退出游戏
//PC端 UnityEditor.EditorApplication.isPlaying = false; //手机端 Application.Quit();
监听事件
public Button achievement; private void Start() { achievement.onClick.AddListener(Calculation); } void Calculation() { }
退出游戏
//PC端 UnityEditor.EditorApplication.isPlaying = false; //手机端 Application.Quit();
监听事件
public Button achievement; private void Start() { achievement.onClick.AddListener(Calculation); } void Calculation() { }