如果你要再IOS上面跑monkey 前提是要有 被测APP的源码@!
真机测试monkey我还没研究到!后续!
本帖面向对象是初学IOS monkey的 哥们,高手别吐槽!!!!
我会后续更新
第一步:打开Xcode 再把AppDebug到你模拟器上
第二步:再打开profile
第三步:选择automation
第四步:选择js
第五步:贴如代码
// Copyright (c) 2013 Jonathan Penn (http://cocoamanifest.net/)// Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions:// The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software.// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE."use strict";functionUIAutoMonkey(){this.config={numberOfEvents:1000,delayBetweenEvents:0.05,// In seconds// If the following line is uncommented, then screenshots are taken// every "n" seconds.//screenshotInterval: 5,// Events are triggered based on the relative weights here. The event// with this highest number gets triggered the most.//// If you want to add your own "events", check out the event method// definitions below.eventWeights:{tap:500,drag:1,flick:1,orientation:1,clickVolumeUp:1,clickVolumeDown:1,lock:1,pinchClose:10,pinchOpen:10,shake:1},// Probability that touch events will have these different propertiestouchProbability:{multipleTaps:0.05,multipleTouches:0.05,longPress:0.05}// Uncomment the following to restrict events to a rectangluar area of// the screen/* frame. { origin: {x: 0, y: 0}, size: {width: 100, height: 50} } */};}// --- --- --- --- // Event Methods // // Any event probability in the hash above corresponds to a related event // method below. So, a "tap" probability will trigger a "tap" method. // // If you want to add your own events, just add a probability to the hash // above and then add a corresponding method below. Boom! // // Each event method can call any other method on this UIAutoMonkey object. // All the methods at the end are helpers at your disposal and feel free to // add your own.UIAutoMonkey.prototype.allEvents={tap:function(){this.target().tapWithOptions({x:this.randomX(),y:this.randomY()},{tapCount:this.randomTapCount(),touchCount:this.randomTouchCount(),duration:this.randomTapDuration()});},drag:function(){this.target().dragFromToForDuration({x:this.randomX(),y:this.randomY()},{x:this.randomX(),y:this.randomY()},0.5);},flick:function(){this.target().flickFromTo({x:this.randomX(),y:this.randomY()},{x:this.randomX(),y:this.randomY()});},orientation:function(){varorientations=[UIA_DEVICE_ORIENTATION_PORTRAIT,UIA_DEVICE_ORIENTATION_PORTRAIT_UPSIDEDOWN,UIA_DEVICE_ORIENTATION_LANDSCAPELEFT,UIA_DEVICE_ORIENTATION_LANDSCAPERIGHT];vari=Math.floor(Math.random()*10)%orientations.length;varnewOrientation=orientations[i];this.target().setDeviceOrientation(newOrientation);this.delay(0.9);},clickVolumeUp:function(){this.target().clickVolumeUp();},clickVolumeDown:function(){this.target().clickVolumeUp();},lock:function(){this.target().lockForDuration(Math.random()*3);},pinchClose:function(){this.target().pinchCloseFromToForDuration({x:this.randomX(),y:this.randomY()},{x:this.randomX(),y:this.randomY()},0.5);},pinchOpen:function(){this.target().pinchOpenFromToForDuration({x:this.randomX(),y:this.randomY()},{x:this.randomX(),y:this.randomY()},0.5);},shake:function(){this.target().shake();}};// --- --- --- --- // Helper methods //UIAutoMonkey.prototype.RELEASE_THE_MONKEY=function(){// Called at the bottom of this script. to, you know...//// RELEASE THE MONKEY!for(vari=0;i<this.config.numberOfEvents;i++){this.triggerRandomEvent();if(this.config.screenshotInterval)this.takeScreenShotIfItIsTime();this.delay();}};UIAutoMonkey.prototype.triggerRandomEvent=function(){varname=this.chooseEventName();// Find the event method based on the name of the eventvarevent=this.allEvents[name];event.apply(this);};UIAutoMonkey.prototype.target=function(){// Return the local target.returnUIATarget.localTarget();};UIAutoMonkey.prototype.delay=function(seconds){// Delay the target by `seconds` (can be a fraction)// Defaults to setting in configurationseconds=seconds||this.config.delayBetweenEvents;this.target().delay(seconds);};UIAutoMonkey.prototype.chooseEventName=function(){// Randomly chooses an event name from the `eventsWeight` dictionary// based on the given weights.varcalculatedEventWeights=[];vartotalWeight=0;varevents=this.config.eventWeights;for(vareventinevents){if(events.hasOwnProperty(event)){calculatedEventWeights.push({weight:events[event]+totalWeight,event:event});totalWeight+=events[event];}}varchosenWeight=Math.random()*1000%totalWeight;for(vari=0;i<calculatedEventWeights.length;i++){if(chosenWeight<calculatedEventWeights[i].weight){returncalculatedEventWeights[i].event;}}throw"No even was chosen!";};UIAutoMonkey.prototype.screenWidth=function(){// Need to adjust by one to stay within rectanglereturnthis.target().rect().size.width-1;};UIAutoMonkey.prototype.screenHeight=function(){// Need to adjust by one to stay within rectanglereturnthis.target().rect().size.height-1;};UIAutoMonkey.prototype.randomX=function(){varmin,max;if(this.config.frame){// Limits coordinates to given frame. if set in configmin=this.config.frame.origin.x;max=this.config.frame.size.width+min;}else{// Returns a random X coordinate within the screen rectanglemin=0;max=this.screenWidth();}returnMath.floor(Math.random()*(max-min)+min)+1;};UIAutoMonkey.prototype.randomY=function(){varmin,max;if(this.config.frame){// Limits coordinates to given frame. if set in configmin=this.config.frame.origin.y;max=this.config.frame.size.height+min;}else{// Returns a random Y coordinate within the screen rectanglemin=0;max=this.screenHeight();}returnMath.floor(Math.random()*(max-min)+min)+1;};UIAutoMonkey.prototype.randomTapCount=function(){// Calculates a tap count for tap events based on touch probabilitiesif(this.config.touchProbability.multipleTaps>Math.random()){returnMath.floor(Math.random()*10)%3+1;}elsereturn1;};UIAutoMonkey.prototype.randomTouchCount=function(){// Calculates a touch count for tap events based on touch probabilitiesif(this.config.touchProbability.multipleTouches>Math.random()){returnMath.floor(Math.random()*10)%3+1;}elsereturn1;};UIAutoMonkey.prototype.randomTapDuration=function(){// Calculates whether or not a tap should be a long press based on// touch probabilitiesif(this.config.touchProbability.longPress>Math.random()){return0.5;}elsereturn0;};UIAutoMonkey.prototype.randomRadians=function(){// Returns a random radian valuereturnMath.random()*10%(3.14159*2);};UIAutoMonkey.prototype.takeScreenShotIfItIsTime=function(){varnow=(newDate()).valueOf();if(!this._lastScreenshotTime)this._lastScreenshotTime=0;if(now-this._lastScreenshotTime>this.config.screenshotInterval*1000){varfilename="monkey-"+(newDate()).toISOString().replace(/[:\.]+/g,"-");this.target().captureScreenWithName(filename);this._lastScreenshotTime=now;}};// Commodity function to call RELEASE_THE_MONKEY directly on UIAutoMonkey // if you don't need to customize your instanceUIAutoMonkey.RELEASE_THE_MONKEY=function(){(newUIAutoMonkey()).RELEASE_THE_MONKEY();};UIAutoMonkey.RELEASE_THE_MONKEY();
第六步:点击播放
这就OK了!!!