100行代码,使用 Pygame 制作一个贪吃蛇小游戏!

简介: 100行代码,使用 Pygame 制作一个贪吃蛇小游戏!

相信我们大家都玩过贪吃蛇游戏,今天我们就从头一起来写一个贪吃蛇小游戏,只需要100多行的代码就完成了

用到的 Pygame 函数

贪吃蛇小游戏用到的函数

功能 描述
init() 初始化 pygame
display.set_mode() 以元组或列表为参数创建窗口
update() 更新屏幕
quit() 用于取消初始化的 pygame
set_caption() 在屏幕的顶部设置文字
event.get() 返回所有事件的列表
Surface.fill() 使用纯色填充屏幕
time.Clock() 追踪时间
font.Font() 设置字体

创建屏幕

我们使用函数 display.set_mode() 来创建 pygame 窗口,同时我们还要在程序的开始和结尾处进行 init()quit() 函数,以保证程序可以正确开始和结束。

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.quit()
quit()

这要我们运行程序,就可以得到如下:

但是这要的代码,我们的程序创建只会一闪而过,下面我们增加一些代码,来保持住程序窗口

import pygame
pygame.init()
dis=pygame.display.set_mode((400,300))
pygame.display.update()
pygame.display.set_caption('Snake game by Edureka')
game_over=False
while not game_over:
    for event in pygame.event.get():
        print(event)   # 打印出所有事件
pygame.quit()
quit()

我们增加了游戏窗口的名称,同时还可以在 Python 控制台中看到我们在 pygame 窗口上操作时的所有事件

下面我们来增加关闭响应事件

pygame.init()
dis = pygame.display.set_mode((400, 300))
pygame.display.update()
pygame.display.set_caption('贪吃蛇')
game_over = False
while not game_over:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            game_over=True
pygame.quit()
quit()

至此我们的游戏窗口就设置好了,下面就可以来画 snake 了

创建 snake

我们首先创建一些颜色变量,用来表示 snake,food,screen 等

pygame.init()
dis = pygame.display.set_mode((400, 300))
pygame.display.update()
pygame.display.set_caption('贪吃蛇')
blue=(0,0,255)
red=(255,0,0)
game_over = False
while not game_over:
    for event in pygame.event.get():
        if event.type==pygame.QUIT:
            game_over=True
    pygame.draw.rect(dis, blue, [200, 150, 10, 10])
    pygame.display.update()
pygame.quit()
quit()


这样,一只(条)贪吃蛇就创建完成了,就是那个小蓝点儿

使 snake 动起来

为了实现 snake 的移动,我们需要用到的关键事件是 KEYDOWN,它包含四个 key 值,K_UP, K_DOWN, K_LEFT, 和 K_RIGHT,分别表示向上、向下、向左和向右

pygame.init()
pygame.display.set_caption('贪吃蛇')
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
dis = pygame.display.set_mode((800, 600))
game_over = False
x1 = 300
y1 = 300
x1_change = 0
y1_change = 0
clock = pygame.time.Clock()
while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -10
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = 10
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -10
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = 10
                x1_change = 0
    x1 += x1_change
    y1 += y1_change
    dis.fill(white)
    pygame.draw.rect(dis, black, [x1, y1, 10, 10])
    pygame.display.update()
    clock.tick(30)
pygame.quit()
quit()

我这里创建了 x1_changey1_change 变量来更新 x 和 y 坐标,使得我们的 snake 可以移动起来

处理 Game Over

对于贪吃蛇游戏来说,如果 snake 移动出了游戏屏幕,那么游戏就已经失败了,下面我们就来处理这部分逻辑

import pygame
import time
pygame.init()
pygame.display.set_caption('贪吃蛇')
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_width))
game_over = False
x1 = dis_width / 2
y1 = dis_height / 2
snake_block = 10
x1_change = 0
y1_change = 0
clock = pygame.time.Clock()
snake_speed = 30
font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 2, dis_height / 2])
while not game_over:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                x1_change = -snake_block
                y1_change = 0
            elif event.key == pygame.K_RIGHT:
                x1_change = snake_block
                y1_change = 0
            elif event.key == pygame.K_UP:
                y1_change = -snake_block
                x1_change = 0
            elif event.key == pygame.K_DOWN:
                y1_change = snake_block
                x1_change = 0
    if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
        game_over = True
    x1 += x1_change
    y1 += y1_change
    dis.fill(white)
    pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])
    pygame.display.update()
    clock.tick(snake_speed)
message("你失败了,请重新开始游戏!", red)
pygame.display.update()
time.sleep(2)
pygame.quit()
quit()


增加食物

既然是贪吃蛇,当然要投食了,下面我们就来处理食物

import pygame
import time
import random
pygame.init()
pygame.display.set_caption('贪吃蛇')
white = (255, 255, 255)
black = (0, 0, 0)
red = (255, 0, 0)
blue = (0, 0, 255)
dis_width = 800
dis_height = 600
dis = pygame.display.set_mode((dis_width, dis_height))
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 30
font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 3, dis_height / 3])
def gameLoop():  # creating a function
    game_over = False
    game_close = False
    x1 = dis_width / 2
    y1 = dis_height / 2
    x1_change = 0
    y1_change = 0
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    while not game_over:
        while game_close == True:
            dis.fill(white)
            message("你失败了,请重新开始游戏!", red)
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(white)
        pygame.draw.rect(dis, blue, [foodx, foody, snake_block, snake_block])
        pygame.draw.rect(dis, black, [x1, y1, snake_block, snake_block])
        pygame.display.update()
        if x1 == foodx and y1 == foody:
            print("Good!")
        clock.tick(snake_speed)
    pygame.quit()
    quit()
gameLoop()

我这里创建了一个函数 gameLoop 作为我们的主函数,同时还初始化了 snake 的食物,还同时增加了键盘 cq 关键字,来重新开始游戏和退出游戏

snake 的成长

下面我们就开始在 snake 吃掉食物之后,增加 snake 的长度,这也是游戏的基本规则

import pygame
import time
import random
pygame.init()
pygame.display.set_caption('贪吃蛇')
font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)
score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])
def gameLoop():
    game_over = False
    game_close = False
    x1 = dis_width / 2
    y1 = dis_height / 2
    x1_change = 0
    y1_change = 0
    snake_List = []
    Length_of_snake = 1
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
    while not game_over:
        while game_close == True:
            dis.fill(blue)
            message("你失败了,请重新开始游戏!", red)
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True
        our_snake(snake_block, snake_List)
        pygame.display.update()
        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1
        clock.tick(snake_speed)
    pygame.quit()
    quit()
gameLoop()


展示得分

最后我们来显示得分,毕竟对于游戏来说,玩家的得分还是很重要的

import pygame
import time
import random
pygame.init()
pygame.display.set_caption('贪吃蛇')
font_style = pygame.font.Font("C:/Windows/Fonts/STFANGSO.TTF", 20)
score_font = pygame.font.Font("C:/Windows/Fonts/STCAIYUN.TTF", 30)
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
def Your_score(score):
    value = score_font.render("Your Score: " + str(score), True, yellow)
    dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    dis.blit(mesg, [dis_width / 6, dis_height / 3])
def gameLoop():
    game_over = False
    game_close = False
    x1 = dis_width / 2
    y1 = dis_height / 2
    x1_change = 0
    y1_change = 0
    snake_List = []
    Length_of_snake = 1
    foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
    while not game_over:
        while game_close == True:
            dis.fill(blue)
            message("你失败了,请重新开始游戏!", red)
            Your_score(Length_of_snake - 1)
            pygame.display.update()
            for event in pygame.event.get():
                if event.type == pygame.KEYDOWN:
                    if event.key == pygame.K_q:
                        game_over = True
                        game_close = False
                    if event.key == pygame.K_c:
                        gameLoop()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                game_over = True
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change = -snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change = snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change = -snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change = snake_block
                    x1_change = 0
        if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        dis.fill(blue)
        pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True
        our_snake(snake_block, snake_List)
        Your_score(Length_of_snake - 1)
        pygame.display.update()
        if x1 == foodx and y1 == foody:
            foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
            Length_of_snake += 1
        clock.tick(snake_speed)
    pygame.quit()
    quit()
gameLoop()

这里创建了一个 Your_score 函数来记录玩家得分

这样,我们就完成了一个简易的贪吃蛇小游戏了

最后的最后,我们再给游戏添加音乐背景,让游戏的时光更加惬意吧

# 播放音乐
pygame.init()
pygame.mixer.music.load(r"Game.mp3")
pygame.mixer.music.play()

好了今天就分享到这里,喜欢就点个吧!

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