薅羊毛专业版第十六次更新

简介: 薅羊毛专业版第十六次更新

源码链接:https://pan.baidu.com/s/1tK3CbTEl4_ZWqa-2vDxl2w 提取码:kgzz

APK下载链接:https://wwe.lanzous.com/ioZxshqzzq

薅羊毛也好撸羊毛也摆反正就是自动阅读亚丁号云控的第十六次更新:

1、陀螺世界增加看AD次数

2、在悬浮窗第一个按钮上增加了截图功能,截图文件保存在亚丁号下面、每次挂机都需要打开截屏功能(后面的业务会用到)

3、增加感谢菜单

4、抖音短视频改成抖音

5、修改映客直播极速版BUG,保刷BUG和时间判断BUG

6、修正2345浏览器进入视频的方式增加清理缓存功能

7、优化快手签到和快手看AD功能,增加快手保刷功能

8、调整控制台位置任务和自动刷,基本处于手机屏幕中间位置

9、修改快音部分机型不能刷视频的问题,优化快要保刷功能

10、兼容修正58同城签到和看小视频赚积分的功能

11、增加任务页面未安装app和已经安装app颜色区分

12、 在滑动屏幕的方法增加device.keepScreenDim();//保持屏幕常亮

13、增加拍美关闭方法,修正拍美进入视频的方法

14、增加猫扑运动至视频页

基本就是修正问题一类的工作,最主要的就是增加了感谢内容和截图内容。


在三无控件面前AutoJs真的很无助。截图页面


为了大家使用截图方便就在悬浮按钮上增加了截图功能:


function screenShotImage() {
    threads.start(function () {
        let name = getTime();//保存名字
        //importClass(android.graphics.Color);
        importClass(android.graphics.PorterDuff);
        importClass(android.graphics.PorterDuffXfermode);
        importClass(android.graphics.Rect);
        importClass(android.graphics.RectF);
        setInterval(() => { }, 100);
        if (!requestScreenCapture()) {
            toast("请求截图失败");
            exit();
        };
        var IMG = captureScreen();
        var MainImg = images.copy(IMG);
        var Width = deviceWidth(),
            Height = deviceHeight();
        var region = new Rect(Width / 3, Height / 3, Width / 3 * 2, Height / 3 * 2);
        var window = floaty.rawWindow(
            <frame>
                <canvas id="canvas" w="*" h="*" />
                <horizontal w="auto" h="auto" alpha="0.5" layout_gravity="top|center_horizontal">
                    <button id="ok" text="确定" />
                    <button id="cancel" text="退出" />
                </horizontal>
            </frame>
        );
        window.setSize(-1, -1);
        var RE_rect;
        window.ok.click(function (v) {
            let txt = v.getText();
            RE_rect = to_newRect(region);
            let x1 = RE_rect.left,
                y1 = RE_rect.top,
                x2 = RE_rect.right,
                y2 = RE_rect.bottom;
            let w = x2 - x1,
                h = y2 - y1;
            let cx = Math.floor(x1 + w / 2),
                cy = Math.floor(y1 + h / 2);
            let obj = {
                region: [x1, y1, w, h],
                p: {
                    x: cx,
                    y: cy
                },
            };
            let screenShotImagePath=rootPath + softPath + screenshotPath
            let image = images.clip(MainImg, x1, y1, w, h);
            images.save(image, screenShotImagePath + name + ".jpg");
            media.scanFile(screenShotImagePath + name + ".jpg");
            //let str = JSON.stringify(obj);
            //setClip(str);
            //log(str);
            ui.run(() => {
                v.setText("已保存截图");
            });
            setTimeout(() => {
                ui.run(() => {
                    v.setText(txt);
                });
            }, 2000);
        });
        window.cancel.click(function () {
            exit();
        });
        window.canvas.post(function () {
            let w = window.canvas.getWidth();
            let h = window.canvas.getHeight();
            //region=new Rect(w/3,h/3,w/3*2,h/3*2);
        });
        //黑色画笔。
        var paint = new Paint;
        var paint1 = new Paint;
        var paint2 = new Paint;
        //paint1.setTextSize(75);
        //paint.setTextAlign(Paint.Align.CENTER);
        paint.setStrokeWidth(5);
        paint1.setStrokeWidth(5);
        paint.setStyle(Paint.Style.STROKE);
        paint1.setStyle(Paint.Style.STROKE);
        paint2.setStyle(Paint.Style.FILL);
        //paint.setARGB(255, 0, 0, 0);
        paint.setColor(colors.RED);
        paint1.setColor(colors.GREEN);
        paint2.setColor(colors.GREEN);
        paint2.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_OUT));
        //paint.setTextSize(75);
        var radius = 50;
        window.canvas.on("draw", function (canvas) {
            //canvas.drawColor(Color.TRANSPARENT, PorterDuff.Mode.CLEAR);
            canvas.drawImage(MainImg, 0, 0, paint);
            //canvas.drawARGB(127, 0, 0, 0);
            let w = canvas.getWidth();
            let h = canvas.getHeight();
            //canvas.drawRect(region, paint2);
            canvas.drawRect(region, paint);
            canvas.drawCircle(region.left, region.top, radius, paint1);
            canvas.drawCircle(region.left, region.bottom, radius, paint1);
            canvas.drawCircle(region.right, region.top, radius, paint1);
            canvas.drawCircle(region.right, region.bottom, radius, paint1);
            canvas.drawRect(0, 0, w, h, paint);
        });
        var touchControlPoint;
        var touchRegion;
        var touchX = 0,
            touchY = 0;
        var oldRegion;
        window.canvas.setOnTouchListener(new android.view.View.OnTouchListener(function (view, event) {
            try {
                let W = view.getWidth();
                let H = view.getHeight();
                let PC = event.getPointerCount();
                switch (event.getActionMasked()) {
                    case event.ACTION_MOVE:
                        try {
                            for (let i = 0; i < PC; i++) {
                                let id = event.getPointerId(i);
                                let x = event.getX(i);
                                let y = event.getY(i);
                                if (touchControlPoint) {
                                    setRectXY(region, touchControlPoint, x, y);
                                } else {
                                    x = sinon(x, touchRegion.left, touchRegion.right);
                                    y = sinon(y, touchRegion.top, touchRegion.bottom);
                                    let tx = x - touchX,
                                        ty = y - touchY;
                                    newRegion = new Rect(oldRegion);
                                    newRegion.offset(tx, ty);
                                    //if(touchRegion.contains(newRegion)){
                                    region = newRegion;
                                    //};
                                };
                                //break;
                            };
                        } catch (e) {
                            throw "MOVE " + e;
                        };
                        break;
                    case event.ACTION_CANCEL:
                        toast("触摸被系统拦截\n可能是三指截屏等功能");
                        break;
                    case event.ACTION_OUTSIDE:
                        log("OUTSIDE");
                        break;
                    default:
                        let I = event.getActionIndex();
                        let ID = event.getPointerId(I);
                        let X = event.getX(I);
                        let Y = event.getY(I);
                        switch (event.getActionMasked()) {
                            case event.ACTION_DOWN:
                                try {
                                    //log("down");
                                    touchRegion = new Rect(X - region.left, Y - region.top, W + (X - region.right), H + (Y - region.bottom));
                                    let resAry = isRectXY(region, X, Y, radius);
                                    //log(resAry);
                                    if (resAry) {
                                        Width = deviceWidth();
                                        Height = deviceHeight();
                                        touchControlPoint = resAry;
                                    } else {
                                        oldRegion = new Rect(region);
                                        touchX = X;
                                        touchY = Y;
                                    };
                                } catch (e) {
                                    throw "DOWN " + e;
                                };
                                break;
                            case event.ACTION_UP:
                                //最后一个手指抬起。
                                //log("up");
                                if (touchControlPoint) {
                                    touchControlPoint = undefined;
                                } else {
                                    x = sinon(X, touchRegion.left, touchRegion.right);
                                    y = sinon(Y, touchRegion.top, touchRegion.bottom);
                                    let tx = x - touchX,
                                        ty = y - touchY;
                                    newRegion = new Rect(oldRegion);
                                    newRegion.offset(tx, ty);
                                    //if(touchRegion.contains(newRegion)){
                                    region = newRegion;
                                    //};
                                };
                                break;
                            case event.ACTION_POINTER_DOWN:
                                break;
                            case event.ACTION_POINTER_UP:
                                break;
                        };
                };
            } catch (e) {
                throw "imgTouch: " + e;
            };
            if (touchControlPoint) {
                return true;
            };
            return true; //ASX.touchListener(view, event);
        }));
        function to_newRect(rect) {
            let x1 = rect.left < rect.right ? rect.left : rect.right,
                y1 = rect.top < rect.bottom ? rect.top : rect.bottom,
                x2 = rect.right >= rect.left ? rect.right : rect.left,
                y2 = rect.bottom >= rect.top ? rect.bottom : rect.top;
            return new Rect(x1, y1, x2, y2);
        };
        function setRectXY(rect, idAry, x, y) {
            x = sinon(Math.floor(x - idAry[1]), 0, Width);
            y = sinon(Math.floor(y - idAry[2]), 0, Height);
            //log(x,y);
            switch (idAry[0]) {
                case 0:
                    if (rect.right != x && rect.bottom != y) {
                        rect.left = x;
                        rect.top = y;
                    };
                    break;
                case 1:
                    if (rect.left != x && rect.bottom != y) {
                        rect.right = x;
                        rect.top = y;
                    };
                    break;
                case 2:
                    if (rect.right != x && rect.top != y) {
                        rect.left = x;
                        rect.bottom = y;
                    };
                    break;
                case 3:
                    if (rect.left != x && rect.top != y) {
                        rect.right = x;
                        rect.bottom = y;
                    };
                    break;
            };
        };
        function sinon(a, b, c) {
            return (a >= b && a < c) ? a : (a >= b ? c : b);
        };
        function isRectXY(rect, x, y, r) {
            let x1 = x - rect.left,
                y1 = y - rect.top,
                x2 = x - rect.right,
                y2 = y - rect.bottom;
            if (weiyi([x1, y1]) <= r) {
                return [0, Math.floor(x1), Math.floor(y1)];
            } else if (weiyi([x2, y1]) <= r) {
                return [1, Math.floor(x2), Math.floor(y1)];
            } else if (weiyi([x1, y2]) <= r) {
                return [2, Math.floor(x1), Math.floor(y2)];
            } else if (weiyi([x2, y2]) <= r) {
                return [3, Math.floor(x2), Math.floor(y2)];
            };
            return null;
        };
        function getOrientation() {
            return context.resources.configuration.orientation == 2 ?
                "landspace" : "portrait"
        }
        function deviceWidth() {
            let wm = context.getSystemService('window');
            let display = wm.getDefaultDisplay();
            let metrics = new android.util.DisplayMetrics();
            display.getRealMetrics(metrics);
            //log("width = ", metrics.widthPixels)
            return metrics.widthPixels;
        }
        function deviceHeight() {
            let wm = context.getSystemService('window');
            let display = wm.getDefaultDisplay();
            let metrics = new android.util.DisplayMetrics();
            display.getRealMetrics(metrics);
            //log("height = ", metrics.heightPixels);
            return metrics.heightPixels;
        }
        function getTimeString() {
            return new java.text.SimpleDateFormat("yyyy_MM_dd_HH:mm:ss").format(new Date());
        };
        function 反色(color) {
            return (-1 - colors.argb(0, colors.red(color), colors.green(color), colors.blue(color)));
        };
        function getsd(s, ary) {
            //将数组内所有值的平方和开方等于s
            var sum = weiyi(ary);
            var S = (s / sum) || 0;
            for (var i = 0; i < ary.length; i++) {
                ary[i] = ary[i] * S;
            };
            return ary;
        };
        function weiyi(ary) {
            //数组所有值平方和开方
            var sum = 0;
            for (var i = 0; i < ary.length; i++) {
                sum += Math.pow(ary[i], 2);
            };
            return Math.sqrt(sum);
        };
        function kdfx(Y) {
            //数学二维坐标系xy,输入角度。
            var x = Math.cos(Y % 360 / 360 * 2 * Math.PI);
            var y = Math.sin(Y % 360 / 360 * 2 * Math.PI);
            return [x, y];
        };
        function ydfx(ary) {
            //数学二维坐标系xy,返回角度。
            var ary = getsd(1, ary);
            var x = ary[0],
                y = ary[1];
            var Y = Math.asin(y) / (2 * Math.PI) * 360;
            if (x < 0) {
                Y = 180 - Y;
            };
            return Y;
        };
        function windowGXY(x, y, k) {
            x = (k[0][0] < x && x < k[1][0]) ? x : (k[0][0] < x ? k[1][0] : k[0][0]);
            y = (k[0][1] < y && y < k[1][1]) ? y : (k[0][1] < y ? k[1][1] : k[0][1]);
            return {
                x: x,
                y: y
            };
        };
        function deepCopy(obj) {
            if (typeof obj != 'object') {
                return obj;
            }
            var newobj = {};
            for (var attr in obj) {
                newobj[attr] = deepCopy(obj[attr]);
            }
            return newobj;
        };
        function ABCtoast(maxCount) {
            this.ary = [];
            this.thread;
            this.ji = 0;
            this.getTimeString = function () {
                //https://www.jianshu.com/p/cf2f1f26dd0a
                return new java.text.SimpleDateFormat("mm:ss:SSS:/").format(new Date());
            };
            this.addSome = (T) => {
                this.ary.push({
                    time: this.getTimeString(),
                    text: T
                });
                if (this.ary.length > maxCount) {
                    this.ary = this.ary.slice(-maxCount);
                };
                if (this.thread ? !this.thread.isAlive() : true) { //线程没有运行。
                    this.thread = threads.start(new java.lang.Runnable(() => {
                        sleep(500);
                        do {
                            do {
                                this.ji += 0.2;
                                sleep(50);
                            } while (this.ji <= 1);
                            this.ji = 0;
                            this.ary.shift();
                        } while (this.ary.length);
                    }));
                };
            }
        };
    });
}

需要的就拿去用吧

另外我在做66的时候也做了个手势截屏和点击任务栏截屏功能,分享给大家:

function screenShot() {
    let deviceType = device.brand.toLowerCase()
    if (deviceType == "huawei") {
        //表示从位置(500, 10)滑动到位置(500, 1000), 持续两秒
        swipe(500, 10, 500, 1000, 600);
        sleep(500)
        swipe(500, 10, 500, 1000, 500);
        clickControl(text("截屏"))
    } else {
        /**
         * 同时模拟三个手势:
         * 从(300, 400)到(300, 1400)
         * 从(600, 400)到(600, 1400)
         * 从(900, 400)到(900, 1400)
         * 每一个的时长都为350毫秒
         */
        gestures([350, [300, 400], [300, 1400]],
            [350, [600, 400], [600, 1400]],
            [350, [900, 400], [900, 1400]]
        )
    }
}

最后还是感谢大家谢谢支持~

源码链接:https://pan.baidu.com/s/1tK3CbTEl4_ZWqa-2vDxl2w 提取码:kgzz

APK下载链接:https://wwe.lanzous.com/ioZxshqzzq

目录
相关文章
|
7月前
|
数据安全/隐私保护
基于AutoJs实现的薅羊毛专业版大更新
基于AutoJs实现的薅羊毛专业版大更新
76 0
|
7月前
|
缓存
薅羊毛专业版第十三次更新
薅羊毛专业版第十三次更新
80 1
|
7月前
|
数据安全/隐私保护
基于AutoJs实现的薅羊毛专业版又一次大更新
基于AutoJs实现的薅羊毛专业版又一次大更新
88 0
基于AutoJs实现的薅羊毛专业版又一次大更新
|
7月前
|
编解码
薅羊毛时间版第十一次更新
薅羊毛时间版第十一次更新
41 1
|
7月前
|
数据安全/隐私保护
自动阅读专业版第八次更新---原薅羊毛专业版
自动阅读专业版第八次更新---原薅羊毛专业版
37 0
自动阅读专业版第八次更新---原薅羊毛专业版
|
7月前
|
区块链
薅羊毛专业版第十二次更新
薅羊毛专业版第十二次更新
43 0
|
7月前
|
缓存 定位技术 开发者
薅羊毛专业版第十七次更新
薅羊毛专业版第十七次更新
65 0
|
7月前
|
区块链
薅羊毛专业版第十八次更新
薅羊毛专业版第十八次更新
77 0
|
7月前
|
区块链
薅羊毛专业版第十五次更新
薅羊毛专业版第十五次更新
75 0
|
7月前
薅羊毛第二十五次更新---薅羊毛专业版框架大升级
薅羊毛第二十五次更新---薅羊毛专业版框架大升级
41 0