前言
前面我们简单的了解了 vue 初始化时的一些大概的流程,这里我们详细的了解下具体的内容;
内容
这一块主要围绕init.ts
中的vm.$mount
进行剖析。
vm.$mount
vm.$mount
是全局的公共方法方法,但是这是我们要找的话就要向上查找了,代码位于scr/platforms/web/runtime/index.ts
中;
// public mount method Vue.prototype.$mount = function ( el?: string | Element, hydrating?: boolean ): Component { // 浏览器环境下如果存在el,则调用query方法进查询 el = el && inBrowser ? query(el) : undefined return mountComponent(this, el, hydrating) }
query
query
位于src/platforms/web/util/index.ts
中;
/** * Query an element selector if it's not an element already. * 如果元素选择器还不是元素,就查找下 */ export function query(el: string | Element): Element { // 如果元素是字符串通过元素选择器进行查找,查找到就返回 // 未找到的话开发环境会发出警告并创建div元素返回 if (typeof el === 'string') { const selected = document.querySelector(el) if (!selected) { __DEV__ && warn('Cannot find element: ' + el) return document.createElement('div') } return selected } else { return el } }
mountComponent
mountComponent
位于src/core/instance/lifecycle.ts
;
export function mountComponent( vm: Component, el: Element | null | undefined, hydrating?: boolean ): Component { // 挂载点赋值给实例上的$el vm.$el = el // 如果$options不存在render就创建一个空的虚拟的dom赋予render if (!vm.$options.render) { // @ts-expect-error invalid type vm.$options.render = createEmptyVNode // 开发环境下,如果存在配置模板或者el属性会发出警告 // 需要将模板预编译为渲染函数或者使用包含编译器的版本 if (__DEV__) { /* istanbul ignore if */ if ( (vm.$options.template && vm.$options.template.charAt(0) !== '#') || vm.$options.el || el ) { warn( 'You are using the runtime-only build of Vue where the template ' + 'compiler is not available. Either pre-compile the templates into ' + 'render functions, or use the compiler-included build.', vm ) } else { warn( 'Failed to mount component: template or render function not defined.', vm ) } } } // 调用生命周期钩子函数beforeMount callHook(vm, 'beforeMount') let updateComponent // 开发环境性能分析相关代码 /* istanbul ignore if */ if (__DEV__ && config.performance && mark) { updateComponent = () => { const name = vm._name const id = vm._uid const startTag = `vue-perf-start:${id}` const endTag = `vue-perf-end:${id}` mark(startTag) const vnode = vm._render() mark(endTag) measure(`vue ${name} render`, startTag, endTag) mark(startTag) vm._update(vnode, hydrating) mark(endTag) measure(`vue ${name} patch`, startTag, endTag) } } else { // 定义updateComponent调用_update方法对比更新vnode updateComponent = () => { vm._update(vm._render(), hydrating) } } // watcher选项 const watcherOptions: WatcherOptions = { before() { if (vm._isMounted && !vm._isDestroyed) { callHook(vm, 'beforeUpdate') } } } if (__DEV__) { watcherOptions.onTrack = e => callHook(vm, 'renderTracked', [e]) watcherOptions.onTrigger = e => callHook(vm, 'renderTriggered', [e]) } // we set this to vm._watcher inside the watcher's constructor // since the watcher's initial patch may call $forceUpdate (e.g. inside child // component's mounted hook), which relies on vm._watcher being already defined // 我们将其设置为vm._watcher在watcher的构造函数中, // 因为观察程序的初始补丁可能会调用$forceUpdate(例如,在子组件的挂载钩子中), // 这依赖于已定义的 vm__watcher new Watcher( vm, updateComponent, noop, watcherOptions, true /* isRenderWatcher */ ) hydrating = false // flush buffer for flush: "pre" watchers queued in setup() // setup中定义的预执行的 watcher,调用 watcher.run方法执行一次 const preWatchers = vm._preWatchers if (preWatchers) { for (let i = 0; i < preWatchers.length; i++) { preWatchers[i].run() } } // manually mounted instance, call mounted on self // mounted is called for render-created child components in its inserted hook // 手动挂载实例,并且在首次挂载($vnode为空)时去触发 mounted钩子 if (vm.$vnode == null) { vm._isMounted = true callHook(vm, 'mounted') } // 返回组件实例对象 return vm }
_update
_update
位于src/core/instance/lifecycle.ts
下的lifecycleMixin
方法中;
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) { const vm: Component = this // 挂载点真实dom const prevEl = vm.$el // 老的虚拟dom const prevVnode = vm._vnode // 设置激活的组件实例对象 | 缓存当前实例,为了处理 keep-alive情况 const restoreActiveInstance = setActiveInstance(vm) // 新的虚拟dom vm._vnode = vnode // Vue.prototype.__patch__ is injected in entry points // based on the rendering backend used. // Vue.prototype.__patch__是基于所使用的渲染后端在入口点中注入的 // __patch__打补丁这里涉及到就是diff算法了 if (!prevVnode) { // initial render | 首次渲染 vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */) } else { // updates | 更新 vm.$el = vm.__patch__(prevVnode, vnode) } restoreActiveInstance() // update __vue__ reference // 存在真实的dom节点就重置__vue__再挂载新的 if (prevEl) { prevEl.__vue__ = null } // 将更新后的vue实例挂载到vm.$el.__vue__缓存 if (vm.$el) { vm.$el.__vue__ = vm } // if parent is an HOC, update its $el as well // 如果当前实例的$vnode与父组件的_vnode相同,也要更新其$el let wrapper: Component | undefined = vm while ( wrapper && wrapper.$vnode && wrapper.$parent && wrapper.$vnode === wrapper.$parent._vnode ) { wrapper.$parent.$el = wrapper.$el wrapper = wrapper.$parent } // updated hook is called by the scheduler to ensure that children are // updated in a parent's updated hook. // 调度程序调用updated hook,以确保子级在父级的更新hook中得到更新。 }
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