前言
自定义实体在CAD二次开发中使用的频率较高,本章节主要阐述网页CAD中使用自定义实体的方法,mxcad可以根据用户的具体需求来创建和管理自定义实体,可以通过从自定义实体类McDbCustomEntity()中继承实体的名称、属性、方法,也可结合自身需求对自定义实体类中的属性或方法进行重写。
设置自定义实体
下面以自定义直线为例来介绍如何使用自定义实体,效果如图:
1.定义自定义实体类继承McDbCustomEntity类,代码如下:
class McDbTestLineCustomEntity extends McDbCustomEntity {
private pt1: McGePoint3d = new McGePoint3d();
private pt2: McGePoint3d = new McGePoint3d();
constructor(imp?: any) {
super(imp);
}
public create(imp: any) {
return new McDbTestLineCustomEntity(imp)
}
public getTypeName(): string {
return "McDbTestLineCustomEntity";
}
}
2.通过重写 dwgInFields()函数读取自定义实体数据,dwgOutFields()函数写入自定义实体数据(在从文件读取实体或把实体写入文件时,复制实体等地方都会调用这两个函数),代码如下:
public dwgInFields(filter: IMcDbDwgFiler): boolean {
this.pt1 = filter.readPoint("pt1").val;
this.pt2 = filter.readPoint("pt2").val;
return true;
}
public dwgOutFields(filter: IMcDbDwgFiler): boolean {
filter.writePoint("pt1", this.pt1);
filter.writePoint("pt2", this.pt2);
return true;
}
3.getGripPoints()方法是在点击这个渲染好的图形时提供一个操作点位,即返回自定义的编辑夹点,并在点击操作点移动的回调函数moveGripPointsAt()中处理夹点编辑结果,参考代码如下:
public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
this.assertWrite();
if (iIndex == 0) {
this.pt1.x += dXOffset;
this.pt1.y += dYOffset;
this.pt1.z += dZOffset;
}
else if (iIndex == 1) {
this.pt2.x += dXOffset;
this.pt2.y += dYOffset;
this.pt2.z += dZOffset;
}
};
public getGripPoints(): McGePoint3dArray {
let ret = new McGePoint3dArray()
ret.append(this.pt1);
ret.append(this.pt2);
return ret;
};
4.每次触发动态绘制worldDraw,就会将原本的实例对象删掉(同时也会删除渲染的three.js物体对象),通过create方法重新创建实例,参考代码如下:
public worldDraw(draw: MxCADWorldDraw): void {
let tmpline = new McDbLine(this.pt1, this.pt2);
draw.drawEntity(tmpline);
}
5.在程序启动的时候,调用rxInit函数,自定义实体的类型信息注册到系统中,参考代码如下:
MxFun.on("mxcadApplicationCreatedMxCADObject", (param) => {
//McDbTestLineCustomEntity 自定义实体
new McDbTestLineCustomEntity().rxInit();
})
完整代码如下:
import { IMcDbDwgFiler, McDbCustomEntity, McDbLine, McGePoint3d, McGePoint3dArray, MxCADUiPrPoint, MxCADWorldDraw, MxCpp } from "mxcad";
export class McDbTestLineCustomEntity extends McDbCustomEntity {
private pt1: McGePoint3d = new McGePoint3d();
private pt2: McGePoint3d = new McGePoint3d();
constructor(imp?: any) {
super(imp);
}
public create(imp: any) {
return new McDbTestLineCustomEntity(imp)
}
public getTypeName(): string {
return "McDbTestLineCustomEntity";
}
public dwgInFields(filter: IMcDbDwgFiler): boolean {
this.pt1 = filter.readPoint("pt1").val;
this.pt2 = filter.readPoint("pt2").val;
return true;
}
public dwgOutFields(filter: IMcDbDwgFiler): boolean {
filter.writePoint("pt1", this.pt1);
filter.writePoint("pt2", this.pt2);
return true;
}
public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) {
this.assertWrite();
if (iIndex == 0) {
this.pt1.x += dXOffset;
this.pt1.y += dYOffset;
this.pt1.z += dZOffset;
}
else if (iIndex == 1) {
this.pt2.x += dXOffset;
this.pt2.y += dYOffset;
this.pt2.z += dZOffset;
}
};
public getGripPoints(): McGePoint3dArray {
let ret = new McGePoint3dArray()
ret.append(this.pt1);
ret.append(this.pt2);
return ret;
};
public worldDraw(draw: MxCADWorldDraw): void {
let tmpline = new McDbLine(this.pt1, this.pt2);
draw.drawEntity(tmpline);
}
public setPoint1(pt1: McGePoint3d) {
this.assertWrite();
this.pt1 = pt1.clone();
}
public setPoint2(pt2: McGePoint3d) {
this.assertWrite();
this.pt2 = pt2.clone();
}
public getPoint1() {
return this.pt1;
}
public getPoint2() {
return this.pt2;
}
}
export async function MxTest_DrawCustomEntity() {
let mxcad = MxCpp.getCurrentMxCAD();
const getPoint = new MxCADUiPrPoint();
getPoint.setMessage("\n指定一点:");
let pt1 = (await getPoint.go());
if (!pt1) return;
getPoint.setBasePt(pt1);
getPoint.setUseBasePt(true);
getPoint.setMessage("\n指定二点:");
let pt2 = (await getPoint.go());
if (!pt2) return;
let myline = new McDbTestLineCustomEntity();
myline.setPoint1(pt1);
myline.setPoint2(pt2);
mxcad.drawEntity(myline);
}
实际演练
上面的代码是最简单的画直线的操作,更复杂点的自定义实体例子,可以打开在线DEMO查看,如下图:
首先我们自定义一条自带文本且两个端点以圆结束的直线,其中线段自带的文本可自定义设置,默显示认为线段长度,其实现方法如下:
根据上述自定义实体的方法,我们通过继承 McDbCustomEntity 类来初始化我们的自定义实体,代码如下:
// 新创建 McDbLineText 类,继承McDbCustomEntity class McDbLineText extends McDbCustomEntity { //设置McDbLineText类中的两个直线端点 pt1、pt2 //以及显示线段长度的文字_text和文字大小_textsize private pt1: McGePoint3d = new McGePoint3d(); private pt2: McGePoint3d = new McGePoint3d(); private _text: string = ""; private _textsize: number = 10; //构造函数 constructor(imp?: any) { super(imp); } //创建函数 public create(imp: any) { return new McDbLineText(imp) } //获取类型 public getTypeName(): string { return "McDbLineText"; } //设置或获取文本值 public set text(val: string) { this._text = val; } public get text(): string { return this._text; } //设置或获取文本大小 public set textsize(val: number) { this._textsize = val; } public get textsize(): number { return this._textsize; } //读取自定义实体数据pt1、pt2、_text、_textsize public dwgInFields(filter: IMcDbDwgFiler): boolean { this.pt1 = filter.readPoint("pt1").val; this.pt2 = filter.readPoint("pt2").val; this._text = filter.readString("text").val; this._textsize = filter.readDouble("textsize").val; return true; } //写入自定义实体数据pt1、pt2、_text、_textsize public dwgOutFields(filter: IMcDbDwgFiler): boolean { filter.writePoint("pt1", this.pt1); filter.writePoint("pt2", this.pt2); filter.writeString("text", this._text); filter.writeDouble("textsize", this._textsize); return true; } //自定义同步函数,当其他对象与该对象相连时同步数据 private fineLink(pt: McGePoint3d): any { let ret: any = {}; let myId = this.getObjectID(); let dSearch = this._textsize * 0.5;; let filter = new MxCADResbuf(); filter.AddString("McDbCustomEntity", 5020); let ss = new MxCADSelectionSet(); ss.crossingSelect(pt.x - dSearch, pt.y - dSearch, pt.x + dSearch, pt.y + dSearch, filter); ss.forEach((id) => { if (id == myId) return; let ent = id.getMcDbEntity(); if (!ent) return; if (ent instanceof McDbLineText) { let line = (ent as McDbLineText); let linkPoint = line.getPoint1(); let link_pos = 0; // 得到直线与图块连接的端点坐标. let dist = line.getPoint1().distanceTo(pt); if (dist > line.getPoint2().distanceTo(pt)) { dist = line.getPoint2().distanceTo(pt); linkPoint = line.getPoint2(); link_pos = 1; } if (dist < dSearch) { ret[id.id] = { link_point: linkPoint,link_pos:link_pos }; } } }); return ret; } //处理夹点编辑效果 public moveGripPointsAt(iIndex: number, dXOffset: number, dYOffset: number, dZOffset: number) { this.assertWrite(); let pt:McGePoint3d = this.pt1.clone(); let new_pt:McGePoint3d = pt; if (iIndex == 0) { this.pt1.x += dXOffset; this.pt1.y += dYOffset; this.pt1.z += dZOffset; new_pt = this.pt1; } else if (iIndex == 1) { pt = this.pt2.clone(); this.pt2.x += dXOffset; this.pt2.y += dYOffset; this.pt2.z += dZOffset; new_pt = this.pt2; } if (this.getObjectID().isValid()) { // 同步,与连接的其它对象。 let linkobj = this.fineLink(pt) Object.keys(linkobj).forEach((id_val:any)=>{ let idFind = new McObjectId(id_val); let lineFind = (idFind.getMcDbEntity() as McDbLineText); if(linkobj[id_val].link_pos == 0){ lineFind.setPoint1(new_pt); } else{ lineFind.setPoint2(new_pt); } }); } }; //设置对象编辑点位 public getGripPoints(): McGePoint3dArray { let ret = new McGePoint3dArray() ret.append(this.pt1); ret.append(this.pt2); return ret; }; //动态绘制 public worldDraw(draw: MxCADWorldDraw): void { let circle_r = this._textsize * 0.4; let vec2 = this.pt2.sub(this.pt1); vec2.normalize().mult(circle_r); let tmpline = new McDbLine(this.pt1.clone().addvec(vec2), this.pt2.clone().subvec(vec2)); draw.drawEntity(tmpline); let vec = this.pt2.sub(this.pt1).mult(0.5); let midpt = this.pt1.clone().addvec(vec); if (vec.dotProduct(McGeVector3d.kXAxis) < 0) { vec.negate(); } let ange = vec.angleTo2(McGeVector3d.kXAxis, McGeVector3d.kNegateZAxis); let str = this._text; if (str.length == 0) { str = this.pt1.distanceTo(this.pt2).toFixed(2); } vec.perpVector(); if (vec.dotProduct(McGeVector3d.kYAxis) < 0) { vec.negate(); } vec.normalize().mult(this._textsize * 0.2); let text = new McDbText(); text.textString = str; text.position = midpt.clone().addvec(vec); text.alignmentPoint = midpt.clone().addvec(vec); text.rotation = ange; text.verticalMode = McDb.TextVertMode.kTextBottom; text.horizontalMode = McDb.TextHorzMode.kTextCenter; text.height = this._textsize; draw.drawEntity(text) let circle1 = new McDbCircle(); circle1.center = this.pt1; circle1.radius = circle_r; draw.drawEntity(circle1); let circle2= new McDbCircle(); circle2.center = this.pt2; circle2.radius = circle_r; draw.drawEntity(circle2); } // 设置pt1 public setPoint1(pt1: McGePoint3d) { this.assertWrite(); this.pt1 = pt1.clone(); } // 设置pt2 public setPoint2(pt2: McGePoint3d) { this.assertWrite(); this.pt2 = pt2.clone(); } // 获取pt1 public getPoint1() { return this.pt1; } //获取pt2 public getPoint2() { return this.pt2; } }
2.调用上述实现的自定义类 McDbLineText ,实现绘制函数。
2.1基础绘制:用户自定义直线两端点,代码如下://基础绘制函数 function Mx_baseLineText(){ let mxcad = MxCpp.getCurrentMxCAD(); const getPoint = new MxCADUiPrPoint(); getPoint.setMessage("\n指定一点:"); let pt1 = (await getPoint.go()); if (!pt1) return; getPoint.setBasePt(pt1); getPoint.setUseBasePt(true); getPoint.setMessage("\n指定二点:"); let pt2 = (await getPoint.go()); if (!pt2) return; let myline = new McDbLineText(); new McDbLineText().rxInit(); myline.setPoint1(pt1); myline.setPoint2(pt2); myline.textsize = mxcad.mxdraw.screenCoordLong2Doc(10); mxcad.drawEntity(myline); }
其实现效果如下:
2.2端点联动:设置多条线段相连为一个整体,节点之间相互关联,代码如下:function Mx_testLineText(){ let mxcad = MxCpp.getCurrentMxCAD(); //设置联动端点 let pt1 = new McGePoint3d(100,100,0); let pt2 = new McGePoint3d(200,150,0); let pt3 = new McGePoint3d(400,50,0); let pt4 = new McGePoint3d(600,60,0); let pt5 = new McGePoint3d(200,300,0); let textsize = 5; //第一条线 let myline1 = new McDbLineText(); myline1.setPoint1(pt1); myline1.setPoint2(pt2); myline1.textsize = textsize; myline1.text = "自定义文本"; mxcad.drawEntity(myline1); //第二条线 let myline2 = new McDbLineText(); myline2.setPoint1(pt2); myline2.setPoint2(pt3); myline2.textsize = textsize; mxcad.drawEntity(myline2); //第三条线 let myline3 = new McDbLineText(); myline3.setPoint1(pt3); myline3.setPoint2(pt4); myline3.textsize = textsize; mxcad.drawEntity(myline3); //第四条线 let myline4 = new McDbLineText(); myline4.setPoint1(pt2); myline4.setPoint2(pt5); myline4.textsize = textsize; mxcad.drawEntity(myline4); //把所有的实体都放到当前显示视区 mxcad.zoomW(new McGePoint3d(-300,-300,0),new McGePoint3d(650,500,0)); //更新视区显示 mxcad.updateDisplay(); }
其实现效果如下: