Open3D Voxelization 体素化

简介: Open3D Voxelization 体素化

Voxelization 体素化

点云和三角形网格是非常灵活但不规则的几何类型。体素网格(voxel grid)是在 3D 网格上定义的 3D 中的另一种几何类型,体素可以被视为 2D 中像素(pixel)的 3D 对应物。Open3D 具有可用于处理体素网格的几何类型VoxelGrid。

From triangle mesh 从三角形网格

Open3D 提供了从三角形网格创建体素网格的方法create_from_triangle_mesh。它返回一个体素网格,其中所有与三角形相交的体素都设置为1 ,所有其他体素都设置为 0。参数voxel_size定义体素网格的分辨率。

print('input')
bunny = o3d.data.BunnyMesh()
mesh = o3d.io.read_triangle_mesh(bunny.path)

# fit to unit cube
mesh.scale(1 / np.max(mesh.get_max_bound() - mesh.get_min_bound()),
           center=mesh.get_center())
o3d.visualization.draw_geometries([mesh])

print('voxelization')
voxel_grid = o3d.geometry.VoxelGrid.create_from_triangle_mesh(mesh,
                                                              voxel_size=0.05)
o3d.visualization.draw_geometries([voxel_grid])

From point cloud 从点云

体素网格也可以使用create_from_point_cloud方法从点云创建。如果点云的至少一个点在体素内,则体素被占用。体素的颜色是体素内所有点的平均值。参数voxel_size定义体素网格的分辨率。

print('input')
armadillo = o3d.data.ArmadilloMesh()
mesh = o3d.io.read_triangle_mesh(armadillo.path)

N = 2000
pcd = mesh.sample_points_poisson_disk(N)
# fit to unit cube
pcd.scale(1 / np.max(pcd.get_max_bound() - pcd.get_min_bound()),
          center=pcd.get_center())
pcd.colors = o3d.utility.Vector3dVector(np.random.uniform(0, 1, size=(N, 3)))
o3d.visualization.draw_geometries([pcd])

print('voxelization')
voxel_grid = o3d.geometry.VoxelGrid.create_from_point_cloud(pcd,
                                                            voxel_size=0.05)
o3d.visualization.draw_geometries([voxel_grid])

Inclusion test 包含测试

体素网格还可用于测试点是否在占用的体素内。check_if_included方法将(n,3)数组作为输入并输出bool数组。

queries = np.asarray(pcd.points)
output = voxel_grid.check_if_included(o3d.utility.Vector3dVector(queries))
print(output[:10])

Voxel carving 体素雕刻

方法create_from_point_cloud和create_from_triangle_mesh创建占用的体素仅在几何体的表面上。但是,可以从许多深度图(depth maps)或剪影(sihouettes)中雕刻体素网格。Open3D提供了体素雕刻的carve_depth_map方法和carve_silhouette方法。

下面的代码演示了首先从几何图形渲染深度图并使用这些深度图雕刻密集体素网格的用法。结果是给定形状的填充体素网格。

import open3d as o3d
import  numpy as np


def xyz_spherical(xyz):
   x = xyz[0]
   y = xyz[1]
   z = xyz[2]
   r = np.sqrt(x * x + y * y + z * z)
   r_x = np.arccos(y / r)
   r_y = np.arctan2(z, x)
   return [r, r_x, r_y]


def get_rotation_matrix(r_x, r_y):
   rot_x = np.asarray([[1, 0, 0], [0, np.cos(r_x), -np.sin(r_x)],
                       [0, np.sin(r_x), np.cos(r_x)]])
   rot_y = np.asarray([[np.cos(r_y), 0, np.sin(r_y)], [0, 1, 0],
                       [-np.sin(r_y), 0, np.cos(r_y)]])
   return rot_y.dot(rot_x)


def get_extrinsic(xyz):
   rvec = xyz_spherical(xyz)
   r = get_rotation_matrix(rvec[1], rvec[2])
   t = np.asarray([0, 0, 2]).transpose()
   trans = np.eye(4)
   trans[:3, :3] = r
   trans[:3, 3] = t
   return trans


def preprocess(model):
   min_bound = model.get_min_bound()
   max_bound = model.get_max_bound()
   center = min_bound + (max_bound - min_bound) / 2.0
   scale = np.linalg.norm(max_bound - min_bound) / 2.0
   vertices = np.asarray(model.vertices)
   vertices -= center
   model.vertices = o3d.utility.Vector3dVector(vertices / scale)
   return model


def voxel_carving(mesh,
                 cubic_size,
                 voxel_resolution,
                 w=300,
                 h=300,
                 use_depth=True,
                 surface_method='pointcloud'):
   mesh.compute_vertex_normals()
   camera_sphere = o3d.geometry.TriangleMesh.create_sphere()

   # setup dense voxel grid
   voxel_carving = o3d.geometry.VoxelGrid.create_dense(
       width=cubic_size,
       height=cubic_size,
       depth=cubic_size,
       voxel_size=cubic_size / voxel_resolution,
       origin=[-cubic_size / 2.0, -cubic_size / 2.0, -cubic_size / 2.0],
       color=[1.0, 0.7, 0.0])

   # rescale geometry
   camera_sphere = preprocess(camera_sphere)
   mesh = preprocess(mesh)

   # setup visualizer to render depthmaps
   vis = o3d.visualization.Visualizer()
   vis.create_window(width=w, height=h, visible=False)
   vis.add_geometry(mesh)
   vis.get_render_option().mesh_show_back_face = True
   ctr = vis.get_view_control()
   param = ctr.convert_to_pinhole_camera_parameters()

   # carve voxel grid
   pcd_agg = o3d.geometry.PointCloud()
   centers_pts = np.zeros((len(camera_sphere.vertices), 3))
   for cid, xyz in enumerate(camera_sphere.vertices):
       # get new camera pose
       trans = get_extrinsic(xyz)
       param.extrinsic = trans
       c = np.linalg.inv(trans).dot(np.asarray([0, 0, 0, 1]).transpose())
       centers_pts[cid, :] = c[:3]
       ctr.convert_from_pinhole_camera_parameters(param)

       # capture depth image and make a point cloud
       vis.poll_events()
       vis.update_renderer()
       depth = vis.capture_depth_float_buffer(False)
       pcd_agg += o3d.geometry.PointCloud.create_from_depth_image(
           o3d.geometry.Image(depth),
           param.intrinsic,
           param.extrinsic,
           depth_scale=1)

       # depth map carving method
       if use_depth:
           voxel_carving.carve_depth_map(o3d.geometry.Image(depth), param)
       else:
           voxel_carving.carve_silhouette(o3d.geometry.Image(depth), param)
       print("Carve view %03d/%03d" % (cid + 1, len(camera_sphere.vertices)))
   vis.destroy_window()

   # add voxel grid survace
   print('Surface voxel grid from %s' % surface_method)
   if surface_method == 'pointcloud':
       voxel_surface = o3d.geometry.VoxelGrid.create_from_point_cloud_within_bounds(
           pcd_agg,
           voxel_size=cubic_size / voxel_resolution,
           min_bound=(-cubic_size / 2, -cubic_size / 2, -cubic_size / 2),
           max_bound=(cubic_size / 2, cubic_size / 2, cubic_size / 2))
   elif surface_method == 'mesh':
       voxel_surface = o3d.geometry.VoxelGrid.create_from_triangle_mesh_within_bounds(
           mesh,
           voxel_size=cubic_size / voxel_resolution,
           min_bound=(-cubic_size / 2, -cubic_size / 2, -cubic_size / 2),
           max_bound=(cubic_size / 2, cubic_size / 2, cubic_size / 2))
   else:
       raise Exception('invalid surface method')
   voxel_carving_surface = voxel_surface + voxel_carving

   return voxel_carving_surface, voxel_carving, voxel_surface

armadillo_path = r'../data/ArmadilloMesh.ply'
mesh = o3d.io.read_triangle_mesh(armadillo_path)

visualization = True
cubic_size = 2.0
voxel_resolution = 128.0

voxel_grid, voxel_carving, voxel_surface = voxel_carving(
   mesh, cubic_size, voxel_resolution)

print("surface voxels")
print(voxel_surface)
o3d.visualization.draw_geometries([voxel_surface])

print("carved voxels")
print(voxel_carving)
o3d.visualization.draw_geometries([voxel_carving])

print("combined voxels (carved + surface)")
print(voxel_grid)
o3d.visualization.draw_geometries([voxel_grid])
相关文章
Python中文件操作的详细使用:open()、os.open()和with open()
Python中文件操作的详细使用:open()、os.open()和with open()
|
5月前
Open3D OCtree 八叉树
Open3D OCtree 八叉树
|
6月前
|
JavaScript
window.open的使用
window.open的使用
115 0
|
Python
open函数和 write函数
open函数和 write函数
113 0
|
物联网 Linux 开发者
open_close 函数|学习笔记
快速学习 open_close 函数
|
缓存 Python
Python - with open()、os.open()、open()的详细使用
Python - with open()、os.open()、open()的详细使用
527 0
|
安全 NoSQL 开发者
Open Source v.s. Open Core
本文主要介绍 Open Source 和 Open Core 的区别。Open Source 已广为人知,那么 Open Core 又是什么,在开源软件盛行的今天,二者会怎样影响这个市场呢
1267 0
|
Java Linux
too many open files
If you encounter the file descriptor leaks problem, it might be helpful to you.
2531 0
|
移动开发 Unix Python
open()函数
函数:open() 1:作用:打开一个文件 2:语法: open(file[, mode[, buffering[, encoding[, errors[, newline[, closefd=True]]]]]]) 3:参数说明: file: 要打开的文件名,需加路径(除非是在当前目录)。
1305 0