Silverlight 解谜游戏 之十一 鼠标的新衣

简介:

 本篇我们将对鼠标指针进行美化,也给它穿上好看点的马甲,对于其样式来源可以选择Image 或Path。可以通过微软的 Expression Design 设计出鼠标指针样式arrow

102709_1407_HiddenObjec1   

先看看鼠标指针换上新装的效果:

Get Microsoft Silverlight

 

1. 将鼠标指针图片加入Images 文件夹:

addimage

2. 在Interactivity 中创建MouseCursor 文件夹,并在其中加入MouseCursorBehaviorNameResolvedEventArgsNameResolver 类:

addclass

3. 在NameResolver 类中,最关键的就是UpdateObjectFromName 方法,它将CursorName 属性与鼠标指针对象结合起来:

private void UpdateObjectFromName(DependencyObject oldObject)
{
   DependencyObject resolvedObject = null;
   this.ResolvedObject = null;

   if (this.NameScopeReferenceElement != null)
   {
      if (!IsElementLoaded(this.NameScopeReferenceElement))
      {
          this.NameScopeReferenceElement.Loaded += 
new RoutedEventHandler(this.OnNameScopeReferenceLoaded); this.PendingReferenceElementLoad = true; return; } if (!string.IsNullOrEmpty(this.Name)) { FrameworkElement actualNameScopeReferenceElement =
this.ActualNameScopeReferenceElement; if (actualNameScopeReferenceElement != null) { resolvedObject = actualNameScopeReferenceElement.FindName(this.Name)
as DependencyObject; } } } this.HasAttempedResolve = true; this.ResolvedObject = resolvedObject; if (oldObject != this.Object) { this.OnObjectChanged(oldObject, this.Object); } }

4. 在MouseCursorBehavior 类中,存有CursorName、OffsetX、OffsetY 属性,它们将用于在Blend 中对鼠标指针进行设置:

public static readonly DependencyProperty CursorNameProperty = 
  DependencyProperty.Register("CursorName", typeof(string), typeof(MouseCursorBehavior), 
  new PropertyMetadata(new PropertyChangedCallback(OnCursorNameChanged)));

public static readonly DependencyProperty OffsetXProperty =
  DependencyProperty.Register("OffsetX", typeof(double), typeof(MouseCursorBehavior), null);

public static readonly DependencyProperty OffsetYProperty =
  DependencyProperty.Register("OffsetY", typeof(double), typeof(MouseCursorBehavior), null);

以及MouseEnter、MouseLeave、MouseMove 事件:

private void AssociatedObject_MouseEnter(object sender, MouseEventArgs e)
{
   if (!this.IsCursorNameSet)
      return;

   FrameworkElement cursor = Cursor as FrameworkElement;
   cursor.IsHitTestVisible = false;
   cursor.Visibility = Visibility.Visible;

   if (CursorStack.Count > 0 && CursorStack.Peek() != cursor)
   {
      CursorStack.Peek().Visibility = Visibility.Collapsed;
   }

   if (!CursorStack.Contains(cursor))
      CursorStack.Push(cursor);

   AssociatedObject.Cursor = Cursors.None;

   this.AssociatedObject.MouseMove += new MouseEventHandler(AssociatedObject_MouseMove);
}

private void AssociatedObject_MouseLeave(object sender, MouseEventArgs e)
{
   if (!this.IsCursorNameSet)
      return;

   FrameworkElement cursor = Cursor as FrameworkElement;
   cursor.Visibility = Visibility.Collapsed;

   CursorStack.Pop();

   if (CursorStack.Count > 0)
   {
      CursorStack.Peek().Visibility = Visibility.Visible;
   }

   this.AssociatedObject.MouseMove -= new MouseEventHandler(AssociatedObject_MouseMove);
   AssociatedObject.Cursor = null;
}

private void AssociatedObject_MouseMove(object sender, MouseEventArgs e)
{
   if (!this.IsCursorNameSet)
      return;

   FrameworkElement cursor = Cursor as FrameworkElement;

   Point mousePosition = e.GetPosition(null);
   cursor.Margin = new Thickness(mousePosition.X + OffsetX, mousePosition.Y + OffsetY, 0, 0);

}

5. 添加好上面三个类并重新编译后,我们回到Blend 中,为UserControl 添加新的Behavior->MouseCursorBehavior

addbehavior

6. 在LayoutRoot 中添加鼠标指针图片,命名为cursorArrow

image

将其放在GameScreen 上方,Left 设为0,Top 设为-50

position

lay

7. 选择刚刚添加的MouseCursorBehavior 将CursorName 设为鼠标指针名称cursorArrow,OffsetY 设为50(因为之前它与LayoutRoot有-50的偏差):

set

运行程序便可看到新的鼠标指针效果,源代码下载:




本文转自Gnie博客园博客,原文链接:http://www.cnblogs.com/gnielee/archive/2010/01/09/silverlight-puzzle-game-part11.html,如需转载请自行联系原作者

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