1.11. 总结 - Summary
太阳火神的美丽人生 (http://blog.csdn.net/opengl_es)
本文遵循“署名-非商业用途-保持一致”创作公用协议
1.11. 总结 - Summary
本章主要回顾OpenGL API的基础。在这里,我们提及了大多数重要的OpenGL功能调用。如果你
不曾使用过一段时间OpenGL,希望这个回顾章节足以正确指引你应对使用OpenGL着色器语言编写
着色器的任务。如果你使用过另外的3D图形编程API,那么希望这个简短的回顾足够带你开始使用
OpenGL并编写你自已的着色器。如果还不能,那么下面部分列出了一些资源,可用于学习更多的OpenGL。
-
This chapter has briefly reviewed the fundamentals of the OpenGL API. In it, we've touched on
the majority of the important OpenGL function calls. If you haven't used OpenGL for quite some
time, the hope is that this review chapter has been enough to orient you properly for the task
of using the OpenGL Shading Language to write shaders. If you have been using another 3D
graphics programming API, the hope is that this short overview is enough to get you started
using OpenGL and writing your own shaders. If not, the next section lists a number of resources
for learning more about OpenGL.