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#include "cocos2d.h"
USING_NS_CC;
class
GameScene :
public
cocos2d::Layer
{
public
:
static
cocos2d::Scene* createScene();
virtual
bool
init();
void
menuCallback(Ref* pSender);
CREATE_FUNC(GameScene);
private
:
//注意不能用auto关键字
Size size;
Sprite *sprite;
};
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// Created by Jacedy on 14-8-11.
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto
scene = Scene::create();
//创建一个场景
auto
layer = GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
bool
GameScene::init()
{
if
(!Layer::init())
//初始化父类
return
false
;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//获取系统时间
struct
timeval now;
struct
tm
*
time
;
gettimeofday(&now, NULL);
time
=
localtime
(&now.tv_sec);
//microseconds: 微秒
int
year =
time
->tm_year +1900;
log
(
"year = %d"
, year);
//显示年份
char
date1[32] = {0};
sprintf
(date1,
"%d %02d %02d"
, (
int
)
time
->tm_year + 1900, (
int
)
time
->tm_mon + 1, (
int
)
time
->tm_mday);
log
(
"%s"
, date1);
//显示年月日
char
date2[50] = {0};
sprintf
(date2,
"%02d %02d %02d"
, (
int
)
time
->tm_hour, (
int
)
time
->tm_min, (
int
)
time
->tm_sec);
log
(
"%s"
, date2);
//显示时分秒
//return StringUtils::format("%s", date); std::string getcurrTime(){}
return
true
;
}
void
GameScene::menuCallback(Ref* pSender)
{
}
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