常用技能:http://www.cnblogs.com/dunitian/p/4822808.html#skill
逆天博客:http://dnt.dkil.net
逆天通用水印扩展篇~新增剪贴板系列的功能和手动配置,卸除原基础不常用的功能:http://www.cnblogs.com/dunitian/p/5377097.html
好几天没上QQ了,今天上了个QQ,,额....额...貌似消息还挺多,没及时回复的还请见谅~~刚好昨天无聊把水印这快封装出来了,支持图片水印,文字水印,索引图水印和非索引图水印,支持位置选择(9个位置 ==》[X])。好吧不高兴屁话了,软件是WPF的(只满足我的需求,如果有需要可以出第个二版本),水印核心代码封装了个Helper类(通用:支持Winform,WPF,Web,WP,Win10)软件共享一下==>http://pan.baidu.com/s/1qWDwv4C 源码看下面
水印类
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/// <summary>
/// 水印类(重要参数:原图类型,水印类型,水印位置,图片水印路径,文字水印内容)
/// </summary>
public
class
WaterMark
{
#region 基础属性设置
private
string
_photoType;
/// <summary>
/// 原图类型
/// </summary>
public
string
PhotoType
{
get
{
return
_photoType; }
set
{ _photoType = value; }
}
private
WaterMarkTypeEnum _waterMarkType = WaterMarkTypeEnum.NoneMark;
/// <summary>
/// 水印类型
/// </summary>
public
WaterMarkTypeEnum WaterMarkType
{
get
{
return
_waterMarkType; }
set
{ _waterMarkType = value; }
}
#endregion
#region 水印效果设置
private
WaterMarkLocationEnum _waterMarkLocation = WaterMarkLocationEnum.BottomRight;
/// <summary>
/// 水印位置
/// </summary>
public
WaterMarkLocationEnum WaterMarkLocation
{
get
{
return
_waterMarkLocation; }
set
{ _waterMarkLocation = value; }
}
private
float
_transparency = 0.7f;
/// <summary>
/// 水印透明度
/// </summary>
public
float
Transparency
{
get
{
return
_transparency; }
set
{ _transparency = value; }
}
#endregion
#region 图片水印设置
private
string
_imgPath;
/// <summary>
/// 图片水印路径
/// </summary>
public
string
ImgPath
{
get
{
return
_imgPath; }
set
{ _imgPath = value; }
}
#endregion
#region 文字水印设置
private
string
_text =
"dunitian"
;
/// <summary>
/// 文字水印内容
/// </summary>
public
string
Text
{
get
{
return
_text; }
set
{ _text = value; }
}
private
string
_fontFamily =
"微软雅黑"
;
/// <summary>
/// 文字字体
/// </summary>
public
string
FontFamily
{
get
{
return
_fontFamily; }
set
{ _fontFamily = value; }
}
private
Brush _brushesColor = Brushes.Black;
/// <summary>
/// 文字颜色
/// </summary>
public
Brush BrushesColor
{
get
{
return
_brushesColor; }
set
{ _brushesColor = value; }
}
private
FontStyle _fontStyle = FontStyle.Regular;
/// <summary>
/// 字体样式
/// </summary>
public
FontStyle FontStyle
{
get
{
return
_fontStyle; }
set
{ _fontStyle = value; }
}
private
float
_fontSize = 14f;
/// <summary>
/// 字体大小
/// </summary>
public
float
FontSize
{
get
{
return
_fontSize; }
set
{ _fontSize = value; }
}
#endregion
}
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水印位置枚举
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/// <summary>
/// 水印位子
/// </summary>
public
enum
WaterMarkLocationEnum
{
/// <summary>
/// 顶部居左
/// </summary>
TopLeft = 1,
/// <summary>
/// 顶部居中
/// </summary>
TopCenter = 2,
/// <summary>
/// 顶部居右
/// </summary>
TopRight = 3,
/// <summary>
/// 中部居左
/// </summary>
CenterLeft = 4,
/// <summary>
/// 中部居中
/// </summary>
CenterCenter = 5,
/// <summary>
/// 中部居右
/// </summary>
CenterRight = 6,
/// <summary>
/// 底部居左
/// </summary>
BottomLeft = 7,
/// <summary>
/// 底部居左
/// </summary>
BottomCenter = 8,
/// <summary>
/// 底部居左
/// </summary>
BottomRight = 9,
}
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水印类型枚举
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/// <summary>
/// 水印类型
/// </summary>
public
enum
WaterMarkTypeEnum
{
/// <summary>
/// 文字
/// </summary>
Text = 1,
/// <summary>
/// 图片
/// </summary>
Image = 2,
/// <summary>
/// 无水印
/// </summary>
NoneMark = 3
}
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水印帮助类(自己封装的,有bug可以像我反馈)
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/// <summary>
/// 水印帮助类
/// </summary>
public
class
WaterMarkHelper
{
#region 设置水印
/// <summary>
/// 设置水印
/// </summary>
/// <param name="imgPath"></param>
/// <param name="model"></param>
/// <returns></returns>
public
static
Image SetWaterMark(
string
imgPath, WaterMark model)
{
//获取背景图
Image imgSource = Image.FromFile(imgPath);
//获取水印图片
Image markImg =
null
;
//水印检验(文字,图片[路径下是否存在图片])
#region 水印校验+水印处理
if
(model ==
null
)
{
return
null
;
}
//看看原图是否存在
if
(!System.IO.File.Exists(imgPath))
{
return
null
;
}
//根据水印类型校验+水印处理
switch
(model.WaterMarkType)
{
case
WaterMarkAPP.Enums.WaterMarkTypeEnum.Text:
if
(
string
.IsNullOrEmpty(model.Text))
{
return
null
;
}
else
{
markImg = TextToImager(model);
//水印处理-如果是文字就转换成图片
}
break
;
case
WaterMarkAPP.Enums.WaterMarkTypeEnum.Image:
if
(!System.IO.File.Exists(model.ImgPath))
{
return
null
;
}
else
{
//获得水印图像
markImg = Image.FromFile(model.ImgPath);
}
break
;
case
WaterMarkAPP.Enums.WaterMarkTypeEnum.NoneMark:
return
imgSource;
}
#endregion
#region 创建颜色矩阵
//创建颜色矩阵
float
[][] ptsArray ={
new
float
[] {1, 0, 0, 0, 0},
new
float
[] {0, 1, 0, 0, 0},
new
float
[] {0, 0, 1, 0, 0},
new
float
[] {0, 0, 0, model.Transparency, 0},
//注意:0.0f为完全透明,1.0f为完全不透明
new
float
[] {0, 0, 0, 0, 1}};
ColorMatrix colorMatrix =
new
ColorMatrix(ptsArray);
//新建一个Image属性
ImageAttributes imageAttributes =
new
ImageAttributes();
//将颜色矩阵添加到属性
imageAttributes.SetColorMatrix(colorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Default);
#endregion
//原图格式检验+水印
#region 原图格式检验+水印
//判断是否是索引图像格式
if
(imgSource.PixelFormat == PixelFormat.Format1bppIndexed || imgSource.PixelFormat == PixelFormat.Format4bppIndexed || imgSource.PixelFormat == PixelFormat.Format8bppIndexed)
{
#region 索引图片,转成位图再加图片
//转成位图,这步很重要
Bitmap bitmap =
new
Bitmap(imgSource.Width, imgSource.Height);
Graphics graphic = Graphics.FromImage(bitmap);
#region 缩放处理
//如果原图小于水印图片 等比缩放水印图
if
(markImg.Width >= imgSource.Width || markImg.Height >= imgSource.Height)
{
markImg = ImageShrink(imgSource, markImg);
}
#endregion
#region 水印位置
//水印位置
int
x;
int
y;
WaterMarkLocations(model, imgSource, markImg,
out
x,
out
y);
#endregion
//将原图画在位图上
graphic.DrawImage(imgSource,
new
Point(0, 0));
//将水印加在位图上
graphic.DrawImage(markImg,
new
Rectangle(x, y, markImg.Width, markImg.Height), 0, 0, markImg.Width, markImg.Height, GraphicsUnit.Pixel, imageAttributes);
graphic.Dispose();
return
bitmap;
#endregion
}
else
{
#region 非索引图片,直接在上面加上水印
Graphics graphic = Graphics.FromImage(imgSource);
#region 缩放处理
//如果原图小于水印图片 等比缩放水印图
if
(markImg.Width >= imgSource.Width || markImg.Height >= imgSource.Height)
{
markImg = ImageShrink(imgSource, markImg);
}
#endregion
#region 水印位置
//水印位置
int
x;
int
y;
WaterMarkLocations(model, imgSource, markImg,
out
x,
out
y);
#endregion
//将水印加在原图上
graphic.DrawImage(markImg,
new
Rectangle(x, y, markImg.Width, markImg.Height), 0, 0, markImg.Width, markImg.Height, GraphicsUnit.Pixel, imageAttributes);
graphic.Dispose();
return
imgSource;
#endregion
}
#endregion
}
#endregion
#region 水印处理-文字转图片
/// <summary>
/// 水印处理-文字转图片
/// </summary>
/// <param name="model"></param>
/// <returns></returns>
private
static
Image TextToImager(WaterMark model)
{
Font f =
new
Font(model.FontFamily, model.FontSize, model.FontStyle);
Bitmap fbitmap =
new
Bitmap(Encoding.GetEncoding(
"GBK"
).GetByteCount(model.Text) / 2 * f.Height, f.Height);
Graphics gh = Graphics.FromImage(fbitmap);
//创建一个画板;
gh.SmoothingMode = SmoothingMode.AntiAlias;
gh.DrawString(model.Text, f, model.BrushesColor, 0, 0);
//画字符串
return
fbitmap
as
Image;
}
#endregion
#region 水印位置
/// <summary>
/// 水印位置
/// </summary>
/// <param name="model"></param>
/// <param name="imgSource"></param>
/// <param name="markImg"></param>
/// <param name="x"></param>
/// <param name="y"></param>
private
static
void
WaterMarkLocations(WaterMark model, Image imgSource, Image markImg,
out
int
x,
out
int
y)
{
x = 0;
y = 0;
switch
(model.WaterMarkLocation)
{
case
WaterMarkLocationEnum.TopLeft:
x = 0;
y = 0;
break
;
case
WaterMarkLocationEnum.TopCenter:
x = imgSource.Width / 2 - markImg.Width / 2;
y = 0;
break
;
case
WaterMarkLocationEnum.TopRight:
x = imgSource.Width - markImg.Width;
y = 0;
break
;
case
WaterMarkLocationEnum.CenterLeft:
x = 0;
y = imgSource.Height / 2 - markImg.Height / 2;
break
;
case
WaterMarkLocationEnum.CenterCenter:
x = imgSource.Width / 2 - markImg.Width / 2;
y = imgSource.Height / 2 - markImg.Height / 2;
break
;
case
WaterMarkLocationEnum.CenterRight:
x = imgSource.Width - markImg.Width;
y = imgSource.Height / 2 - markImg.Height / 2;
break
;
case
WaterMarkLocationEnum.BottomLeft:
x = 0;
y = imgSource.Height - markImg.Height;
break
;
case
WaterMarkLocationEnum.BottomCenter:
x = imgSource.Width / 2 - markImg.Width / 2;
y = imgSource.Height - markImg.Height;
break
;
case
WaterMarkLocationEnum.BottomRight:
x = imgSource.Width - markImg.Width;
y = imgSource.Height - markImg.Height;
break
;
}
}
#endregion
#region 缩放水印
/// <summary>
/// 等比缩放水印图(缩小到原图的1/3)
/// </summary>
/// <param name="imgSource"></param>
/// <param name="successImage"></param>
/// <returns></returns>
private
static
Image ImageShrink(Image imgSource, Image markImg)
{
int
w = 0;
int
h = 0;
Image.GetThumbnailImageAbort callb =
null
;
//对水印图片生成缩略图,缩小到原图的1/3(以短的一边为准)
if
(imgSource.Width < imgSource.Height)
{
w = imgSource.Width / 3;
h = markImg.Height * w / markImg.Width;
}
else
{
h = imgSource.Height / 3;
w = markImg.Width * h / markImg.Height;
}
markImg = markImg.GetThumbnailImage(w, h, callb,
new
System.IntPtr());
return
markImg;
}
#endregion
}
|
简单调用:
文字水印调用:
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/// <summary>
/// 文字水印调用
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
Button_Click(
object
sender, RoutedEventArgs e)
{
//给水印对象赋对应的值
WaterMark waterMark =
new
WaterMark();
waterMark.WaterMarkType = Enums.WaterMarkTypeEnum.Text;
waterMark.Transparency = 0.7f;
waterMark.Text =
"dunitian.cnblogs.com"
;
waterMark.FontStyle = System.Drawing.FontStyle.Bold;
waterMark.FontFamily =
"Consolas"
;
waterMark.FontSize = 20f;
waterMark.BrushesColor = System.Drawing.Brushes.YellowGreen;
waterMark.WaterMarkLocation = Enums.WaterMarkLocationEnum.CenterCenter;
//调用
Image successImage = WaterMarkHelper.SetWaterMark(
"text.png"
, waterMark);
//保存
successImage.Save(
"text1.png"
, System.Drawing.Imaging.ImageFormat.Png);
MessageBox.Show(
"请查看软件根目录"
,
"成功"
);
}
|
图片水印调用:
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/// <summary>
/// 图片水印调用
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
Button_Click_1(
object
sender, RoutedEventArgs e)
{
//给水印对象赋对应的值
WaterMark waterMark =
new
WaterMark();
waterMark.WaterMarkType = Enums.WaterMarkTypeEnum.Image;
waterMark.ImgPath =
"水印.png"
;
waterMark.WaterMarkLocation = Enums.WaterMarkLocationEnum.CenterCenter;
waterMark.Transparency = 0.7f;
//调用
Image successImage = WaterMarkHelper.SetWaterMark(
"text.png"
, waterMark);
//保存
successImage.Save(
"text2.png"
, System.Drawing.Imaging.ImageFormat.Png);
MessageBox.Show(
"请查看软件根目录"
,
"成功"
);
}
|
软件源码:(helper类不是最新,用上文的helper类)
(调用部分我做了一个通用apidemo)==>http://pan.baidu.com/s/1gd1300z
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namespace
WaterMarkAPP
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public
partial
class
MainWindow : Window
{
public
MainWindow()
{
InitializeComponent();
}
#region 按钮事件
/// <summary>
/// 单文水印
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
BtnFont_Click(
object
sender, RoutedEventArgs e)
{
WaterMark waterMark = WaterMarkFont();
DIVWaterMark(waterMark);
}
/// <summary>
/// 批文水印
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
BtnFonts_Click(
object
sender, RoutedEventArgs e)
{
WaterMark waterMark = WaterMarkFont();
DIVWaterMarks(waterMark);
}
/// <summary>
/// 单图水印
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
BtnImage_Click(
object
sender, RoutedEventArgs e)
{
WaterMark waterMark = WaterMarkImage();
DIVWaterMark(waterMark);
}
/// <summary>
/// 批图水印
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
BtnImages_Click(
object
sender, RoutedEventArgs e)
{
WaterMark waterMark = WaterMarkImage();
DIVWaterMarks(waterMark);
}
#endregion
#region 关闭程序
/// <summary>
/// 关闭程序
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
Button_Click(
object
sender, RoutedEventArgs e)
{
Environment.Exit(0);
}
#endregion
#region 窗体拖动
/// <summary>
/// 窗体拖动
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private
void
DragWindow(
object
sender, MouseButtonEventArgs e)
{
if
(e.LeftButton == MouseButtonState.Pressed)
{
DragMove();
}
}
#endregion
#region 版权系列
private
void
TextBlock_MouseLeave(
object
sender, MouseEventArgs e)
{
Process.Start(
"http://dunitian.cnblogs.com/"
);
}
private
void
TextBlock_MouseLeave_1(
object
sender, MouseEventArgs e)
{
Process.Start(
"http://tieba.baidu.com/f?kw=毒逆天"
);
}
private
void
TextBlock_MouseLeave_2(
object
sender, MouseEventArgs e)
{
Process.Start(
"http://1054186320.qzone.qq.com/"
);
}
#endregion
#region 软件代码(水印核心代码请看Helper类,最简洁的调用请看APIDemo文件夹里面的内容)
#region 水印预设
/// <summary>
/// 水印文字预设
/// </summary>
/// <returns></returns>
private
static
WaterMark WaterMarkFont()
{
WaterMark waterMark =
new
WaterMark();
waterMark.WaterMarkType = Enums.WaterMarkTypeEnum.Text;
waterMark.Transparency = 0.7f;
waterMark.Text =
"dunitian.cnblogs.com"
;
waterMark.FontStyle = System.Drawing.FontStyle.Bold;
waterMark.FontFamily =
"Consolas"
;
waterMark.FontSize = 20f;
waterMark.BrushesColor = System.Drawing.Brushes.YellowGreen;
waterMark.WaterMarkLocation = Enums.WaterMarkLocationEnum.CenterCenter;
return
waterMark;
}
/// <summary>
/// 图片水印预设
/// </summary>
/// <returns></returns>
private
static
WaterMark WaterMarkImage()
{
WaterMark waterMark =
new
WaterMark();
waterMark.WaterMarkType = Enums.WaterMarkTypeEnum.Image;
waterMark.ImgPath =
"水印.png"
;
waterMark.WaterMarkLocation = Enums.WaterMarkLocationEnum.BottomRight;
waterMark.Transparency = 0.7f;
return
waterMark;
}
#endregion
#region 水印操作
/// <summary>
/// 单个水印操作
/// </summary>
/// <param name="waterMark"></param>
private
static
void
DIVWaterMark(WaterMark waterMark)
{
#region 必须参数获取
OpenFileDialog dialog =
new
OpenFileDialog
{
Filter =
"png(*.png)|*.png|jpg(*.jpg)|*.jpg|bmp(*.bmp)|*.bmp|gif(*.gif)|*.gif|jpeg(*.jpeg)|*.jpeg"
,
Title =
"打开一张图片"
};
if
(dialog.ShowDialog() !=
true
)
{
return
;
}
//图片路径
string
filePath = dialog.FileName;
//文件名
string
fileName = System.IO.Path.GetFileNameWithoutExtension(filePath);
//图片所处目录
string
dirPath = System.IO.Path.GetDirectoryName(filePath);
//存放目录
string
savePath = dirPath +
"\\DNTWaterMark"
;
//是否存在,不存在就创建
if
(!Directory.Exists(savePath))
{
Directory.CreateDirectory(savePath);
}
#endregion
#region 水印操作
Image successImage = WaterMarkHelper.SetWaterMark(filePath, waterMark);
if
(successImage !=
null
)
{
//保存图片(不管打不打开都保存)
successImage.Save(savePath +
"\\"
+ fileName +
".png"
, System.Drawing.Imaging.ImageFormat.Png);
//是否打开目录
MessageBoxResult result = MessageBox.Show(
"水印成功!是否打开目录?"
,
"逆天友情提醒"
, MessageBoxButton.YesNo);
if
(result == MessageBoxResult.Yes)
{
System.Diagnostics.Process.Start(
"explorer.exe "
, savePath);
//打开保存后的路径
}
}
else
{
MessageBox.Show(
"水印失败!请检查原图和水印图!"
,
"逆天友情提醒"
);
}
#endregion
}
/// <summary>
/// 批量水印操作
/// </summary>
/// <param name="waterMark"></param>
private
void
DIVWaterMarks(WaterMark waterMark)
{
System.Windows.Forms.FolderBrowserDialog dialog =
new
System.Windows.Forms.FolderBrowserDialog
{
Description =
"选择你要批量水印的图片目录"
};
if
(dialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
string
[] files = Directory.GetFiles(dialog.SelectedPath);
if
(files.Length <= 0)
{
return
;
}
#region 存储专用
//图片所处目录
string
dirPath = System.IO.Path.GetDirectoryName(files[0]);
//存放目录
string
savePath = dirPath +
"\\DNTWaterMark"
;
//是否存在,不存在就创建
if
(!Directory.Exists(savePath))
{
Directory.CreateDirectory(savePath);
}
#endregion
int
num = 0;
//计数用
foreach
(
string
filePath
in
files)
{
//文件名
string
fileName = System.IO.Path.GetFileNameWithoutExtension(filePath);
Image successImage = WaterMarkHelper.SetWaterMark(filePath, waterMark);
if
(successImage !=
null
)
{
//保存图片
successImage.Save(savePath +
"\\"
+ fileName +
".png"
, System.Drawing.Imaging.ImageFormat.Png);
num++;
}
}
//是否打开目录
MessageBoxResult result = MessageBox.Show(
"逆天友情提醒:已转换 "
+ num +
" 张图片~是否打开目录?"
,
"转换状态"
, MessageBoxButton.YesNo);
if
(result == MessageBoxResult.Yes)
{
System.Diagnostics.Process.Start(
"explorer.exe "
, savePath);
//打开保存后的路径
}
}
}
#endregion
#endregion
}
}
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<Window x:Class=
"WaterMarkAPP.MainWindow"
xmlns=
"http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x=
"http://schemas.microsoft.com/winfx/2006/xaml"
Title=
"水印工具"
Height=
"545"
Width=
"298"
Background=
"Transparent"
AllowsTransparency=
"True"
WindowStyle=
"None"
WindowStartupLocation=
"CenterScreen"
MouseLeftButtonDown=
"DragWindow"
Icon=
"1.ico"
>
<!--快乐玩耍:DIV一个手机-->
<!--手机整体-->
<Border BorderBrush=
"Green"
Background=
"Black"
BorderThickness=
"4"
CornerRadius=
"10,10,10,10"
>
<Grid>
<!--主屏幕-->
<Border BorderBrush=
"Gray"
BorderThickness=
"2"
Margin=
"10,50,10,40"
>
<Grid Background=
"#FF151515"
>
<Grid.RowDefinitions>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
<RowDefinition></RowDefinition>
</Grid.RowDefinitions>
<TextBlock FontFamily=
"微软雅黑"
>对不起,系统已挂请联系逆天重装Win10!</TextBlock>
<Button Grid.Row=
"1"
Opacity=
"0.6"
HorizontalAlignment=
"Center"
VerticalAlignment=
"Center"
Height=
"50"
Width=
"100"
Click=
"BtnFont_Click"
>单文水印</Button>
<Button Grid.Row=
"2"
Opacity=
"0.6"
HorizontalAlignment=
"Center"
VerticalAlignment=
"Center"
Height=
"50"
Width=
"100"
Click=
"BtnImage_Click"
>单图水印</Button>
<Button Grid.Row=
"3"
Opacity=
"0.6"
HorizontalAlignment=
"Center"
VerticalAlignment=
"Center"
Height=
"50"
Width=
"100"
Click=
"BtnFonts_Click"
>批文水印</Button>
<Button Grid.Row=
"4"
Opacity=
"0.6"
HorizontalAlignment=
"Center"
VerticalAlignment=
"Center"
Height=
"50"
Width=
"100"
Click=
"BtnImages_Click"
>批图水印</Button>
<Button Grid.Row=
"5"
Opacity=
"0.6"
HorizontalAlignment=
"Center"
VerticalAlignment=
"Center"
Height=
"50"
Width=
"100"
Click=
"Button_Click"
>关闭程序</Button>
</Grid>
</Border>
<!--底部-->
<Border BorderBrush=
"Black"
BorderThickness=
"2"
CornerRadius=
"0,0,10,10"
VerticalAlignment=
"Bottom"
Height=
"40"
>
<!--底部按键-->
<Grid>
<TextBlock Text=
"毒"
HorizontalAlignment=
"Left"
VerticalAlignment=
"Center"
Margin=
"80,0,0,0"
Width=
"20"
Foreground=
"Gray"
MouseLeave=
"TextBlock_MouseLeave"
/>
<TextBlock Text=
"逆"
HorizontalAlignment=
"Center"
VerticalAlignment=
"Center"
Width=
"20"
Foreground=
"Gray"
MouseLeave=
"TextBlock_MouseLeave_1"
/>
<TextBlock Text=
"天"
HorizontalAlignment=
"Right"
VerticalAlignment=
"Center"
Margin=
"0,0,80,0"
Width=
"20"
Foreground=
"Gray"
MouseLeave=
"TextBlock_MouseLeave_2"
/>
</Grid>
</Border>
</Grid>
</Border>
</Window>
|
效果:
V1.0源码下载:http://pan.baidu.com/s/1gd1300z
最新源码:https://github.com/dunitian/DNTLive/tree/master/Software/WaterMarkAPP
本文转自毒逆天博客园博客,原文链接:http://www.cnblogs.com/dunitian/p/4939369.html,如需转载请自行联系原作者