var sin = Math.sin;
var cos = Math.cos;
var pow = Math.pow;
var sqrt = Math.sqrt;
var cosh = Math.cosh;
var sinh = Math.sinh;
var PI = Math.PI;
var aa = 0.4;
var r = 1 - aa * aa;
var w = sqrt(r);
option = {
tooltip: {},
visualMap: {
show: false,
dimension: 2,
min: -5,
max: 5,
inRange: {
color: ['#313695', '#4575b4', '#74add1', '#abd9e9', '#e0f3f8', '#ffffbf', '#fee090', '#fdae61', '#f46d43', '#d73027', '#a50026']
}
},
xAxis3D: {},
yAxis3D: {},
zAxis3D: {},
grid3D: {
show: false,
postEffect: {
enable: true,
SSAO: {
enable: true,
radius: 4,
quality: 'high',
intensity: 1.5
}
},
temporalSuperSampling: {
enable: true
},
light: {
main: {
intensity: 2,
shadow: true
},
ambient: {
intensity: 0
},
ambientCubemap: {
texture: 'data-gl/asset/canyon.hdr',
exposure: 2,
diffuseIntensity: 0.2,
specularIntensity: 3
}
}
},
series: [{
type: 'surface',
parametric: true,
silent: true,
wireframe: {
show: false
},
shading: 'realistic',
realisticMaterial: {
roughness: 0.2,
metalness: 1
},
parametricEquation: {
u: {
min: -13.2,
max: 13.2,
step: 0.2
},
v: {
min: -37.4,
max: 37.4,
step: 0.2
},
x: function (u, v) {
var denom = aa * (pow(w * cosh(aa * u), 2) + aa * pow(sin(w * v), 2))
return -u + (2 * r * cosh(aa * u) * sinh(aa * u) / denom);
},
y: function (u, v) {
var denom = aa * (pow(w * cosh(aa * u), 2) + aa * pow(sin(w * v), 2))
return 2 * w * cosh(aa * u) * (-(w * cos(v) * cos(w * v)) - (sin(v) * sin(w * v))) / denom;
},
z: function (u, v) {
var denom = aa * (pow(w * cosh(aa * u), 2) + aa * pow(sin(w * v), 2))
return 2 * w * cosh(aa * u) * (-(w * sin(v) * cos(w * v)) + (cos(v) * sin(w * v))) / denom
}
}
}]
};