“年纪轻轻的,千万别玩合成大西瓜。”
值此过年前无心干活的特殊时期,玩法简单并伴随着魔力极强的「病毒」属性的H5小游戏《合成大西瓜》一夜爆红,到处都有人晒出自己三更半夜不睡觉,一心合成大西瓜的战果。
这款小游戏于1月22日上线,合成大西瓜由于魔性的玩法和音效,还蹭上开年大瓜的热点,一上线就火爆席卷朋友圈,现在出了多种山寨版本合魔改版本,题材五花八门甚至有些变态得让人想去洗眼睛(别学坏)……截至日前,#合成大西瓜#微博话题目前累计阅读数17.4亿,讨论43.2万,曝光量不逊于顶流明星。
这款游戏被很多玩家和程序员进行了改版,现在这款游戏成了大家可以随便更改机制的游戏,今天小编为大家带来合成大西瓜代码分享,一起来看看吧!
合成大西瓜代码一览
if (false) {
BK.Script.loadlib('');
}
var loadingBool = true;
var loadingNum = 0;
window.boot = function () {
var settings = window._CCSettings;
window._CCSettings = undefined;
if ( !settings.debug ) {
var uuids = settings.uuids;
var rawAssets = settings.rawAssets;
var //代码效果参考:http://www.jhylw.com.cn/121232701.html
assetTypes = settings.assetTypes;var realRawAssets = settings.rawAssets = {};
for (var mount in rawAssets) {
var entries = rawAssets【mount】;
var realEntries = realRawAssets【mount】 = {};
for (var id in entries) {
var entry = entries【id】;
var type = entry【1】;
// retrieve minified raw asset
if (typeof type === 'number') {
entry【1】 = assetTypes【type】;
}
// retrieve uuid
realEntries【uuids【id】 || id】 = entry;
}
}
var scenes = settings.scenes;
for (var i = 0; i < scenes.length; ++i) {
var scene = scenes【i】;
if (typeof scene.uuid === 'number') {
scene.uuid = uuids【scene.uuid】;
}
}
var packedAssets = settings.packedAssets;
for (var packId in packedAssets) {
var packedIds = packedAssets【packId】;
for (var j = 0; j < packedIds.length; ++j) {
if (typeof packedIds【j】 === 'number') {
packedIds【j】 = uuids【packedIds【j】】;
}
}
}
var subpackages = settings.subpackages;
for (var subId in subpackages) {
var uuidArray = subpackages【subId】.uuids;
if (uuidArray) {
for (var k = 0, l = uuidArray.length; k < l; k++) {
if (typeof uuidArray【k】 === 'number') {
uuidArray【k】 = uuids【uuidArray【k】】;
}
}
}
}
}
function setLoadingDisplay () {
// Loading splash scene
var splash = document.getElementById('splash');
// var progressBar = splash.querySelector('.progress-bar span');
cc.loader.onProgress = function (completedCount, totalCount, item) {
loadData.completedCount = completedCount;
loadData.totalCount = totalCount;
if(loadingBool){
var loadintT = document.getElementById("loadingText")
}
var percent = 100 completedCount / totalCount;
if(loadingBool && loadingNum >= 1 && totalCount > 1){
if(percent.toFixed(0) >= 100){
loadintT.innerHTML = 'loading......100' + '%';
setTimeout(function(){
loadingBool = false;
loadintT.remove();
},0.1 1000);
clearInterval(timer);
}
}
loadingNum ++;
// if(loadingBool){
// var loadintT = document.getElementById("loadingText")
// }
// var percent = 100 completedCount / totalCount;
// if(loadingBool && loadingNum >= 1){
// console.log("dskpi",loadingNum);
// loadintT.innerHTML = 'loading......' + parseInt(percent) + '%';
// if(percent.toFixed(0) >= 100){
// loadingBool = false;
// loadintT.remove();
// }
// }
// loadingNum ++;
// var percent = 100 completedCount / totalCount;
// if (progressBar) {
// progressBar.style.width = percent.toFixed(2) + '%';
// }
};
splash.style.display = 'block';
// progressBar.style.width = '0%';
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
splash.style.display = 'none';
});
}
var onStart = function () {
cc.loader.downloader._subpackages = settings.subpackages;
cc.view.enableRetina(true);
cc.view.resizeWithBrowserSize(true);
if (!false && !false) {
if (cc.sys.isBrowser) {
setLoadingDisplay();
}
if (cc.sys.isMobile) {
if (settings.orientation === 'landscape') {
cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
}
else if (settings.orientation === 'portrait') {
cc.view.setOrientation(cc.macro.ORIENTATION_PORTRAIT);
}
// cc.view.enableAutoFullScreen(【
// cc.sys.BROWSER_TYPE_BAIDU,
// cc.sys.BROWSER_TYPE_WECHAT,
// cc.sys.BROWSER_TYPE_MIUI,
// 】.indexOf(cc.sys.browserType) < 0);
cc.view.enableAutoFullScreen(false);
}
// Limit downloading max concurrent task to 2,
// more tasks simultaneously may cause performance draw back on some android system / browsers.
// You can adjust the number based on your own test result, you have to set it before any loading process to take effect.
if (cc.sys.isBrowser && cc.sys.os === cc.sys.OS_ANDROID) {
cc.macro.DOWNLOAD_MAX_CONCURRENT = 2;
}
}
// function loadScene(launchScene) {
// cc.director.loadScene(launchScene, null,
// function () {
// if (cc.sys.isBrowser) {
// // show canvas
// var canvas = document.getElementById('GameCanvas');
// canvas.style.visibility = '';
// var div = document.getElementById('GameDiv');
// if (div) {
// div.style.backgroundImage = '';
// }
// }
// cc.loader.onProgress = null;
// console.log('Success to load scene: ' + launchScene);
// }
// );
// }
var launchScene = settings.launchScene;
// load scene
// loadScene(launchScene);
var canvas;
if (cc.sys.isBrowser) {
canvas = document.getElementById('GameCanvas');
}
var launchScene = settings.launchScene;
console.log("landscape,",launchScene);
var MainManger = __require("MainManage");
MainManger.init(launchScene,cc.sys.isBrowser,canvas.style.visibility);
};
// jsList
var jsList = settings.jsList;
if (false) {
BK.Script.loadlib();
}
else {
var bundledScript = settings.debug ? 'src/project.dev.js' : 'src/project.js';
if (jsList) {
jsList = jsList.map(function (x) {
return 'src/' + x;
});
jsList.push(bundledScript);
}
else {
jsList = 【bundledScript】;
}
}
var option = {
id: 'GameCanvas',
scenes: settings.scenes,
debugMode: settings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: !false && settings.debug,
frameRate: 60,
jsList: jsList,
groupList: settings.groupList,
collisionMatrix: settings.collisionMatrix,
}
// init assets
cc.AssetLibrary.init({
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: settings.rawAssets,
packedAssets: settings.packedAssets,
md5AssetsMap: settings.md5AssetsMap,
subpackages: settings.subpackages
});
cc.game.run(option, onStart);
};
if (false) {
BK.Script.loadlib('');
BK.Script.loadlib();
BK.Script.loadlib('');
var ORIENTATIONS = {
'portrait': 1,
'landscape left': 2,
'landscape right': 3
};
BK.Director.screenMode = ORIENTATIONS【window._CCSettings.orientation】;
initAdapter();
cc.game.once(cc.game.EVENT_ENGINE_INITED, function () {
initRendererAdapter();
});
var prevPipe = cc.loader.md5Pipe || cc.loader.assetLoader;
window.boot();
}
else if (window.jsb) {
var isRuntime = (typeof loadRuntime === 'function');
if (isRuntime) {
require('src/settings.js');
require('src/cocos2d-runtime.js');
require('jsb-adapter/engine/index.js');
}
else {
require('src/settings.js');
require('src/cocos2d-jsb.js');
require('jsb-adapter/jsb-engine.js');
}
cc.macro.CLEANUP_IMAGE_CACHE = true;
window.boot();
}
这是一款非常好玩的合成游戏,通过将两球球堆砌在一起,合成更加大的球球,要注意会随时滚动的球哦,你能合成多少个呢?
最后,如果你在学习编程遇到瓶颈,感到迷茫,困惑,可以加入【C语言C++学习企鹅圈】
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