你对控制台程序的第一感受是什么,是否觉得黑漆漆的,死气沉沉?那么就试着让它变的活泼一点吧,下面我们就动手改变下它的字体颜色,思路非常简单,首先获取到标准输出的句柄,然后设置下控制台的文本属性就可以了。
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#pragma once
#include <iostream>
#include <windows.h>
inline std::ostream& blue(std::ostream &s)
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout, FOREGROUND_BLUE
|FOREGROUND_GREEN|FOREGROUND_INTENSITY);
return s;
}
inline std::ostream& red(std::ostream &s)
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出句柄
SetConsoleTextAttribute(hStdout,FOREGROUND_RED|FOREGROUND_INTENSITY);//设置文本颜色
return s;
}
inline std::ostream& green(std::ostream &s)
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout,
FOREGROUND_GREEN|FOREGROUND_INTENSITY);
return s;
}
inline std::ostream& yellow(std::ostream &s)
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout,
FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_INTENSITY);
return s;
}
inline std::ostream& white(std::ostream &s)
{
HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout,
FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);//R,G,B混合就为白色
return s;
}
struct color
{
color(WORD attribute):m_color(attribute){};
WORD m_color;//颜色值
};
//使用模板函数,推荐这种方式
template <class _Elem, class _Traits>
std::basic_ostream<_Elem,_Traits>&
operator<<(std::basic_ostream<_Elem,_Traits>& i, color& c)
{
HANDLE hStdout=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(hStdout,c.m_color);
return i;
}
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#include "stdafx.h"
#include "ConsoleColor.h"
int main()
{
std::cout<<red<<"嘿嘿,这可是红色的字体哦"<<std::endl;
std::cout << green << "再看看这个呢,绿色的,喜欢不?"<< white << std::endl;
std::cout << color(FOREGROUND_RED|FOREGROUND_GREEN) << "该死,这颜色嘎难看了!"<< white << std::endl;
system("pause");
}
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本文转自Phinecos(洞庭散人)博客园博客,原文链接:http://www.cnblogs.com/phinecos/archive/2008/06/28/1231607.html,如需转载请自行联系原作者