来,大家先看图片(时间都是会动的)
是不是很美啊
话不多说,上代码
顺计时
<head> <meta charset="utf-8"> <title>快乐</title> <style> body { overflow: hidden; margin: 0; } h1 { position: fixed; top: 30%; left: 0; width: 100%; text-align: center; transform: translateY(-50%); font-family: 'Love Ya Like A Sister', cursive; font-size: 60px; color: ff64d9; padding: 0 20px; } h1 span { position: fixed; left: 0; width: 100%; text-align: center; margin-top: 30px; font-size: 40px; } </style> </head> <body> <h1 id="h1"></h1> <canvas></canvas> <script> var canvas = document.querySelector("canvas"), ctx = canvas.getContext("2d"); var ww, wh; function onResize() { ww = canvas.width = window.innerWidth; wh = canvas.height = window.innerHeight; } ctx.strokeStyle = "red"; ctx.shadowBlur = 25; ctx.shadowColor = "hsla(0, 100%, 60%,0.5)"; var precision = 100; var hearts = []; var mouseMoved = false; function onMove(e) { mouseMoved = true; if (e.type === "tm") { hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); } else { hearts.push(new Heart(e.clientX, e.clientY)); hearts.push(new Heart(e.clientX, e.clientY)); } } var Heart = function(x, y) { this.x = x || Math.random() * ww; this.y = y || Math.random() * wh; this.size = Math.random() * 2 + 1; this.shadowBlur = Math.random() * 10; this.speedX = (Math.random() + 0.2 - 0.6) * 8; this.speedY = (Math.random() + 0.2 - 0.6) * 8; this.speedSize = Math.random() * 0.05 + 0.01; this.opacity = 1; this.vertices = []; for (var i = 0; i < precision; i++) { var step = (i / precision - 0.5) * (Math.PI * 2); var vector = { x: (15 * Math.pow(Math.sin(step), 3)), y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step)) } this.vertices.push(vector); } } Heart.prototype.draw = function() { this.size -= this.speedSize; this.x += this.speedX; this.y += this.speedY; ctx.save(); ctx.translate(-1000, this.y); ctx.scale(this.size, this.size); ctx.beginPath(); for (var i = 0; i < precision; i++) { var vector = this.vertices[i]; ctx.lineTo(vector.x, vector.y); } ctx.globalAlpha = this.size; ctx.shadowBlur = Math.round((3 - this.size) * 10); ctx.shadowColor = "hsla(0, 100%, 60%,0.5)"; ctx.shadowOffsetX = this.x + 1000; ctx.globalCompositeOperation = "screen" ctx.closePath(); ctx.fill() ctx.restore(); }; function render(a) { requestAnimationFrame(render); hearts.push(new Heart()) ctx.clearRect(0, 0, ww, wh); for (var i = 0; i < hearts.length; i++) { hearts[i].draw(); if (hearts[i].size <= 0) { hearts.splice(i, 1); i--; } } } onResize(); window.addEventListener("mmo", onMove); window.addEventListener("tm", onMove); window.addEventListener("resize", onResize); requestAnimationFrame(render); window.onload = function starttime() { time(h1, '2023,03,08'); // 2023年女神节时间+1 ptimer = setTimeout(starttime, 1000); // 添加计时器 } function time(obj, futimg) { var nowtime = new Date().getTime(); // 现在时间转换为时间戳 var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳 var msec = nowtime - futruetime; // 毫秒 现在时间-未来时间 var time = (msec / 1000); // 毫秒/1000 var day = parseInt(time / 86400); // 天 24*60*60*1000 var hour = parseInt(time / 3600) - 24 * day; // 小时 60*60 总小时数-过去的小时数=现在的小时数 var minute = parseInt(time % 3600 / 60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数 var second = parseInt(time % 60); // 以60秒为一整份 取余 剩下秒数 var mz = second<10?'0'+second:second; var fz = minute<10?'0'+minute:minute; obj.innerHTML = "<b><br>每天快乐:<br></b>" + hour + ":" + fz + ":" + mz + "<br><span>愿东哥<br>平安喜乐<br>万事顺遂</span>" return true; } </script> </body>
倒计时
<head> <meta charset="utf-8"> <title>未来</title> <style> body { overflow: hidden; margin: 0; } h1 { position: fixed; top: 30%; left: 0; width: 100%; text-align: center; transform: translateY(-50%); font-family: 'Love Ya Like A Sister', cursive; font-size: 60px; color: ff64d9; padding: 0 20px; } h1 span { position: fixed; left: 0; width: 100%; text-align: center; margin-top: 30px; font-size: 40px; } </style> </head> <body> <h1 id="h1"></h1> <canvas></canvas> <script> var canvas = document.querySelector("canvas"), ctx = canvas.getContext("2d"); var ww, wh; function onResize() { ww = canvas.width = window.innerWidth; wh = canvas.height = window.innerHeight; } ctx.strokeStyle = "red"; ctx.shadowBlur = 25; ctx.shadowColor = "hsla(0, 100%, 60%,0.5)"; var precision = 100; var hearts = []; var mouseMoved = false; function onMove(e) { mouseMoved = true; if (e.type === "touchmove") { hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); hearts.push(new Heart(e.touches[0].clientX, e.touches[0].clientY)); } else { hearts.push(new Heart(e.clientX, e.clientY)); hearts.push(new Heart(e.clientX, e.clientY)); } } var Heart = function(x, y) { this.x = x || Math.random() * ww; this.y = y || Math.random() * wh; this.size = Math.random() * 2 + 1; this.shadowBlur = Math.random() * 10; this.speedX = (Math.random() + 0.2 - 0.6) * 8; this.speedY = (Math.random() + 0.2 - 0.6) * 8; this.speedSize = Math.random() * 0.05 + 0.01; this.opacity = 1; this.vertices = []; for (var i = 0; i < precision; i++) { var step = (i / precision - 0.5) * (Math.PI * 2); var vector = { x: (15 * Math.pow(Math.sin(step), 3)), y: -(13 * Math.cos(step) - 5 * Math.cos(2 * step) - 2 * Math.cos(3 * step) - Math.cos(4 * step)) } this.vertices.push(vector); } } Heart.prototype.draw = function() { this.size -= this.speedSize; this.x += this.speedX; this.y += this.speedY; ctx.save(); ctx.translate(-1000, this.y); ctx.scale(this.size, this.size); ctx.beginPath(); for (var i = 0; i < precision; i++) { var vector = this.vertices[i]; ctx.lineTo(vector.x, vector.y); } ctx.globalAlpha = this.size; ctx.shadowBlur = Math.round((3 - this.size) * 10); ctx.shadowColor = "hsla(140, 66%, 66%, 255)"; ctx.shadowOffsetX = this.x + 1000; ctx.globalCompositeOperation = "screen" ctx.closePath(); ctx.fill() ctx.restore(); }; function render(a) { requestAnimationFrame(render); hearts.push(new Heart()) ctx.clearRect(0, 0, ww, wh); for (var i = 0; i < hearts.length; i++) { hearts[i].draw(); if (hearts[i].size <= 0) { hearts.splice(i, 1); i--; } } } onResize(); window.addEventListener("mousemove", onMove); window.addEventListener("touchmove", onMove); window.addEventListener("resize", onResize); requestAnimationFrame(render); window.onload = function starttime() { time(h1, '2024,1,1'); // 2023年1月1日 ptimer = setTimeout(starttime, 1000); // 添加计时器 } function time(obj, futimg) { var nowtime = new Date().getTime(); // 现在时间转换为时间戳 var futruetime = new Date(futimg).getTime(); // 未来时间转换为时间戳 var msec = futruetime - nowtime; // 毫秒 未来时间-现在时间 var time = (msec / 1000); // 毫秒/1000 var day = parseInt(time / 86400); // 天 24*60*60*1000 var hour = parseInt(time / 3600) - 24 * day; // 小时 60*60 总小时数-过去的小时数=现在的小时数 var minute = parseInt(time % 3600 / 60); // 分 -(day*24) 以60秒为一整份 取余 剩下秒数 秒数/60 就是分钟数 var second = parseInt(time % 60); // 以60秒为一整份 取余 剩下秒数 obj.innerHTML = "<br>距2024年还有:<br>" + day + "天" + hour + "小时" + minute + "分" + second + "秒" + "<br><span>愿在明年来临前<br>大家将迎来新的蜕变</span>" return true; } </script> </body>
祝大家在情场顺风顺水 !!