同时在UPDATE和FIXED UPDATE中调整 旋转
并未出现闪,而是一直以UPDATE中的为准,可认为MoveRotation调用后在UPDATE中生效
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript3 : MonoBehaviour {
public string first = null;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(string.IsNullOrEmpty(first))
{
first = "Update";
}
Quaternion q = Quaternion.Euler(new Vector3(0,60,0));
transform.rotation = q;
}
void FixedUpdate()
{
if (string.IsNullOrEmpty(first))
{
first = "FixedUpdate";
}
//GetComponent<Rigidbody>().AddForce(Vector3.up);
Quaternion q = Quaternion.Euler(new Vector3(0,30,0));
GetComponent<Rigidbody>().MoveRotation(q);
}
}
本文转自jiahuafu博客园博客,原文链接http://www.cnblogs.com/jiahuafu/p/6961393.html如需转载请自行联系原作者
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