Introducing Holographic Emulation

简介: Holographic Emulation is a new feature that vastly reduces iteration time when developing holographic applications in Unity.

Holographic Emulation is a new feature that vastly reduces iteration time when developing holographic applications in Unity. Developers creating applications for Microsoft HoloLens will immediately benefit by being able to prototype, debug, and iterate on design directly from the Unity Editor without getting bogged down by long build and deploy times. Holographic Emulation works in two different modes: Remoting and Simulation.

holographicremotinganim-2-50

Holographic Remoting allows you to run your application directly from the Editor after connecting to a Windows Holographic device (Microsoft HoloLens). The application will behave as if it were deployed to the device (with full sensor data and positioning), but will actually be running on the host machine. The Game view window will also allow you to see what is being rendered on the device (absent, of course, anything that the wearer of the device sees from the real world).

Holographic Simulation goes one step further, allowing you to run on a simulated device directly in the editor — in other words, no physical device is necessary. This is a great option for development when you have a limited number of devices to share among your team, or you want to get started early with holographic development before getting physical hardware.

Requirements

In order to use Holographic Emulation, you’ll need to be running Unity 5.5 (now currently in beta) on a machine with Windows 10 Anniversary update (or later) installed.

Getting Started

To enable remoting or simulation, open the Holographic Emulation control window from the Editor Windows menu by selecting “Holographic Emulation”:

holographic-emulation-image-0

The Holographic Emulation control window can be moved and docked like any other window; we recommend keeping it visible during development because it has a few settings you’ll want access to when starting your application.

holographic-emulation-image-1

Initially the Emulation Mode will be set to None, which means that your application will run in the Editor without any of the Holographic API functionality.

Holographic Remoting

To enable Remoting, change the Emulation Mode to “Remote to Device”. The interface will change to reflect the additional options available when remoting.

holographic-emulation-image-2To connect to your device, you’ll need to do three things. First, you’ll need to install and run the Remoting Player, available from the Windows Store. Launch the application on the device, and it will enter a waiting state and show the IP address of the device. Additional information about the Remoting Player, including how to enable connection diagnostics, can be found on the Microsoft Windows Dev Center.

holographic-emulation-image-3

Second, enter the IP address of your device in the Remote Machine field. The dropdown button to the right of the field will allow you to select recently used addresses.

Finally, press the “Connect” button.  The connection status should change to a green light with a connected message. You’re now ready to hit Play in the Editor and run your device remotely. You can pause, inspect objects, and debug just like you are running an app in the Editor, because that’s essentially what’s happening, but with video, audio, and device input transmitted back and forth across the network between the host machine and the device. Remoting isn’t useful for validating performance (since it’s using your host machine for all the heavy lifting), but it is a great way to iterate quickly during development.

Holographic Simulation

Running in Simulation mode is even simpler than Remoting. Just change the mode to “Simulate in Editor” and press the Play button. Your application will start with a emulator built into the Editor — no headset required. You can choose from one of five virtual rooms (the same as those supplied with the XDE HoloLens Emulator) as well as specify which virtual hand (left or right) performs gestures.

holographic-emulation-image-4When in Simulation mode, you control a virtual human with a game controller.

holographicsimulationcontrol

Note that in order to use the game controller, the game window will need to have focus. Just clicking the Game view window once after doing anything else with the UI should give it focus.

Known Limitations

  • Speech (PhraseRecognizer) is not currently supported via Holographic Remoting, and instead will intercept speech from the Editor-hosted machine.
  • PhotoCapture can be performed during Holographic Simulation, but since the capture will be performed via a local camera (such as a web cam), you will not be able to retrieve a matrix with TryGetProjectionMatrix or TryGetCameraToWorldMatrix.
  • During Remoting, all audio on the hosted PC (not just that from the app) will redirect to the device.
相关文章
|
C++
【SPSS】两独立样本的曼-惠特尼U检验详细操作教程(附案例实战)
【SPSS】两独立样本的曼-惠特尼U检验详细操作教程(附案例实战)
3042 0
|
3天前
|
云安全 人工智能 安全
AI被攻击怎么办?
阿里云提供 AI 全栈安全能力,其中对网络攻击的主动识别、智能阻断与快速响应构成其核心防线,依托原生安全防护为客户筑牢免疫屏障。
|
13天前
|
域名解析 人工智能
【实操攻略】手把手教学,免费领取.CN域名
即日起至2025年12月31日,购买万小智AI建站或云·企业官网,每单可免费领1个.CN域名首年!跟我了解领取攻略吧~
|
7天前
|
安全 Java Android开发
深度解析 Android 崩溃捕获原理及从崩溃到归因的闭环实践
崩溃堆栈全是 a.b.c?Native 错误查不到行号?本文详解 Android 崩溃采集全链路原理,教你如何把“天书”变“说明书”。RUM SDK 已支持一键接入。
506 204
|
5天前
|
人工智能 移动开发 自然语言处理
2025最新HTML静态网页制作工具推荐:10款免费在线生成器小白也能5分钟上手
晓猛团队精选2025年10款真正免费、无需编程的在线HTML建站工具,涵盖AI生成、拖拽编辑、设计稿转代码等多种类型,均支持浏览器直接使用、快速出图与文件导出,特别适合零基础用户快速搭建个人网站、落地页或企业官网。
672 157
|
11天前
|
人工智能 自然语言处理 安全
国内主流Agent工具功能全维度对比:从技术内核到场景落地,一篇读懂所有选择
2024年全球AI Agent市场规模达52.9亿美元,预计2030年将增长至471亿美元,亚太地区增速领先。国内Agent工具呈现“百花齐放”格局,涵盖政务、金融、电商等多场景。本文深入解析实在智能实在Agent等主流产品,在技术架构、任务规划、多模态交互、工具集成等方面进行全维度对比,结合市场反馈与行业趋势,为企业及个人用户提供科学选型指南,助力高效落地AI智能体应用。
|
5天前
|
数据采集 消息中间件 人工智能
跨系统数据搬运的全方位解析,包括定义、痛点、技术、方法及智能体解决方案
跨系统数据搬运打通企业数据孤岛,实现CRM、ERP等系统高效互通。伴随数字化转型,全球市场规模超150亿美元,中国年增速达30%。本文详解其定义、痛点、技术原理、主流方法及智能体新范式,结合实在Agent等案例,揭示从数据割裂到智能流通的实践路径,助力企业降本增效,释放数据价值。