引入threejs
import * as three from "three";
引入控制器 控制元素
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
创建场景
const scene = new three.Scene();
创建相机
const camera = new three.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
设置相机位置
camera.position.set(0, 0, 10);
场景绑定相机
scene.add(camera);
创建几何体和材质
const cubeGeometry = new three.BoxGeometry(1, 1, 1);
const subeMaterial = new three.MeshBasicMaterial({ color: 0xffff00 });
根据几何体和材质创建物体
const cube = new three.Mesh(cubeGeometry, subeMaterial);
把物体添加到场景中
scene.add(cube);
初始化渲染器
const renderer = new three.WebGLRenderer();
设置渲染器尺寸大小
renderer.setSize(window.innerWidth, window.innerHeight);
将渲染内容添加到body
document.body.appendChild(renderer.domElement);
//使用渲染器将相机里的场景渲染出来
//renderer.render(scene,camera);
创建控制器
const controls = new OrbitControls(camera, renderer.domElement);
创建添加坐标轴线体
const axesHelper = new three.AxesHelper(5);
scene.add(axesHelper);
定义函数,实时渲染
function render() {
物体添加动画
cube.position.x += 0.05;
if (cube.position.x > 5) {
cube.position.x = 0
}
在函数中调用渲染器
renderer.render(scene, camera);
实时渲染函数
requestAnimationFrame(render);
}
render();