为了方便喜欢Python的同学能使用Python开发自己的球队,所以编写了此SDK。这个SDK基本上是参照C#版SDK改过来的,除了一些复杂的几何算法没有实现外,其他功能都已实现。喜欢的朋友可以自己下了慢慢改善,我也会不断更新这个SDK。下面介绍一下基本的使用吧。
一、导入soccer模块
不需要过多的import导入语句,轻轻松松,简简单单,只需要一句导入语句:
from
soccer import *
二、模块介绍
1. 导入soccer后,我们可以使用如下的一些实例对象:
field_settings
#球场设置信息
game_settings #比赛设置信息
rule_settings #规则设置信息
server_settings #服务器设置信息
communicator #通信对象
game_settings #比赛设置信息
rule_settings #规则设置信息
server_settings #服务器设置信息
communicator #通信对象
2. 类对象如下:
Vector2f
#二维坐标
GameState #比赛状态(比分信息)
ClientInfo #球队信息(球队名,作者)
GameState #比赛状态(比分信息)
ClientInfo #球队信息(球队名,作者)
命令相关的对象及常量如下:
Command
#命令
CommandType_Catch = 'Catch' #扑球
CommandType_Dash = 'Dash' #跑
CommandType_Turn = 'Turn' #转身
CommandType_Stay = 'Stay' #原地不动
CommandType_Kick = 'Kick' #踢球
CommandType_Unknow = 'Unknow' #未知命令
CommandType_Catch = 'Catch' #扑球
CommandType_Dash = 'Dash' #跑
CommandType_Turn = 'Turn' #转身
CommandType_Stay = 'Stay' #原地不动
CommandType_Kick = 'Kick' #踢球
CommandType_Unknow = 'Unknow' #未知命令
所有实现了的类和C#版SDK基本一致,比如Vector2f的操作符重载等。上面列的是主要的一些类和对象,除此之外还包括比如一些角度计算的模块(anglehelper),矩形对象(rectangle) 等。
三、创建球队实例
创建方法和C#版本基本一样,下面的代码应该不需要过多解释:
if
__name__
==
"__main__"
:
"""
entry point of the great team!
"""
myteam = TeamNancy ( 'NancyTeam' , 'CoderZh' )
if communicator . connect ( myteam . info ):
print 'Platform Connected!!!'
while True :
"""
Start the game cycle
"""
wmdata = communicator . getworldmodel () #get the infomation from the server
if ( wmdata == None ):
print 'Game Over!'
exit ()
#get the infomation of the game to my team
myteam . getworldmodel ( wmdata )
#my team think for a while and send the commands to the server
communicator . send_commands ( myteam . think ())
else :
print 'Connect Fail!!!'
"""
entry point of the great team!
"""
myteam = TeamNancy ( 'NancyTeam' , 'CoderZh' )
if communicator . connect ( myteam . info ):
print 'Platform Connected!!!'
while True :
"""
Start the game cycle
"""
wmdata = communicator . getworldmodel () #get the infomation from the server
if ( wmdata == None ):
print 'Game Over!'
exit ()
#get the infomation of the game to my team
myteam . getworldmodel ( wmdata )
#my team think for a while and send the commands to the server
communicator . send_commands ( myteam . think ())
else :
print 'Connect Fail!!!'
再来看看如何创建自己的AI球队的类:
class
TeamNancy
(
object
):
def __init__ ( self , teamname , author ):
self . info = ClientInfo ( teamname , author )
self . wm = WorldModel ()
self . cmds = [ Command () for i in range ( 5 )]
def getworldmodel ( self , wmdata ):
self . wm = wmdata
def think ( self ):
for i in range ( rule_settings . AgentNum ):
temppos = self . wm . ball . pos - self . wm . MyAgents [ i ] . pos
if temppos . getlength () < rule_settings . MaxKickBallDistance :
self . cmds [ i ] . type = CommandType_Kick
self . cmds [ i ] . param1 = 1.0
self . cmds [ i ] . param2 = 0
elif math . fabs ( temppos . getdirection () - self . wm . MyAgents [ i ] . dir ) < 2 :
self . cmds [ i ] . type = CommandType_Dash
self . cmds [ i ] . param1 = rule_settings . MaxDashVel
else :
self . cmds [ i ] . type = CommandType_Turn
self . cmds [ i ] . param1 = temppos . getdirection ()
return self . cmds ;
def __init__ ( self , teamname , author ):
self . info = ClientInfo ( teamname , author )
self . wm = WorldModel ()
self . cmds = [ Command () for i in range ( 5 )]
def getworldmodel ( self , wmdata ):
self . wm = wmdata
def think ( self ):
for i in range ( rule_settings . AgentNum ):
temppos = self . wm . ball . pos - self . wm . MyAgents [ i ] . pos
if temppos . getlength () < rule_settings . MaxKickBallDistance :
self . cmds [ i ] . type = CommandType_Kick
self . cmds [ i ] . param1 = 1.0
self . cmds [ i ] . param2 = 0
elif math . fabs ( temppos . getdirection () - self . wm . MyAgents [ i ] . dir ) < 2 :
self . cmds [ i ] . type = CommandType_Dash
self . cmds [ i ] . param1 = rule_settings . MaxDashVel
else :
self . cmds [ i ] . type = CommandType_Turn
self . cmds [ i ] . param1 = temppos . getdirection ()
return self . cmds ;
四、下载SDK
http://files.cnblogs.com/coderzh/SoccerSDK.rar
五、感谢
感谢 逖靖寒 同学给我们带来了那么好玩的游戏,丰富了我们的生活,带来了很多乐趣。同时希望此Python版SDK能给同学们带来一些帮助,也希望同学们提出宝贵意见,不断的完善这个SDK。谢谢!!
本文转自CoderZh博客园博客,原文链接:http://www.cnblogs.com/coderzh/archive/2008/09/11/1289302.html,如需转载请自行联系原作者