// // Person.h #import <Foundation/Foundation.h> #import "Room.h" #import "Car.h" #import "Dog.h" @interface Person : NSObject { Room *_room; Car *_car; Dog *_dog; } /* - (void)setRoom:(Room *)room; - (void)setCar:(Car *)car; - (void)setDog:(Dog *)dog; - (Room *)room; - (Car *)car; - (Dog *)dog; */ @property(nonatomic, retain) Room *room;//标准写法都是(nonatomic, retain) /* 写了retain就可以生成: - (void)setRoom:(Room *)room { // 1.判断传入的对象和当前对象是否一样 if (_room != room) { // 2.release以前的对象 [_room release]; // 3.retain传入的对象 _room = [room retain]; } } */ /* readonly: 只会生成getter方法 readwrite: 既会生成getter也会生成setter, 默认什么都不写就是readwrite getter: 可以给生成的getter方法起一个名称 setter: 可以给生成的setter方法起一个名称 retain: 就会自动帮我们生成getter/setter方法内存管理的代码,上次44,45的内容 assign: 不会帮我们生成set方法内存管理的代码, 仅仅只会生成普通的getter/setter方法, 默认什么都不写就是assign。 多线程 atomic :性能低(默认) nonatomic :性能高 在iOS开发中99.99%都是写nonatomic,因为手机性能低。 atomic用于pc开发中。 */ @end
// // Person.m #import "Person.h" @implementation Person /* - (void)setRoom:(Room *)room { // 1.判断传入的对象和当前对象是否一样 if (_room != room) { // 2.release以前的对象 [_room release]; // 3.retain传入的对象 _room = [room retain]; } } - (void)setCar:(Car *)car { if (_car != car) { [_car release]; _car = [car retain]; } } - (void)setDog:(Dog *)dog { if (_dog != dog) { [_dog release]; _dog = [dog retain]; } } - (Room *)room { return _room; } - (Car *)car { return _car; } - (Dog *)dog { return _dog; } */ - (void)dealloc { [_room release]; [_car release]; [_dog release]; NSLog(@"%s", __func__); [super dealloc]; } @end
// // main.m // property修饰符 #import <Foundation/Foundation.h> #import "Person.h" int main(int argc, const char * argv[]) { Person *p = [Person new]; Room *r = [Room new]; /* // Car *c =[Car new]; // Dog *d = [Dog new]; // p.room = r; // p.car = c; // p.dog = d; // [d release]; // [c release]; // [r release]; // [p release]; */ p.room = r; [r release]; // 换房了, 如果set方法中没有release旧值, 就会内存泄露 Room *r2 = [Room new]; p.room = r2; [r2 release]; // 重复赋值 p.room = r; [p release]; return 0; }
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