三子棋:玩家和电脑下棋,谁先连成三个谁赢。
三子棋源代码:
game.h
#pragma once #define ROW 3 #define COL 3 #include<stdio.h> #include<stdlib.h> #include<time.h> //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL],int row,int col); //判断输赢 char is_win(char board[ROW][COL], int row,int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; //打印数据 for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); //打印分割数据的行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } } void player_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋\n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else printf("坐标已被占用,重新输入\n"); } else { printf("坐标非法,重新输入\n"); } } } void computer_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑下棋\n"); while (1) { x = rand() % row; y = rand() % col; if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } static int is_full(char board[ROW][COL],int row,int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col) { //判断行 int i = 0; for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //判断列 int j = 0; for (j = 0; j < col; j++) { if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ') { return board[1][j]; } } //对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[0][0]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[0][2]; } //判断平局 if (is_full(board,row,col) == 1) { return 'Q'; } return 'C'; }
test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("************************\n"); printf("******** 1.play ********\n"); printf("******** 0.exit ********\n"); printf("************************\n"); } void game() { char ret = 0; //存放下棋的数据 char board[ROW][COL] = { 0 }; //初始化棋盘为全空格 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board,ROW,COL); while (1) { //玩家下棋 player_move(board, ROW, COL); DisplayBoard(board, ROW, COL); ret = is_win(board, ROW, COL); if (ret != 'C') { break; } //电脑下棋 computer_move(board, ROW, COL);//随机下棋 DisplayBoard(board, ROW, COL); ret = is_win(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢\n"); } else if (ret == '#') { printf("电脑赢\n"); } else { printf("平局\n"); } DisplayBoard(board, ROW, COL); } void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,重新选择\n"); break; } } while (input); } int main() { test(); return 0; }
扫雷源代码:
game.h
#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 2 #define COL 2 #define ROWS ROW+2 #define COLS COL+2 #define Easy_count 1 //初始化棋盘 void init_board(char arr[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void display_board(char arr[ROWS][COLS], int row, int col); //布置雷 void set_mine(char mine[ROWS][COLS], int row, int col); //扫雷 void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void init_board(char arr[ROWS][COLS], int rows, int cols, char set) { int i = 0; int j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { arr[i][j] = set; } } } void display_board(char arr[ROWS][COLS], int row, int col) { int i = 0; int j = 0; printf("--------------扫雷---------------\n"); for (i = 0; i <= row; i++) { printf("%d ", i); } printf("\n"); for (i = 1; i <= row; i++) { printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", arr[i][j]); } printf("\n"); } printf("--------------扫雷---------------\n"); } void set_mine(char mine[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int count = Easy_count; while (count) { x = rand() % row + 1; y = rand() % col + 1; if (mine[x][y] == '0') { mine[x][y] = '1'; count--; } } } int get_mine_count(char mine[ROWS][COLS], int x, int y) { return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] - 8 * '0'; } void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win<row*col-Easy_count) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,被炸死了\n"); display_board(mine, ROW, COL); break; } else { int count = get_mine_count(mine, x, y); show[x][y] = count + '0'; display_board(show, ROW, COL); win++; } } else printf("坐标非法,重新输入\n"); } if (win == row * col - Easy_count) { printf("恭喜你,完成排雷任务\n"); display_board(mine, ROW, COL); } }
test.c
#define _CRT_SECURE_NO_WARNINGS 1 #include"game.h" void menu() { printf("****************************\n"); printf("********* 1.play **********\n"); printf("********* 0.exit **********\n"); printf("****************************\n"); } void game() { //扫雷游戏的实现 char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化棋盘 init_board(mine, ROWS, COLS, '0'); init_board(show, ROWS, COLS, '*'); //布置雷 set_mine(mine, ROW, COL); //打印棋盘 display_board(show, ROW, COL); //扫雷 find_mine(mine,show, ROW, COL); } int main() { srand((unsigned int)time(NULL)); int input = 0; do { menu(); printf("请输入:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,重新选择\n"); break; } } while (input); return 0; }