以下代码可实现Android图片按照不同屏幕手机的大小 比例缩放。
1、定义 bitmap
public Bitmap viewBg;// 背景图
2、给他图片资源
viewBg = BitmapFactory.decodeResource(res, R.drawable.shuaibao_bg);
3、就是正事了,自己看吧
canvas.save();
Matrix matrix=new Matrix();
int width = viewBg.getWidth();//获取资源位图的宽
int height = viewBg.getHeight();//获取资源位图的高
float w = scalX/viewBg.getWidth();
float h = scalY/viewBg.getHeight();
matrix.postScale(w, h);//获取缩放比例
Bitmap dstbmp = Bitmap.createBitmap(viewBg,0,0,
width,height,matrix,true);//根据缩放比例获取新的位图
canvas.drawBitmap(dstbmp,0,0, mPaint); //在屏幕上画出位图
canvas.restore();
下面是最全面的代码:
import android.content.Context; import android.content.Intent; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.view.SurfaceHolder; import android.view.SurfaceView; import cn.com.ldci.madc.firecrackers.R; import cn.com.ldci.madc.firecrackers.ui.shuaibao.ShuaiBaoActivity; public class ShuaiBaoView extends SurfaceView implements SurfaceHolder.Callback{ ShuaiBaoActivity main = new ShuaiBaoActivity(); //状态 public final static int START = 0;//摔炮开始运动 public final static int PAUSE =1;//软件暂停 public final static int HIT =2;//定义摔炮撞墙是的状态 //监听软件状态 public int state = PAUSE; //定义图片 public Bitmap imgBao; public Bitmap imgBaoend; public Bitmap imgBaobg; Bitmap dstbmp ; // private Animation mAnimationTranslate;//定义平移的动画 //定义摔炮位置 public int x; public int y; int initX ; public int initY ; private float scalX; private float scalY; //定义摔炮运行速度 public int speed = 15; //定义线程的运行参数 public boolean isStop = true; SurfaceHolder holder; Intent intent; Context context; public ShuaiBaoView(Context context,int x,int y) { super(context); // TODO Auto-generated constructor stub this.context = context; initY = y-30;//初始化摔炮y轴初始坐标 this.x = x/2-5;;//初始化摔炮x轴坐标 this.y = initY;//初始化摔炮Y周卓表 scalX = x;//保存屏幕宽 scalY = y;//保存屏幕高 holder = getHolder();//获取holder holder.addCallback(this); Resources res = context.getResources(); imgBao = BitmapFactory.decodeResource(res,R.drawable.shuaibao_bao); imgBaoend = BitmapFactory.decodeResource(res,R.drawable.shuaipao_baoend); imgBaobg = BitmapFactory.decodeResource(res,R.drawable.shuaibao_bg); Matrix matrix=new Matrix(); matrix.postScale(scalX/imgBaobg.getWidth(), scalY/imgBaobg.getHeight());//获取缩放比例 dstbmp = Bitmap.createBitmap(imgBaobg,0,0,imgBaobg.getWidth(), imgBaobg.getHeight(),matrix,true);//按缩放比例生成适应屏幕的新的bitmap; intent = new Intent("com.soundmanagerbao.android.music"); setFocusable(true); } public void onDraw(Canvas canvas){ super.onDraw(canvas); //绘制图片 canvas = holder.lockCanvas(null);//获取画布 Paint mPaint = new Paint();//获取画笔 //画自适应背景 canvas.save(); canvas.drawBitmap(dstbmp, 0, 0, mPaint); //画出图片 canvas.restore(); switch(state){ case PAUSE:{//暂停 canvas.save(); canvas.drawBitmap(imgBao, x, initY,mPaint); canvas.restore(); } break; case START://开始 { canvas.save(); canvas.drawBitmap(imgBao, x, y,mPaint); canvas.restore(); y-=speed; if(y<=120){ state = HIT; } } break; case HIT:{//撞击 canvas.save(); canvas.drawBitmap(imgBaoend, x, 115,mPaint); canvas.drawBitmap(imgBaoend, x, 115,mPaint); canvas.restore(); context.startService(intent); state = PAUSE; } break; } holder.unlockCanvasAndPost(canvas); } class MyThread implements Runnable{//画图,刷新 @Override public void run() { // TODO Auto-generated method stub while(isStop){ Canvas canvas1 = null; onDraw(canvas1); } } } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub isStop = true; new Thread(new MyThread()).start();//开始线程 } @Override public void surfaceDestroyed(SurfaceHolder holder) { // TODO Auto-generated method stub isStop = false;//返回时关闭线程 } }