前提条件
项目工程目录:E:/Work/cosmosbox/cb-client/
我电脑当前的用户名:qingqing
PersistentDataPath
Application.persistentDataPath 持久数据路径,APP更新时不会删除此数据 例:C:/Users/qingqing/AppData/LocalLow/Cosmosbox/
最后一位的目录名为PlayerSettings中设置的CompanyName
在Windows平台可能因为用户名为非英文字条而出现其它麻烦,可以设置为 xxx/Library/UnityWinPersistentDataPath
public static string GetAppDataPath() { // Windows 时使用特定的目录,避免中文User的存在 if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsWebPlayer) { string dataPath = Application.dataPath + "/../Library/UnityWinPersistentDataPath"; if (!Directory.Exists(dataPath)) Directory.CreateDirectory(dataPath); return dataPath; } return Application.persistentDataPath; }
文档:http://wiki.ceeger.com/script:unityengine:classes:application:application.persistentdatapath
dataPath
Application.dataPath 数据路径(Assets目录) 例:E:/Work/cosmosbox/cb-client/Assets
详细:http://wiki.ceeger.com/script:unityengine:classes:application:application.datapath?s[]=application
streamingAssetsPath
Application.streamingAssetsPath (Assets/StreamingAssets目录),AssetBundle一般存放在此目录下,可以通过www读取 例:E:/Work/cosmosbox/cb-client/Assets/StreamingAssets
Android:jar:file://+Application.dataPath+string.Format("!/assets/{0}/", ResourceDirName)
Unity Editor:file:///
文档:http://wiki.ceeger.com/script:unityengine:classes:application:application.streamingassetspath
temporaryCachePath
Application.temporaryCachePath 操作系统的临时缓存目录 ,例: Z:/TEMP/Cosmosbox/ [我的电脑把缓存文件设置在Z盘]
本文转自赵青青博客园博客,原文链接:http://www.cnblogs.com/zhaoqingqing/p/4983777.html,如需转载请自行联系原作者