Go Cheatsheet

简介: ### syntax1. The uppercase of the first letter of const, var, func, type is exported. And the lowercase is private.2. The `{` cannot be as a separate line.3. Not need to use `;` to end the statement.(Not recommend)4. `//` or `/* */` can be used to comment.5. the string can be connected by `+`

This article is also posted on my blog, feel free to check the latest revision: Go Cheatsheet

syntax

  1. The uppercase of the first letter of const, var, func, type is exported. And the lowercase is private.
  2. The { cannot be as a separate line.
  3. Not need to use ; to end the statement.(Not recommend)
  4. // or /* */ can be used to comment.
  5. the string can be connected by +
  6. fmt.Printf is used to print the string format.

dependency

go get

go env
# GOROOT='/usr/local/go' // the standard library
# GOPATH='/Users/username/go' // the project lib or three-party lib

go get will download the three-party lib to the GOPATH/src directory. The go search GOROOT first, then search GOPATH. But the denpendency only can keep one version, which will cause some conflict.

go vendor

Save all the denpendency in the vendor directory of the project, which make the project more redundant. The go will search the vendor first. This still cannot solve the problem of version.

go module

It was introduced in go1.11, which can manage the denpendency more flexibly.

  1. go mod init first initialize the project denpendency.
  2. go mod tidy write the using denpendency to the go.mod file and remove the unused denpendency in the file.
  3. go mod download or go build or go test, the three-party lib will be downloaded to the GOPATH/pkg/mod directory.

indirect means the sub-denpendency.
+incompatible means compatible with the old version without the go.mod file.

If the project different package needs the same denpendency's different version, it will choose the minimum compatible version.

denpendency distribution

Normally use the GOPROXY='https://proxy.golang.org,direct' search the proxy first, if not found, then search the original source.

data type

  1. Int float..: default is 0
  2. String: default is ""
  3. Bool: default is false

Below are all nil.

var a *int
var a []int
var a map[string] int
var a chan int
var a func(string) int
var a error

var

// case1
var identifier1, identifier2 type

// usually used in global variable
var (
    vname1 v_type1
    vname2 v_type2
)

// case2 only can be used in function
intVal := 1 // you cannot declare the variable twice
// which is equivalent to var intVal int = 1
var intVal int
intVal =1 

// case3 auto
var v1name, v2name = value1, value2

The int, float, bool and string are basic value type, using these types of variables directly save the value in memory, if use such as i = j, then actually copy the value of j to i in memory. &i is used to get the address of i in memory. When the i is local variable, the address is in the stack, when the i is global variable, the address is in the heap.

The complex type is a pointer, slice, map, channel, function, interface, struct, they are usually used as reference type. The reference type usually save the address of the value in memory, if use such as i = j, then actually copy the address of j to i in memory. So if j changes reference value, i will also change.

You cannot declare a var but not use it in function. Except the global variable.

You can use a, b = b, a to swap the value of a and b.(Must be the same type)

Use _ to drop value, such as _, b = a, b

const

// type only boolen, string, number
const identifier [type] = value

You can use the build-in function to operate the const.

import "unsafe"
const (
    a = "abc"
    b = len(a)
    c = unsafe.Sizeof(a)
)

iota

special const, default is 0, every time add one const, the iota will add one.

And in the const block, if you don't assign the value obviously, it will inherit the last value.

func main() {
   
    const (
            a = iota   //0
            b          //1
            c          //2
            d = "ha"   //"ha" iota += 1
            e          //"ha" iota += 1
            f = 100    //100 iota +=1
            g          //100 iota +=1
            h = iota   //7
            i          //8
    )
}

operator

&: get the address of the variable.

  • pointer variable: get the value of the address.
package main

import "fmt"

func main() {
   
   var a int = 4
   var b int32
   var c float32
   var ptr *int

   ptr = &a
   fmt.Printf("a is %d\n", a); // a is 4
   fmt.Printf("*ptr is %d\n", *ptr); // *ptr is 4
}

if

    if num := 9; num < 0 {
   
        fmt.Println(num, "is negative")
    } else if num < 10 {
   
        fmt.Println(num, "has 1 digit")
    } else {
   
        fmt.Println(num, "has multiple digits")
    }

switch

switch var1 {
   
case val1:
  // do something
case val2:
  // do something
default:
  // do something
}

switch x.(type){
   
    case type:
       statement(s);      
    case type:
       statement(s); 
    default: // optional
       statement(s);
}

// the fallthrough will execute the next case forcefully.

func main() {
   

    switch {
   
    case false:
            fmt.Println("1")
            fallthrough
    case true:
            fmt.Println("2")
            fallthrough
    case false:
            fmt.Println("3")
            fallthrough
    case true:
            fmt.Println("4")
    case false:
            fmt.Println("5")
            fallthrough
    default:
            fmt.Println("6")
    }
}
// 2 3 4

select

select only can be used in channel, each case must be a channel operation, either send or receive.

select {
   
case <-ch1:
  // do something
case value := <- channel2:
  // do something
case channel3 <- value:
  // do something
default:
  // do something
}

select statement will listen to all the channel operations, once one channel is ready, then execute the corresponding code block. If multiple channels are ready, then the select statement will randomly select one channel to execute. If all channels are not ready, then execute the code in the default block. if there is no default, select will block until one channel is ready. Go will not re-evaluate the channel or value.

for

    for n := 0; n < 5; n++ {
   
        if n%2 == 0 {
   
            continue
        }
        fmt.Println(n)
    }
  // infinite loop
  for {
   
        fmt.Println("loop")
        break
    }

array

It is fixed length, which is not common used.

    var twoD [2][3]int
    for i := 0; i < 2; i++ {
   
        for j := 0; j < 3; j++ {
   
            twoD[i][j] = i + j
        }
    }

slice

func main() {
   

    s := make([]string, 3)
    s[0] = "a"
    s[1] = "b"
    s[2] = "c"
    fmt.Println("get:", s[2])   // c
    fmt.Println("len:", len(s)) // 3

    s = append(s, "d") // must be received back
    s = append(s, "e", "f")
    fmt.Println(s) // [a b c d e f]

    c := make([]string, len(s))
    copy(c, s)
    fmt.Println(c) // [a b c d e f]

    fmt.Println(s[2:5]) // [c d e]
    fmt.Println(s[:5])  // [a b c d e]
    fmt.Println(s[2:])  // [c d e f]

    good := []string{
   "g", "o", "o", "d"}
    fmt.Println(good) // [g o o d]
}

map

func main() {
   
    m := make(map[string]int)
    m["one"] = 1
    m["two"] = 2
    fmt.Println(m)           // map[one:1 two:2]
    fmt.Println(len(m))      // 2
    fmt.Println(m["one"])    // 1
    fmt.Println(m["unknow"]) // 0

    r, ok := m["unknow"]
    fmt.Println(r, ok) // 0 false

    delete(m, "one")

    m2 := map[string]int{
   "one": 1, "two": 2}
    var m3 = map[string]int{
   "one": 1, "two": 2}
    fmt.Println(m2, m3)
}

range

func main() {
   
    nums := []int{
   2, 3, 4}
    sum := 0
    for i, num := range nums {
   
        sum += num
        if num == 2 {
   
            fmt.Println("index:", i, "num:", num) // index: 0 num: 2
        }
    }
    fmt.Println(sum) // 9

    m := map[string]string{
   "a": "A", "b": "B"}
    for k, v := range m {
   
        fmt.Println(k, v) // b 8; a A
    }
    for k := range m {
   
        fmt.Println("key", k) // key a; key b
    }
}

func

  1. not support nested
  2. not support overload
  3. not support default parameter
  4. return can only be received by multiple values x, _ cannot use a container to receive
// func name(parameter-list) (return-list)
func add(a int, b int) int {
   
    return a + b
}

func add2(a, b int) int {
   
    return a + b
}

func exists(m map[string]string, k string) (v string, ok bool) {
   
    v, ok = m[k]
    return v, ok
}

func main() {
   
    res := add(1, 2)
    fmt.Println(res) // 3

    v, ok := exists(map[string]string{
   "a": "A"}, "a")
    fmt.Println(v, ok) // A True
}
  func myfunc(args ...interface{
   }) {
    // pass any type of parameter
  }

  func add(a int, b int, args…int) int {
       //2 parameters or more
    // the args is a slice you can use it via args[index]
  }

  //eg.
  func test(s string, n ...int) string {
   
    var x int
    for _, i := range n {
   
        x += i
      }

      return fmt.Sprintf(s, x)
  }

  func main() {
   
      s := []int{
   1, 2, 3}
      res := test("sum: %d", s...)    // slice... (expand slice)
      println(res)
  }

lambda function

In go, the lambda function is a closure.

  getSqrt := func(a float64) float64 {
   
      return math.Sqrt(a)
  }
  fmt.Println(getSqrt(4))

The function is a first-class citizen in the language. Generally, a function returns another function, which can reference the local variables of the outer function, forming a closure.

Usually, a closure is implemented through a structure, which stores a function and an associated context environment. But in Go, the anonymous function is a closure, which can directly reference the local variables of the outer function.

closure

package main

import "fmt"

func add(base int) func(int) int {
   
    return func(i int) int {
   
        base += i
        return base
    }
}

func main() {
   
    tmp1 := add(10) // base is 10;
    // tmp1 is returned func(i)
    // in fact the tmp1 is a `FuncVal` object, FuncVal { func_address, closure_var_pointer ... } which contains:
    // 1. the anonymous function address
    // 2. the closure object pointer, which points to the closure object that contains the required external variables.
    // the function call usually involves passing parameters to the function and jumping to the function's entry address for execution.
    // **then FuncVal object is obtained, and the anonymous function address and the closure object pointer are obtained**, completing the function call and correctly accessing the required external variables.
    // the closure is indirectly expanded the life cycle of function.
    fmt.Println(tmp1(1), tmp1(2)) // 11 13
    // this tmp2 is a new entity
    tmp2 := add(100)
    fmt.Println(tmp2(1), tmp2(2)) // 101 103
}

defer

  1. The keyword defer is used to register a deferred call.
  2. These calls are executed just before the return. Therefore, it can be used for resource cleanup.
  3. Multiple defer statements are executed in a FILO manner. Even if is a panic.
  4. The variables in the defer statement are determined when the defer statement is declared.

Often used in:

  1. Close file handle
  2. Release lock resource
  3. Release database connection
// defer in closure
package main

import "fmt"

func main() {
   
    var whatever [5]struct{
   }
    for i := range whatever {
   
        defer func() {
    fmt.Println(i) }()
    }
}

Each time a "defer" statement executes, the function value and parameters to the call are evaluated as usualand saved anew but the actual function is not invoked.

package main

func test() {
   
    x, y := 10, 20

    defer func(i int) {
   
        println("defer:", i, y) // y is a closure reference, will be executed until the test function return
    }(x) // (x) means calling the function right now, x is copied to i, but the function is deferred, so it will be executed after the test function return

    x += 10
    y += 100
    println("x =", x, "y =", y)
}

func main() {
   
    test()
}

// x = 20 y = 120
// defer: 10 120

pointer

func add2(n int) {
   
    n += 2
}

func add2ptr(n *int) {
   
    *n += 2
}

func main() {
   
    n := 5
    add2(n)
    fmt.Println(n) // 5
    add2ptr(&n)
    fmt.Println(n) // 7
}

struct

type user struct {
   
    name     string
    password string
}

func main() {
   
  // 1
    a := user{
   name: "wang", password: "1024"}
  // 2
    b := user{
   "wang", "1024"}
  // 3
    c := user{
   name: "wang"}
    c.password = "1024"
  // 4
    var d user
    d.name = "wang"
    d.password = "1024"

    fmt.Println(a, b, c, d)                 // {wang 1024} {wang 1024} {wang 1024} {wang 1024}
    fmt.Println(checkPassword(a, "haha"))   // false
    fmt.Println(checkPassword2(&a, "haha")) // false
}

func checkPassword(u user, password string) bool {
   
    return u.password == password
}
// if use pointer, you can make some changes and avoid some big structure cost
func checkPassword2(u *user, password string) bool {
   
    return u.password == password
}

// the structure method
func (u user) checkPassword(password string) bool {
   
    return u.password == password
}
// You can change the value via pointer
func (u *user) resetPassword(password string) {
   
    u.password = password
}

func main() {
   
    a := user{
   name: "wang", password: "1024"}
    a.resetPassword("2048")
    fmt.Println(a.checkPassword("2048")) // true
}

exception

panic throw the error, recover catch the error.

func main() {
   
    defer func() {
   
        if err := recover(); err != nil {
   
            fmt.Println(err)
        }
    }()

    var ch chan int = make(chan int, 10)
    close(ch)
    ch <- 1
}
// send on closed channel

error

Besides, panic causes a fatal system error, and can also return an error object to represent the status of the function call.

import (
    "errors"
    "fmt"
)

type user struct {
   
    name     string
    password string
}

func findUser(users []user, name string) (v *user, err error) {
   
    for _, u := range users {
   
        if u.name == name {
   
            return &u, nil
        }
    }
    return nil, errors.New("not found")
}

func main() {
   
    if u, err := findUser([]user{
   {
   "wang", "1024"}}, "li"); err != nil {
   
        fmt.Println(err) // not found
        return
    } else {
   
        fmt.Println(u.name)
    }
}

string

import (
    "fmt"
    "strings"
)

func main() {
   
    a := "hello"
    fmt.Println(strings.Contains(a, "ll"))                // true
    fmt.Println(strings.Count(a, "l"))                    // 2
    fmt.Println(strings.HasPrefix(a, "he"))               // true
    fmt.Println(strings.HasSuffix(a, "llo"))              // true
    fmt.Println(strings.Index(a, "ll"))                   // 2
    fmt.Println(strings.Join([]string{
   "he", "llo"}, "-")) // he-llo
    fmt.Println(strings.Repeat(a, 2))                     // hellohello
    fmt.Println(strings.Replace(a, "e", "E", -1))         // hEllo
    fmt.Println(strings.Split("a-b-c", "-"))              // [a b c]
    fmt.Println(strings.ToLower(a))                       // hello
    fmt.Println(strings.ToUpper(a))                       // HELLO
    fmt.Println(len(a))                                   // 5
    b := "你好"
    fmt.Println(len(b)) // 6
}

fmt

type point struct {
   
    x, y int
}

func main() {
   
    s := "hello"
    n := 123
    p := point{
   1, 2}
  // %v: value
    fmt.Printf("s=%v\n", s)  // s=hello
    fmt.Printf("n=%v\n", n)  // n=123
    fmt.Printf("p=%v\n", p)  // p={1 2}
  // %+v: value with field name
    fmt.Printf("p=%+v\n", p) // p={x:1 y:2}
  // more detail
    fmt.Printf("p=%#v\n", p) // p=main.point{x:1, y:2}

    f := 3.141592653
    fmt.Println(f)          // 3.141592653
    fmt.Printf("%.2f\n", f) // 3.14
}

json

import (
    "encoding/json"
    "fmt"
)

type userInfo struct {
   
  // you should make sure the uppercase of field name
    Name  string
    Age   int `json:"age"`
    Hobby []string
}

func main() {
   
    a := userInfo{
   Name: "wang", Age: 18, Hobby: []string{
   "Golang", "TypeScript"}}
  // Marshal: convert struct to json
    buf, err := json.Marshal(a)
    if err != nil {
   
        panic(err)
    }
  // hex code
    fmt.Println(buf)         // [123 34 78 97...]
  // convert to string
    fmt.Println(string(buf)) // {"Name":"wang","age":18,"Hobby":["Golang","TypeScript"]}

    buf, err = json.MarshalIndent(a, "", "\t")
    if err != nil {
   
        panic(err)
    }
    fmt.Println(string(buf))

    var b userInfo
    err = json.Unmarshal(buf, &b)
    if err != nil {
   
        panic(err)
    }
    fmt.Printf("%#v\n", b) // main.userInfo{Name:"wang", Age:18, Hobby:[]string{"Golang", "TypeScript"}}
}

time

import (
    "fmt"
    "time"
)

func main() {
   
    now := time.Now()
    fmt.Println(now) // 2022-03-27 18:04:59.433297 +0800 CST m=+0.000087933
    t := time.Date(2022, 3, 27, 1, 25, 36, 0, time.UTC)
    t2 := time.Date(2022, 3, 27, 2, 30, 36, 0, time.UTC)
    fmt.Println(t)                                                  // 2022-03-27 01:25:36 +0000 UTC
    fmt.Println(t.Year(), t.Month(), t.Day(), t.Hour(), t.Minute()) // 2022 March 27 1 25
    fmt.Println(t.Format("2006-01-02 15:04:05"))                    // 2022-03-27 01:25:36
    diff := t2.Sub(t)
    fmt.Println(diff)                           // 1h5m0s
    fmt.Println(diff.Minutes(), diff.Seconds()) // 65 3900
    t3, err := time.Parse("2006-01-02 15:04:05", "2022-03-27 01:25:36")
    if err != nil {
   
        panic(err)
    }
    fmt.Println(t3 == t)    // true
    fmt.Println(now.Unix()) // 1648738080
}

strconv

import (
    "fmt"
    "strconv"
)

func main() {
   
    f, _ := strconv.ParseFloat("1.234", 64)
    fmt.Println(f) // 1.234
  // str base precision
    n, _ := strconv.ParseInt("111", 10, 64)
    fmt.Println(n) // 111

    n, _ = strconv.ParseInt("0x1000", 0, 64)
    fmt.Println(n) // 4096
  // convert quickly
    n2, _ := strconv.Atoi("123")
    fmt.Println(n2) // 123

    n2, err := strconv.Atoi("AAA") // invalid
    fmt.Println(n2, err) // 0 strconv.Atoi: parsing "AAA": invalid syntax
}

os

import (
    "fmt"
    "os"
    "os/exec"
)

func main() {
   
    // go run example/20-env/main.go a b c d
    fmt.Println(os.Args)           // [/var/folders/8p/n34xxfnx38dg8bv_x8l62t_m0000gn/T/go-build3406981276/b001/exe/main a b c d]
    fmt.Println(os.Getenv("PATH")) // /usr/local/go/bin...
    fmt.Println(os.Setenv("AA", "BB"))

    buf, err := exec.Command("grep", "127.0.0.1", "/etc/hosts").CombinedOutput()
    if err != nil {
   
        panic(err)
    }
    fmt.Println(string(buf)) // 127.0.0.1       localhost
}
目录
相关文章
|
Linux Go iOS开发
Go多版本管理工具 - g
`g` 是一个跨平台(Linux、Windows、MacOS)的 go多版本管理工具。
392 0
|
Linux Go 开发工具
几种Go版本管理工具
几种Go版本管理工具
129 1
IF YOU HAVE A DREAM, GO FOR IT RIGHT NOW
Good morning/evening, ladies and gentlemen, today my topic is If you have a dream, go for it right now!First of all, I’d like to tell you a story.
1143 0
|
缓存 网络协议 程序员
GoWeb开发讲解
GoWeb开发讲解
60 1
|
Go 数据格式 JSON
Go入门教程
本人录制的Go入门视频 20小时快速入门go语言视频:https://pan.baidu.com/s/1jJPsThk 基础编程 01、Go语言介绍02、环境搭建03、第一个Go程序 04、命名、变量、常量05、基础数据类型06、格式化输出、类型转换、类型别名07、运算符08、流程控制 09、自定义...
1099 0
|
Ubuntu Go 开发工具
我的Go+语言初体验——ubuntu安装Go+环境问题锦集(二)
我的Go+语言初体验——ubuntu安装Go+环境问题锦集(二)
156 0
我的Go+语言初体验——ubuntu安装Go+环境问题锦集(二)
|
Go 开发者 索引
Go代码格式化——gofmt的使用
Go代码格式化——gofmt的使用
1519 0
Go代码格式化——gofmt的使用
|
10月前
|
编译器 Go 索引
go 开发入门篇之 go 语言
go 开发入门篇之 go 语言
|
NoSQL Go 开发工具
《快学 Go 语言》第 16 课 —— 包管理 GOPATH 和 Vendor
到目前位置我们一直在编写单文件代码,只有一个 main.go 文件。本节我们要开始朝完整的项目结构迈进,需要使用 Go 语言的模块管理功能来组织很多的代码文件。 细数 Go 语言的历史发展,模块管理经历了三个重要的阶段。
3427 0
|
JSON 安全 Linux
Go 语言学习之 go tool
Go 语言学习之 go tool
134 0