写在前面
本期小编给大家分享一场绝美的烟花盛宴,无论你用手机还是电脑都可以直接打开哦!
烟花盛宴
春节放烟花这个传统习俗,可是咱们古老文化中一道璀璨夺目的风景线呢!每年农历新年的到来,家家户户燃放烟花炮竹的场景,那可是热闹非凡,充满了喜庆与吉祥的气息。
这习俗最早源于古代人们对新的一年的美好祝愿和对邪恶力量的驱赶。在很久很久以前,人们相信燃烧火把和竹子可以发出巨大的声响和耀眼的火花,这些都能帮助他们赶走那些可能带来病痛和灾难的瘟疫、邪灵。后来随着技术的发展,竹子内的火药被发明出来,就演变成了我们现在看到的烟花爆竹。
到了除夕夜,也就是一年中的最后一天,大家会通过燃放烟花来庆祝旧岁的过去、新年的到来,寓意着辞旧迎新,破旧立新,把所有不好的东西都留在过去,希望新的一年能够红红火火、平安吉祥。同时,那绚丽多彩的烟花绽放在夜空中,也象征着生活丰富多彩、幸福美满,给人们带来了无尽的欢乐和憧憬。
所以,每当春节来临之际,我们都会欢欢喜喜地放烟花,不仅是为了传承这份深厚的文化底蕴,更是为了表达对家人和朋友的祝福,以及对未来的期待与向往。
完整代码
<!doctype html> <html> <head> <meta charset="utf-8"> <title>新春快乐</title> <style> html, body { margin: 0px; width: 100%; height: 100%; overflow: hidden; background: #000; } </style> </head> <body> <canvas id="canvas" style="position:absolute;width:100%;height:100%;z-index:8888"></canvas> <canvas style="position:absolute;width:100%;height:100%;z-index:9999" class="canvas"></canvas> <div class="overlay"> <div class="tabs"> <div class="tabs-labels"><span class="tabs-label">Commands</span><span class="tabs-label">Info</span><span class="tabs-label">Share</span></div> <div class="tabs-panels"> <ul class="tabs-panel commands"> </ul> </div> </div> </div> <script> function initVars() { pi = Math.PI; ctx = canvas.getContext("2d"); canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; cx = canvas.width / 2; cy = canvas.height / 2; playerZ = -25; playerX = playerY = playerVX = playerVY = playerVZ = pitch = yaw = pitchV = yawV = 0; scale = 600; seedTimer = 0; seedInterval = 5, seedLife = 100; gravity = .02; seeds = new Array(); sparkPics = new Array(); s = "https://cantelope.org/NYE/"; for (i = 1; i <= 10; ++i) { sparkPic = new Image(); sparkPic.src = s + "spark" + i + ".png"; sparkPics.push(sparkPic); } sparks = new Array(); pow1 = new Audio(s + "pow1.ogg"); pow2 = new Audio(s + "pow2.ogg"); pow3 = new Audio(s + "pow3.ogg"); pow4 = new Audio(s + "pow4.ogg"); frames = 0; } function rasterizePoint(x, y, z) { var p, d; x -= playerX; y -= playerY; z -= playerZ; p = Math.atan2(x, z); d = Math.sqrt(x * x + z * z); x = Math.sin(p - yaw) * d; z = Math.cos(p - yaw) * d; p = Math.atan2(y, z); d = Math.sqrt(y * y + z * z); y = Math.sin(p - pitch) * d; z = Math.cos(p - pitch) * d; var rx1 = -1000, ry1 = 1, rx2 = 1000, ry2 = 1, rx3 = 0, ry3 = 0, rx4 = x, ry4 = z, uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1); if (!uc) return { x: 0, y: 0, d: -1 }; var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc; var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc; if (!z) z = .000000001; if (ua > 0 && ua < 1 && ub > 0 && ub < 1) { return { x: cx + (rx1 + ua * (rx2 - rx1)) * scale, y: cy + y / z * scale, d: Math.sqrt(x * x + y * y + z * z) }; } else { return { x: cx + (rx1 + ua * (rx2 - rx1)) * scale, y: cy + y / z * scale, d: -1 }; } } function spawnSeed() { seed = new Object(); seed.x = -50 + Math.random() * 100; seed.y = 25; seed.z = -50 + Math.random() * 100; seed.vx = .1 - Math.random() * .2; seed.vy = -1.5;//*(1+Math.random()/2); seed.vz = .1 - Math.random() * .2; seed.born = frames; seeds.push(seed); } function splode(x, y, z) { t = 5 + parseInt(Math.random() * 150); sparkV = 1 + Math.random() * 2.5; type = parseInt(Math.random() * 3); switch (type) { case 0: pic1 = parseInt(Math.random() * 10); break; case 1: pic1 = parseInt(Math.random() * 10); do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1); break; case 2: pic1 = parseInt(Math.random() * 10); do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1); do { pic3 = parseInt(Math.random() * 10); } while (pic3 == pic1 || pic3 == pic2); break; } for (m = 1; m < t; ++m) { spark = new Object(); spark.x = x; spark.y = y; spark.z = z; p1 = pi * 2 * Math.random(); p2 = pi * Math.random(); v = sparkV * (1 + Math.random() / 6) spark.vx = Math.sin(p1) * Math.sin(p2) * v; spark.vz = Math.cos(p1) * Math.sin(p2) * v; spark.vy = Math.cos(p2) * v; switch (type) { case 0: spark.img = sparkPics[pic1]; break; case 1: spark.img = sparkPics[parseInt(Math.random() * 2) ? pic1 : pic2]; break; case 2: switch (parseInt(Math.random() * 3)) { case 0: spark.img = sparkPics[pic1]; break; case 1: spark.img = sparkPics[pic2]; break; case 2: spark.img = sparkPics[pic3]; break; } break; } spark.radius = 25 + Math.random() * 50; spark.alpha = 1; spark.trail = new Array(); sparks.push(spark); } switch (parseInt(Math.random() * 4)) { case 0: pow = new Audio(s + "pow1.ogg"); break; case 1: pow = new Audio(s + "pow2.ogg"); break; case 2: pow = new Audio(s + "pow3.ogg"); break; case 3: pow = new Audio(s + "pow4.ogg"); break; } d = Math.sqrt((x - playerX) * (x - playerX) + (y - playerY) * (y - playerY) + (z - playerZ) * (z - playerZ)); pow.volume = 1.5 / (1 + d / 10); pow.play(); } function doLogic() { if (seedTimer < frames) { seedTimer = frames + seedInterval * Math.random() * 10; spawnSeed(); } for (i = 0; i < seeds.length; ++i) { seeds[i].vy += gravity; seeds[i].x += seeds[i].vx; seeds[i].y += seeds[i].vy; seeds[i].z += seeds[i].vz; if (frames - seeds[i].born > seedLife) { splode(seeds[i].x, seeds[i].y, seeds[i].z); seeds.splice(i, 1); } } for (i = 0; i < sparks.length; ++i) { if (sparks[i].alpha > 0 && sparks[i].radius > 5) { sparks[i].alpha -= .01; sparks[i].radius /= 1.02; sparks[i].vy += gravity; point = new Object(); point.x = sparks[i].x; point.y = sparks[i].y; point.z = sparks[i].z; if (sparks[i].trail.length) { x = sparks[i].trail[sparks[i].trail.length - 1].x; y = sparks[i].trail[sparks[i].trail.length - 1].y; z = sparks[i].trail[sparks[i].trail.length - 1].z; d = ((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z - z)); if (d > 9) { sparks[i].trail.push(point); } } else { sparks[i].trail.push(point); } if (sparks[i].trail.length > 5) sparks[i].trail.splice(0, 1); sparks[i].x += sparks[i].vx; sparks[i].y += sparks[i].vy; sparks[i].z += sparks[i].vz; sparks[i].vx /= 1.075; sparks[i].vy /= 1.075; sparks[i].vz /= 1.075; } else { sparks.splice(i, 1); } } p = Math.atan2(playerX, playerZ); d = Math.sqrt(playerX * playerX + playerZ * playerZ); d += Math.sin(frames / 80) / 1.25; t = Math.sin(frames / 200) / 40; playerX = Math.sin(p + t) * d; playerZ = Math.cos(p + t) * d; yaw = pi + p + t; } function rgb(col) { var r = parseInt((.5 + Math.sin(col) * .5) * 16); var g = parseInt((.5 + Math.cos(col) * .5) * 16); var b = parseInt((.5 - Math.sin(col) * .5) * 16); return "#" + r.toString(16) + g.toString(16) + b.toString(16); } function draw() { ctx.clearRect(0, 0, cx * 2, cy * 2); ctx.fillStyle = "#ff8"; for (i = -100; i < 100; i += 3) { for (j = -100; j < 100; j += 4) { x = i; z = j; y = 25; point = rasterizePoint(x, y, z); if (point.d != -1) { size = 250 / (1 + point.d); d = Math.sqrt(x * x + z * z); a = 0.75 - Math.pow(d / 100, 6) * 0.75; if (a > 0) { ctx.globalAlpha = a; ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size); } } } } ctx.globalAlpha = 1; for (i = 0; i < seeds.length; ++i) { point = rasterizePoint(seeds[i].x, seeds[i].y, seeds[i].z); if (point.d != -1) { size = 200 / (1 + point.d); ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size); } } point1 = new Object(); for (i = 0; i < sparks.length; ++i) { point = rasterizePoint(sparks[i].x, sparks[i].y, sparks[i].z); if (point.d != -1) { size = sparks[i].radius * 200 / (1 + point.d); if (sparks[i].alpha < 0) sparks[i].alpha = 0; if (sparks[i].trail.length) { point1.x = point.x; point1.y = point.y; switch (sparks[i].img) { case sparkPics[0]: ctx.strokeStyle = "#f84"; break; case sparkPics[1]: ctx.strokeStyle = "#84f"; break; case sparkPics[2]: ctx.strokeStyle = "#8ff"; break; case sparkPics[3]: ctx.strokeStyle = "#fff"; break; case sparkPics[4]: ctx.strokeStyle = "#4f8"; break; case sparkPics[5]: ctx.strokeStyle = "#f44"; break; case sparkPics[6]: ctx.strokeStyle = "#f84"; break; case sparkPics[7]: ctx.strokeStyle = "#84f"; break; case sparkPics[8]: ctx.strokeStyle = "#fff"; break; case sparkPics[9]: ctx.strokeStyle = "#44f"; break; } for (j = sparks[i].trail.length - 1; j >= 0; --j) { point2 = rasterizePoint(sparks[i].trail[j].x, sparks[i].trail[j].y, sparks[i].trail[j].z); if (point2.d != -1) { ctx.globalAlpha = j / sparks[i].trail.length * sparks[i].alpha / 2; ctx.beginPath(); ctx.moveTo(point1.x, point1.y); ctx.lineWidth = 1 + sparks[i].radius * 10 / (sparks[i].trail.length - j) / (1 + point2.d); ctx.lineTo(point2.x, point2.y); ctx.stroke(); point1.x = point2.x; point1.y = point2.y; } } } ctx.globalAlpha = sparks[i].alpha; // ctx.drawImage(sparks[i].img,point.x-size/2,point.y-size/2,size,size); } } } function frame() { if (frames > 100000) { seedTimer = 0; frames = 0; } frames++; draw(); doLogic(); requestAnimationFrame(frame); } window.addEventListener("resize", () => { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; cx = canvas.width / 2; cy = canvas.height / 2; }); initVars(); frame(); </script> <script> var S = { init: function () { var action = window.location.href, i = action.indexOf('?a='); S.Drawing.init('.canvas'); document.body.classList.add('body--ready'); if (i !== -1) { S.UI.simulate(decodeURI(action).substring(i + 3)); } else { S.UI.simulate('|#countdown 3|新春快乐|'); } S.Drawing.loop(function () { S.Shape.render(); }); } }; S.Drawing = (function () { var canvas, context, renderFn requestFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) { window.setTimeout(callback, 1000 / 60); }; return { init: function (el) { canvas = document.querySelector(el); context = canvas.getContext('2d'); this.adjustCanvas(); window.addEventListener('resize', function (e) { S.Drawing.adjustCanvas(); }); }, loop: function (fn) { renderFn = !renderFn ? fn : renderFn; this.clearFrame(); renderFn(); requestFrame.call(window, this.loop.bind(this)); }, adjustCanvas: function () { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }, clearFrame: function () { context.clearRect(0, 0, canvas.width, canvas.height); }, getArea: function () { return { w: canvas.width, h: canvas.height }; }, drawCircle: function (p, c) { context.fillStyle = c.render(); context.beginPath(); context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true); context.closePath(); context.fill(); } } }()); S.UI = (function () { var canvas = document.querySelector('.canvas'), interval, isTouch = false, //('ontouchstart' in window || navigator.msMaxTouchPoints), currentAction, resizeTimer, time, maxShapeSize = 30, firstAction = true, sequence = [], cmd = '#'; function formatTime(date) { var h = date.getHours(), m = date.getMinutes(), m = m < 10 ? 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修改文字
在代码第337行可以修改"新春快乐"哦~
写在后面
我是一只有趣的兔子,感谢你的喜欢!