pyglet库
是一个跨平台的Python多媒体库,提供了一个简单易用的接口来创建窗口、加载图像和视频、播放音频、处理用户输入事件以及进行2D图形绘制。特别适合用于游戏开发、视听应用以及其它需要高效图形渲染和音频播放的项目。基础内容请参阅《初步探索Pyglet库:打造轻量级多媒体与游戏开发利器》(链接:http://t.csdnimg.cn/c73Mq)。
画图事件
@window.event def on_draw(): window.clear()
按键事件
@window.event def on_key_press(symbol, modifiers): if symbol == key.LEFT: ......
用这两个事件就能控制在屏幕上作画,完整代码如下:
import pyglet from pyglet.window import key WIDTH, HEIGHT = 900, 600 SKYBLUE = (176, 196, 222, 255) window = pyglet.window.Window(WIDTH, HEIGHT) pyglet.gl.glClearColor(*map(lambda x:x/255, SKYBLUE)) body = pyglet.resource.image('person.png') x, y = 7, 5 maps = [(x*60, y*60)] @window.event def on_draw(): window.clear() for x, y in maps: body.blit(x, y) @window.event def on_key_press(symbol, modifiers): x, y = maps[-1] if symbol in (key.A, key.LEFT): cur = (x-60, y) elif symbol in (key.D, key.RIGHT): cur = (x+60, y) elif symbol in (key.W, key.UP): cur = (x, y+60) elif symbol in (key.S, key.DOWN): cur = (x, y-60) maps.append(cur) pyglet.app.run()
此时,没有对边界作限制,图画可以移到界面之外。边界控制如下:
if 0 <= cur[0] < WIDTH and 0 <= cur[1] < HEIGHT:
再加一个图片,形成像贪吃蛇一样在屏幕上游动,但加了界限已出不了屏幕了:
import pyglet from pyglet.window import key WIDTH, HEIGHT = 900, 600 SKYBLUE = (176, 196, 222, 255) window = pyglet.window.Window(WIDTH, HEIGHT) pyglet.gl.glClearColor(*map(lambda x:x/255, SKYBLUE)) wall = pyglet.resource.image('wall.png') body = pyglet.resource.image('person.png') x, y = 7, 5 maps = [(x*60, y*60)] @window.event def on_draw(): window.clear() for x, y in maps: wall.blit(x, y) body.blit(x, y) @window.event def on_key_press(symbol, modifiers): x, y = maps[-1] if symbol in (key.A, key.LEFT): cur = (x-60, y) elif symbol in (key.D, key.RIGHT): cur = (x+60, y) elif symbol in (key.W, key.UP): cur = (x, y+60) elif symbol in (key.S, key.DOWN): cur = (x, y-60) if 0 <= cur[0] < WIDTH and 0 <= cur[1] < HEIGHT: maps.append(cur) pyglet.app.run()
程序扩展
上面代码基本功能已实现,现在再增加一个label标签,一个红色圆圈。
分别用来显示提示消息,表示当前坐标位置:
label = pyglet.text.Label('hello word', font_size=16, x=20, y=20)
circle = pyglet.shapes.Circle(0, 0, r, color=RED)
假定推箱子游戏的地图分别由’blink','wall','floor','box0','person','target','box1'组成,在画地图时按需要不断切换就能制作游戏关卡的地图了:
完整代码如下:
import pyglet from pyglet.window import key WIDTH, HEIGHT = 900, 600 SKYBLUE = (176, 196, 222, 255) RED = (255, 0, 0, 255) window = pyglet.window.Window(WIDTH, HEIGHT) pyglet.gl.glClearColor(*map(lambda x:x/255, SKYBLUE)) Images = 'blink','wall','floor','box0','person','target','box1' Object = [pyglet.resource.image(f'{img}.png') for img in Images] w, r, x, y = 60, 8, 7, 5 obj = 2 maps = [[x*w, y*w, obj]] curxy = maps[0] circle = pyglet.shapes.Circle(0, 0, r, color=RED) label = pyglet.text.Label(f'请按0-6选择图例,当前图例为:{Images[obj]}', font_size=16, x=20, y=20) @window.event def on_draw(): window.clear() for x, y, obj in maps: Object[obj].blit(x, y) circle.draw() circle.x, circle.y = (i+w/2 for i in (x,y)) label.draw() @window.event def on_key_press(symbol, modifiers): global obj,curxy x, y, _ = maps[-1] if symbol in range(48,55): obj = symbol-48 label.text = f'请按0-6选择图例,当前图例为:{Images[obj]}' elif symbol in (key.A, key.LEFT): curxy = x-w, y, obj elif symbol in (key.D, key.RIGHT): curxy = x+w, y, obj elif symbol in (key.W, key.UP): curxy = x, y+w, obj elif symbol in (key.S, key.DOWN): curxy = x, y-w, obj if 0 <= curxy[0] < WIDTH and 60 <= curxy[1] < HEIGHT: maps.append(list(curxy)) pyglet.app.run()
关卡地图
再来尝试画一个难度大一点关卡:
此时,我们得到的地图列表为:
[[420, 300, 2], [360, 300, 2], [300, 300, 2], [240, 300, 2], [180, 300, 2], [180, 300, 2], [180, 240, 1], [180, 180, 1], [180, 120, 1], [240, 120, 1], [300, 120, 1], [360, 120, 1], [420, 120, 1], [480, 120, 1], [540, 120, 1], [600, 120, 1], [660, 120, 1], [660, 180, 1], [660, 180, 1], [600, 180, 2], [540, 180, 2], [480, 180, 2], [420, 180, 2], [360, 180, 2], [300, 180, 2], [300, 180, 2], [240, 180, 4], [240, 180, 4], [240, 240, 3], [300, 240, 3], [360, 240, 3], [420, 240, 3], [480, 240, 3], [540, 240, 3], [600, 240, 3], [600, 240, 3], [660, 240, 2], [660, 240, 2], [660, 300, 1], [660, 240, 1], [660, 300, 1], [660, 300, 1], [660, 300, 1], [600, 300, 5], [540, 300, 5], [480, 300, 5], [480, 300, 5], [420, 300, 1], [420, 300, 1], [360, 300, 5], [300, 300, 5], [240, 300, 5], [240, 360, 5], [300, 360, 5], [360, 360, 5], [420, 360, 5], [480, 360, 5], [540, 360, 5], [600, 360, 5], [600, 360, 5], [660, 360, 1], [660, 420, 1], [660, 480, 1], [660, 540, 1], [600, 540, 1], [540, 540, 1], [480, 540, 1], [420, 540, 1], [360, 540, 1], [300, 540, 1], [240, 540, 1], [180, 540, 1], [120, 540, 1], [180, 540, 1], [180, 480, 1], [180, 420, 1], [180, 360, 1], [180, 300, 1], [180, 360, 1], [180, 420, 1], [180, 480, 1], [180, 540, 1], [180, 540, 1], [120, 540, 0], [180, 540, 0], [180, 540, 0], [180, 540, 0], [240, 540, 1], [180, 540, 1], [180, 480, 1], [180, 480, 1], [240, 480, 2], [300, 480, 2], [360, 480, 2], [420, 480, 2], [480, 480, 2], [540, 480, 2], [600, 480, 2], [600, 480, 2], [600, 420, 3], [540, 420, 3], [480, 420, 3], [480, 420, 3], [420, 420, 2], [420, 420, 2], [360, 420, 3], [300, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3], [240, 420, 3]] 通过指定要求洗数,得到想要的关卡地图,供推箱子游戏调用: [[1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 2, 2, 2, 2, 1], [1, 3, 3, 3, 2, 3, 3, 3, 1], [1, 5, 5, 5, 5, 5, 5, 5, 1], [1, 5, 5, 5, 1, 5, 5, 5, 1], [1, 3, 3, 3, 3, 3, 3, 3, 1], [1, 4, 2, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1]]
本文完