扫雷游戏(C语言版)
首先还是先构建框架,写扫雷这个游戏之前,我们首先要明白扫雷是怎么玩的,
像图片这样,如果显示一个数字,则说明这个数字旁边的8个空格,有该数字个数雷的数目
#define _CRT_SECURE_NO_WARNINGS #include "game.h" void menu() { printf("*********************************\n"); printf("*************1.play**************\n"); printf("*************0.exit**************\n"); printf("*********************************\n"); } void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; init_board(mine, ROWS, COLS, '0'); init_board(show, ROWS, COLS, '*'); display_board(mine, ROW, COL); display_board(show, ROW, COL); } int main() { int input = 0; do { menu(); printf("请选择 > \n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新输入\n"); break; } } while (input); }
正常的扫雷是99个方格,但是我们统计雷的时候,需要将旁边的一圈都要统计,这样列多了两列,行多了两行。所以初始化的时候我们要将所有的地方都初始化,打印的时候只需要打印中间的那个99方格就可以了
这里我们一共有两个棋盘,一个棋盘用来布雷,另一个棋盘使我们可以看到的棋盘。
初始化棋盘
void init_board(char board[ROWS][COLS], int rows, int cols, char set) { for (int i = 0; i < rows; i++) { for (int j = 0; j < cols; j++) { board[i][j] = set; } } }
打印棋盘
void display_board(char board[ROWS][COLS], int row, int col) { for (int i = 1; i <= row; i++) { if (i == 1) { printf(" %d ", i); } else { printf("%d ", i); } } printf("\n"); for (int i = 1; i <= row; i++) { printf("%d ", i); for (int j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } }
布置雷,雷要在内部的棋盘布置
void set_board(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } }
最后一步就是排雷了
排雷我们要想,如果这个坐标对应的是雷,应该直接让游戏结束,如果不是雷,咋应该显示出该坐标旁边有几个雷
int get(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]) - 8 * '0'; } void play_board(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < col * row - EASY_COUNT) { printf("请输入要排雷的坐标\n"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了\n"); break; } else { int ret = get(mine, x, y) + '0'; show[x][y] = ret; display_board(show, ROW, COL); win++; } } else { printf("该坐标已经被排过了\n"); } } else { printf("坐标错误,请重新输入\n"); } } if (win == col * row - EASY_COUNT) { printf("恭喜你,排雷成功!\n"); } }
最后综合在一起就是
#define _CRT_SECURE_NO_WARNINGS #include <stdio.h> #include <time.h> #include <stdlib.h> #define ROW 9 #define COL 9 #define ROWS ROW + 2 #define COLS COL + 2 #define EASY_COUNT 10 void init_board(char board[ROWS][COLS], int rows, int cols, char set) { for (int i = 0; i < rows; i++) { for (int j = 0; j < cols; j++) { board[i][j] = set; } } } void display_board(char board[ROWS][COLS], int row, int col) { for (int i = 1; i <= row; i++) { if (i == 1) { printf(" %d ", i); } else { printf("%d ", i); } } printf("\n"); for (int i = 1; i <= row; i++) { printf("%d ", i); for (int j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void set_board(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] == '0') { board[x][y] = '1'; count--; } } } int get(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y + 1] + mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]) - 8 * '0'; } void play_board(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < col * row - EASY_COUNT) { printf("请输入要排雷的坐标\n"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (show[x][y] == '*') { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了\n"); break; } else { int ret = get(mine, x, y) + '0'; show[x][y] = ret; display_board(show, ROW, COL); win++; } } else { printf("该坐标已经被排过了\n"); } } else { printf("坐标错误,请重新输入\n"); } } if (win == col * row - EASY_COUNT) { printf("恭喜你,排雷成功!\n"); } } void menu() { printf("*********************************\n"); printf("*************1.play**************\n"); printf("*************0.exit**************\n"); printf("*********************************\n"); } void game() { char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; init_board(mine, ROWS, COLS, '0'); init_board(show, ROWS, COLS, '*'); //display_board(mine, ROW, COL); //display_board(show, ROW, COL); set_board(mine, ROW, COL); display_board(mine, ROW, COL); //display_board(show, ROW, COL); display_board(show, ROW, COL); play_board(mine,show, ROW, COL); //display_board(show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择 > \n"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("退出游戏\n"); break; default: printf("选择错误,请重新输入\n"); break; } } while (input); }