gopacket reassembly源码分析

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简介: gopacket reassembly源码分析

gopacket reassembly源码分析

调用

  参考示例example/reassemblydump

  1. 自定义一个factory,实现New接口
type tcpStreamFactory struct {
    wg     sync.WaitGroup
    doHTTP bool
}
func (factory *tcpStreamFactory) New(net, transport gopacket.Flow, tcp *layers.TCP, ac reassembly.AssemblerContext) reassembly.Stream {
}
  1. 自定义一个stream,实现reassembly.Stream接口
type Stream interface {
    // 是否接受这个包
    Accept(tcp *layers.TCP, ci gopacket.CaptureInfo, dir TCPFlowDirection, nextSeq Sequence, start *bool, ac AssemblerContext) bool

    // 用来读取包体
    ReassembledSG(sg ScatterGather, ac AssemblerContext)

    // 包关闭的处理
    ReassemblyComplete(ac AssemblerContext) bool
}
  1. 将TCP包传入assembley中
func main() {
    defer util.Run()()
    // 1. 打开设备
    var handle *pcap.Handle
    var err error
    handle, err = pcap.OpenLive(*iface, int32(*snaplen), true, pcap.BlockForever)
    if err != nil {
        log.Fatal(err)
    }
    // 设置BPF
    if err := handle.SetBPFFilter(*filter); err != nil {
        log.Fatal(err)
    }

    // 2. 初始化assembly
    streamFactory := &tcpStreamFactory{doHTTP: !*nohttp}
    streamPool := reassembly.NewStreamPool(streamFactory)
    assembler := reassembly.NewAssembler(streamPool)

    log.Println("reading in packets")
    // 3.初始化packetSource
    packetSource := gopacket.NewPacketSource(handle, handle.LinkType())
    packets := packetSource.Packets()
    ticker := time.Tick(time.Second)
    for {
        select {
        // 4. 读取包
        case packet := <-packets:
            // A nil packet indicates the end of a pcap file.
            if packet == nil {
                return
            }
            if *logAllPackets {
                log.Println(packet)
            }
            if packet.NetworkLayer() == nil || packet.TransportLayer() == nil || packet.TransportLayer().LayerType() != layers.LayerTypeTCP {
                log.Println("Unusable packet")
                continue
            }
            tcp := packet.TransportLayer().(*layers.TCP)
            // 5. tcp直接丢进去
            assembler.AssembleWithContext(packet.NetworkLayer().NetworkFlow(), tcp, &c)

        case <-ticker:
            // 6. 定时书信连接
            flushed, closed := assembler.FlushWithOptions(reassembly.FlushOptions{T: ref.Add(-timeout), TC: ref.Add(-closeTimeout)})
        }
    }
}

Assembler

  Assembler处理并重组TCP流,并发是不安全的。

  在通过Assemble传入数据包必须等待调用返回,然后再次调用Assemble。可以通过建多个共享StreamPool来解决这个问题。

  Assembler 提供(希望)快速的 TCP 流重组,用于嗅探用 Go 编写的应用程序。Assembler 使用以下方法尽可能快地处理数据包:

  • 避免锁
    Assembler 锁定conn,但每个conn都有一个单独的锁,两个Assembler 很少会查看同一个conn。Assembler 在查找conn时会锁定StreamPool,但它们最初使用读取器锁,并且仅在需要创建新conn或关闭conn时才强制写入锁。这些发生的频率远低于单个数据包处理。
    每个Assembler 都在自己的 goroutine 中运行,goroutine 之间共享的唯一状态是通过 StreamPool。因此,所有内部Assembler状态都可以在没有任何锁定的情况下处理。
    注意:如果您可以保证发送到一组 Assembler 的数据包将包含有关每个 Assembler 不同conn的信息(例如,它们已经通过 PF_RING 散列或其他一些散列机制进行散列),那么我们建议您使用单独的 StreamPool 每个汇编程序,从而避免所有锁争用。只有当不同的 Assembler 可以接收相同 Stream 的数据包时,它们之间才应该共享 StreamPool。
  • 避免内存复制
    在常见情况下,处理单个 TCP 数据包应导致内存分配为零。Assembler将查找连接,确定数据包已按顺序到达,并立即将该数据包传递给适当的连接处理代码。只有当数据包无序到达时,才会将其内容复制并存储在内存中以备后用。
  • 避免内存分配
    除非绝对必要,否则Assembler会尽量不使用内存分配。顺序数据包的数据直接传递给Stream,无需复制或分配。乱序包的包数据被复制到可重用的page中,只有在page缓存用完时才很少分配新page。pageCache是特定于Assembler的,因此不会同时使用并且不需要锁定。
    随着时间的推移,conn对象的内部表示也会被重用。因此,Assembler 完成的最常见的内存分配通常是 StreamFactory.New 中的调用者完成的。如果在那里没有进行分配,那么就很少进行分配,主要是为了处理带宽或连接数量的大幅增加。
type AssemblerOptions struct {
    // 等待无序包时要缓冲的page总数最大值
    // 一旦达到这个上限值, Assembler将会降级刷新每个连接的,如果<=0将被忽略。
    MaxBufferedPagesTotal int
    // 单个连接缓冲的page最大值
    // 如果达到上限,则将刷新最小序列号以及任何连续数据。如果<= 0,这将被忽略。
    MaxBufferedPagesPerConnection int
}

type Assembler struct {
    AssemblerOptions        // 选项
    ret      []byteContainer    // 数据包
    pc       *pageCache        // 数据缓存页
    connPool *StreamPool        // 每个连接的池
    cacheLP  livePacket
    cacheSG  reassemblyObject
    start    bool
}

func NewAssembler(pool *StreamPool) *Assembler {
    pool.mu.Lock()
    pool.users++
    pool.mu.Unlock()
    return &Assembler{
        ret:              make([]byteContainer, 0, assemblerReturnValueInitialSize),
        pc:               newPageCache(),
        connPool:         pool,
        AssemblerOptions: DefaultAssemblerOptions,
    }
}

AssembleWithContext

  AssembleWithContext 将给定的 TCP 数据包重新组合到其适当的Stream中。

  传入的时间戳必须是看到数据包的时间戳。对于从网络上读取的数据包,time.Now() 应该没问题。对于从 PCAP 文件读取的数据包,应传入CaptureInfo.Timestamp。此时间戳将影响通过调用 FlushCloseOlderThan 刷新哪些流。

func (a *Assembler) AssembleWithContext(netFlow gopacket.Flow, t *layers.TCP, ac AssemblerContext) {
    var conn *connection
    var half *halfconnection
    var rev *halfconnection

    a.ret = a.ret[:0]
    key := key{netFlow, t.TransportFlow()}
    ci := ac.GetCaptureInfo()
    timestamp := ci.Timestamp
    // 获取/创建一个conn
    conn, half, rev = a.connPool.getConnection(key, false, timestamp, t, ac)
    if conn == nil {
        if *debugLog {
            log.Printf("%v got empty packet on otherwise empty connection", key)
        }
        return
    }

    // 锁的范围那么大吗
    conn.mu.Lock()
    defer conn.mu.Unlock()

    if half.lastSeen.Before(timestamp) {
        half.lastSeen = timestamp
    }
    a.start = half.nextSeq == invalidSequence && t.SYN
    if *debugLog {
        if half.nextSeq < rev.ackSeq {
            log.Printf("Delay detected on %v, data is acked but not assembled yet (acked %v, nextSeq %v)", key, rev.ackSeq, half.nextSeq)
        }
    }

    // 判断是否要直接丢弃该包
    if !half.stream.Accept(t, ci, half.dir, half.nextSeq, &a.start, ac) {
        if *debugLog {
            log.Printf("Ignoring packet")
        }
        return
    }

    // 连接被关闭不处理
    if half.closed {
        // this way is closed
        if *debugLog {
            log.Printf("%v got packet on closed half", key)
        }
        return
    }

    seq, ack, bytes := Sequence(t.Seq), Sequence(t.Ack), t.Payload
    if t.ACK {
        half.ackSeq = ack
    }
    // TODO: push when Ack is seen ??
    action := assemblerAction{
        nextSeq: Sequence(invalidSequence),
        queue:   true,
    }
    a.dump("AssembleWithContext()", half)


    if half.nextSeq == invalidSequence {
        // 一般来说只有第一个包才会nextSeq== invalidSequence
        // 然后只处理syn,其他包放到队列中不进行处理?
        if t.SYN {
            if *debugLog {
                log.Printf("%v saw first SYN packet, returning immediately, seq=%v", key, seq)
            }
            seq = seq.Add(1)
            half.nextSeq = seq
            action.queue = false
        } else if a.start {
            if *debugLog {
                log.Printf("%v start forced", key)
            }
            half.nextSeq = seq
            action.queue = false
        } else {
            if *debugLog {
                log.Printf("%v waiting for start, storing into connection", key)
            }
        }
    } else {
        diff := half.nextSeq.Difference(seq)
        if diff > 0 {
            if *debugLog {
                log.Printf("%v gap in sequence numbers (%v, %v) diff %v, storing into connection", key, half.nextSeq, seq, diff)
            }
        } else {
            if *debugLog {
                log.Printf("%v found contiguous data (%v, %v), returning immediately: len:%d", key, seq, half.nextSeq, len(bytes))
            }
            action.queue = false
        }
    }

    action = a.handleBytes(bytes, seq, half, t.SYN, t.RST || t.FIN, action, ac)
    if len(a.ret) > 0 {
        action.nextSeq = a.sendToConnection(conn, half, ac)
    }
    if action.nextSeq != invalidSequence {
        half.nextSeq = action.nextSeq
        if t.FIN {
            half.nextSeq = half.nextSeq.Add(1)
        }
    }
    if *debugLog {
        log.Printf("%v nextSeq:%d", key, half.nextSeq)
    }
}

handleBytes

  将就绪的数据包添加ret中或者将需要添加到队列的数据包添加到队列

func (a *Assembler) handleBytes(bytes []byte, seq Sequence, half *halfconnection, start bool, end bool, action assemblerAction, ac AssemblerContext) assemblerAction {
    a.cacheLP.bytes = bytes
    a.cacheLP.start = start
    a.cacheLP.end = end
    a.cacheLP.seq = seq
    a.cacheLP.ac = ac

    if action.queue {
        a.checkOverlap(half, true, ac)
        if (a.MaxBufferedPagesPerConnection > 0 && half.pages >= a.MaxBufferedPagesPerConnection) ||
            (a.MaxBufferedPagesTotal > 0 && a.pc.used >= a.MaxBufferedPagesTotal) {
            if *debugLog {
                log.Printf("hit max buffer size: %+v, %v, %v", a.AssemblerOptions, half.pages, a.pc.used)
            }
            action.queue = false
            a.addNextFromConn(half)
        }
        a.dump("handleBytes after queue", half)
    } else {
        a.cacheLP.bytes, a.cacheLP.seq = a.overlapExisting(half, seq, seq.Add(len(bytes)), a.cacheLP.bytes)
        a.checkOverlap(half, false, ac)
        if len(a.cacheLP.bytes) != 0 || end || start {
            a.ret = append(a.ret, &a.cacheLP)
        }
        a.dump("handleBytes after no queue", half)
    }
    return action
}

checkOverlap

func (a *Assembler) checkOverlap(half *halfconnection, queue bool, ac AssemblerContext) {
    var next *page
    cur := half.last
    bytes := a.cacheLP.bytes
    start := a.cacheLP.seq
    end := start.Add(len(bytes))

    a.dump("before checkOverlap", half)

    //          [s6           :           e6]
    //   [s1:e1][s2:e2] -- [s3:e3] -- [s4:e4][s5:e5]
    //             [s <--ds-- : --de--> e]
    for cur != nil {

        if *debugLog {
            log.Printf("cur = %p (%s)\n", cur, cur)
        }

        // end < cur.start: continue (5)
        if end.Difference(cur.seq) > 0 {
            if *debugLog {
                log.Printf("case 5\n")
            }
            next = cur
            cur = cur.prev
            continue
        }

        curEnd := cur.seq.Add(len(cur.bytes))
        // start > cur.end: stop (1)
        if start.Difference(curEnd) <= 0 {
            if *debugLog {
                log.Printf("case 1\n")
            }
            break
        }

        diffStart := start.Difference(cur.seq)
        diffEnd := end.Difference(curEnd)

        // end > cur.end && start < cur.start: drop (3)
        if diffEnd <= 0 && diffStart >= 0 {
            if *debugLog {
                log.Printf("case 3\n")
            }
            if cur.isPacket() {
                half.overlapPackets++
            }
            half.overlapBytes += len(cur.bytes)
            // update links
            if cur.prev != nil {
                cur.prev.next = cur.next
            } else {
                half.first = cur.next
            }
            if cur.next != nil {
                cur.next.prev = cur.prev
            } else {
                half.last = cur.prev
            }
            tmp := cur.prev
            half.pages -= cur.release(a.pc)
            cur = tmp
            continue
        }

        // end > cur.end && start < cur.end: drop cur's end (2)
        if diffEnd < 0 && start.Difference(curEnd) > 0 {
            if *debugLog {
                log.Printf("case 2\n")
            }
            cur.bytes = cur.bytes[:-start.Difference(cur.seq)]
            break
        } else

        // start < cur.start && end > cur.start: drop cur's start (4)
        if diffStart > 0 && end.Difference(cur.seq) < 0 {
            if *debugLog {
                log.Printf("case 4\n")
            }
            cur.bytes = cur.bytes[-end.Difference(cur.seq):]
            cur.seq = cur.seq.Add(-end.Difference(cur.seq))
            next = cur
        } else

        // end < cur.end && start > cur.start: replace bytes inside cur (6)
        if diffEnd >= 0 && diffStart <= 0 {
            if *debugLog {
                log.Printf("case 6\n")
            }
            copy(cur.bytes[-diffStart:-diffStart+len(bytes)], bytes)
            bytes = bytes[:0]
        } else {
            if *debugLog {
                log.Printf("no overlap\n")
            }
            next = cur
        }
        cur = cur.prev
    }

    // Split bytes into pages, and insert in queue
    a.cacheLP.bytes = bytes
    a.cacheLP.seq = start
    if len(bytes) > 0 && queue {
        p, p2, numPages := a.cacheLP.convertToPages(a.pc, 0, ac)
        half.queuedPackets++
        half.queuedBytes += len(bytes)
        half.pages += numPages
        if cur != nil {
            if *debugLog {
                log.Printf("adding %s after %s", p, cur)
            }
            cur.next = p
            p.prev = cur
        } else {
            if *debugLog {
                log.Printf("adding %s as first", p)
            }
            half.first = p
        }
        if next != nil {
            if *debugLog {
                log.Printf("setting %s as next of new %s", next, p2)
            }
            p2.next = next
            next.prev = p2
        } else {
            if *debugLog {
                log.Printf("setting %s as last", p2)
            }
            half.last = p2
        }
    }
    a.dump("After checkOverlap", half)
}

overExisting

func (a *Assembler) overlapExisting(half *halfconnection, start, end Sequence, bytes []byte) ([]byte, Sequence) {
    if half.nextSeq == invalidSequence {
        // no start yet
        return bytes, start
    }
    diff := start.Difference(half.nextSeq)
    if diff == 0 {
        return bytes, start
    }
    s := 0
    e := len(bytes)
    // TODO: depending on strategy, we might want to shrink half.saved if possible
    if e != 0 {
        if *debugLog {
            log.Printf("Overlap detected: ignoring current packet's first %d bytes", diff)
        }
        half.overlapPackets++
        half.overlapBytes += diff
    }
    s += diff
    if s >= e {
        // Completely included in sent
        s = e
    }
    bytes = bytes[s:]
    return bytes, half.nextSeq
}

dump

func (a *Assembler) dump(text string, half *halfconnection) {
    if !*debugLog {
        return
    }
    log.Printf("%s: dump\n", text)
    if half != nil {
        p := half.first
        if p == nil {
            log.Printf(" * half.first = %p, no chunks queued\n", p)
        } else {
            s := 0
            nb := 0
            log.Printf(" * half.first = %p, queued chunks:", p)
            for p != nil {
                log.Printf("\t%s bytes:%s\n", p, hex.EncodeToString(p.bytes))
                s += len(p.bytes)
                nb++
                p = p.next
            }
            log.Printf("\t%d chunks for %d bytes", nb, s)
        }
        log.Printf(" * half.last = %p\n", half.last)
        log.Printf(" * half.saved = %p\n", half.saved)
        p = half.saved
        for p != nil {
            log.Printf("\tseq:%d %s bytes:%s\n", p.getSeq(), p, hex.EncodeToString(p.bytes))
            p = p.next
        }
    }
    log.Printf(" * a.ret\n")
    for i, r := range a.ret {
        log.Printf("\t%d: %v b:%s\n", i, r.captureInfo(), hex.EncodeToString(r.getBytes()))
    }
    log.Printf(" * a.cacheSG.all\n")
    for i, r := range a.cacheSG.all {
        log.Printf("\t%d: %v b:%s\n", i, r.captureInfo(), hex.EncodeToString(r.getBytes()))
    }
}

key

  作为conn的key,其第一个应该是netflow,第二个应该是transportFlow

type key [2]gopacket.Flow

  Reverse:反转src和dst

func (k *key) Reverse() key {
    return key{
        k[0].Reverse(),
        k[1].Reverse(),
    }
}

  String:打印

func (k *key) String() string {
    return fmt.Sprintf("%s:%s", k[0], k[1])
}

StreamPool

  StreamPool 存储由 Assemblers 创建的所有Stream,允许多个Assembler在Stream处理上协同工作,同时强制执行单个Stream串行接收其数据的事实。它对并发是安全的,可供多个Assembler同时使用。

  StreamPool 处理一个或多个 Assembler 对象使用的 Stream 对象的创建和存储。当 Assembler 找到一个新的 TCP 流时,它会通过调用 StreamFactory 的 New 方法创建一个关联的 Stream。此后(直到流关闭),该 Stream 对象将通过 Assembler 对流的 Reassembled 函数的调用接收组装的 TCP 数据。

  与 Assembler 一样,StreamPool 尝试最小化分配。但是,与 Assembler 不同的是,它确实必须做一些锁定以确保它存储的连接对象可以被多个 Assembler 访问。

type StreamPool struct {
    conns              map[key]*connection
    users              int
    mu                 sync.RWMutex
    factory            StreamFactory
    free               []*connection
    all                [][]connection
    nextAlloc          int
    newConnectionCount int64
}
const initialAllocSize = 1024

func NewStreamPool(factory StreamFactory) *StreamPool {
    return &StreamPool{
        conns:     make(map[key]*connection, initialAllocSize),
        free:      make([]*connection, 0, initialAllocSize),
        factory:   factory,
        nextAlloc: initialAllocSize,
    }
}

connections-获取所有的连接

func (p *StreamPool) connections() []*connection {
    p.mu.RLock()
    conns := make([]*connection, 0, len(p.conns))
    for _, conn := range p.conns {
        conns = append(conns, conn)
    }
    p.mu.RUnlock()
    return conns
}

remove - 删除连接

func (p *StreamPool) remove(conn *connection) {
    p.mu.Lock()
    if _, ok := p.conns[conn.key]; ok {
        delete(p.conns, conn.key)
        p.free = append(p.free, conn)
    }
    p.mu.Unlock()
}

grow - 分配一组连接

  默认为1024个

func (p *StreamPool) grow() {
    conns := make([]connection, p.nextAlloc)
    p.all = append(p.all, conns)
    for i := range conns {
        p.free = append(p.free, &conns[i])
    }
    if *memLog {
        log.Println("StreamPool: created", p.nextAlloc, "new connections")
    }
    p.nextAlloc *= 2
}

dump - 打印剩余的连接数和当前连接的信息

func (p *StreamPool) Dump() {
    p.mu.Lock()
    defer p.mu.Unlock()
    log.Printf("Remaining %d connections: ", len(p.conns))
    for _, conn := range p.conns {
        log.Printf("%v %s", conn.key, conn)
    }
}

newConnection - 创建新的连接

func (p *StreamPool) newConnection(k key, s Stream, ts time.Time) (c *connection, h *halfconnection, r *halfconnection) {
    if *memLog {
        p.newConnectionCount++
        if p.newConnectionCount&0x7FFF == 0 {
            log.Println("StreamPool:", p.newConnectionCount, "requests,", len(p.conns), "used,", len(p.free), "free")
        }
    }
    if len(p.free) == 0 {
        p.grow()
    }
    index := len(p.free) - 1
    c, p.free = p.free[index], p.free[:index]
    c.reset(k, s, ts)
    return c, &c.c2s, &c.s2c
}

getHalf - 获取一个conn

func (p *StreamPool) getHalf(k key) (*connection, *halfconnection, *halfconnection) {
    conn := p.conns[k]
    if conn != nil {
        return conn, &conn.c2s, &conn.s2c
    }
    rk := k.Reverse()
    conn = p.conns[rk]
    if conn != nil {
        return conn, &conn.s2c, &conn.c2s
    }
    return nil, nil, nil
}

getConnection - 获取一个conn,当conn不存在时会创建

func (p *StreamPool) getConnection(k key, end bool, ts time.Time, tcp *layers.TCP, ac AssemblerContext) (*connection, *halfconnection, *halfconnection) {
    p.mu.RLock()
    conn, half, rev := p.getHalf(k)
    p.mu.RUnlock()
    if end || conn != nil {
        return conn, half, rev
    }
    s := p.factory.New(k[0], k[1], tcp, ac)
    p.mu.Lock()
    defer p.mu.Unlock()
    conn, half, rev = p.newConnection(k, s, ts)
    conn2, half2, rev2 := p.getHalf(k)
    if conn2 != nil {
        if conn2.key != k {
            panic("FIXME: other dir added in the meantime...")
        }
        // FIXME: delete s ?
        return conn2, half2, rev2
    }
    p.conns[k] = conn
    return conn, half, rev
}

connection

type connection struct {
    key      key // client->server
    c2s, s2c halfconnection
    mu       sync.Mutex
}

reset - 设置连接信息(复用)

func (c *connection) reset(k key, s Stream, ts time.Time) {
    c.key = k
    base := halfconnection{
        nextSeq:  invalidSequence,
        ackSeq:   invalidSequence,
        created:  ts,
        lastSeen: ts,
        stream:   s,
    }
    c.c2s, c.s2c = base, base
    c.c2s.dir, c.s2c.dir = TCPDirClientToServer, TCPDirServerToClient
}

lastSeen

func (c *connection) lastSeen() time.Time {
    if c.c2s.lastSeen.Before(c.s2c.lastSeen) {
        return c.s2c.lastSeen
    }

    return c.c2s.lastSeen
}

String

func (c *connection) String() string {
    return fmt.Sprintf("c2s: %s, s2c: %s", &c.c2s, &c.s2c)
}

halfconnection - 单向的连接

type halfconnection struct {
    dir               TCPFlowDirection
    pages             int      // Number of pages used (both in first/last and saved)
    saved             *page    // Doubly-linked list of in-order pages (seq < nextSeq) already given to Stream who told us to keep
    first, last       *page    // Doubly-linked list of out-of-order pages (seq > nextSeq)
    nextSeq           Sequence // sequence number of in-order received bytes
    ackSeq            Sequence
    created, lastSeen time.Time
    stream            Stream
    closed            bool
    // for stats
    queuedBytes    int
    queuedPackets  int
    overlapBytes   int
    overlapPackets int
}

Dump

func (half *halfconnection) Dump() string {
    s := fmt.Sprintf("pages: %d\n"+
        "nextSeq: %d\n"+
        "ackSeq: %d\n"+
        "Seen :  %s\n"+
        "dir:    %s\n", half.pages, half.nextSeq, half.ackSeq, half.lastSeen, half.dir)
    nb := 0
    for p := half.first; p != nil; p = p.next {
        s += fmt.Sprintf("    Page[%d] %s len: %d\n", nb, p, len(p.bytes))
        nb++
    }
    return s
}

String

func (half *halfconnection) String() string {
    closed := ""
    if half.closed {
        closed = "closed "
    }
    return fmt.Sprintf("%screated:%v, last:%v", closed, half.created, half.lastSeen)
}

  ‍

pageCache

type pageCache struct {
    pagePool     *sync.Pool
    used         int
    pageRequests int64
}

func newPageCache() *pageCache {
    pc := &pageCache{
        pagePool: &sync.Pool{
            New: func() interface{} { return new(page) },
        }}
    return pc
}

next

func (c *pageCache) next(ts time.Time) (p *page) {
    if *memLog {
        c.pageRequests++
        if c.pageRequests&0xFFFF == 0 {
            log.Println("PageCache:", c.pageRequests, "requested,", c.used, "used,")
        }
    }
    p = c.pagePool.Get().(*page)
    p.seen = ts
    p.bytes = p.buf[:0]
    c.used++
    if *memLog {
        log.Printf("allocator returns %s\n", p)
    }

    return p
}

replace

func (c *pageCache) replace(p *page) {
    c.used--
    if *memLog {
        log.Printf("replacing %s\n", p)
    }
    p.prev = nil
    p.next = nil
    c.pagePool.Put(p)
}
相关实践学习
通过Ingress进行灰度发布
本场景您将运行一个简单的应用,部署一个新的应用用于新的发布,并通过Ingress能力实现灰度发布。
容器应用与集群管理
欢迎来到《容器应用与集群管理》课程,本课程是“云原生容器Clouder认证“系列中的第二阶段。课程将向您介绍与容器集群相关的概念和技术,这些概念和技术可以帮助您了解阿里云容器服务ACK/ACK Serverless的使用。同时,本课程也会向您介绍可以采取的工具、方法和可操作步骤,以帮助您了解如何基于容器服务ACK Serverless构建和管理企业级应用。 学习完本课程后,您将能够: 掌握容器集群、容器编排的基本概念 掌握Kubernetes的基础概念及核心思想 掌握阿里云容器服务ACK/ACK Serverless概念及使用方法 基于容器服务ACK Serverless搭建和管理企业级网站应用
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