一、简介
EQueue是一个参照RocketMQ实现的开源消息队列中间件,兼容Mono,具体可以参看作者的文章《分享一个c#写的开源分布式消息队列equeue》。项目开源地址:https://github.com/tangxuehua/equeue,项目中包含了队列的全部源代码以及如何使用的示例。
二、安装EQueue
Producer、Consumer、Broker支持分布式部署,安装EQueue需要.NET 4, Visual Studio 2010/2012/2013. 目前EQueue是个类库,需要自己实现Broker的宿主,可以参照QuickStart,创建一个QuickStart.BrokerServer项目,通过Visual Studio的Nuget 查找equeue
using System;
using System.Text;
using ECommon.Autofac;
using ECommon.Configurations;
using ECommon.JsonNet;
using ECommon.Log4Net;
using EQueue.Broker;
using EQueue.Configurations;
using EQueue.Protocols;
namespace QuickStart.BrokerServer
{
class Program
{
static void Main(string[] args)
{
InitializeEQueue();
var setting = new BrokerSetting();
setting.NotifyWhenMessageArrived = false;
setting.DeleteMessageInterval = 1000;
new BrokerController(setting).Initialize().Start();
Console.ReadLine();
}
static void InitializeEQueue()
{
Configuration
.Create()
.UseAutofac()
.RegisterCommonComponents()
.UseLog4Net()
.UseJsonNet()
.RegisterEQueueComponents();
}
}
}
InitializeEQueue方法初始化EQueue的环境,使用了Autofac作为IOC容器,使用log4Net记录日志, 我们看一下RegisterEQueueComponents方法:
public static class ConfigurationExtensions
{
public static Configuration RegisterEQueueComponents(this Configuration configuration)
{
configuration.SetDefault<IAllocateMessageQueueStrategy, AverageAllocateMessageQueueStrategy>();
configuration.SetDefault<IQueueSelector, QueueHashSelector>();
configuration.SetDefault<ILocalOffsetStore, DefaultLocalOffsetStore>();
configuration.SetDefault<IMessageStore, InMemoryMessageStore>();
configuration.SetDefault<IMessageService, MessageService>();
configuration.SetDefault<IOffsetManager, InMemoryOffsetManager>();
return configuration;
}
})
代码中涉及到6个组件:
IAllocateMessageQueueStrategy
IQueueSelector
ILocalOffsetStore
IMessageStore
IMessageService
IOffsetManager
DeleteMessageInterval 这个属性是用来设置equeue的定时删除间隔,单位为毫秒,默认值是一个小时。另外还有ProducerSocketSetting 和 ConsumerSocketSetting 分别用于设置Producer连接Broker和Consumer连接Broker的IP和端口,默认端口是5000和5001。
public class BrokerSetting
{
public SocketSetting ProducerSocketSetting { get; set; }
public SocketSetting ConsumerSocketSetting { get; set; }
public bool NotifyWhenMessageArrived { get; set; }
public int DeleteMessageInterval { get; set; }
public BrokerSetting()
{
ProducerSocketSetting = new SocketSetting { Address = SocketUtils.GetLocalIPV4().ToString(), Port = 5000, Backlog = 5000 };
ConsumerSocketSetting = new SocketSetting { Address = SocketUtils.GetLocalIPV4().ToString(), Port = 5001, Backlog = 5000 };
NotifyWhenMessageArrived = true;
DeleteMessageInterval = 1000 * 60 * 60;
}
}
运行项目,如果显示下面类似内容,说明Broker启动成功:
三、在Visual Studio中开发测试
1.创建一个VS项目 QuickStart.ProducerClient,通过Nuget引用EQueue,编写下面Producer代码
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ECommon.Autofac;
using ECommon.Configurations;
using ECommon.IoC;
using ECommon.JsonNet;
using ECommon.Log4Net;
using ECommon.Scheduling;
using EQueue.Clients.Producers;
using EQueue.Configurations;
using EQueue.Protocols;
namespace QuickStart.ProducerClient
{
class Program
{
static void Main(string[] args)
{
InitializeEQueue();
var scheduleService = ObjectContainer.Resolve<IScheduleService>();
var producer = new Producer().Start();
var total = 1000;
var parallelCount = 10;
var finished = 0;
var messageIndex = 0;
var watch = Stopwatch.StartNew();
var action = new Action(() =>
{
for (var index = 1; index <= total; index++)
{
var message = "message" + Interlocked.Increment(ref messageIndex);
producer.SendAsync(new Message("SampleTopic", Encoding.UTF8.GetBytes(message)), index.ToString()).ContinueWith(sendTask =>
{
var finishedCount = Interlocked.Increment(ref finished);
if (finishedCount % 1000 == 0)
{
Console.WriteLine(string.Format("Sent {0} messages, time spent:{1}", finishedCount, watch.ElapsedMilliseconds));
}
});
}
});
var actions = new List<Action>();
for (var index = 0; index < parallelCount; index++)
{
actions.Add(action);
}
Parallel.Invoke(actions.ToArray());
Console.ReadLine();
}
static void InitializeEQueue()
{
Configuration
.Create()
.UseAutofac()
.RegisterCommonComponents()
.UseLog4Net()
.UseJsonNet()
.RegisterEQueueComponents();
}
}
}
Producer对象在使用之前必须要调用Start初始化,初始化一次即可, 注意:切记不可以在每次发送消息时,都调用Start方法。Producer 默认连接本机的5000端口,可以通过ProducerSetting 进行设置,可以参看下面的代码:
public class ProducerSetting
{
public string BrokerAddress { get; set; }
public int BrokerPort { get; set; }
public int SendMessageTimeoutMilliseconds { get; set; }
public int UpdateTopicQueueCountInterval { get; set; }
public ProducerSetting()
{
BrokerAddress = SocketUtils.GetLocalIPV4().ToString();
BrokerPort = 5000;
SendMessageTimeoutMilliseconds = 1000 * 10;
UpdateTopicQueueCountInterval = 1000 * 5;
}
2、创建一个VS项目 QuickStart.ConsumerClient,通过Nuget引用EQueue,编写下面Consumer代码
using System;
using System.Linq;
using System.Text;
using System.Threading;
using ECommon.Autofac;
using ECommon.Configurations;
using ECommon.IoC;
using ECommon.JsonNet;
using ECommon.Log4Net;
using ECommon.Scheduling;
using EQueue.Broker;
using EQueue.Clients.Consumers;
using EQueue.Configurations;
using EQueue.Protocols;
namespace QuickStart.ConsumerClient
{
class Program
{
static void Main(string[] args)
{
InitializeEQueue();
var messageHandler = new MessageHandler();
var consumer1 = new Consumer("Consumer1", "group1").Subscribe("SampleTopic").Start(messageHandler);
var consumer2 = new Consumer("Consumer2", "group1").Subscribe("SampleTopic").Start(messageHandler);
var consumer3 = new Consumer("Consumer3", "group1").Subscribe("SampleTopic").Start(messageHandler);
var consumer4 = new Consumer("Consumer4", "group1").Subscribe("SampleTopic").Start(messageHandler);
Console.WriteLine("Start consumer load balance, please wait for a moment.");
var scheduleService = ObjectContainer.Resolve<IScheduleService>();
var waitHandle = new ManualResetEvent(false);
var taskId = scheduleService.ScheduleTask(() =>
{
var c1AllocatedQueueIds = consumer1.GetCurrentQueues().Select(x => x.QueueId);
var c2AllocatedQueueIds = consumer2.GetCurrentQueues().Select(x => x.QueueId);
var c3AllocatedQueueIds = consumer3.GetCurrentQueues().Select(x => x.QueueId);
var c4AllocatedQueueIds = consumer4.GetCurrentQueues().Select(x => x.QueueId);
if (c1AllocatedQueueIds.Count() == 1 && c2AllocatedQueueIds.Count() == 1 && c3AllocatedQueueIds.Count() == 1 && c4AllocatedQueueIds.Count() == 1)
{
Console.WriteLine(string.Format("Consumer load balance finished. Queue allocation result: c1:{0}, c2:{1}, c3:{2}, c4:{3}",
string.Join(",", c1AllocatedQueueIds),
string.Join(",", c2AllocatedQueueIds),
string.Join(",", c3AllocatedQueueIds),
string.Join(",", c4AllocatedQueueIds)));
waitHandle.Set();
}
}, 1000, 1000);
waitHandle.WaitOne();
scheduleService.ShutdownTask(taskId);
Console.ReadLine();
}
static void InitializeEQueue()
{
Configuration
.Create()
.UseAutofac()
.RegisterCommonComponents()
.UseLog4Net()
.UseJsonNet()
.RegisterEQueueComponents();
}
}
class MessageHandler : IMessageHandler
{
private int _handledCount;
public void Handle(QueueMessage message, IMessageContext context)
{
var count = Interlocked.Increment(ref _handledCount);
if (count % 1000 == 0)
{
Console.WriteLine("Total handled {0} messages.", count);
}
context.OnMessageHandled(message);
}
}
}
使用方式给用户感觉是消息从EQueue服务器推到了应用客户端。 但是实际Consumer内部是使用长轮询Pull方式从EQueue服务器拉消息,然后再回调用户Listener方法。Consumer默认连接本机的5001端口,可以通过ConsumerSetting 进行设置,可以参看下面的代码:
public class ConsumerSetting
{
public string BrokerAddress { get; set; }
public int BrokerPort { get; set; }
public int RebalanceInterval { get; set; }
public int UpdateTopicQueueCountInterval { get; set; }
public int HeartbeatBrokerInterval { get; set; }
public int PersistConsumerOffsetInterval { get; set; }
public PullRequestSetting PullRequestSetting { get; set; }
public MessageModel MessageModel { get; set; }
public MessageHandleMode MessageHandleMode { get; set; }
public ConsumerSetting()
{
BrokerAddress = SocketUtils.GetLocalIPV4().ToString();
BrokerPort = 5001;
RebalanceInterval = 1000 * 5;
HeartbeatBrokerInterval = 1000 * 5;
UpdateTopicQueueCountInterval = 1000 * 5;
PersistConsumerOffsetInterval = 1000 * 5;
PullRequestSetting = new PullRequestSetting();
MessageModel = MessageModel.Clustering;
MessageHandleMode = MessageHandleMode.Parallel;
}
EQueue兼容Linux/Mono,下面是CentOS 6.4/Mono 3.2.3 环境下的运行结果:
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