (x = 0 ; x < CXNUM ; x ++)
         for  (y = 0 ; y < CXNUM ; y ++)
         {
         minestate[x][y] = 0 ;    //初始化雷区状态
         mineflag[x][y] = 1; // 初始化标志
         }
         //随机布雷   
         srand ((unsigned)GetCurrentTime());
         for ( j = 1; j <= NUM; )
             {
             cxmine =  abs  ( rand ()%(400));
             cymine =  abs  ( rand ()%(400));
                                              
             if  ( cxmine < CXNUM && cymine < CYNUM &&  minestate[cxmine][cymine] != 5 )
             {
                 minestate[cxmine][cymine] = 5 ; //属性置雷
                 j++;
             }
             else  continue  ;
             }
         //GetObject(hBm4,sizeof(BITMAP),&bitmap4);
         return   0 ;
                                          
         case   WM_PAINT:
             hdc = BeginPaint (hwnd, &ps) ;
               hdcmem3 = CreateCompatibleDC (hdc) ;
                SelectObject (hdcmem3, hBm3) ;
                                              
              //画初始化的雷和重画的雷
              for  (x = 0 ; x < CXNUM ; x ++)
               {
              for  (y = 0 ; y < CYNUM ; y ++)
               {                        
                                              
                                                        
               switch  (minestate[x][y])
                   {
                   case   0 :
                   StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, (mineflag[x][y] - 1)*cySource3,cxSource3, cySource3, MERGECOPY);
                       continue  ;
                   case   2 :
                   case   4 :
                  case   3 :         
                   case  6 :
                   case   7 :
                   case   8 :
                   case   9 :
                   case   10 :
                   case   11:
                   case   12:
                   case   13 :
                   case   14:
                   case   15:
                   StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, minestate[x][y] * cySource3,cxSource3, cySource3, MERGECOPY);
                     continue  ;
                                                  
                                           
                   case   5 :
                       switch (Dead)
                       {
                       case  0 :
                       StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, (mineflag[x][y] - 1)*cySource3,cxSource3, cySource3, MERGECOPY);
                     continue ;  
                       case  1 :
                            StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, 5*cySource3,cxSource3, cySource3, MERGECOPY);
                            continue ;
                       }
                   }
                                                    
               }
               }
                 DeleteDC (hdcmem3) ;
               EndPaint (hwnd, &ps) ;
               return  0 ;
         case     WM_LBUTTONDOWN:
                 x = LOWORD(lParam)/XUNIT;
                 y = HIWORD(lParam)/YUNIT;
                                          
                 //雷属性赋值
             if (Dead == 1) break ; //结束置dead为一
             else
                 {
                         hdc = GetDC(hwnd);
                 hdcmem3 = CreateCompatibleDC (hdc) ;
                 SelectObject (hdcmem3, hBm3) ;
                 if (mineflag[x][y] == 1)
                 {
             switch  (minestate[x][y] )
             {
             case  0 :
                 if (GetAroundNum (x, y) == 0 )
                 {
                     ExpandMines(x, y); //周围无雷时扩展无雷区
                                              
                 }
                         else
                 {        
                     minestate[x][y] = 15 - GetAroundNum (x, y);
                 }
                 break ;
                                           
             case  5:  //失败的时候
                 Dead = 1;
                 minestate[x][y] = 4 ;
                 break ;
             case  1:
             case  2:
             case  4:
             case  3:
             case  6:
             case  7:
             case  8:
             case  9:
             case  10:
             case  11:
             case  12:
             case  13:
             case  14:
             case  15:
                 break  ;
             }
                 }
             //画雷
           for  (x = 0 ; x < CXNUM ; x ++)
               {
              for  (y = 0 ; y < CYNUM ; y ++)
               {                        
                                              
                                                        
               switch  (minestate[x][y])
                   {
                   case   0 :
                   StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, (mineflag[x][y] - 1)*cySource3,cxSource3, cySource3, MERGECOPY);
                   continue  ;
                   case   3 :
                   case   2 :
                   case   4 :             
                   case  6 :
                   case   7 :
                   case   8 :
                   case   9 :
                   case   10 :
                   case   11:
                   case   12:
                   case   13 :
                   case   14:
                   case   15:
                   StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, minestate[x][y] * cySource3,cxSource3, cySource3, MERGECOPY);
                     continue  ;
                                                   
                       case   5 :
                   switch (Dead)
                       {
                       case  0 :
                           StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, (mineflag[x][y] - 1) * cySource3,cxSource3, cySource3, MERGECOPY);
                      break  ;
                      case  1:     
                          if (mineflag[x][y]== 1)
                             StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, 5 * cxSource3,cxSource3, cySource3, MERGECOPY);
                          else  StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, (mineflag[x][y] - 1) * cxSource3,cxSource3, cySource3, MERGECOPY);
                          break ;
                         return  0;
                   }
               }
              }
                                            
             }
           //此处必须这样,放外面会使重画时失效
                     DeleteDC (hdcmem3) ;             
                 ReleaseDC(hwnd, hdc);
                                          
                                          
             }
                                              
                                                  
             return  0;
             case     WM_RBUTTONDOWN:
                 x = LOWORD(lParam)/XUNIT;
                 y = HIWORD(lParam)/YUNIT;
                 hdc = GetDC(hwnd);
                 hdcmem3 = CreateCompatibleDC (hdc) ;
                SelectObject (hdcmem3, hBm3) ;
                                                 
                //标志赋值
             if ((IsInMineArea(x, y) && minestate[x][y] == 0 || minestate[x][y] == 5 )&& Dead == 0)
             {
                 mineflag[x][y] = mineflag[x][y] % 3 + 1;    //实现循环
                                                  
                                          
                 StretchBlt (hdc, x*XUNIT, y*YUNIT, XUNIT, YUNIT, hdcmem3, 0, (mineflag[x][y] - 1)*cySource3,cxSource3, cySource3, MERGECOPY);
             }
             else
                 MessageBeep(0);    
                 DeleteDC (hdcmem3) ;             
                 ReleaseDC(hwnd, hdc);
                 return  0;
                 case     WM_COMMAND: //command非commend
                     hmenu = GetMenu (hwnd);              
                     switch (LOWORD (wParam))
                     {
                     case  ID_FIRST: //初级时
                         CheckMenuItem(hmenu,Select, MF_UNCHECKED);
                         Select = LOWORD(wParam);
                         CheckMenuItem(hmenu,Select, MF_CHECKED);
                         NUM  = 60;
         for  (x = 0 ; x < CXNUM ; x ++)
         for  (y = 0 ; y < CXNUM ; y ++)
         {
         minestate[x][y] = 0 ;    //初始化雷区状态
         mineflag[x][y] = 1;
         }
         //随机布雷   
         srand ((unsigned)GetCurrentTime());
         for ( j = 1; j <= NUM; )
             {
             cxmine =  abs  ( rand ()%(400));
             cymine =  abs  ( rand ()%(400));
                                              
             if  ( cxmine < CXNUM && cymine < CYNUM &&  minestate[cxmine][cymine] != 5 )
             {
                 minestate[cxmine][cymine] = 5 ;
                 j++;
                 Dead = 0; //重生
             }
             else  continue  ;
             }
                     InvalidateRect(hwnd, NULL,TRUE);
                         break ;
                     case  ID_SECOND:  //中级             
                         CheckMenuItem(hmenu,Select, MF_UNCHECKED);
                         Select = LOWORD(wParam) ; // 对于前后要用的值得一用
                         CheckMenuItem(hmenu, Select, MF_CHECKED);
                         NUM  = 100;
                         for  (x = 0 ; x < CXNUM ; x ++)
         for  (y = 0 ; y < CXNUM ; y ++)
         {
         minestate[x][y] = 0 ;    //初始化雷区状态
         mineflag[x][y] = 1;
         }
         //随机布雷   
         srand ((unsigned)GetCurrentTime());
         for ( j = 1; j <= NUM; )
             {
             cxmine =  abs  ( rand ()%(400));
             cymine =  abs  ( rand ()%(400));
                                              
             if  ( cxmine < CXNUM && cymine < CYNUM &&  minestate[cxmine][cymine] != 5)
             {
                 minestate[cxmine][cymine] = 5 ;
                 j++;
                 Dead = 0 ;
             }
             else  continue  ;
             }
                     InvalidateRect(hwnd, NULL,TRUE); //重画
                     break ;
                     case  ID_MAX: //高级
                             CheckMenuItem(hmenu,Select, MF_UNCHECKED);
                         Select = LOWORD(wParam) ; // 对于前后要用的值得一用
                         CheckMenuItem(hmenu, Select, MF_CHECKED);
                         NUM  = 140;
                         for  (x = 0 ; x < CXNUM ; x ++)
         for  (y = 0 ; y < CXNUM ; y ++)
         {
         minestate[x][y] = 0 ;    //初始化雷区状态
         mineflag[x][y] = 1;
         }
         //随机布雷   
         srand ((unsigned)GetCurrentTime());
         for ( j = 1; j <= NUM; )
             {
             cxmine =  abs  ( rand ()%(400));
             cymine =  abs  ( rand ()%(400));
                                              
             if  ( cxmine < CXNUM && cymine < CYNUM &&  minestate[cxmine][cymine] != 5 )
             {
                 minestate[cxmine][cymine] = 5 ;
                 j++;
                                                  
                 Dead = 0;
             }
             else  continue  ;
             }
             InvalidateRect(hwnd, NULL,TRUE);
                         break  ;
                                                      
                                                      
                     case  ID_EXIT: //退出
                 SendMessage (hwnd, WM_CLOSE, 0, 0) ;
                 break ;
                                                          
                                                      
                     case  ID_START: //重开始
                                 for  (x = 0 ; x < CXNUM ; x ++)
         for  (y = 0 ; y < CXNUM ; y ++)
         {
         minestate[x][y] = 0 ;    //初始化雷区状态
         mineflag[x][y] = 1;
         }
         //随机布雷   
         srand ((unsigned)GetCurrentTime());
         for ( j = 1; j <= NUM; )
             {
             cxmine =  abs  ( rand ()%(400));
             cymine =  abs  ( rand ()%(400));
                                              
             if  ( cxmine < CXNUM && cymine < CYNUM &&  minestate[cxmine][cymine] != 5 )
             {
                 minestate[cxmine][cymine] = 5 ;
                 j++;
                 Dead = 0;
             }
             else  continue  ;
             }
                     InvalidateRect(hwnd, NULL,TRUE);
                             break ;
                     }
                     return  0 ;
                                                      
         case     WM_DESTROY:
                                              
         //  DeleteObject(hBm1);
         //  DeleteObject(hBm2);
             PostQuitMessage(0);
             DeleteObject(hBm3);
                                                       
         //  DeleteObject(hBm4);
                                          
             return   0;
     }
         return  DefWindowProc(hwnd,message, wParam, lParam);
}

本文转自lilin9105 51CTO博客,原文链接:http://blog.51cto.com/7071976/1220400,如需转载请自行联系原作者