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//GameScene.h
#include "cocos2d.h"
class
GameScene :
public
cocos2d::Layer
{
public
:
static
cocos2d::Scene* createScene();
virtual
bool
init();
void
menuCallback(cocos2d::Ref* pSender);
CREATE_FUNC(GameScene);
};
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//GameScene.cpp
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto
scene = Scene::create();
//创建一个场景
auto
layer = GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
bool
GameScene::init()
{
if
(!Layer::init())
//初始化父类
return
false
;
//获取屏幕大小
Size visibleSize = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//添加一个图片精灵
auto
sprite = Sprite::create(
"OnePiece_1.png"
);
sprite->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
this
->addChild(sprite);
//创建菜单
//方法一
auto
label = Label::createWithSystemFont(
"Jacedy"
,
"Marker Felt"
, 40);
auto
item1 = MenuItemLabel::create(label, CC_CALLBACK_1(GameScene::menuCallback,
this
));
item1->setPosition(Vec2(visibleSize.width*0.9, visibleSize.height*0.8));
//方法二
auto
item2 = MenuItemFont::create(
"Jacedy"
, CC_CALLBACK_1(GameScene::menuCallback,
this
));
item2->setPosition(Vec2(visibleSize.width*0.9, visibleSize.height*0.7));
//方法三
auto
sprite1 = Sprite::create(
"btn-play-normal.png"
);
auto
sprite2 = Sprite::create(
"btn-play-selected.png"
);
auto
item3 = MenuItemSprite::create(sprite1, sprite2, CC_CALLBACK_1(GameScene::menuCallback,
this
));
item3->setPosition(Vec2(visibleSize.width*0.9, visibleSize.height*0.6));
//方法四
auto
item4 = MenuItemImage::create(
"btn-play-normal.png"
,
"btn-play-selected.png"
, CC_CALLBACK_1(GameScene::menuCallback,
this
));
item4->setPosition(Vec2(visibleSize.width*0.9, visibleSize.width*0.5));
auto
menu = Menu::create(item1, item2, item3, item4, NULL);
menu->setAnchorPoint(Vec2::ZERO);
menu->setPosition(Vec2::ZERO);
this
->addChild(menu);
return
true
;
}
void
GameScene::menuCallback(cocos2d::Ref* pSender)
{
}
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