1 -> 模块简介
test.c:测试游戏逻辑
game.c: 函数的实现
game.h:函数的声明
2 -> test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h"; void menu() { printf("****************************************\n"); printf("************ 1.play ************\n"); printf("************ 0.exit ************\n"); printf("****************************************\n"); } void game() { //存放数据 char board[ROW][COL] = { 0 }; //初始化 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); char ret = 0; while (1) { //玩家下棋 PlayerMove(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); //判断输赢 ret = IsWin(board, ROW, COL); if ('C' != ret) break; //电脑下棋 ComputerMove(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); //判断输赢 ret = IsWin(board, ROW, COL); if ('C' != ret) break; } if ('*' == ret) printf("恭喜玩家获得胜利!!!\n"); else if ('#' == ret) printf("恭喜电脑获得胜利!!!\n"); else if ('Q' == ret) printf("双方平局\n"); } int main() { int input = 0; srand((unsigned int) time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误,请重新输入\n"); break; } } while (input); return 0; }
3 -> game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h"; //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col) { memset(&board[0][0], ' ', row * col * sizeof(board[0][0])); } //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col) { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("\n"); if (i < row - 1) { for (int j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("\n"); } } } //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; while (1) { printf("请玩家下棋->\n"); printf("请输入所在坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("输入坐标占用,请重新输入\n"); } else printf("输入坐标错误,请重新输入\n"); } } //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑下棋->\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } //棋盘填满平局 int IsFull(char board[ROW][COL], int row, int col) { for (int i = 0; i < row; i++) { for (int j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } //判断输赢 //玩家赢 -> * //电脑赢 -> # //平局 -> Q //继续 -> C char IsWin(char board[ROW][COL], int row, int col) { //行判断 for (int i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') return board[i][0]; } //列判断 for (int i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') return board[0][i]; } //正对角线判断 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') return board[1][1]; //副对角线判断 if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') return board[1][1]; //平局判断 if (IsFull(board, row, col)) return 'Q'; return 'C'; }
4 -> game.h
#pragma once #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //棋盘填满平局 int IsFull(char board[ROW][COL], int row, int col); //判断输赢 char IsWin(char board[ROW][COL], int row, int col);