#include <d3dx9.h>
LPDIRECT3D9 g_pD3D = NULL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
LPDIRECT3DDEVICE9 g_pD3DDevice = NULL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
LPDIRECT3DVERTEXBUFFER9 g_pVertexBuffer = NULL;
// 顶点buffer
struct CUSTOMVERTEX
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
FLOAT x, y, z;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
DWORD colour;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
};
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
#define SafeRelease(pObject)
if(pObject != NULL) {pObject->Release(); pObject=NULL;}
HRESULT InitialiseD3D(HWND hWnd)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//首先创建主要的D3D对象.如果创建成功我们将会得到一个指向IDirect3D9接口的指针
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if(g_pD3D == NULL)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
return E_FAIL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//获取当前的显示模式
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DDISPLAYMODE d3ddm;
if(FAILED(g_pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm)))
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
return E_FAIL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//创建一个结构来保存我们设备的设置
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DPRESENT_PARAMETERS d3dpp;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
ZeroMemory(&d3dpp,
sizeof(d3dpp));
//填充结构体
//我们想让我们的程序窗口化,并且设置了后缓冲的格式以匹配我们当前的显示模式
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
d3dpp.Windowed = TRUE;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
d3dpp.SwapEffect = D3DSWAPEFFECT_COPY;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
d3dpp.PresentationInterval=D3DPRESENT_INTERVAL_DEFAULT;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
d3dpp.BackBufferFormat = d3ddm.Format;
//创建一个Direct3D设备.
if(FAILED(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &g_pD3DDevice)))
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
return E_FAIL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//开启背面拣选.因为我们想要隐藏多边形的背面
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
//关闭灯光因为我们指定我们的顶点具有颜色
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetRenderState(D3DRS_LIGHTING, FALSE);
return S_OK;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
HRESULT InitialiseVertexBuffer()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
VOID* pVertices;
//存储立方体的每一个顶点和它的颜色
//确保多边形的顶点是按顺时针方向给定的
//这是因为逆时针的面将要被拣选
//我们将使用1个三角形带来渲染这些多边形(顶,边,底)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
CUSTOMVERTEX cvVertices[] =
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//顶面
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, 5.0f, -5.0f, D3DCOLOR_XRGB(0, 0, 255),},
//Vertex 0 - Blue
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, 5.0f, 5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 1 - Red
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, 5.0f, -5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 2 - Red
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, 5.0f, 5.0f, D3DCOLOR_XRGB(0, 255, 0),},
//Vertex 3 - Green
//面 1
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, -5.0f, -5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 4 - Red
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, 5.0f, -5.0f, D3DCOLOR_XRGB(0, 0, 255),},
//Vertex 5 - Blue
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, -5.0f, -5.0f, D3DCOLOR_XRGB(0, 255, 0),},
//Vertex 6 - Green
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, 5.0f, -5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 7 - Red
//面 2
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, -5.0f, 5.0f, D3DCOLOR_XRGB(0, 0, 255),},
//Vertex 8 - Blue
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, 5.0f, 5.0f, D3DCOLOR_XRGB(0, 255, 0),},
//Vertex 9 - Green
//面 3
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, -5.0f, 5.0f, D3DCOLOR_XRGB(0, 255, 0),},
//Vertex 10 - Green
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, 5.0f, 5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 11 - Red
//面 4
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, -5.0f, -5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 12 - Red
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, 5.0f, -5.0f, D3DCOLOR_XRGB(0, 0, 255),},
//Vertex 13 - Blue
//底面
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, -5.0f, -5.0f, D3DCOLOR_XRGB(0, 255, 0),},
//Vertex 14 - Green
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{5.0f, -5.0f, 5.0f, D3DCOLOR_XRGB(0, 0, 255),},
//Vertex 15 - Blue
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, -5.0f, -5.0f, D3DCOLOR_XRGB(255, 0, 0),},
//Vertex 16 - Red
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{-5.0f, -5.0f, 5.0f, D3DCOLOR_XRGB(0, 255, 0),},
//Vertex 17 - Green
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
};
//由我们的设备创建顶点buffer
if(FAILED(g_pD3DDevice->CreateVertexBuffer(18 *
sizeof(CUSTOMVERTEX),
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
0, D3DFVF_CUSTOMVERTEX,
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DPOOL_DEFAULT, &g_pVertexBuffer,NULL)))
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
return E_FAIL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//得到一个指向顶点缓冲顶点的指针并锁定顶点缓冲
if(FAILED(g_pVertexBuffer->Lock(0,
sizeof(cvVertices), (
void**)&pVertices, 0)))
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
return E_FAIL;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//将我们存储的顶点值拷贝到顶点缓冲
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
memcpy(pVertices, cvVertices,
sizeof(cvVertices));
//解锁顶点缓冲
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pVertexBuffer->Unlock();
return S_OK;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
void SetupRotation()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//这里我们将要沿着x,y,z轴选择我们的世界
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMATRIX matWorld, matWorldX, matWorldY, matWorldZ;
//创建变换矩阵
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixRotationX(&matWorldX, timeGetTime()/400.0f);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixRotationY(&matWorldY, timeGetTime()/400.0f);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixRotationZ(&matWorldZ, timeGetTime()/400.0f);
//通过相乘合并变换
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixMultiply(&matWorld, &matWorldX, &matWorldY);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixMultiply(&matWorld, &matWorld, &matWorldZ);
//应用变换
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetTransform(D3DTS_WORLD, &matWorld);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
void SetupCamera()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//这里我们设置摄影机
//摄影机有3个设置: "摄影机位置", "观察点位置" and "Up Direction"
//我们设置如下:
//摄影机位置: (0, 0, -30)
//观察点位置: (0, 0, 0)
//Up direction: Y-Axis.
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMATRIX matView;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixLookAtLH(&matView, &D3DXVECTOR3(0.0f, 0.0f,-30.0f),
//摄影机位置
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
&D3DXVECTOR3(0.0f, 0.0f, 0.0f),
//观察点位置
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
&D3DXVECTOR3(0.0f, 1.0f, 0.0f));
//Up Direction
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetTransform(D3DTS_VIEW, &matView);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
void SetupPerspective()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//这里我们设置视野,纵横比例,远近截面
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMATRIX matProj;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
D3DXMatrixPerspectiveFovLH(&matProj, D3DX_PI/4, 1.0f, 1.0f, 500.0f);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetTransform(D3DTS_PROJECTION, &matProj);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
void Render()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
if(g_pD3DDevice == NULL)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
return;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//清除后缓冲为黑色
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
//场景开始
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->BeginScene();
//设置旋转,摄影机和透视矩阵
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
SetupRotation();
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
SetupCamera();
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
SetupPerspective();
//渲染我们的对象
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetStreamSource(0, g_pVertexBuffer,0,
sizeof(CUSTOMVERTEX));
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->SetFVF(D3DFVF_CUSTOMVERTEX);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
//顶
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 4, 8);
//侧
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, 14, 2);
//底
//场景结束
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->EndScene();
//翻动前后缓冲以便后缓冲中渲染的一切能够显示在屏幕(前缓冲)上。
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
g_pD3DDevice->Present(NULL, NULL, NULL, NULL);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
void CleanUp()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
SafeRelease(g_pVertexBuffer);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
SafeRelease(g_pD3DDevice);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
SafeRelease(g_pD3D);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
void GameLoop()
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//进入游戏循环
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
MSG msg;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
BOOL fMessage;
PeekMessage(&msg, NULL, 0U, 0U, PM_NOREMOVE);
while(msg.message != WM_QUIT)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
fMessage = PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE);
if(fMessage)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//处理消息
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
TranslateMessage(&msg);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
DispatchMessage(&msg);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
else
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//没有要处理的消息,所以渲染当前场景
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
Render();
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
}
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//窗口消息处理
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
switch(msg)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
case WM_DESTROY:
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
PostQuitMessage(0);
return 0;
break;
case WM_KEYUP:
switch (wParam)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
case VK_ESCAPE:
//用户已经按了ESC键,所以退出
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
DestroyWindow(hWnd);
return 0;
break;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
//应用程序入口点
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT)
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//注册窗口类
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
WNDCLASSEX wc = {
sizeof(WNDCLASSEX), CS_CLASSDC, WinProc, 0L, 0L,
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
GetModuleHandle(NULL), NULL, NULL, NULL, NULL,
"DX Project 3", NULL};
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
RegisterClassEx(&wc);
//创建应用程序的窗口
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
HWND hWnd = CreateWindow(
"DX Project 3",
"www.andypike.com: Tutorial 3",
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
WS_OVERLAPPEDWINDOW, 50, 50, 500, 500,
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
GetDesktopWindow(), NULL, wc.hInstance, NULL);
//初始化 Direct3D
if(SUCCEEDED(InitialiseD3D(hWnd)))
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//显示我们的窗体
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
ShowWindow(hWnd, SW_SHOWDEFAULT);
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
UpdateWindow(hWnd);
//初始化顶点缓冲
if(SUCCEEDED(InitialiseVertexBuffer()))
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
{
//启动游戏运行:进入游戏循环
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
GameLoop();
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}
CleanUp();
UnregisterClass(
"DX Project 3", wc.hInstance);
return 0;
![](https://ucc.alicdn.com/notfound.png?x-oss-process=image/resize,w_1400/format,webp)
}