基于VS2019的简单三子棋
最终实现
代码组成及其解析
1.game.h部分
#pragma once #include<stdio.h>//后面调用头文件“game.h”可直接调用<stdio.h> #include<time.h> #include<stdlib.h> #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col); //电脑下棋 void ComputerMove(char board[ROW][COL], int row, int col); //判断输赢 char IsWin(char board[ROW][COL], int row, int col);
2.game.c
#include"game.h" #define _CRT_SECURE_NO_WARNINGS 1 void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { //先打印数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if(j<col-1) printf("|"); } printf("\n"); //再打印分割行 if (i < row - 1) { int j = 0; for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } } printf("\n"); } } //玩家下棋 void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋\n"); while (1) { printf("请输入要下棋的坐标:>"); scanf_s("%d %d", &x, &y); //考虑玩家下棋坐标的范围是否正确,是否被占用,非法 if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break;//下棋成功就跳出循环 } else { printf("该坐标被占有,请输入其他坐标\n"); } } else { printf("坐标非法,请重新输入\n"); } } } //电脑随机下棋 void ComputerMove(char board[ROW][COL], int row, int col) { printf("电脑下棋\n"); int x = 0; int y = 0; while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ')//如果生成的坐标不被占用就下棋 { board[x][y] = '#'; break;//下棋成功跳出 } } } static int IsFull(char board[ROW][COL], int row, int col)//static 定义 仅在源文件内使用,用于后面判断平局 { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') return 0; } } return 1; } //玩家赢 - '*' //电脑赢 - '#' //平局 --- 'Q' //游戏继续-'C' char IsWin(char board[ROW][COL], int row, int col) { int i = 0; //判断三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') { return board[i][0];//通过返回值判断是玩家赢还是电脑赢,与之前定义的玩家下棋“*”电脑下棋为"#"相对应 } } //判断三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ') { return board[0][i]; } } //判断对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局(判断棋盘是否满了) if (IsFull(board, row, col)) { return 'Q'; } return 'C'; }
3.test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("**********************************\n"); printf("******** 1.play ********\n"); printf("******** 0.exit ********\n"); printf("**********************************\n"); } void game() { char ret = 0; char board[ROW][COL]; //开始的时候,数组的内容应该是全部空格 InitBoard(board, ROW, COL); DisplayBoard(board, ROW, COL); //下棋 while (1) { PlayerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断输赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } ComputerMove(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断输赢 ret = IsWin(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } } int main() { int input = 0; srand((unsigned int)time(NULL));//强制类型转换生成随机数 do { menu(); printf("请选择: "); scanf_s("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,重新选择\n"); break; } } while(input); }