//文件下载,里面有exe可直接运行
http://download.csdn.net/detail/pukuimin1226/6001759
//form后台
//加密类注意要引用 System.Web
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.IO;
using 图片加水印工具.BLL;
namespace 图片加水印工具
{
public partial class Form1 : Form
{
List<string> listExtention = new List<string>();
public Form1()
{
InitializeComponent();
Form.CheckForIllegalCrossThreadCalls = false;
listExtention.AddRange(new string[] { ".jpg", ".gif", ".png" });
ConfigFile.Instanse.fileName = AppDomain.CurrentDomain.BaseDirectory + "图片加水印工具.ini";
}
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
Application.Exit();
Application.ExitThread();
}
#region 在新线程中运行函数
/// <summary>
/// 在新线程中运行函数
/// </summary>
/// <param name="func">传入 函数名(无参、无返回值)</param>
/// <param name="IsBackground">是否为后台线程(后台线程,窗口关闭后就终止线程)</param>
public static void ThreadNew(VoidFunction func, bool IsBackground)
{
Thread th1 = new Thread(new ThreadStart(func));
th1.IsBackground = IsBackground;//后台线程,窗口关闭后就终止线程
th1.Start();
}
/// <summary>
/// 在新线程中运行函数
/// </summary>
/// <param name="func">传入 函数名(有一个参数、无返回值)</param>
/// <param name="para">object参数</param>
/// <param name="IsBackground">是否为后台线程(后台线程,窗口关闭后就终止线程)</param>
public static Thread ThreadNew(ParamFunction func, object para, bool IsBackground)
{
Thread th1 = new Thread(new ParameterizedThreadStart(func));
//判断状态
//((int)th1.ThreadState &((int)ThreadState.Running | (int)ThreadState.Suspended) ) == 0
th1.IsBackground = IsBackground;
th1.Start(para);
return th1;
}
/// <summary>
/// 允许线程之间进行操作
/// </summary>
public static void OprateBetweenThread()
{
System.Windows.Forms.Control.CheckForIllegalCrossThreadCalls = false;
}
/// <summary>
/// 无参的、返回值为void的委托,可以用来做参数名
/// </summary>
public delegate void VoidFunction();
/// <summary>
/// 有一个参数的、返回值为void的委托,可以用来做参数名
/// </summary>
public delegate void ParamFunction(object para);
#endregion
private void lb_selectDir_Click(object sender, EventArgs e)
{
FolderBrowserDialog fbd = new FolderBrowserDialog();
if (fbd.ShowDialog() == DialogResult.OK)
{
txtDir.Text = fbd.SelectedPath;
ConfigFile.Instanse["txtDir"] = txtDir.Text;
}
}
private void lb_selectMark_Click(object sender, EventArgs e)
{
OpenFileDialog ofd = new OpenFileDialog();
//设置文件类型
ofd.Filter = "png(*.png)|*.png|jpg(*.jpg)|*.jpg|gif(*.gif)|*.gif";
//设置默认文件类型显示顺序
ofd.FilterIndex = 1;
//保存对话框是否记忆上次打开的目录
ofd.RestoreDirectory = true;
//点了保存按钮进入
if (ofd.ShowDialog() == DialogResult.OK)
{
txtMark.Text = ofd.FileName.ToString();
ConfigFile.Instanse["txtMark"]=txtMark.Text;
}
}
int success = 0; //成功
int falure = 0; //失败
int total = 0;
private void MakeWaterMark()
{
success = 0;
falure = 0;
total = 0;
string errmsg = "";
string markPicPath = txtMark.Text.Trim();
string strtxtDir = txtDir.Text.Trim();
if (strtxtDir == "" || markPicPath == "")
{
MessageBox.Show("请选择目录和水印文件!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
else if (Directory.Exists(strtxtDir) == false)
{
MessageBox.Show("文件夹不存在!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Stop);
}
else
{
btnExec.Enabled = false;
List<string> PictureList = new List<string>();
lb_statusInfo.Text = "状态:正在检索图片…";
SearchFile(txtDir.Text.Trim(), ref PictureList);
foreach (string s in PictureList)
{
try
{
MakeWaterPic(s, "", markPicPath, "");
success++;
}
catch (Exception er)
{
falure++;
errmsg += er.Message;
}
total++;
lb_statusInfo.Text = "状态:正在为第" + (total + 1) + "张图片加水印…";
}
lb_statusInfo.Text = "状态:完成!共" + total + ",成功" + success + ",失败" + falure;
btnExec.Enabled = true;
if (errmsg != "") MessageBox.Show(errmsg, "执行完成,部分文件出错信息", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
public void SearchFile(string parentDir, ref List<string> PictureList)
{
try
{
string[] subFiles = Directory.GetFiles(parentDir);
string[] subDirs = Directory.GetDirectories(parentDir, "*.*", SearchOption.TopDirectoryOnly);
PictureList.AddRange(subFiles);
foreach (string dir in subDirs)
{
SearchFile(dir, ref PictureList);
}
}
catch (Exception ex) { }
}
private string MakeWaterPic(string SourcePicPath, string WaterText, string WaterPath, string SaveName)
{
if (File.Exists(SourcePicPath) == false)
{
return "-1";//文件不存在
}
string extension = Path.GetExtension(SourcePicPath).ToLower();//后缀
if (listExtention.Contains(extension) == false) throw new Exception("不允许的后缀:" + SourcePicPath + "\n");
string fileName = "";
if (SaveName.Trim() != "") fileName = SaveName;
else fileName = DateTime.Now.ToString("yyyy-MM-dd_hhmmssfff");
//加文字水印
System.Drawing.Image image = System.Drawing.Image.FromFile(SourcePicPath, true);
int imgwidth = image.Width;
int imgheight = image.Height;
using (System.Drawing.Bitmap bitmap = new Bitmap(image.Width, image.Height))
{
using (System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(bitmap))//
{
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.High;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.Clear(System.Drawing.Color.Transparent);
g.DrawImage(image, 0, 0, imgwidth, imgheight);//画上原图片
image.Dispose();
//g.DrawImage(image, 0, 0, image.Width, image.Height);
if (WaterText != "")
{
Font f = new Font("Verdana", 32);
Brush b = new SolidBrush(Color.Yellow);
g.DrawString(WaterText, f, b, 10, 10);
}
//g.Dispose();
//加图片水印
System.Drawing.Image copyImage = System.Drawing.Image.FromFile(WaterPath);
g.DrawImage(copyImage, new Rectangle(imgwidth - copyImage.Width, imgheight - copyImage.Height, copyImage.Width, copyImage.Height), 0, 0, copyImage.Width, copyImage.Height, GraphicsUnit.Pixel);
if (File.Exists(SourcePicPath))
{
File.Delete(SourcePicPath);
}
//保存加水印过后的图片,删除原始图片
// string newPath = fileName + extension;
switch (extension)
{
case ".jpg":
bitmap.Save(SourcePicPath, System.Drawing.Imaging.ImageFormat.Jpeg);
break;
case ".gif":
bitmap.Save(SourcePicPath, System.Drawing.Imaging.ImageFormat.Gif);
break;
case ".png":
bitmap.Save(SourcePicPath, System.Drawing.Imaging.ImageFormat.Png);
break;
default:
throw new Exception("不允许的后缀:" + SourcePicPath);
}
}
}
return "1";
// Response.Redirect(newPath);
//}
}
private void btnExec_Click(object sender, EventArgs e)
{
ThreadNew(MakeWaterMark, true);
}
private void Form1_Load(object sender, EventArgs e)
{
txtDir.Text = ConfigFile.Instanse["txtDir"];
txtMark.Text = ConfigFile.Instanse["txtMark"];
}
}
}
//加/解密类
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Security.Cryptography;
using System.Web.Security;
namespace 图片加水印工具.BLL
{
/// <summary>
/// 可逆加密解密类
/// </summary>
public static class DesEncrypt
{
/// <summary>
/// 解密函数
/// </summary>
/// <param name="Text">要解密的字符串(必须是经过加密后的字符串才能解密成功)</param>
/// <param name="sKey">key</param>
/// <returns></returns>
public static string Decrypt(string Text, string sKey)
{
DESCryptoServiceProvider provider = new DESCryptoServiceProvider();
int num = Text.Length / 2;
byte[] buffer = new byte[num];
for (int i = 0; i < num; i++)
{
int num3 = Convert.ToInt32(Text.Substring(i * 2, 2), 0x10);
buffer[i] = (byte)num3;
}
provider.Key = Encoding.ASCII.GetBytes(FormsAuthentication.HashPasswordForStoringInConfigFile(sKey, "md5").Substring(0, 8));
provider.IV = Encoding.ASCII.GetBytes(FormsAuthentication.HashPasswordForStoringInConfigFile(sKey, "md5").Substring(0, 8));
MemoryStream stream = new MemoryStream();
CryptoStream stream2 = new CryptoStream(stream, provider.CreateDecryptor(), CryptoStreamMode.Write);
stream2.Write(buffer, 0, buffer.Length);
stream2.FlushFinalBlock();
return Encoding.Default.GetString(stream.ToArray());
}
/// <summary>
/// 加密函数
/// </summary>
/// <param name="Text">要加密的字符串</param>
/// <param name="sKey">key</param>
/// <returns></returns>
public static string Encrypt(string Text, string sKey)
{
DESCryptoServiceProvider provider = new DESCryptoServiceProvider();
byte[] bytes = Encoding.Default.GetBytes(Text);
provider.Key = Encoding.ASCII.GetBytes(FormsAuthentication.HashPasswordForStoringInConfigFile(sKey, "md5").Substring(0, 8));
provider.IV = Encoding.ASCII.GetBytes(FormsAuthentication.HashPasswordForStoringInConfigFile(sKey, "md5").Substring(0, 8));
MemoryStream stream = new MemoryStream();
CryptoStream stream2 = new CryptoStream(stream, provider.CreateEncryptor(), CryptoStreamMode.Write);
stream2.Write(bytes, 0, bytes.Length);
stream2.FlushFinalBlock();
StringBuilder builder = new StringBuilder();
foreach (byte num in stream.ToArray())
{
builder.AppendFormat("{0:X2}", num);
}
return builder.ToString();
}
/// <summary>
/// 字符串解密
/// </summary>
/// <param name="Text">要解密的字符串(必须是加密后的!不然格式不对!)</param>
/// <returns></returns>
public static string Decrypt(string Text)
{
return Decrypt(Text, "4B2A9A696326C4C3770DED74D5AFCECA");
}
/// <summary>
/// 字符串加密
/// </summary>
/// <param name="Text">要加密的字符串</param>
/// <returns></returns>
public static string Encrypt(string Text)
{
return Encrypt(Text, "4B2A9A696326C4C3770DED74D5AFCECA");
}
}
}
//文件保存信息类
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.IO;
namespace 图片加水印工具.BLL
{
#region 配置文件类 ConfigFile
/// <summary>
/// 配置文件类 ConfigFile,内容存储到文件中,继承自配置接口 (一定要给ConfigFile.Instanse.fileName 赋值)
/// </summary>
public class ConfigFile : IConfig
{
#region 文件物理路径 fileName
private string _fileName = "";
/// <summary>
/// 文件物理路径
/// </summary>
public string fileName
{
get { return _fileName; }
set { _fileName = value; }
}
#endregion
private ConfigFile() { }
#region 单例模式,返回一个静态实例 Instanse
private static ConfigFile _Instance;
/// <summary>
/// 实例
/// </summary>
public static ConfigFile Instanse
{
get { if (_Instance == null) { _Instance = new ConfigFile(); } return _Instance; }
}
#endregion
#region CreateFile()文件不存在则创建文件
/// <summary>
/// CreateFile()文件不存在则创建文件
/// </summary>
/// <returns>返回文件是否是新建的</returns>
public bool CreateFile()
{
bool isCreate = false;
if (!File.Exists(fileName))
{
using (File.Create(fileName))//创建完成后立即释放资源,否则会占用、报错
{
}
isCreate = true;
}
return isCreate;
}
#endregion
#region 支持Get,set方法取值、加入值、修改值 this[Key]
/// <summary>
/// 索引函数
/// </summary>
/// <param name="Key">键(key)</param>
/// <returns></returns>
public string this[string Key]
{
get
{
if (CreateFile())//如果是刚新建的空文件,返回空
{
return "";
}
else
{
string[] lines = File.ReadAllLines(fileName, Encoding.UTF8);
foreach (string line in lines)
{
var match = Regex.Match(line, @"(\w+)=([\w\W]+)");
string linekey = match.Groups[1].Value;
string lineValue = match.Groups[2].Value;
if (linekey == Key)
{
return lineValue; //如果匹配,返回找到的值
}
}
return "";//如果上面没找到,返回空
}
}
set
{
if (CreateFile())
{
File.AppendAllText(fileName, Key + "=" + value + "\r\n");//如果是新建的文件 ,直接加入
}
else
{
string[] lines = File.ReadAllLines(fileName, Encoding.UTF8);
for (int i = 0; i < lines.Length; i++)
{
string line = lines[i];
var match = Regex.Match(line, @"(\w+)=(\w+)");
string linekey = match.Groups[1].Value;
string lineValue = match.Groups[2].Value;
//逐行找,如果遇到名字等于name的就把这一行的值修改
//然后写回文件
if (linekey == Key)
{
lines[i] = linekey + "=" + value;
File.WriteAllLines(fileName, lines);
return;//如果找到值并修改了,不继续向下执行
}
}
File.AppendAllText(fileName, Key + "=" + value + "\r\n");//如果上面没找到,加入键值到文件结尾
}
}
}
#endregion
#region 得到所有键名称的集合 List<string>
/// <summary>
/// 得到所有键名称的集合 List《string》
/// </summary>
public string[] Keys
{
get
{
List<string> listKey = new List<string>();
if (CreateFile())
{
return listKey.ToArray();
}
else
{
string[] lines = File.ReadAllLines(fileName, Encoding.UTF8);
foreach (string line in lines)
{
var match = Regex.Match(line, @"(\w+)=(\w+)");
string linekey = match.Groups[1].Value;
listKey.Add(linekey);
}
return listKey.ToArray();
}
}
}
#endregion
#region 是否存在键 KeyExists(Key)
/// <summary>
/// 是否存在键 KeyExists(Key)
/// </summary>
/// <param name="Key">键名称</param>
/// <returns></returns>
public bool KeyExists(string Key)
{
return (Keys as ICollection<string>).Contains(Key);
}
#endregion
}
#endregion
#region 加密的配置文件类 ConfigFileDES
/// <summary>
/// 加密的配置文件类 ConfigFileDES,内容存储到文件中,使用时必须调用 ConfigFileDES.Instanse.SetIConfig(IConfig) 赋值
/// </summary>
public class ConfigFileDES : IConfig
{
private IConfig _iconfig = null;
/// <summary>
/// 接口变量
/// </summary>
public IConfig iconfig
{
get { return _iconfig; }
set { _iconfig = value; }
}
private ConfigFileDES() { }
private static ConfigFileDES _Instance;
/// <summary>
/// 实例
/// </summary>
public static ConfigFileDES Instanse
{
get { if (_Instance == null) { _Instance = new ConfigFileDES(); } return _Instance; }
}
/// <summary>
/// 传入一个可操作的继承自IConfig的类的对象
/// </summary>
/// <param name="iconfig">继承自IConfig的类的对象</param>
public void SetIConfig(IConfig iconfig)//本加密类是在其它实现IConfig的类基础上进行,必须要传入一个类的实例
{
this.iconfig = iconfig;
}
/// <summary>
/// 索引函数
/// </summary>
/// <param name="key">名称(key)</param>
/// <returns></returns>
public string this[string key]
{
get
{
if (iconfig[key] == "") return "";
return DesEncrypt.Decrypt(iconfig[key]);//解密后 取出
}
set
{
iconfig[key] = DesEncrypt.Encrypt(value);//加密后 存入
}
}
/// <summary>
/// 所有键的集合
/// </summary>
public string[] Keys
{
get { return iconfig.Keys; }
}
/// <summary>
/// 是否存在
/// </summary>
/// <param name="key">键(key)</param>
/// <returns></returns>
public bool KeyExists(string key)
{
return iconfig.KeyExists(key);
}
}
#endregion
#region 配置接口 IConfig
/// <summary>
/// 配置接口 IConfig
/// </summary>
public interface IConfig
{
/// <summary>
/// 通过键得到对应的值
/// </summary>
/// <param name="Key">键(key)</param>
/// <returns></returns>
string this[string Key] { get; set; }
/// <summary>
/// 返回存在的键的集合
/// </summary>
string[] Keys { get; }
/// <summary>
/// 是否存在键
/// </summary>
/// <param name="Key">键名</param>
/// <returns></returns>
bool KeyExists(string Key);
}
#endregion
}
//窗体