突破 Silverlight 自身限制, 做更好的动态加载导航机制(二)

简介:
上一篇文章中, 动态导航的思路已经比较完善了, 现在来实现动态导航机制。

实现按需加载 Silverlight 组件

Silverlight 客户端加载一个程序集很容易, 关键是如何分析并加载程序集引用的其它程序集, 这些程序集又会引用另外的程序集, 然后再加在这些程序集。

借助于 Mono.Cecil ,可以在客户端很容易的分析出程序集引用的其它程序集

至于如何加载, 我的实现思路是, 做一个下载队列, 每下载一个程序集, 分析其引用的程序集列表, 找出其没有加载过的程序集, 添加到下载队列, 从下载队列中删除下载过的程序集, 如果队列不为空, 则依次进行递归; 否则,触发下载完成事件。实现代如下:

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public  class  AssemblyDownloader {
 
    private  static  readonly  IDictionary< string  assembly= ""  ,= "" > LoadedAssemblies = new  Dictionary< string  assembly= ""  ,= "" >(StringComparer.OrdinalIgnoreCase);
    private  readonly  ISet< string > _loadingSet = new  HashSet< string >();
    private  static  readonly  object  LoadingSetLock = new  object ();
    
    private  static  readonly  string [] SilverlightRuntimeAssemblyNames = new [] {
       "Microsoft.VisualBasic.dll" ,
       "mscorlib.dll" ,
       "System.Core.dll" ,
       "System.dll" ,
       "System.Net.dll" ,
       "System.Runtime.Serialization.dll" ,
       "System.ServiceModel.dll" ,
       "System.ServiceModel.Web.dll" ,
       "System.Windows.Browser.dll" ,
       "System.Windows.dll" ,
       "System.Windows.RuntimeHost.dll" ,
       "System.Xml.dll"
    };
    
    private  bool  _isbusy;
    private  string  _loadingAssemblyName;
 
    public  event  EventHandler<downloadassemblycommpletedeventargs> DownloadAssemblyCommpleted;
    public  event  EventHandler<asynccompletedeventargs> DownloadFailed;
 
    public  Assembly GetAssembly( string  assemblyName) {
       return  LoadedAssemblies.ContainsKey(assemblyName) ? LoadedAssemblies[assemblyName] : null ;
    }
 
    public  void  OnDownloadFailed(Exception ex) {
       var  handler = this .DownloadFailed;
       if  (handler != null ) {
          handler( this , new  AsyncCompletedEventArgs(ex, true , null ));
       }
    }
 
    private  void  OnDownloadAssemblyCommpleted(DownloadAssemblyCommpletedEventArgs e) {
       var  handler = this .DownloadAssemblyCommpleted;
       if  (handler != null ) {
          handler( this , e);
       }
    }
 
    public  void  DownloadAssemblyAsync( string  assemblyName) {
       if  ( this ._isbusy) {
          throw  new  InvalidOperationException( string .Format( "AssemblyDownloader is loading {0}, please waite ..." , this ._loadingAssemblyName));
       }
       assemblyName = EnsureEndWdithDll(assemblyName);
       this ._loadingAssemblyName = assemblyName;
       if  (IsAssemblyLoaded(assemblyName)) {
          this .DownloadCompleted();
       }
       else  {
          DownloadAssemblyAsyncCore(assemblyName);
       }
    }
 
    private  void  DownloadAssemblyAsyncCore( string  assemblyName) {
       this ._isbusy = true ;
       assemblyName = EnsureEndWdithDll(assemblyName);
       var  name = assemblyName;
       var  webClient = new  WebClient();
       webClient.OpenReadCompleted += (sender, e) => this .OnReadOneAssembly(name, e);
       try  {
          webClient.OpenReadAsync( new  Uri(assemblyName, UriKind.Relative));
       }
       catch  (Exception ex) {
          this .OnDownloadFailed(ex);
       }
    }
 
    private  static  string  EnsureEndWdithDll( string  assemblyName) {
       if  (!assemblyName.EndsWith( ".dll" , StringComparison.OrdinalIgnoreCase)) {
          assemblyName += ".dll" ;
       }
       return  assemblyName;
    }
 
    private  void  OnReadOneAssembly( string  name, OpenReadCompletedEventArgs e) {
       if  (e.Error != null ) {
          this .OnDownloadFailed(e.Error);
          this ._isbusy = false ;
          return ;
       }
       var  assemblyStream = e.Result;
       var  references = GetReferenceAssemblyNames(assemblyStream);
       AddNotLoadedReferenceAssemblyToLoadingSet(references);
 
       assemblyStream.Seek(0, SeekOrigin.Begin);
       LoadToAssemblyPart(assemblyStream, name);
 
       if  ( this ._loadingSet.Count > 0) {
          var  asm = this ._loadingSet.First();
          lock  (LoadingSetLock) {
             this ._loadingSet.Remove(asm);
          }
          this .DownloadAssemblyAsyncCore(asm);
       }
       else  {
          this .DownloadCompleted();
       }
    }
 
    private  void  DownloadCompleted() {
       this ._isbusy = false ;
       var  assembly = this .GetAssembly( this ._loadingAssemblyName);
       this .OnDownloadAssemblyCommpleted( new  DownloadAssemblyCommpletedEventArgs(assembly));
    }
 
    private  static  void  LoadToAssemblyPart(Stream assemblyStream, string  name) {
       var  part = new  AssemblyPart {
          Source = name
       };
       var  assembly = part.Load(assemblyStream);
       LoadedAssemblies.Add(name, assembly);
    }
 
    private  void  AddNotLoadedReferenceAssemblyToLoadingSet(IEnumerable< string > references) {
       var  referencesNotLoaded = from  reference in  references
                                 where  !(IsAssemblyLoaded(reference))
                                 select  reference;
       foreach  ( var  @ ref  in  referencesNotLoaded) {
          lock  (LoadingSetLock) {
             if  (! this ._loadingSet.Contains(@ ref )) {
                this ._loadingSet.Add(@ ref );
             }
          }
       }
    }
 
    private  static  bool  IsAssemblyLoaded( string  assemblyName) {
       return  SilverlightRuntimeAssemblyNames.Any(asmName => asmName.Equals(assemblyName, StringComparison.OrdinalIgnoreCase))
          || LoadedAssemblies.ContainsKey(assemblyName)
          || Deployment.Current.Parts.Any(ap => ap.Source.Equals(assemblyName, StringComparison.OrdinalIgnoreCase));
    }
 
    private  static  IEnumerable< string > GetReferenceAssemblyNames(Stream assemblyStream) {
       var  asmDef = AssemblyDefinition.ReadAssembly(assemblyStream);
       return  asmDef.MainModule.AssemblyReferences.Select(anr => anr.Name + ".dll" );
    }
}</ string ></ string ></asynccompletedeventargs></downloadassemblycommpletedeventargs></ string ></ string ></ string ></ string >

实现一个自定义的 ContentLoader

实现自定义的 ContentLoader 很容易, 只要实现 INavigationContentLoader 接口即可, 结合上面的AssemblyDownloader, 实现代码如下:

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public  class  MyContentLoader : INavigationContentLoader {
 
    private  static  AssemblyDownloader _assemblyDownloader;
 
    public  IAsyncResult BeginLoad(Uri targetUri, Uri currentUri, AsyncCallback userCallback, object  asyncState) {
       var  typeFullName = targetUri.ToString();
       if  ( string .IsNullOrEmpty(typeFullName)) {
          return  null ;
       }
       var  arr = typeFullName.Split( ',' );
       var  typeName = arr[0];
       var  assemblyName = arr[1];
       if  (!assemblyName.EndsWith( ".dll" , StringComparison.OrdinalIgnoreCase)) {
          assemblyName += ".dll" ;
       }
       var  asyncResult = new  MyContentLoaderAsyncResult {
          AsyncState = asyncState,
          TypeName = typeName,
          AssemblyName = assemblyName
       };
       BeginLoadCore(userCallback, asyncResult);
       return  asyncResult;
    }
 
    private  static  void  BeginLoadCore(AsyncCallback userCallback, MyContentLoaderAsyncResult result) {
       if  (_assemblyDownloader == null ) {
          _assemblyDownloader = new  AssemblyDownloader();
       }
       var  handlers = new  EventHandler<downloadassemblycommpletedeventargs>[1];
       handlers[0] = (sender, e) => {
          _assemblyDownloader.DownloadAssemblyCommpleted -= handlers[0];
          result.Assembly = e.Result;
          userCallback(result);
       };
       _assemblyDownloader.DownloadAssemblyCommpleted += handlers[0];
       _assemblyDownloader.DownloadAssemblyAsync(result.AssemblyName);
    }
 
    public  void  CancelLoad(IAsyncResult asyncResult) {
    }
 
    public  LoadResult EndLoad(IAsyncResult asyncResult) {
       var  result = asyncResult as  MyContentLoaderAsyncResult;
       if  (result == null ) {
          throw  new  InvalidOperationException( string .Format( "Wrong kind of {0} passed in.  The {0} passed in should only come from {1}." , "IAsyncResult" , "MyContentLoader.BeginLoad" ));
       }
       var  loadResult = new  LoadResult(result.GetResultInstance());
       return  loadResult;
    }
 
    public  bool  CanLoad(Uri targetUri, Uri currentUri) {
       return  targetUri.ToString().Split( ',' ).Length == 2;
    }
}</downloadassemblycommpletedeventargs>

使用自定义的 ContentLoader

只要设置 Frame 控件的 ContentLoader 为自定义的 ContentLoader 即可, 比如可以这样使用:

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< hyperlinkbutton  navigationuri="Widget1.HomeWidget, Widget1" navigationtarget="NavFrame">
< hyperlinkbutton  navigationuri="Widget2.HomeWidget, Widget2" navigationtarget="NavFrame">
< sdk:frame  name="NavFrame">
    < sdk:frame.contentloader >
       < my:mycontentloader >
    </ SDK:FRAME.CONTENTLOADER  />
</ my:mycontentloader ></ sdk:frame.contentloader ></ sdk:frame ></ hyperlinkbutton ></ hyperlinkbutton >

当加载第一个程序集的时候, 会自动加载引用的程序集, 如下图:

image

当加载第二个程序集的时候, 重复引用的程序集将不会被加载, 如下图:

image

与 Silverlight 内置的导航机制比较

与内置的导航机制相比, 最大的优点是实现了真正的按需加载, 可以有效地减少主程序的大小, 减少用户的初次等待时间, 而且可以支持 OOB 模式。

张志敏所有文章遵循创作共用版权协议,要求署名、非商业 、保持一致。在满足创作共用版权协议的基础上可以转载,但请以超链接形式注明出处。

本博客已经迁移到 GitHub , 围观地址: http://beginor.github.io/

本文转自张志敏博客园博客,原文链接:http://www.cnblogs.com/beginor/archive/2011/08/11/2130109.html ,如需转载请自行联系原作者
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