WCF版的PetShop之三:实现分布式的Membership和上下文传递

简介:

通过上一篇了解了模块内基本的层次划分之后,接下来我们来聊聊PetShop中一些基本基础功能的实现,以及一些设计、架构上的应用如何同WCF进行集成。本篇讨论两个问题:实现分布式的Membership和客户端到服务端上下文(Context)的传递。

一、 如何实现用户验证

对登录用户的验证是大部分应用所必需的,对于ASP.NET来说,用户验证及帐号管理实现在成员资格(Membership)模块中。同ASP.NET的其他模块一样,微软在设计Membership的时候,为了实现更好地可扩展性,采用了策略(Strategy)设计模式:将模块相关的功能定义在被称为Provider的抽象类型中,并通过继承它提供具体的Provider。如果这些原生的Provider不能满足你的需求,你也可以通过继承该抽象的Provider,创建自定义的Provider。通过ASP.NET提供的配置,你可以很轻易地把自定义的Provider应用到你的应用之中。在一般情况下,最终的编程人员并不通过Provider调用相关的功能,而是通过一个外观(Facade)类实现对相关功能的调用。

ASP.NET成员资格模块的设计基本上可以通过下面的类图1反映出来:最终的编程人员通过外观类型(Façade Class)Membership调用成员资格相关的功能,比如用户认证、用户注册、修改密码等;Membership通过抽象类MembershipProvider提供所有的功能,至于最终的实现,则定义在一个个具体的MembershipProvider中。基于成员资格信息不同的存储方式,ASP.NET提供了两个原生的MembershipProvider:SqlMembershipProviderActiveDirectoryMembershipProvider,前者基于SQL Server数据库,后者基于AD。如果这两个MembershipProvider均不能满足需求,我们还可以自定义MembershipProvider。

clip_image002

图1 ASP.NET Membership 设计原理

我们的案例并不会部署于AD之中,所以不能使用ActiveDirectoryMembershipProvider;直接通过Web服务器进行数据库的存取又不符合上述物理部署的要求(通过应用服务器进行数据库访问),所以SqlMembershipProvider也不能为我们所用。为此需要自定义MembershipProvider,通过WCF服务调用的形式提供成员资格所有功能的实现。我们将该自定义MembershipProvider称为RemoteMembershipProvider。图2揭示了RemoteMembershipProvider实现的原理:RemoteMembershipProvider通过调用WCF服务MembershipService提供对成员资格所有功能的实现;MembershipService则通过调用Membership实现服务;最终的实现还是落在了SqlMembershipProvider这个原生的MembershipProvider上。

clip_image004

图2 RemoteMembershipProvider实现原理

1、服务契约和服务实现

首先来看看MembershipService实现的服务契约的定义。由于MembershipService最终是为RemoteMembershipProvider这个自定义MembershipProvider服务的,所以服务操作的定义是基于MembershipProvider的API定义。MembershipProvider包含两种类型的成员:属性和方法,简单起见,我们可以为MembershipProvider每一个抽象方法定义一个匹配的服务操作;而对于所有属性,完全采用服务端(应用服务器)的MembershipProvider相关属性。在RemoteMembershipProvider初始化的时候通过调用MembershipService获取所有服务端MembershipProvider的配置信息。为此,我们为MembershipProvider的所有属性定义了一个数据契约:MembershipConfigData。在PetShop中,MembershipConfigData和服务契约一起定义在Infrastructures.Service.Interface项目中。

   1: using System.Runtime.Serialization;
   2: using System.Web.Security;
   3: namespace Artech.PetShop.Infrastructures.Service.Interface
   4: {
   5:     [DataContract(Namespace = "http://www.artech.com/")]
   6:     public class MembershipConfigData
   7:     {
   8:         [DataMember]
   9:         public  string ApplicationName
  10:         { get; set; }
  11:  
  12:         [DataMember]
  13:         public bool EnablePasswordReset
  14:         { get; set; }
  15:  
  16:         [DataMember]
  17:         public bool EnablePasswordRetrieval
  18:         { get; set; }
  19:  
  20:         [DataMember]
  21:         public int MaxInvalidPasswordAttempts
  22:         { get; set; }
  23:  
  24:         [DataMember]
  25:         public int MinRequiredNonAlphanumericCharacters
  26:         { get; set; }
  27:  
  28:         [DataMember]
  29:         public int MinRequiredPasswordLength
  30:         { get; set; }
  31:  
  32:         [DataMember]
  33:         public int PasswordAttemptWindow
  34:         { get; set; }
  35:  
  36:         [DataMember]
  37:         public MembershipPasswordFormat PasswordFormat
  38:         { get; set; }
  39:  
  40:         [DataMember]
  41:         public string PasswordStrengthRegularExpression
  42:         { get; set; }
  43:  
  44:         [DataMember]
  45:         public bool RequiresQuestionAndAnswer
  46:         { get; set; }
  47:  
  48:         [DataMember]
  49:         public bool RequiresUniqueEmail
  50:         { get; set; }
  51:     }
  52: }

在服务契约中,定义了一个额外的方法GetMembershipConfigData获取服务端MembershipProvider的所有配置信息,而对于服务操作的定义,则与MembershipProvider同名抽象方法相对应。

   1: using System.ServiceModel;
   2: using System.Web.Security;
   3: namespace Artech.PetShop.Infrastructures.Service.Interface
   4: {
   5:     [ServiceContract(Namespace="http://www.artech.com/")]
   6:     public interface IMembershipService
   7:     {
   8:         [OperationContract]
   9:         bool ChangePassword(string username, string oldPassword, string newPassword);
  10:         [OperationContract]
  11:         bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer);
  12:         [OperationContract]
  13:         MembershipUser CreateUser(string username, string password, string email, string passwordQuestion, string passwordAnswer, bool isApproved, object providerUserKey, out MembershipCreateStatus status);
  14:         [OperationContract]
  15:         bool DeleteUser(string username, bool deleteAllRelatedData);
  16:         [OperationContract]
  17:         MembershipUserCollection FindUsersByEmail(string emailToMatch, int pageIndex, int pageSize, out int totalRecords);
  18:         [OperationContract]
  19:         MembershipUserCollection FindUsersByName(string usernameToMatch, int pageIndex, int pageSize, out int totalRecords);
  20:         [OperationContract]
  21:         MembershipUserCollection GetAllUsers(int pageIndex, int pageSize, out int totalRecords);
  22:         [OperationContract]
  23:         int GetNumberOfUsersOnline();
  24:         [OperationContract]
  25:         string GetPassword(string username, string answer);
  26:         [OperationContract(Name="GetUserByName")]
  27:         MembershipUser GetUser(string username, bool userIsOnline);
  28:         [OperationContract(Name="GetUserByID")]
  29:         MembershipUser GetUser(object providerUserKey, bool userIsOnline);
  30:         [OperationContract]
  31:         string GetUserNameByEmail(string email);
  32:         [OperationContract]
  33:         string ResetPassword(string username, string answer);
  34:         [OperationContract]
  35:         bool UnlockUser(string userName);
  36:         [OperationContract]
  37:         void UpdateUser(MembershipUser user);
  38:         [OperationContract]
  39:         bool ValidateUser(string username, string password);
  40:         [OperationContract]
  41:         MembershipConfigData GetMembershipConfigData();
  42:     }
  43: }

服务的实现,则异常简单,我们须要做的仅仅是通过Membership.Provider获得当前的MembershipProvider,调用同名的属性或方法即可。MembershipService定义在Infrastructures.Service中,定义如下:

   1: using System.Web.Security;
   2: using Artech.PetShop.Infrastructures.Service.Interface;
   3: namespace Artech.PetShop.Infrastructures.Service
   4: {
   5:     public class MembershipService : IMembershipService
   6:     {
   7:         #region IMembershipService Members
   8:  
   9:         public bool ChangePassword(string username, string oldPassword, string newPassword)
  10:         {
  11:             return Membership.Provider.ChangePassword(username, oldPassword, newPassword);
  12:         }
  13:  
  14:         public bool ChangePasswordQuestionAndAnswer(string username, string password, string newPasswordQuestion, string newPasswordAnswer)
  15:         {
  16:             return Membership.Provider.ChangePasswordQuestionAndAnswer(username, password, newPasswordQuestion, newPasswordAnswer);
  17:         }
  18:         //其他成员
  19:         public MembershipConfigData GetMembershipConfigData()
  20:         {
  21:             return new MembershipConfigData
  22:             {
  23:                 ApplicationName = Membership.Provider.ApplicationName,
  24:                 EnablePasswordReset = Membership.Provider.EnablePasswordReset,
  25:                 EnablePasswordRetrieval = Membership.Provider.EnablePasswordRetrieval,
  26:                 MaxInvalidPasswordAttempts = Membership.Provider.MaxInvalidPasswordAttempts,
  27:                 MinRequiredNonAlphanumericCharacters = Membership.Provider.MinRequiredNonAlphanumericCharacters,
  28:                 MinRequiredPasswordLength = Membership.Provider.MinRequiredPasswordLength,
  29:                 PasswordAttemptWindow = Membership.Provider.PasswordAttemptWindow,
  30:                 PasswordFormat = Membership.Provider.PasswordFormat,
  31:                 PasswordStrengthRegularExpression = Membership.Provider.PasswordStrengthRegularExpression,
  32:                 RequiresQuestionAndAnswer = Membership.Provider.RequiresQuestionAndAnswer,
  33:                 RequiresUniqueEmail = Membership.Provider.RequiresUniqueEmail
  34:             };
  35:         }
  36:  
  37:         #endregion
  38:     }
  39: }

2、RemoteMembershipProvider的实现

由于RemoteMembershipProvider完全通过调用WCF服务的方式提供对所有成员资格功能的实现,所以进行RemoteMembershipProvider配置时,配置相应的终结点就可以了。

   1: <?xml version="1.0"?>
   2: <configuration>    
   3:     <system.web>        
   4:         <membership defaultProvider="RemoteProvider">
   5:             <providers>
   6:                 <add name="RemoteProvider" type="Artech.PetShop.Infrastructures.RemoteMembershipProvider,Artech.PetShop.Infrastructures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" endpoint="membershipservice"/>
   7:             </providers>
   8:         </membership>
   9:       </system.web>
  10:     <system.serviceModel>    
  11:         <client>
  12:             <endpoint address="http://localhost/PetShop/Infrastructures/MembershipService.svc" behaviorConfiguration="petShopBehavior" binding="ws2007HttpBinding"  contract="Artech.PetShop.Infrastructures.Service.Interface.IMembershipService" name="membershipservice"/>
  13:         </client>
  14:     </system.serviceModel>    
  15: </configuration>

在RemoteMembershipProvider中,通过Initialize方法获取配置的终结点名称并创建服务代理。通过该代理调用GetMembershipConfigData操作获取服务端MembershipProvider的配置信息,并对RemoteMembershipProvider进行初始化,RemoteMembershipProvider定义如下:

   1: using System.Collections.Specialized;
   2: using System.Configuration;
   3: using System.Linq;
   4: using System.Web.Security;
   5: using Artech.PetShop.Common;
   6: using Artech.PetShop.Infrastructures.Service.Interface;
   7:  
   8: namespace Artech.PetShop.Infrastructures
   9: {
  10:     public class RemoteMembershipProvider : MembershipProvider
  11:     {
  12:         private bool _enablePasswordReset;
  13:         private bool _enablePasswordRetrieval;
  14:         //其他字段成员
  15:  
  16:         public IMembershipService MembershipProxy
  17:         { get; private set; }        
  18:  
  19:         public override int MaxInvalidPasswordAttempts
  20:         {
  21:             get { return this._maxInvalidPasswordAttempts; }
  22:         }       
  23:         
  24:         //其他属性成员        
  25:         public override void Initialize(string name, NameValueCollection config)
  26:         {
  27:             if (!config.AllKeys.Contains<string>("endpoint"))
  28:             {
  29:                 throw new ConfigurationErrorsException("Missing the mandatory \"endpoint\" configuraiton property.");
  30:             }
  31:  
  32:             this.MembershipProxy = ServiceProxyFactory.Create<IMembershipService>(config["endpoint"]);
  33:             base.Initialize(name, config);
  34:             MembershipConfigData configData = this.MembershipProxy.GetMembershipConfigData();
  35:             this.ApplicationName = configData.ApplicationName;
  36:             this._enablePasswordReset = configData.EnablePasswordReset;
  37:             this._enablePasswordRetrieval = configData.EnablePasswordRetrieval;            
  38:             //......
  39:         }
  40:     }
  41: }

对于其他抽象方法的实现,仅仅须要通过上面创建的服务代理,调用相应的服务操作即可。

注: 为了避免在服务操作调用后频繁地进行服务代理的关闭(Close)和终止(Abort)操作,我们采用基于AOP的方式实现服务的调用,将这些操作封装到一个自定义的RealProxy中,并通过ServiceProxyFactory<T>创建该RealProxy的TransparentProxy。相关实现可以参考《WCF技术剖析(卷1)》第九章。

二、 上下文的共享及跨域传递

在进行基于N-Tier的应用开发中,我们往往需要在多个层次之间共享一些上下文(Context)信息,比如当前用户的Profile信息;在进行远程服务调用时,也经常需要进行上下文信息的跨域传递。比如在PetShop中,服务端进行审核(Audit)的时候,须要获取当前登录的用户名。而登录用户名仅仅对于Web服务器可得,所以在每次服务调用的过程中,需要从客户端向服务端传递。

1、ApplicationContext

基于上下文的共享,我创建了一个特殊的类型:ApplicationContext。ApplicationContext定义在Common项目中,简单起见,直接将其定义成字典的形式。至于上下文数据的真正存储,如果当前HttpContext存在,将其存储与HttpSessionState中,否则将其存储于CallContext中。

注: 由于CallConext将数据存储于当前线程的TLS(Thread Local Storage)中,实际上HttpContext最终也采用这样的存储方式,所以ApplicaitonContext并不提供上下文信息跨线程的传递。

   1: using System.Collections.Generic;
   2: using System.Runtime.Remoting.Messaging;
   3: using System.Web;
   4: namespace Artech.PetShop.Common
   5: {
   6:     public class ApplicationContext:Dictionary<string, object>
   7:     {
   8:         public const string ContextKey = "Artech.PetShop.Infrastructures.ApplicationContext";
   9:         public const string ContextHeaderLocalName = "ApplicationContext";
  10:         public const string ContextHeaderNamespace = "http://www.artech.com/petshop/";
  11:         public static ApplicationContext Current
  12:         {
  13:             get
  14:             {
  15:                 if (HttpContext.Current != null)
  16:                 {
  17:                     if (HttpContext.Current.Session[ContextKey] == null)
  18:                     {
  19:                         HttpContext.Current.Session[ContextKey] = new ApplicationContext();
  20:                     }
  21:  
  22:                     return HttpContext.Current.Session[ContextKey] as ApplicationContext;
  23:                 }
  24:  
  25:                 if (CallContext.GetData(ContextKey) == null)
  26:                 {
  27:                     CallContext.SetData(ContextKey, new ApplicationContext());
  28:                 }
  29:  
  30:                 return CallContext.GetData(ContextKey) as ApplicationContext;
  31:             }
  32:            set
  33:             {
  34:                 if (HttpContext.Current != null)
  35:                 {
  36:                     HttpContext.Current.Session[ContextKey] = value; ;
  37:                 }
  38:                 else
  39:                 {
  40:                     CallContext.SetData(ContextKey, value);
  41:                 }
  42:             }
  43:         }
  44:         public string UserName
  45:         {
  46:             get
  47:             {
  48:                 if (!this.ContainsKey("__UserName" ))
  49:                 {
  50:                     return string.Empty;
  51:                 }
  52:  
  53:                 return (string)this["__UserName"];
  54:             }
  55:             set
  56:             {
  57:                 this["__UserName"] = value;
  58:             }
  59:         }
  60:     }
  61: }

2、ApplicationContext在WCF服务调用中的传递

下面我们来介绍一下如何实现上下文信息在WCF服务调用过程中的“隐式”传递。在PetShop中,我们通过WCF的扩展实现此项功能。上下文传递的实现原理很简单:在客户端,将序列化后的当前上下文信息置于出栈(Outgoing)消息的SOAP报头中,并为报头指定一个名称和命名空间;在服务端,在服务操作执行之前,通过报头名称和命名空间将上下文SOAP报头从入栈(Incoming)消息中提取出来,进行反序列化,并将其设置成服务端当前的上下文。

所以,上下文的传递实际上包含两个方面:SOAP报头的添加和提取。我们通过两个特殊的WCF对象来分别实现这两个功能:ClientMessageInspector和CallContextInitializer,前者在客户端将上下文信息封装成SOAP报头,并将其添加到出栈消息报头集合;后者则在服务端实现对上下文SOAP报头的提取和当前上下文的设置。关于ClientMessageInspector和CallContextInitializer,本书的下一卷关于客户端和服务端处理流程,以及WCF扩展的部分,还将进行详细的介绍。自定义的ClientMessageInspector和CallContextInitializer定义在Infrastructures项目中,下面是相关代码实现:

ContextSendInspector:

   1: using System.ServiceModel;
   2: using System.ServiceModel.Channels;
   3: using System.ServiceModel.Dispatcher;
   4: using System.Threading;
   5: using Artech.PetShop.Common;
   6: namespace Artech.PetShop.Infrastructures
   7: {
   8:     public class ContextSendInspector: IClientMessageInspector
   9:     {
  10:         public void AfterReceiveReply(ref Message reply, object correlationState)
  11:         {}
  12:  
  13:         public object BeforeSendRequest(ref Message request, IClientChannel channel)
  14:         {
  15:             if (string.IsNullOrEmpty(ApplicationContext.Current.UserName))
  16:             {
  17:                 ApplicationContext.Current.UserName = Thread.CurrentPrincipal.Identity.Name;
  18:             }
  19:             request.Headers.Add(new MessageHeader<ApplicationContext>(
  20:                 ApplicationContext.Current).GetUntypedHeader(
  21:                 ApplicationContext.ContextHeaderLocalName, ApplicationContext.ContextHeaderNamespace));
  22:  
  23:             return null;
  24:         }
  25:     }
  26: }

ContextReceivalCallContextInitializer:

   1: using System.ServiceModel;
   2: using System.ServiceModel.Channels;
   3: using System.ServiceModel.Dispatcher;
   4: using Artech.PetShop.Common;
   5: namespace Artech.PetShop.Infrastructures
   6: {
   7:     public class ContextReceivalCallContextInitializer : ICallContextInitializer
   8:     {
   9:         public void AfterInvoke(object correlationState)
  10:         {
  11:             ApplicationContext.Current.Clear();
  12:         }
  13:  
  14:         public object BeforeInvoke(InstanceContext instanceContext, IClientChannel channel, Message message)
  15:         {
  16:             ApplicationContext.Current = message.Headers.GetHeader<ApplicationContext>(ApplicationContext.ContextHeaderLocalName, ApplicationContext.ContextHeaderNamespace);
  17:             return null;
  18:         }
  19:     }
  20: }

和应用大部分自定义扩展对象一样,上面自定义的ClientMessageInspector和CallContextInitializer可以通过相应的WCF行为(服务行为、终结点行为、契约行为或者操作行为)应用到WCF执行管道中。在这里我定义了一个行为类型:ContextPropagationBehaviorAttribute,它同时实现了IServiceBehavior和 IEndpointBehavior,所以既是一个服务行为,也是一个终结点行为。同时ContextPropagationBehaviorAttribute还继承自Attribute,所以可以通过特定的方式应用该行为。自定义ClientMessageInspector和CallContextInitializer分别通过ApplyClientBehavior和ApplyDispatchBehavior方法应用到WCF客户端运行时和服务端运行时。ContextPropagationBehaviorAttribute定义如下:

   1: using System;
   2: using System.ServiceModel.Description;
   3: using System.ServiceModel.Dispatcher;
   4: namespace Artech.PetShop.Infrastructures
   5: {
   6:    public class ContextPropagationBehaviorAttribute:Attribute, IServiceBehavior,IEndpointBehavior
   7:     {
   8:         #region IServiceBehavior Members
   9:         public void AddBindingParameters(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase, System.Collections.ObjectModel.Collection<ServiceEndpoint> endpoints, System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
  10:         {
  11:         }
  12:  
  13:         public void ApplyDispatchBehavior(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase)
  14:         {
  15:             foreach (ChannelDispatcher channelDispatcher in serviceHostBase.ChannelDispatchers)
  16:             {
  17:                 foreach (EndpointDispatcher endpointDispatcher in channelDispatcher.Endpoints)
  18:                 {
  19:                     foreach (DispatchOperation operation in endpointDispatcher.DispatchRuntime.Operations)
  20:                     {
  21:                         operation.CallContextInitializers.Add(new ContextReceivalCallContextInitializer());
  22:                     }
  23:                 }
  24:             }
  25:         }
  26:  
  27:         public void Validate(ServiceDescription serviceDescription, System.ServiceModel.ServiceHostBase serviceHostBase)
  28:         {
  29:         }
  30:  
  31:         #endregion
  32:  
  33:         #region IEndpointBehavior Members
  34:  
  35:         public void AddBindingParameters(ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters)
  36:         {
  37:         }
  38:  
  39:         public void ApplyClientBehavior(ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.ClientRuntime clientRuntime)
  40:         {
  41:             clientRuntime.MessageInspectors.Add(new ContextSendInspector());
  42:         }
  43:  
  44:         public void ApplyDispatchBehavior(ServiceEndpoint endpoint, System.ServiceModel.Dispatcher.EndpointDispatcher endpointDispatcher)
  45:         {
  46:             foreach (DispatchOperation operation in endpointDispatcher.DispatchRuntime.Operations)
  47:             {
  48:                 operation.CallContextInitializers.Add(new ContextReceivalCallContextInitializer());
  49:             }
  50:         }
  51:  
  52:         public void Validate(ServiceEndpoint endpoint)
  53:         {
  54:         }
  55:  
  56:         #endregion
  57:     }
  58: }

对于服务行为,我们既可以通过自定义特性的方式,也可以通过配置的方式进行行为的应用;而终结点行为的应用方式则仅限于配置(通过编程的形式除外)。为此我们还需要为行为定义一个特殊的类型:BehaviorExtensionElement。

   1: using System;
   2: using System.ServiceModel.Configuration;
   3: namespace Artech.PetShop.Infrastructures
   4: {
   5:    public class ContextPropagationBehaviorElement: BehaviorExtensionElement
   6:     {
   7:         public override Type BehaviorType
   8:         {
   9:             get { return typeof(ContextPropagationBehaviorAttribute); }
  10:         }
  11:  
  12:         protected override object CreateBehavior()
  13:         {
  14:             return new ContextPropagationBehaviorAttribute();
  15:         }
  16:     }
  17: }

那么ContextPropagationBehaviorAttribute就可以通过下面的配置应用到具体的服务或终结点上了。

服务端(ServiceBehavior):

   1: <?xml version="1.0"?>
   2: <configuration>    
   3:     <system.serviceModel>
   4:         <behaviors>
   5:             <serviceBehaviors>
   6:                 <behavior name="petshopbehavior">
   7:                     <contextPropagation/>
   8:                     <unity/>
   9:                 </behavior>
  10:             </serviceBehaviors>
  11:         </behaviors>
  12:         <extensions>
  13:             <behaviorExtensions>
  14:                 <add name="contextPropagation" type="Artech.PetShop.Infrastructures.ContextPropagationBehaviorElement, Artech.PetShop.Infrastructures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/>                
  15:             </behaviorExtensions>
  16:         </extensions>
  17:         <services>
  18:             <service behaviorConfiguration="petshopbehavior" name="Artech.PetShop.Products.Service.ProductService">
  19:                 <endpoint binding="ws2007HttpBinding" contract="Artech.PetShop.Products.Service.Interface.IProductService"/>
  20:             </service>            
  21:         </services>
  22:     </system.serviceModel>    
  23: </configuration>

客户端(EndpointBehavior)

   1: <?xml version="1.0"?>
   2: <configuration>    
   3:     <system.serviceModel>
   4:         <behaviors>
   5:             <endpointBehaviors>
   6:                 <behavior name="petShopBehavior">
   7:                     <contextPropagation/>
   8:                 </behavior>
   9:             </endpointBehaviors>
  10:         </behaviors>
  11:         <extensions>
  12:             <behaviorExtensions>
  13:                 <add name="contextPropagation" type="Artech.PetShop.Infrastructures.ContextPropagationBehaviorElement, Artech.PetShop.Infrastructures, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null"/>
  14:             </behaviorExtensions>
  15:         </extensions>
  16:         <client>
  17:             <endpoint address="http://localhost/PetShop/Products/productservice.svc" behaviorConfiguration="petShopBehavior" binding="ws2007HttpBinding"  contract="Artech.PetShop.Products.Service.Interface.IProductService" name="productservice"/>            
  18:         </client>
  19:     </system.serviceModel>    
  20: </configuration>

作者:蒋金楠
微信公众账号:大内老A
微博: www.weibo.com/artech
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