public void SetWindowRegion() { System.Drawing.Drawing2D.GraphicsPath FormPath; FormPath = new System.Drawing.Drawing2D.GraphicsPath(); Rectangle rect = new Rectangle(0, 22, this.Width, this.Height - 22);//this.Left-10,this.Top-10,this.Width-10,this.Height-10); FormPath = GetRoundedRectPath(rect, 30); this.Region = new Region(FormPath); } private GraphicsPath GetRoundedRectPath(Rectangle rect, int radius) { int diameter = radius; Rectangle arcRect = new Rectangle(rect.Location, new Size(diameter, diameter)); GraphicsPath path = new GraphicsPath(); // 左上角 path.AddArc(arcRect, 180, 90); // 右上角 arcRect.X = rect.Right - diameter; path.AddArc(arcRect, 270, 90); // 右下角 arcRect.Y = rect.Bottom - diameter; path.AddArc(arcRect, 0, 90); // 左下角 arcRect.X = rect.Left; path.AddArc(arcRect, 90, 90); path.CloseFigure(); return path; } protected override void OnResize(System.EventArgs e) { this.Region = null; SetWindowRegion(); }
教你一招:构造圆角窗体
http://topic.csdn.net/t/20041128/19/3596094.html
增加命名空间:using System.Drawing.Drawing2D;
添加方法如下:当然各角的点可根据需要确定.
复制
保存
private void Type(Control sender, int p_1, double p_2) { GraphicsPath oPath = new GraphicsPath(); oPath.AddClosedCurve( new Point[] { new Point(0, sender.Height / p_1), new Point(sender.Width / p_1, 0), new Point(sender.Width - sender.Width / p_1, 0), new Point(sender.Width, sender.Height / p_1), new Point(sender.Width, sender.Height - sender.Height / p_1), new Point(sender.Width - sender.Width / p_1, sender.Height), new Point(sender.Width / p_1, sender.Height), new Point(0, sender.Height - sender.Height / p_1) }, (float) p_2); sender.Region = new Region(oPath); }
在窗体的paint和resize事件中增加:Type(this,20,0.1);
参数20和0.1也可以根据自己的需要调整到最佳效