调试时的::OutputDebugString("something!");需要用DebugView查看,可以到:http://www.onlinedown.net/soft/62573.htm下载,呵呵
///Server
//////////////////////////////////////// // IOCP.h文件 #ifndef __IOCP_H__ #define __IOCP_H__ #include <winsock2.h> #include <windows.h> #include <Mswsock.h> #define BUFFER_SIZE 1024*4 // I/O请求的缓冲区大小 #define MAX_THREAD 2 // I/O服务线程的数量 // 这是per-I/O数据。它包含了在套节字上处理I/O操作的必要信息 struct CIOCPBuffer { WSAOVERLAPPED ol; SOCKET sClient; // AcceptEx接收的客户方套节字 char *buff; // I/O操作使用的缓冲区 int nLen; // buff缓冲区(使用的)大小 ULONG nSequenceNumber; // 此I/O的序列号 int nOperation; // 操作类型 #define OP_ACCEPT 1 #define OP_WRITE 2 #define OP_READ 3 CIOCPBuffer *pNext; }; // 这是per-Handle数据。它包含了一个套节字的信息 struct CIOCPContext { SOCKET s; // 套节字句柄 SOCKADDR_IN addrLocal; // 连接的本地地址 SOCKADDR_IN addrRemote; // 连接的远程地址 BOOL bClosing; // 套节字是否关闭 int nOutstandingRecv; // 此套节字上抛出的重叠操作的数量 int nOutstandingSend; ULONG nReadSequence; // 安排给接收的下一个序列号 ULONG nCurrentReadSequence; // 当前要读的序列号 CIOCPBuffer *pOutOfOrderReads; // 记录没有按顺序完成的读I/O CRITICAL_SECTION Lock; // 保护这个结构 CIOCPContext *pNext; }; class CIOCPServer // 处理线程 { public: CIOCPServer(); ~CIOCPServer(); // 开始服务 BOOL Start(int nPort = 4567, int nMaxConnections = 2000, int nMaxFreeBuffers = 200, int nMaxFreeContexts = 100, int nInitialReads = 4); // 停止服务 void Shutdown(); // 关闭一个连接和关闭所有连接 void CloseAConnection(CIOCPContext *pContext); void CloseAllConnections(); // 取得当前的连接数量 ULONG GetCurrentConnection() { return m_nCurrentConnection; } // 向指定客户发送文本 BOOL SendText(CIOCPContext *pContext, char *pszText, int nLen); protected: // 申请和释放缓冲区对象 CIOCPBuffer *AllocateBuffer(int nLen); void ReleaseBuffer(CIOCPBuffer *pBuffer); // 申请和释放套节字上下文 CIOCPContext *AllocateContext(SOCKET s); void ReleaseContext(CIOCPContext *pContext); // 释放空闲缓冲区对象列表和空闲上下文对象列表 void FreeBuffers(); void FreeContexts(); // 向连接列表中添加一个连接 BOOL AddAConnection(CIOCPContext *pContext); // 插入和移除未决的接受请求 BOOL InsertPendingAccept(CIOCPBuffer *pBuffer); BOOL RemovePendingAccept(CIOCPBuffer *pBuffer); // 取得下一个要读取的 CIOCPBuffer *GetNextReadBuffer(CIOCPContext *pContext, CIOCPBuffer *pBuffer); // 投递接受I/O、发送I/O、接收I/O BOOL PostAccept(CIOCPBuffer *pBuffer); BOOL PostSend(CIOCPContext *pContext, CIOCPBuffer *pBuffer); BOOL PostRecv(CIOCPContext *pContext, CIOCPBuffer *pBuffer); void HandleIO(DWORD dwKey, CIOCPBuffer *pBuffer, DWORD dwTrans, int nError); // 事件通知函数 // 建立了一个新的连接 virtual void OnConnectionEstablished(CIOCPContext *pContext, CIOCPBuffer *pBuffer); // 一个连接关闭 virtual void OnConnectionClosing(CIOCPContext *pContext, CIOCPBuffer *pBuffer); // 在一个连接上发生了错误 virtual void OnConnectionError(CIOCPContext *pContext, CIOCPBuffer *pBuffer, int nError); // 一个连接上的读操作完成 virtual void OnReadCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer); // 一个连接上的写操作完成 virtual void OnWriteCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer); protected: // 记录空闲结构信息 CIOCPBuffer *m_pFreeBufferList; CIOCPContext *m_pFreeContextList; int m_nFreeBufferCount; int m_nFreeContextCount; CRITICAL_SECTION m_FreeBufferListLock; CRITICAL_SECTION m_FreeContextListLock; // 记录抛出的Accept请求 CIOCPBuffer *m_pPendingAccepts; // 抛出请求列表。 long m_nPendingAcceptCount; CRITICAL_SECTION m_PendingAcceptsLock; // 记录连接列表 CIOCPContext *m_pConnectionList; int m_nCurrentConnection; CRITICAL_SECTION m_ConnectionListLock; // 用于投递Accept请求 HANDLE m_hAcceptEvent; HANDLE m_hRepostEvent; LONG m_nRepostCount; int m_nPort; // 服务器监听的端口 int m_nInitialAccepts; int m_nInitialReads; int m_nMaxAccepts; int m_nMaxSends; int m_nMaxFreeBuffers; int m_nMaxFreeContexts; int m_nMaxConnections; HANDLE m_hListenThread; // 监听线程 HANDLE m_hCompletion; // 完成端口句柄 SOCKET m_sListen; // 监听套节字句柄 LPFN_ACCEPTEX m_lpfnAcceptEx; // AcceptEx函数地址 LPFN_GETACCEPTEXSOCKADDRS m_lpfnGetAcceptExSockaddrs; // GetAcceptExSockaddrs函数地址 BOOL m_bShutDown; // 用于通知监听线程退出 BOOL m_bServerStarted; // 记录服务是否启动 private: // 线程函数 static DWORD WINAPI _ListenThreadProc(LPVOID lpParam); static DWORD WINAPI _WorkerThreadProc(LPVOID lpParam); }; #endif // __IOCP_H__
////////////////////////////////////////////////// // IOCP.cpp文件 #include "iocp.h" #pragma comment(lib, "WS2_32.lib") #include <stdio.h> CIOCPServer::CIOCPServer() { // 列表 m_pFreeBufferList = NULL; m_pFreeContextList = NULL; m_pPendingAccepts = NULL; m_pConnectionList = NULL; m_nFreeBufferCount = 0; m_nFreeContextCount = 0; m_nPendingAcceptCount = 0; m_nCurrentConnection = 0; ::InitializeCriticalSection(&m_FreeBufferListLock); ::InitializeCriticalSection(&m_FreeContextListLock); ::InitializeCriticalSection(&m_PendingAcceptsLock); ::InitializeCriticalSection(&m_ConnectionListLock); // Accept请求 m_hAcceptEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL); m_hRepostEvent = ::CreateEvent(NULL, FALSE, FALSE, NULL); m_nRepostCount = 0; m_nPort = 4567; m_nInitialAccepts = 10; m_nInitialReads = 4; m_nMaxAccepts = 100; m_nMaxSends = 20; m_nMaxFreeBuffers = 200; m_nMaxFreeContexts = 100; m_nMaxConnections = 2000; m_hListenThread = NULL; m_hCompletion = NULL; m_sListen = INVALID_SOCKET; m_lpfnAcceptEx = NULL; m_lpfnGetAcceptExSockaddrs = NULL; m_bShutDown = FALSE; m_bServerStarted = FALSE; // 初始化WS2_32.dll WSADATA wsaData; WORD sockVersion = MAKEWORD(2, 2); ::WSAStartup(sockVersion, &wsaData); } CIOCPServer::~CIOCPServer() { Shutdown(); if(m_sListen != INVALID_SOCKET) ::closesocket(m_sListen); if(m_hListenThread != NULL) ::CloseHandle(m_hListenThread); ::CloseHandle(m_hRepostEvent); ::CloseHandle(m_hAcceptEvent); ::DeleteCriticalSection(&m_FreeBufferListLock); ::DeleteCriticalSection(&m_FreeContextListLock); ::DeleteCriticalSection(&m_PendingAcceptsLock); ::DeleteCriticalSection(&m_ConnectionListLock); ::WSACleanup(); } /////////////////////////////////// // 自定义帮助函数 CIOCPBuffer *CIOCPServer::AllocateBuffer(int nLen) { CIOCPBuffer *pBuffer = NULL; if(nLen > BUFFER_SIZE) return NULL; // 为缓冲区对象申请内存 ::EnterCriticalSection(&m_FreeBufferListLock); if(m_pFreeBufferList == NULL) // 内存池为空,申请新的内存 { pBuffer = (CIOCPBuffer *)::HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(CIOCPBuffer) + BUFFER_SIZE); } else // 从内存池中取一块来使用 { pBuffer = m_pFreeBufferList; m_pFreeBufferList = m_pFreeBufferList->pNext; pBuffer->pNext = NULL; m_nFreeBufferCount --; } ::LeaveCriticalSection(&m_FreeBufferListLock); // 初始化新的缓冲区对象 if(pBuffer != NULL) { pBuffer->buff = (char*)(pBuffer + 1); pBuffer->nLen = nLen; } return pBuffer; } void CIOCPServer::ReleaseBuffer(CIOCPBuffer *pBuffer) { ::EnterCriticalSection(&m_FreeBufferListLock); if(m_nFreeBufferCount <= m_nMaxFreeBuffers) // 将要释放的内存添加到空闲列表中 { memset(pBuffer, 0, sizeof(CIOCPBuffer) + BUFFER_SIZE); pBuffer->pNext = m_pFreeBufferList; m_pFreeBufferList = pBuffer; m_nFreeBufferCount ++ ; } else // 已经达到最大值,真正的释放内存 { ::HeapFree(::GetProcessHeap(), 0, pBuffer); } ::LeaveCriticalSection(&m_FreeBufferListLock); } CIOCPContext *CIOCPServer::AllocateContext(SOCKET s) { CIOCPContext *pContext; // 申请一个CIOCPContext对象 ::EnterCriticalSection(&m_FreeContextListLock); if(m_pFreeContextList == NULL) { pContext = (CIOCPContext *) ::HeapAlloc(::GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(CIOCPContext)); ::InitializeCriticalSection(&pContext->Lock); } else { // 在空闲列表中申请 pContext = m_pFreeContextList; m_pFreeContextList = m_pFreeContextList->pNext; pContext->pNext = NULL; m_nFreeBufferCount --; } ::LeaveCriticalSection(&m_FreeContextListLock); // 初始化对象成员 if(pContext != NULL) { pContext->s = s; } return pContext; } void CIOCPServer::ReleaseContext(CIOCPContext *pContext) { if(pContext->s != INVALID_SOCKET) ::closesocket(pContext->s); // 首先释放(如果有的话)此套节字上的没有按顺序完成的读I/O的缓冲区 CIOCPBuffer *pNext; while(pContext->pOutOfOrderReads != NULL) { pNext = pContext->pOutOfOrderReads->pNext; ReleaseBuffer(pContext->pOutOfOrderReads); pContext->pOutOfOrderReads = pNext; } ::EnterCriticalSection(&m_FreeContextListLock); if(m_nFreeContextCount <= m_nMaxFreeContexts) // 添加到空闲列表 { // 先将关键代码段变量保存到一个临时变量中 CRITICAL_SECTION cstmp = pContext->Lock; // 将要释放的上下文对象初始化为0 memset(pContext, 0, sizeof(CIOCPContext)); // 再放会关键代码段变量,将要释放的上下文对象添加到空闲列表的表头 pContext->Lock = cstmp; pContext->pNext = m_pFreeContextList; m_pFreeContextList = pContext; // 更新计数 m_nFreeContextCount ++; } else { ::DeleteCriticalSection(&pContext->Lock); ::HeapFree(::GetProcessHeap(), 0, pContext); } ::LeaveCriticalSection(&m_FreeContextListLock); } void CIOCPServer::FreeBuffers() { // 遍历m_pFreeBufferList空闲列表,释放缓冲区池内存 ::EnterCriticalSection(&m_FreeBufferListLock); CIOCPBuffer *pFreeBuffer = m_pFreeBufferList; CIOCPBuffer *pNextBuffer; while(pFreeBuffer != NULL) { pNextBuffer = pFreeBuffer->pNext; if(!::HeapFree(::GetProcessHeap(), 0, pFreeBuffer)) { #ifdef _DEBUG ::OutputDebugString(" FreeBuffers释放内存出错!"); #endif // _DEBUG break; } pFreeBuffer = pNextBuffer; } m_pFreeBufferList = NULL; m_nFreeBufferCount = 0; ::LeaveCriticalSection(&m_FreeBufferListLock); } void CIOCPServer::FreeContexts() { // 遍历m_pFreeContextList空闲列表,释放缓冲区池内存 ::EnterCriticalSection(&m_FreeContextListLock); CIOCPContext *pFreeContext = m_pFreeContextList; CIOCPContext *pNextContext; while(pFreeContext != NULL) { pNextContext = pFreeContext->pNext; ::DeleteCriticalSection(&pFreeContext->Lock); if(!::HeapFree(::GetProcessHeap(), 0, pFreeContext)) { #ifdef _DEBUG ::OutputDebugString(" FreeBuffers释放内存出错!"); #endif // _DEBUG break; } pFreeContext = pNextContext; } m_pFreeContextList = NULL; m_nFreeContextCount = 0; ::LeaveCriticalSection(&m_FreeContextListLock); } BOOL CIOCPServer::AddAConnection(CIOCPContext *pContext) { // 向客户连接列表添加一个CIOCPContext对象 ::EnterCriticalSection(&m_ConnectionListLock); if(m_nCurrentConnection <= m_nMaxConnections) { // 添加到表头 pContext->pNext = m_pConnectionList; m_pConnectionList = pContext; // 更新计数 m_nCurrentConnection ++; ::LeaveCriticalSection(&m_ConnectionListLock); return TRUE; } ::LeaveCriticalSection(&m_ConnectionListLock); return FALSE; } void CIOCPServer::CloseAConnection(CIOCPContext *pContext) { // 首先从列表中移除要关闭的连接 ::EnterCriticalSection(&m_ConnectionListLock); CIOCPContext* pTest = m_pConnectionList; if(pTest == pContext) { m_pConnectionList = pContext->pNext; m_nCurrentConnection --; } else { while(pTest != NULL && pTest->pNext != pContext) pTest = pTest->pNext; if(pTest != NULL) { pTest->pNext = pContext->pNext; m_nCurrentConnection --; } } ::LeaveCriticalSection(&m_ConnectionListLock); // 然后关闭客户套节字 ::EnterCriticalSection(&pContext->Lock); if(pContext->s != INVALID_SOCKET) { ::closesocket(pContext->s); pContext->s = INVALID_SOCKET; } pContext->bClosing = TRUE; ::LeaveCriticalSection(&pContext->Lock); } void CIOCPServer::CloseAllConnections() { // 遍历整个连接列表,关闭所有的客户套节字 ::EnterCriticalSection(&m_ConnectionListLock); CIOCPContext *pContext = m_pConnectionList; while(pContext != NULL) { ::EnterCriticalSection(&pContext->Lock); if(pContext->s != INVALID_SOCKET) { ::closesocket(pContext->s); pContext->s = INVALID_SOCKET; } pContext->bClosing = TRUE; ::LeaveCriticalSection(&pContext->Lock); pContext = pContext->pNext; } m_pConnectionList = NULL; m_nCurrentConnection = 0; ::LeaveCriticalSection(&m_ConnectionListLock); } BOOL CIOCPServer::InsertPendingAccept(CIOCPBuffer *pBuffer) { // 将一个I/O缓冲区对象插入到m_pPendingAccepts表中 ::EnterCriticalSection(&m_PendingAcceptsLock); if(m_pPendingAccepts == NULL) m_pPendingAccepts = pBuffer; else { pBuffer->pNext = m_pPendingAccepts; m_pPendingAccepts = pBuffer; } m_nPendingAcceptCount ++; ::LeaveCriticalSection(&m_PendingAcceptsLock); return TRUE; } BOOL CIOCPServer::RemovePendingAccept(CIOCPBuffer *pBuffer) { BOOL bResult = FALSE; // 遍历m_pPendingAccepts表,从中移除pBuffer所指向的缓冲区对象 ::EnterCriticalSection(&m_PendingAcceptsLock); CIOCPBuffer *pTest = m_pPendingAccepts; if(pTest == pBuffer) // 如果是表头元素 { m_pPendingAccepts = pBuffer->pNext; bResult = TRUE; } else // 不是表头元素的话,就要遍历这个表来查找了 { while(pTest != NULL && pTest->pNext != pBuffer) pTest = pTest->pNext; if(pTest != NULL) { pTest->pNext = pBuffer->pNext; bResult = TRUE; } } // 更新计数 if(bResult) m_nPendingAcceptCount --; ::LeaveCriticalSection(&m_PendingAcceptsLock); return bResult; } CIOCPBuffer *CIOCPServer::GetNextReadBuffer(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { if(pBuffer != NULL) { // 如果与要读的下一个序列号相等,则读这块缓冲区 if(pBuffer->nSequenceNumber == pContext->nCurrentReadSequence) { return pBuffer; } // 如果不相等,则说明没有按顺序接收数据,将这块缓冲区保存到连接的pOutOfOrderReads列表中 // 列表中的缓冲区是按照其序列号从小到大的顺序排列的 pBuffer->pNext = NULL; CIOCPBuffer *ptr = pContext->pOutOfOrderReads; CIOCPBuffer *pPre = NULL; while(ptr != NULL) { if(pBuffer->nSequenceNumber < ptr->nSequenceNumber) break; pPre = ptr; ptr = ptr->pNext; } if(pPre == NULL) // 应该插入到表头 { pBuffer->pNext = pContext->pOutOfOrderReads; pContext->pOutOfOrderReads = pBuffer; } else // 应该插入到表的中间 { pBuffer->pNext = pPre->pNext; pPre->pNext = pBuffer->pNext; } } // 检查表头元素的序列号,如果与要读的序列号一致,就将它从表中移除,返回给用户 CIOCPBuffer *ptr = pContext->pOutOfOrderReads; if(ptr != NULL && (ptr->nSequenceNumber == pContext->nCurrentReadSequence)) { pContext->pOutOfOrderReads = ptr->pNext; return ptr; } return NULL; } BOOL CIOCPServer::PostAccept(CIOCPBuffer *pBuffer) // 在监听套节字上投递Accept请求 { // 设置I/O类型 pBuffer->nOperation = OP_ACCEPT; // 投递此重叠I/O DWORD dwBytes; pBuffer->sClient = ::WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED); BOOL b = m_lpfnAcceptEx(m_sListen, pBuffer->sClient, pBuffer->buff, pBuffer->nLen - ((sizeof(sockaddr_in) + 16) * 2), sizeof(sockaddr_in) + 16, sizeof(sockaddr_in) + 16, &dwBytes, &pBuffer->ol); if(!b && ::WSAGetLastError() != WSA_IO_PENDING) { return FALSE; } return TRUE; }; BOOL CIOCPServer::PostRecv(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { // 设置I/O类型 pBuffer->nOperation = OP_READ; ::EnterCriticalSection(&pContext->Lock); // 设置序列号 pBuffer->nSequenceNumber = pContext->nReadSequence; // 投递此重叠I/O DWORD dwBytes; DWORD dwFlags = 0; WSABUF buf; buf.buf = pBuffer->buff; buf.len = pBuffer->nLen; if(::WSARecv(pContext->s, &buf, 1, &dwBytes, &dwFlags, &pBuffer->ol, NULL) != NO_ERROR) { if(::WSAGetLastError() != WSA_IO_PENDING) { ::LeaveCriticalSection(&pContext->Lock); return FALSE; } } // 增加套节字上的重叠I/O计数和读序列号计数 pContext->nOutstandingRecv ++; pContext->nReadSequence ++; ::LeaveCriticalSection(&pContext->Lock); return TRUE; } BOOL CIOCPServer::PostSend(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { // 跟踪投递的发送的数量,防止用户仅发送数据而不接收,导致服务器抛出大量发送操作 if(pContext->nOutstandingSend > m_nMaxSends) return FALSE; // 设置I/O类型,增加套节字上的重叠I/O计数 pBuffer->nOperation = OP_WRITE; // 投递此重叠I/O DWORD dwBytes; DWORD dwFlags = 0; WSABUF buf; buf.buf = pBuffer->buff; buf.len = pBuffer->nLen; if(::WSASend(pContext->s, &buf, 1, &dwBytes, dwFlags, &pBuffer->ol, NULL) != NO_ERROR) { if(::WSAGetLastError() != WSA_IO_PENDING) return FALSE; } // 增加套节字上的重叠I/O计数 ::EnterCriticalSection(&pContext->Lock); pContext->nOutstandingSend ++; ::LeaveCriticalSection(&pContext->Lock); return TRUE; } BOOL CIOCPServer::Start(int nPort, int nMaxConnections, int nMaxFreeBuffers, int nMaxFreeContexts, int nInitialReads) { // 检查服务是否已经启动 if(m_bServerStarted) return FALSE; OutputDebugString("测试!/r/n"); // 保存用户参数 m_nPort = nPort; m_nMaxConnections = nMaxConnections; m_nMaxFreeBuffers = nMaxFreeBuffers; m_nMaxFreeContexts = nMaxFreeContexts; m_nInitialReads = nInitialReads; // 初始化状态变量 m_bShutDown = FALSE; m_bServerStarted = TRUE; // 创建监听套节字,绑定到本地端口,进入监听模式 m_sListen = ::WSASocket(AF_INET, SOCK_STREAM,IPPROTO_IP, NULL, 0, WSA_FLAG_OVERLAPPED); SOCKADDR_IN si; si.sin_family = AF_INET; si.sin_port = ::ntohs(m_nPort); si.sin_addr.S_un.S_addr = INADDR_ANY; if(::bind(m_sListen, (sockaddr*)&si, sizeof(si)) == SOCKET_ERROR) { m_bServerStarted = FALSE; return FALSE; } ::listen(m_sListen, 200); // 创建完成端口对象 m_hCompletion = ::CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0); // 加载扩展函数AcceptEx GUID GuidAcceptEx = WSAID_ACCEPTEX; DWORD dwBytes; ::WSAIoctl(m_sListen, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidAcceptEx, sizeof(GuidAcceptEx), &m_lpfnAcceptEx, sizeof(m_lpfnAcceptEx), &dwBytes, NULL, NULL); // 加载扩展函数GetAcceptExSockaddrs GUID GuidGetAcceptExSockaddrs = WSAID_GETACCEPTEXSOCKADDRS; ::WSAIoctl(m_sListen, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidGetAcceptExSockaddrs, sizeof(GuidGetAcceptExSockaddrs), &m_lpfnGetAcceptExSockaddrs, sizeof(m_lpfnGetAcceptExSockaddrs), &dwBytes, NULL, NULL ); // 将监听套节字关联到完成端口,注意,这里为它传递的CompletionKey为0 ::CreateIoCompletionPort((HANDLE)m_sListen, m_hCompletion, (DWORD)0, 0); // 注册FD_ACCEPT事件。 // 如果投递的AcceptEx I/O不够,线程会接收到FD_ACCEPT网络事件,说明应该投递更多的AcceptEx I/O WSAEventSelect(m_sListen, m_hAcceptEvent, FD_ACCEPT); // 创建监听线程 m_hListenThread = ::CreateThread(NULL, 0, _ListenThreadProc, this, 0, NULL); return TRUE; } void CIOCPServer::Shutdown() { if(!m_bServerStarted) return; // 通知监听线程,马上停止服务 m_bShutDown = TRUE; ::SetEvent(m_hAcceptEvent); // 等待监听线程退出 ::WaitForSingleObject(m_hListenThread, INFINITE); ::CloseHandle(m_hListenThread); m_hListenThread = NULL; m_bServerStarted = FALSE; } DWORD WINAPI CIOCPServer::_ListenThreadProc(LPVOID lpParam) { CIOCPServer *pThis = (CIOCPServer*)lpParam; // 先在监听套节字上投递几个Accept I/O CIOCPBuffer *pBuffer; for(int i=0; i<pThis->m_nInitialAccepts; i++) { pBuffer = pThis->AllocateBuffer(BUFFER_SIZE); if(pBuffer == NULL) return -1; pThis->InsertPendingAccept(pBuffer); pThis->PostAccept(pBuffer); } // 构建事件对象数组,以便在上面调用WSAWaitForMultipleEvents函数 HANDLE hWaitEvents[2 + MAX_THREAD]; int nEventCount = 0; hWaitEvents[nEventCount ++] = pThis->m_hAcceptEvent; hWaitEvents[nEventCount ++] = pThis->m_hRepostEvent; // 创建指定数量的工作线程在完成端口上处理I/O for(i=0; i<MAX_THREAD; i++) { hWaitEvents[nEventCount ++] = ::CreateThread(NULL, 0, _WorkerThreadProc, pThis, 0, NULL); } // 下面进入无限循环,处理事件对象数组中的事件 while(TRUE) { ::OutputDebugString("WSAWaitForMultipleEvents begin/n"); int nIndex = ::WSAWaitForMultipleEvents(nEventCount, hWaitEvents, FALSE,30*1000, FALSE); ::OutputDebugString("WSAWaitForMultipleEvents end/n"); char temp[256]; ::OutputDebugString(itoa(nIndex,temp,10)); // 首先检查是否要停止服务 if(pThis->m_bShutDown || nIndex == WSA_WAIT_FAILED) {::OutputDebugString("pThis->m_bShutDown/n"); // 关闭所有连接 pThis->CloseAllConnections(); ::Sleep(0); // 给I/O工作线程一个执行的机会 // 关闭监听套节字 ::closesocket(pThis->m_sListen); pThis->m_sListen = INVALID_SOCKET; ::Sleep(0); // 给I/O工作线程一个执行的机会 // 通知所有I/O处理线程退出 for(int i=2; i<MAX_THREAD + 2; i++) { ::PostQueuedCompletionStatus(pThis->m_hCompletion, -1, 0, NULL); } // 等待I/O处理线程退出 ::WaitForMultipleObjects(MAX_THREAD, &hWaitEvents[2], TRUE, 5*1000); for(i=2; i<MAX_THREAD + 2; i++) { ::CloseHandle(hWaitEvents[i]); } ::CloseHandle(pThis->m_hCompletion); pThis->FreeBuffers(); pThis->FreeContexts(); ::ExitThread(0); } // 1)定时检查所有未返回的AcceptEx I/O的连接建立了多长时间 if(nIndex == WSA_WAIT_TIMEOUT) {::OutputDebugString("WSA_WAIT_TIMEOUT/n"); pBuffer = pThis->m_pPendingAccepts; while(pBuffer != NULL) { int nSeconds; int nLen = sizeof(nSeconds); // 取得连接建立的时间 ::getsockopt(pBuffer->sClient, SOL_SOCKET, SO_CONNECT_TIME, (char *)&nSeconds, &nLen); // 如果超过2分钟客户还不发送初始数据,就让这个客户go away if(nSeconds != -1 && nSeconds > 2*60) { closesocket(pBuffer->sClient); pBuffer->sClient = INVALID_SOCKET; } pBuffer = pBuffer->pNext; } } else { nIndex = nIndex - WAIT_OBJECT_0; //int nRet = ::WSAWaitForMultipleEvents(1, &hWaitEvents[nIndex], TRUE, 0, FALSE); WSANETWORKEVENTS ne; int nLimit=0; if(nIndex == 0) // 2)m_hAcceptEvent事件对象受信,说明投递的Accept请求不够,需要增加 { ::WSAEnumNetworkEvents(pThis->m_sListen, hWaitEvents[nIndex], &ne); if(ne.lNetworkEvents & FD_ACCEPT) { nLimit = 50; // 增加的个数,这里设为50个 } } else if(nIndex == 1) // 3)m_hRepostEvent事件对象受信,说明处理I/O的线程接受到新的客户 { nLimit = InterlockedExchange(&pThis->m_nRepostCount, 0); ::OutputDebugString("处理I/O的线程接受到新的客户/n"); } else if(nIndex > 1) // I/O服务线程退出,说明有错误发生,关闭服务器 { pThis->m_bShutDown = TRUE; continue; } ::OutputDebugString("投递nLimit个AcceptEx I/O请求/n"); // 投递nLimit个AcceptEx I/O请求 int i = 0; while(i++ < nLimit && pThis->m_nPendingAcceptCount < pThis->m_nMaxAccepts) { pBuffer = pThis->AllocateBuffer(BUFFER_SIZE); if(pBuffer != NULL) { pThis->InsertPendingAccept(pBuffer); pThis->PostAccept(pBuffer); } } } } return 0; } DWORD WINAPI CIOCPServer::_WorkerThreadProc(LPVOID lpParam) { #ifdef _DEBUG ::OutputDebugString(" WorkerThread 启动... /n"); #endif // _DEBUG CIOCPServer *pThis = (CIOCPServer*)lpParam; CIOCPBuffer *pBuffer; DWORD dwKey; DWORD dwTrans; LPOVERLAPPED lpol; while(TRUE) { ::OutputDebugString("GetQueuedCompletionStatus begin/n"); // 在关联到此完成端口的所有套节字上等待I/O完成 BOOL bOK = ::GetQueuedCompletionStatus(pThis->m_hCompletion, &dwTrans, (LPDWORD)&dwKey, (LPOVERLAPPED*)&lpol, WSA_INFINITE); ::OutputDebugString("GetQueuedCompletionStatus completed/n"); if(dwTrans == -1) // 用户通知退出 { #ifdef _DEBUG ::OutputDebugString(" WorkerThread 退出 /n"); #endif // _DEBUG ::ExitThread(0); } pBuffer = CONTAINING_RECORD(lpol, CIOCPBuffer, ol); int nError = NO_ERROR; if(!bOK) // 在此套节字上有错误发生 { SOCKET s; if(pBuffer->nOperation == OP_ACCEPT) { s = pThis->m_sListen; } else { if(dwKey == 0) break; s = ((CIOCPContext*)dwKey)->s; } DWORD dwFlags = 0; if(!::WSAGetOverlappedResult(s, &pBuffer->ol, &dwTrans, FALSE, &dwFlags)) { nError = ::WSAGetLastError(); } } pThis->HandleIO(dwKey, pBuffer, dwTrans, nError); } #ifdef _DEBUG ::OutputDebugString(" WorkerThread 退出 /n"); #endif // _DEBUG return 0; } void CIOCPServer::HandleIO(DWORD dwKey, CIOCPBuffer *pBuffer, DWORD dwTrans, int nError) { CIOCPContext *pContext = (CIOCPContext *)dwKey; #ifdef _DEBUG ::OutputDebugString(" HandleIO... /n"); #endif // _DEBUG // 1)首先减少套节字上的未决I/O计数 if(pContext != NULL) { ::EnterCriticalSection(&pContext->Lock); if(pBuffer->nOperation == OP_READ) pContext->nOutstandingRecv --; else if(pBuffer->nOperation == OP_WRITE) pContext->nOutstandingSend --; ::LeaveCriticalSection(&pContext->Lock); // 2)检查套节字是否已经被我们关闭 if(pContext->bClosing) { #ifdef _DEBUG ::OutputDebugString(" 检查到套节字已经被我们关闭 /n"); #endif // _DEBUG if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0) { ReleaseContext(pContext); } // 释放已关闭套节字的未决I/O ReleaseBuffer(pBuffer); return; } } else { RemovePendingAccept(pBuffer); #ifdef _DEBUG ::OutputDebugString("RemovePendingAccept(pBuffer);/n"); #endif // _DEBUG } // 3)检查套节字上发生的错误,如果有的话,通知用户,然后关闭套节字 if(nError != NO_ERROR) { if(pBuffer->nOperation != OP_ACCEPT) { OnConnectionError(pContext, pBuffer, nError); CloseAConnection(pContext); if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0) { ReleaseContext(pContext); } #ifdef _DEBUG ::OutputDebugString(" 检查到客户套节字上发生错误 /n"); #endif // _DEBUG } else // 在监听套节字上发生错误,也就是监听套节字处理的客户出错了 { // 客户端出错,释放I/O缓冲区 if(pBuffer->sClient != INVALID_SOCKET) { ::closesocket(pBuffer->sClient); pBuffer->sClient = INVALID_SOCKET; } #ifdef _DEBUG ::OutputDebugString(" 检查到监听套节字上发生错误 /n"); #endif // _DEBUG } ReleaseBuffer(pBuffer); return; } //printf("%d/n",pBuffer->nOperation); //#ifdef _DEBUG // ::OutputDebugString((const char *)pBuffer->nOperation); //#endif // _DEBUG // 开始处理 if(pBuffer->nOperation == OP_ACCEPT) { if(dwTrans == 0) { #ifdef _DEBUG ::OutputDebugString(" 监听套节字上客户端关闭 /n"); #endif // _DEBUG if(pBuffer->sClient != INVALID_SOCKET) { ::closesocket(pBuffer->sClient); pBuffer->sClient = INVALID_SOCKET; } } else { // 为新接受的连接申请客户上下文对象 CIOCPContext *pClient = AllocateContext(pBuffer->sClient); if(pClient != NULL) { if(AddAConnection(pClient)) { // 取得客户地址 ::OutputDebugString("AddAConnection(pClient)/n"); int nLocalLen, nRmoteLen; LPSOCKADDR pLocalAddr, pRemoteAddr; m_lpfnGetAcceptExSockaddrs( pBuffer->buff, pBuffer->nLen - ((sizeof(sockaddr_in) + 16) * 2), sizeof(sockaddr_in) + 16, sizeof(sockaddr_in) + 16, (SOCKADDR **)&pLocalAddr, &nLocalLen, (SOCKADDR **)&pRemoteAddr, &nRmoteLen); memcpy(&pClient->addrLocal, pLocalAddr, nLocalLen); memcpy(&pClient->addrRemote, pRemoteAddr, nRmoteLen); // 关联新连接到完成端口对象 ::CreateIoCompletionPort((HANDLE)pClient->s, m_hCompletion, (DWORD)pClient, 0); // 通知用户 pBuffer->nLen = dwTrans; OnConnectionEstablished(pClient, pBuffer); // 向新连接投递几个Read请求,这些空间在套节字关闭或出错时释放 for(int i=0; i<5; i++) { CIOCPBuffer *p = AllocateBuffer(BUFFER_SIZE); if(p != NULL) { if(!PostRecv(pClient, p)) { CloseAConnection(pClient); break; } } } } else // 连接数量已满,关闭连接 { CloseAConnection(pClient); ReleaseContext(pClient); } } else { // 资源不足,关闭与客户的连接即可 ::closesocket(pBuffer->sClient); pBuffer->sClient = INVALID_SOCKET; } } // Accept请求完成,释放I/O缓冲区 ReleaseBuffer(pBuffer); // 通知监听线程继续再投递一个Accept请求 ::InterlockedIncrement(&m_nRepostCount); ::SetEvent(m_hRepostEvent); } else if(pBuffer->nOperation == OP_READ) { if(dwTrans == 0) // 对方关闭套节字 { // 先通知用户 pBuffer->nLen = 0; OnConnectionClosing(pContext, pBuffer); // 再关闭连接 CloseAConnection(pContext); // 释放客户上下文和缓冲区对象 if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0) { ReleaseContext(pContext); } ReleaseBuffer(pBuffer); } else { pBuffer->nLen = dwTrans; // 按照I/O投递的顺序读取接收到的数据 CIOCPBuffer *p = GetNextReadBuffer(pContext, pBuffer); while(p != NULL) { // 通知用户 OnReadCompleted(pContext, p); // 增加要读的序列号的值 ::InterlockedIncrement((LONG*)&pContext->nCurrentReadSequence); // 释放这个已完成的I/O ReleaseBuffer(p); p = GetNextReadBuffer(pContext, NULL); } // 继续投递一个新的接收请求 pBuffer = AllocateBuffer(BUFFER_SIZE); if(pBuffer == NULL || !PostRecv(pContext, pBuffer)) { CloseAConnection(pContext); } } } else if(pBuffer->nOperation == OP_WRITE) { if(dwTrans == 0) // 对方关闭套节字 { // 先通知用户 pBuffer->nLen = 0; OnConnectionClosing(pContext, pBuffer); // 再关闭连接 CloseAConnection(pContext); // 释放客户上下文和缓冲区对象 if(pContext->nOutstandingRecv == 0 && pContext->nOutstandingSend == 0) { ReleaseContext(pContext); } ReleaseBuffer(pBuffer); } else { // 写操作完成,通知用户 pBuffer->nLen = dwTrans; OnWriteCompleted(pContext, pBuffer); // 释放SendText函数申请的缓冲区 ReleaseBuffer(pBuffer); } } } BOOL CIOCPServer::SendText(CIOCPContext *pContext, char *pszText, int nLen) { CIOCPBuffer *pBuffer = AllocateBuffer(nLen); if(pBuffer != NULL) { memcpy(pBuffer->buff, pszText, nLen); return PostSend(pContext, pBuffer); } return FALSE; } void CIOCPServer::OnConnectionEstablished(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { } void CIOCPServer::OnConnectionClosing(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { } void CIOCPServer::OnReadCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { } void CIOCPServer::OnWriteCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { } void CIOCPServer::OnConnectionError(CIOCPContext *pContext, CIOCPBuffer *pBuffer, int nError) { }
//////////////////////////////////////////////// // iocpserver.cpp文件 // CIOCPServer类的测试程序 #include "iocp.h" #include <stdio.h> #include <windows.h> class CMyServer : public CIOCPServer { public: void OnConnectionEstablished(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { printf(" 接收到一个新的连接(%d): %s /n", GetCurrentConnection(), ::inet_ntoa(pContext->addrRemote.sin_addr)); SendText(pContext, pBuffer->buff, pBuffer->nLen); } void OnConnectionClosing(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { printf(" 一个连接关闭! /n" ); } void OnConnectionError(CIOCPContext *pContext, CIOCPBuffer *pBuffer, int nError) { printf(" 一个连接发生错误: %d /n ", nError); } void OnReadCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { SendText(pContext, pBuffer->buff, pBuffer->nLen); } void OnWriteCompleted(CIOCPContext *pContext, CIOCPBuffer *pBuffer) { printf(" 数据发送成功!/n "); } }; void main() { CMyServer *pServer = new CMyServer; // 开启服务 if(pServer->Start()) { printf(" 服务器开启成功... /n"); } else { printf(" 服务器开启失败!/n"); return; } // 创建事件对象,让ServerShutdown程序能够关闭自己 HANDLE hEvent = ::CreateEvent(NULL, FALSE, FALSE, "ShutdownEvent"); ::WaitForSingleObject(hEvent, INFINITE); ::CloseHandle(hEvent); // 关闭服务 pServer->Shutdown(); delete pServer; printf(" 服务器关闭 /n "); }
///Client
////////////////////////////////////////////////////////// // IPClient.cpp文件 #include <winsock2.h> #pragma comment(lib, "WS2_32") // 链接到WS2_32.lib #include <stdio.h> class CInitSock { public: CInitSock(BYTE minorVer = 2, BYTE majorVer = 2) { // 初始化WS2_32.dll WSADATA wsaData; WORD sockVersion = MAKEWORD(minorVer, majorVer); if(::WSAStartup(sockVersion, &wsaData) != 0) { exit(0); } } ~CInitSock() { ::WSACleanup(); } }; CInitSock initSock; // 初始化Winsock库 int main() { // 创建套节字 SOCKET s = ::socket(AF_INET, SOCK_STREAM, IPPROTO_IP); if(s == INVALID_SOCKET) { printf(" Failed socket() /n"); return 0; } // 也可以在这里调用bind函数绑定一个本地地址 // 否则系统将会自动安排 // 填写远程地址信息 sockaddr_in servAddr; servAddr.sin_family = AF_INET; servAddr.sin_port = htons(4567); // 注意,这里要填写服务器程序(TCPServer程序)所在机器的IP地址 // 如果你的计算机没有联网,直接使用127.0.0.1即可 servAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); if(::connect(s, (sockaddr*)&servAddr, sizeof(servAddr)) == -1) { printf(" Failed connect() /n"); return 0; } else printf("connected to 127.0.0.1/n"); char szText[1024]; while(TRUE){ scanf("%s",szText); // 向服务器端发送数据 ::send(s, szText, strlen(szText), 0); } // 关闭套节字 ::closesocket(s); return 0; }
///ShutdownServerApp
//////////////////////////////////// // ServerShutdown.cpp文件 #include <windows.h> int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { HANDLE hEvent = ::OpenEvent(EVENT_ALL_ACCESS, FALSE, "ShutdownEvent"); if(hEvent != NULL) { ::SetEvent(hEvent); ::CloseHandle(hEvent); ::MessageBox(NULL, " 服务器关闭成功!/n", "ServerShutdown", 0); } else { ::MessageBox(NULL, " 服务器还没有启动!/n", "ServerShutdown", 0); } return 0; }