1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
|
GameScene.h
#include "cocos2d.h"
class
GameScene :
public
cocos2d::Layer
{
public
:
static
cocos2d::Scene* createScene();
virtual
bool
init();
void
menuCallback(cocos2d::Ref* pSender);
CREATE_FUNC(GameScene);
};
|
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
GameScene.cpp
#include "GameScene.h"
USING_NS_CC;
cocos2d::Scene* GameScene::createScene()
{
auto
scene = Scene::create();
//创建一个场景
auto
layer = GameScene::create();
//创建一个图层
scene->addChild(layer);
return
scene;
}
//初始化当前的图层
bool
GameScene::init()
{
if
(!Layer::init())
//初始化父类
return
false
;
//获取屏幕大小
Size visibleSize = Director::getInstance()->getVisibleSize();
//auto size = Director::getInstance()->getWinSize();
//文字显示
//方法一
auto
label1 = Label::createWithSystemFont(
"Jacedy"
,
"Consolas"
, 36);
label1->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.8));
label1->setColor(Color3B(255, 0, 0));
//设置字体颜色
this
->addChild(label1);
//方法二
TTFConfig config(
"Marker Felt.ttf"
, 25);
auto
label2 = Label::createWithTTF(config,
"Jacedy"
);
label2->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.6));
label2->enableGlow(Color4B::BLUE);
//设置荧光效果,仅限ttf文字
label2->enableOutline(Color4B(255, 0, 0, 255), 5);
//设置描边,描边宽度为5,仅限ttf文字
this
->addChild(label2);
//方法三(高效,经常使用)
auto
label3 = Label::createWithBMFont(
"bitmapFontChinese.fnt"
,
"五星红旗"
);
label3->setPosition(Vec2(visibleSize.width*0.2, visibleSize.height*0.4));
this
->addChild(label3);
//方法四
auto
label4 = Label::createWithCharMap(
"tuffy_bold_italic-charmap.plist"
);
label4->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.8));
this
->addChild(label4);
label4->setString(
"Jacedy"
);
//方法五
auto
label5 = Label::create(
"Jacedy"
,
"Marker Felt"
, 50);
label5->setPosition(Vec2(visibleSize.width*0.6, visibleSize.height*0.6));
this
->addChild(label5);
return
true
;
}
|
要点:首先要把资源文件加载到工程的Resource文件夹下,切记在函数中输入的是“文件名(xxx.fnt)”,不要把路径“fonts/”也加到里面去,不然会报错!