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//GameScene.h
#include "cocos2d.h"
USING_NS_CC;
class
GameScene :
public
cocos2d::Layer
{
public
:
static
cocos2d::Scene* createScene();
virtual
bool
init();
void
menuCallback1(Ref* pSender);
void
menuCallback2(Ref* pSender);
CREATE_FUNC(GameScene);
private
:
//注意不能用auto关键字
Size size;
Sprite *sprite;
};
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//GameScene.cpp
#include "GameScene.h"
//声音头文件及命名空间
#include "SimpleAudioEngine.h"
using
namespace
CocosDenshion;
USING_NS_CC;
//采用宏定义文件名,便于以后统一修改
#define BG_MUSIC "background.mp3"
#define EFFECT_MUSIC "effect1.wav"
cocos2d::Scene* GameScene::createScene()
{
auto
scene = Scene::create();
//创建一个场景
auto
layer = GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
bool
GameScene::init()
{
if
(!Layer::init())
//初始化父类
return
false
;
//获取屏幕大小
size = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
auto
item1 = MenuItemFont::create(
"playBackgroundMusic"
, CC_CALLBACK_1(GameScene::menuCallback1,
this
));
item1->setPosition(Vec2(size.width/2, size.height/2));
auto
item2 = MenuItemFont::create(
"playEffect"
, CC_CALLBACK_1(GameScene::menuCallback2,
this
));
item2->setPosition(Vec2(size.width/2, size.height*0.4));
auto
menu = Menu::create(item1, item2, NULL);
menu->setPosition(Vec2::ZERO);
this
->addChild(menu);
//加载音乐和音效文件
SimpleAudioEngine::getInstance()->preloadBackgroundMusic(BG_MUSIC);
SimpleAudioEngine::getInstance()->preloadEffect(EFFECT_MUSIC);
return
true
;
}
void
GameScene::menuCallback1(Ref* pSender)
{
//播放音乐
SimpleAudioEngine::getInstance()->playBackgroundMusic(BG_MUSIC);
}
void
GameScene::menuCallback2(Ref* pSender)
{
//播放音效
SimpleAudioEngine::getInstance()->playEffect(EFFECT_MUSIC);
}
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