圆角的设置在iOS中随处可见,开发的时候也很方便,但是有的时候如果一个页面有大量的需要设置圆角的图片,容易产生性能问题,UIImageView ios9.0之前设置圆角是会产生离屏渲染的,9.0之后不会产生离屏渲染
因此需要日常设置圆角的方法上加一些改动:
1.最简单的图片圆角设置:
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self.imageView=[[UIImageView alloc]initWithFrame:CGRectMake(100,200, 100, 100)];
[self.imageView setImage:[UIImage imageNamed:
@"FlyElephant.jpg"
]];
self.imageView.layer.cornerRadius=50;
self.imageView.layer.masksToBounds=YES;
[self.view addSubview:self.imageView];
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2.设置Rasterize栅格化处理,会将图片放在缓存区,不会不断的进行图片渲染:
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self.imageView=[[UIImageView alloc]initWithFrame:CGRectMake(100,200, 100, 100)];
[self.imageView setImage:[UIImage imageNamed:
@"dress3.jpg"
]];
self.imageView.layer.cornerRadius=50;
self.imageView.layer.shouldRasterize = YES;
self.imageView.clipsToBounds=YES;
self.imageView.layer.rasterizationScale=[UIScreen mainScreen].scale;
//不设置会模糊,不相信可以自己尝试
[self.view addSubview:self.imageView];
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3.UIBezierPath贝塞尔曲线绘制(推荐)
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self.imageView=[[UIImageView alloc]initWithFrame:CGRectMake(100,200, 100, 100)];
UIImage *anotherImage = [UIImage imageNamed:
@"FlyElephant.jpg"
];
//注意第三个选项的设置
UIGraphicsBeginImageContextWithOptions(self.imageView.bounds.size, NO, [UIScreen mainScreen].scale);
//在绘制之前先裁剪出一个圆形
[[UIBezierPath bezierPathWithRoundedRect:self.imageView.bounds
cornerRadius:50] addClip];
//图片在设置的圆形里面进行绘制
[anotherImage drawInRect:self.imageView.bounds];
//获取图片
self.imageView.image = UIGraphicsGetImageFromCurrentImageContext();
//结束绘制
UIGraphicsEndImageContext();
[self.view addSubview:self.imageView];
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本文转自Fly_Elephant博客园博客,原文链接:http://www.cnblogs.com/xiaofeixiang/p/5123169.html,如需转载请自行联系原作者